The Queen's Gambit Sound Asbjoern Andersen


Writer/Director Scott Frank's latest entertainment endeavor -- The Queen's Gambit series on Netflix -- is winning over audiences. Who knew a dramatic series on competitive chess could be so captivating?

Here, Sound Designer Wylie Stateman and Re-recording mixer Eric Hoehn explain why the show is so satisfying from a sound perspective, and how their 'Cutting Room 2.0' approach made the marriage of sound and picture seamless, requiring less effort while producing a superior result.


Interview by Jennifer Walden, photos courtesy of Netflix. Please note: Contains spoilers
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https://www.youtube.com/watch?v=CDrieqwSdgI
The Queen’s Gambit | Official Trailer | Netflix

Back in 1000 AD, it was common for a barber to perform surgical procedures. But in 2020, that practice is outdated. Just because one can wield a sharp instrument well doesn’t make all cuts equal. Let’s apply that same logic to post production. Just because one can cut sound doesn’t mean they’re the best choice for it.

Cutting picture and sound in tandem makes sense. Both should serve the story and support each other. Like a well-choreographed dance, when the two partners move in harmony it makes for a pleasing experience. In a typical post workflow, this is achieved by having the picture editor cut temp sound in the Avid. But why not have the sound editor cut the sound while the picture editor cuts the picture? (Surgeons are best suited for performing surgery after all.)

The award-winning sound team of Wylie Stateman and Eric Hoehn are doing just that in a process they’ve dubbed Cutting Room 2.0. They’re shaping the final soundtrack as the picture is being cut. “It’s a parallel process, the simultaneous design and mixing of sound along with the creation of the picture edit,” clarifies sound designer Stateman.

It’s a parallel process, the simultaneous design and mixing of sound along with the creation of the picture edit.

It is a process he describes as “ABC,” always be cutting, and “ABM,” always be mixing. They’re preparing and mixing the tracks as they go — providing near-final sound material to the picture editor — so when it’s time to ‘final’ mix, the approval process has been well underway and there are no surprises. The filmmakers have confidence in the soundtrack having spent the entire editing process listening to the actual dialogue (ADR and group), effects, Foley, BGs, and music that will be in the final track. “For anyone who’s been playing along during the picture editing, when they hear the track, they say it sounds just like it did in the Avid. And that’s the ultimate goal, to get it to that point before we get to an expensive mix environment,” says re-recording mixer Hoehn.

TheQueensGambit_sound

Stateman and Hoehn have been perfecting their Cutting Room 2.0 workflow since 2016, while working with writer/director Scott Frank, picture editor Michelle Tesoro, and composer Carlos Rafael Rivera on Netflix’s Godless series. In that pre-pandemic time, “we were set up in the cutting room with them. We were actually connected to their Avid Media Composer system via the NEXIS and, as soon as Michelle deemed a cut ‘pencils down,’ we were able to start immediately — viewing it and creating sound for it,” says Hoehn.

These days, the process is the same; it’s just happening remotely. For Netflix’s new series The Queen’s Gambit, director Frank reunited with Tesoro, Rivera, Stateman, and Hoehn. Using collaboration tools like Evercast, Zoom, Aspera, Resilio Sync, Source-Connect, and others, the sound team still had access to a scene or sequence as soon as Tesoro had a cut. They could send their designed and mixed tracks back to the editor just as fast as if they were in the editing suite with her. They could even have remote, real-time final mix playback sessions with the director, editor, music editor, composer, and producer even though they were in multiple and often distant locations. “The tools are really good at keeping continuity between the media between the various departments,” says Hoehn.

But this process takes more than tools. Stateman notes that they ask the team to be very meticulous with how they manage the Pro Tools sessions, how they manage the media, and how they manage the turnovers and the versions. Hoehn says, “A lot of that requires a very intense discipline to maintain the work that is being done, to be good at maintaining and conforming and chasing cuts so that your work is preserved. This way, when the picture changes you don’t have to redesign a whole sequence.”

TheQueensGambit_sound-10

But above all else, it’s the relationship that Stateman and Hoehn have with filmmakers Frank and Tesoro that makes this workflow possible. “We made developing trust with them a very important part of our relationship, because of that, we take part in the cut immediately adding value, context and depth to the story in terms of sound,” says Hoehn.

