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Forest Ambiences

0,00 $
excl. VAT

Product Specifications

Licensor:
RedSphere Immersive
Categories:
Specs:
39 sounds • 39 files • 24 Bit / 96 kHz • 18.7 GB • Includes metadata
Duration:
Approx. 123 minutes total
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout

Product Description

A forest is a truly immersive environment surrounding you in endless variation. Every square metre is alive with activity. Birds call from the canopy, insects move through the undergrowth, leaves rustle in the wind, branches creak, and distant trees sway. The soundscape never stands still. The goal of this library is simple: not just to let you hear the forest, but to let you feel present within it.

Over the past year I recorded the forests of Tyresta National Park in autumn, late winter, and spring, not searching for dramatic events, but for the continuous natural ambience that defines these environments. Wind moving through the trees forms the foundation, while countless subtle sounds constantly appear and disappear around it. The forest is rarely silent to those who take the time to listen.

To truly recreate the experience of standing in a forest, spatial recording is essential. Stereo can present a beautiful image, but an immersive recording allows the listener to be surrounded by the environment. When I listen back to these recordings, Iโ€™m transported to those places again. Not as a memory, but as an experience.

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Download Rolling Thunder multi-channel demo

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Spatial recording:
This library was recorded using the Multi-channel Ambient Sample System (MASS), a multi-channel evolution of the classic Stereo Ambient Sample System (SASS), a technique widely used by field recordists.

MASS uses omnidirectional microphone capsules with full-bandwidth frequency response. Directional separation is achieved acoustically by the microphone enclosure and carefully designed foam wedges rather than by directional capsules.

The system used for this recording consists of six microphone capsules in the horizontal plane and four capsules in the upper hemisphere. The six horizontal channels were chosen to match the horizontal resolution of Dolby Atmos 7.1.4, while omitting the Centre and LFE channels. The increased horizontal sampling density provides for more precise localisation, smoother spatial reproduction around the listener and a more immersive listening experience.

This microphone design preserves both inter-aural time differences (ITD) and inter-aural level differences (ILD), providing precise spatial localisation and a stable 360ยฐ sound field.

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Metadata:
File naming and basic metadata follow the Universal Category System (USC). Additional metadata, including detailed descriptions, keywords, detailed microphone perspective and embedded images from the recording sessions has been added using Soundminer and is provided in a separate metadata document.

Files:
The library is provided as 12-channel, 24-bit, 96 kHz WAV files using the following channel layout: L/R/C/LFE/Lss/Rss/Lrs/Rrs/Ltf/Rtf/Ltr/Rtr. Please note that Centre (C) and LFE channels are intentionally left silent. They were added only to ensure compatibility with a standard Dolby Atmos 7.1.4 object bed. A channel guide file is also included in the library, making it easy to verify the channel layout.

Specification:
39 files, 2h 3m (excluding the channel guide), 24-bit / 96 kHz, 12-channel WAV, embedded metadata including a photo from each recording site, library guide included.

Keywords for included sounds:
Wind, wind gusts, birds, bird song, woodpecker, cuckoo, crows, seagulls, ducks, insects, bumblebee, flying, rustling leaves, creaking trees, twigs, rain, running water, splashing water, lapping water, flock, dog

Full sound effects list for Forest Ambiences



RedSphere Immersive Channel Guide 7.1.4.wav
AMBForst_Forest Birds Leaves Wind_RSi_SL001_7.1.4.wav
AMBForst_Forest Noise Bird Tweet_RSi_SL001_7.1.4.wav
AMBForst_Forest Noise Ducks_RSi_SL001_7.1.4.wav
AMBForst_Forest Wet Rain Drip Drop_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Bird Pecking Insects_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Gust Bird_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Gust_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Gusts Birds Leaves_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Gusts Leaves Birds_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Leaves Rustling_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Leaves_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Rustling Bumblebee_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Rustling Insects_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Rustling Lapping Water Insects_RSi_SL001_7.1.4.wav
AMBForst_Forest Strong Wind Gusts_RSi_SL001_7.1.4.wav
AMBForst_Forest Strong Wind Squeaking Trees_RSi_SL001_7.1.4.wav
AMBForst_Forest Strong Wind_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Crows Birds_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Distant Birds_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Gust Squeak_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Stream_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Water_RSi_SL001_7.1.4.wav
AMBForst_Forest Birds Distant Gees_RSi_SL001_7.1.4.wav
AMBForst_Forest Birds Raven_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Birds_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Trees Seagulls Birds_RSi_SL001_7.1.4.wav
AMBForst_Forest Wind Whistling Seagulls_RSi_SL001_7.1.4.wav
AMBForst_Wind Birds Pecking Seagulls_RSi_SL001_7.1.4.wav
AMBForst_Wind Gust Birds Chip_RSi_SL001_7.1.4.wav
AMBForst_Birds Jet_RSi_SL001_7.1.4.wav
AMBForst_Birds Singing Bumblebee_RSi_SL001_7.1.4.wav
AMBForst_Wind Gust Tree Squeak_RSi_SL001_7.1.4.wav
AMBForst_Wind River Rapids Birds Seagulls_RSi_SL001_7.1.4.wav
AMBForst_Wind_RSi_SL001_7.1.4.wav
AMBForst_Birds Singing Cuckoo_RSi_SL001_7.1.4.wav
AMBForst_Birds Singing_RSi_SL001_7.1.4.wav
AMBForst_Singing Birds Crows Cannon_RSi_SL001_7.1.4.wav
AMBForst_Woodpecker Birds Singing_RSi_SL001_7.1.4.wav
AMBForst_Woodpeckers Duel Bumblebee_RSi_SL001_7.1.4.wav