…because of that, we take part in the cut immediately adding value, context and depth to the story in terms of sound.

There are thousands of sound-related decisions to make and Stateman and Hoehn make the majority of those in the moment as they’re designing and mixing. This keeps the filmmakers from being overwhelmed by minutiae. The picture editor may make adjustments based on their tastes as well, and those tracks are added into the cut. The filmmakers can then judge the cut and the sound in context. If something stands out, or the filmmakers want to try a different approach, then there’s time to explore options. If the filmmakers don’t have a note about this sound or that, then those stay locked to the end. “It’s a rapid prototyping process that’s done at a high enough quality to be shaped as a final soundtrack. This rapid prototyping isn’t a proxy for the final; it is for all intent, the final,” says Stateman.


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    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
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    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!

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    Here’s a handy comparison table:

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Since sound decisions are happening throughout editorial, the “final mix becomes very focused on other high-yield priorities, like ‘Is that music cue to low or a little too loud? and ‘Are we hearing enough punctuation from sound design or hyper detail from Foley?’ Those are the conversations we’re having in the final days after having spent many months just focused completely on the big picture,” says Hoehn.

TheQueensGambit_sound-4

The benefits of Cutting Room 2.0 are evident in the fluid feel of The Queen’s Gambit. The series follows a young orphan, Beth Harmon (Anya Taylor-Joy), who becomes a Grand Master chess player. Pace, timing, and clarity are hallmarks of this show’s editing — for both picture and sound.

TheQueensGambit_sound-3

Some matches are fast-paced (and furious), like Beth’s speed chess matches against U.S. Chess Champion Benny Watts (Thomas Brodie-Sangster). First, in Ep. 5 “Fork,” there are the frustrating sets played one evening during a break in the U.S. Championship in Ohio. Beth is beaten by Benny time and again. The ticking clock, the definitive thumps of the pieces on the board, and the quick swishes as they’re swiped away create the music of her defeat. It’s easy to perceive Beth’s waning enthusiasm by the slowly-decreasing timing of the swishes and thumps set against the persistent ticking of the chess clock. You can almost feel Beth thinking more cautiously through her moves with each subsequent game.

Later, in Ep. 6 “Adjournment,” Beth gets redemption in another round of speed chess. Georgie Fame & The Blue Flames’ peppy and positive tune “Yeh, Yeh” plays as she beats Benny and both of his friends. The sounds of the chess pieces sliding across and striking the board, the woody click of pieces tapping together as one overtakes another, and the snap of the time clock marking the end of each move accompany the source track in a syncopated way. The quick picture cuts support the fast-paced action of the players’ back-and-forth exchanges. It’s more like watching tennis than chess because sound and picture together create a feeling of energy and anticipation.

TheQueensGambit_sound-13

During the aforementioned Ohio Championship in Ep. 5, Beth and Benny play their way through match after match trying to reach the final round where they could square off against each other. Their respective matches are briefly shown in a series of panels that effectively condense three days of chess matches into one musical montage. TheQueensGambit_sound “You could play that scene with just the song “Classical Gas” but we played with these panels moving, and with the clocks ticking, the pieces moving on the board, and other sounds like breaths to create rhythms that would enhance the moment,” says Stateman. “The “Classical Gas” track alone would have been a great bed to work with, but then you have all of these moving visual parts and you take these fine sound details and use them to sharpen the audience’s focus and put their attention directly where you want it to be. It builds tension and excitement and it takes a board game like chess and makes it a gladiator match of intellect,” says Stateman.

He adds, “The chess matches themselves were really a study in making an ancient board game into a modern strategy, gladiator domination-and-submission battle. This show isn’t teaching people to play chess — that’s why they mainly show the characters’ faces and only have quick cuts to the board when pieces are moved.

…we’re trying to take what we’ve learned about modern videogame viewership and apply those same stimuli to chess…

Instead, we’re trying to take what we’ve learned about modern videogame viewership and apply those same stimuli to chess to activate those impulses that people feel when they are watching a sport. And we’re using sound to activate those impulses that make people want to watch somebody else play a game.”

Clarity is also a feature of the soundtrack. Stateman and Hoehn have mastered the art of insinuating silence using precise Foley sounds, like playing the squeak of Beth’s shoe on the floor as she enters the screened-off “Top Boards” area where two highly-skilled players are competing. Even though the scene is scored with music, as Beth approaches the small crowd watching the game, you know it is pin-drop quiet just by that tiny, innocuous shoe squeak.

TheQueensGambit_sound

These details — like an actor’s scratch of pencil on paper as they log their moves, a protracted exhale of contemplation — are allowed to shine through the mix because the track is uncluttered. The Cutting Room 2.0 approach of rapid prototyping allows Stateman to focus on using sound to serve the story without over designing a scene. “I wish we could talk about how hard we worked but I can’t. We like to work fast, and efficiently, and create priorities so we spend our time on the highest yielding story moments,” he says.

During the mix, they didn’t have to wade through tons of tracks to find the best sonic details. Those decisions were happening during editorial. Stateman explains, “A lot of mixing is dealing with masking. The reason we rapidly prototype is so that everyone can see who is contributing what, and the best idea wins. So from the beginning, we removed this masking effect.”

You synchronize your mix move to that camera move so that everything feels very deliberate.

Since Hoehn doesn’t have to decide what sounds should carry a scene during the mix, he can spend more time finding the best moments to make mix transitions. “When you need to make a mix move and lower the backgrounds to favor the music or you need to create some sort of dramatic effect so that the focus is on the character, you may use a camera push-in on the character’s face as your transition. You synchronize your mix move to that camera move so that everything feels very deliberate. It’s not random. It feels like as the camera is moving in, we’re creating a moment of change in the mix. And we’re constantly looking for opportunities like that, making things feel like they are meant to be there and deliberate, the audience very much appreciates that. They can make sense of it,” explains Hoehn.

Stateman concludes, “When you really get down to the mindset of what’s important and what you want the audience to experience in the moment, then the mix is easy because there’s very little clutter. Together we prototype the soundtrack as early as possible so everyone understands — the editor, the director, and the composer. It’s so much faster. It’s much more interesting and enjoyable to then have the time to focus creative intention on the remaining new ideas.”

A big thanks to Wylie Stateman and Eric Hoehn for giving us a behind-the-scenes look at the sound of The Queen’s Gambit and to Jennifer Walden for the interview!

 

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    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently brakes to smooth departures.

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    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
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    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
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    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.

    MicPerspective

    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!

    UserComments
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    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!

    Need more?
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    Here’s a handy comparison table:

     

    'City Bicycles'  Sound Library by Frick & Traa
    Responses:

    344 AUDIO:City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

  • This is a unique bicycle library that captures this characteristic bike in clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.

    The GoodBike is a smooth sounding retro bike that doesn’t rattle or squeak, it has a really nice tire sound for a subtle presence in the mix.

    Speeds and actions:
    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently squeaking handbrakes to heavy stuttering skids.

    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Overview of perspectives and mic placement:

    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
    All 3 onboard mics are edited in sync with one another to make layering easy.
    All Passbys, Arrivals and Departures move from Left to Right.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method that adheres to the Universal Category System. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window. We made a video that helps you navigate the library ans find your best bicycle sounds faster and easier.

    CategoryFull
    A quick way to filter out sounds you don’t need: like handling sounds or vice versa bicycle onboards.

    UserCategory
    Fastest way to find the type of action you need for all bicycles. Passby needed, just click and voila.

    OpenTier

    Once you’ve selected the bike you can open up OpenTier and audition and select the perspective you want to use.

    Scene &  Performer
    This field contains the type of bicycle or other sound. So you can find the bike you like fast.

    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.

    MicPerspective

    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!

    UserComments
    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!

    Need more?
    The GoodBike library is a part of the ‘City Bicycles – Complete Bundle‘ available here in the A Sound Effect store. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off  bicycle passes captured in the city and bounces and rattles. If you buy the complete bundle you get 1 package for free!

    Here’s a handy comparison table:

    'City Bicycles'  Sound Library by Frick & Traa

     

    Here’s a handy comparison table:

    'City Bicycles'  Sound Library by Frick & Traa
    Responses:

    344 AUDIO:City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

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