Sorcery film sound design Asbjoern Andersen


Director Christopher Murray's film Sorcery – in World Dramatic Competition at Sundance 2023 – transports audiences back to 1880, to Chiloé Island off the coast of Chile, where a young girl named Rosa turns to witchcraft in the hopes of avenging her father's death by German colonists. Here, sound supervisor/sound designer/re-recording mixer Sergio Diaz reveals how he created an authentic, magical sound that ties in the film's geography.
Interview by Jennifer Walden, photos courtesy of Sundance
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MPSE and Ariel Award-winning supervising sound editor/sound designer/re-recording mixer Sergio Diaz – who earned an Oscar nomination for his work on Alfonso Cuarón’s Roma and a BAFTA nomination for Chloé Zhao’s Nomadland – worked with director Christopher Murray to create a natural yet magical sound for Sorcery, which is in World Dramatic Competition at Sundance 2023. The story unfolds on Chiloé Island off the coast of Chile, so the sound of the location needed to influence and meld with the spiritual and magical sounds that Diaz created.

Sorcery tells the story of Rosa, a young girl whose father is killed by German colonists in 1880. Rosa decides to learn the art of sorcery and use witchcraft to avenge her father’s death. Director Murray blends the historical conflict between German colonists and the Huilliche people of Chile with the supernatural aspects of Rosa’s struggle to find her inner power and overcome the atrocities she and her people have endured.

Here, Diaz talks about gathering natural sounds from Chile and Mexico to use as inspiration and source for his magical sounds, his approach to creating sounds for spiritual entities, creating natural, magical sounds, and so much more!



SORCERY (2023) | Trailer | Christopher Murray


SORCERY (2023) | Trailer | Christopher Murray

What were director Christopher Murray’s goals for sound on Sorcery? And what were your creative ideas on how sound could help to tell or support this story?

Sorcery_sound-01

Sound supervisor/re-recording mixer Sergio Diaz

Sergio Diaz (SD): In July 2021, Christopher and I began having creative conversations to define the sound concept, where the story takes place on Chiloé Island in 1880, for which we broke down the concept into these areas:

FOG SOUND:
We had to create a dense sound with many layers, foggy like the island itself, and connected to the photography that depicts the period.

DENSITY OF BEINGS:
It was important to make the audience feel that, just like Rosa, they were immersed and surrounded by presences that, although we cannot see them, move around, watch and accompany them, creating a dense atmosphere of SPIRITUAL entities that inhabit this territory.

ANIMALITIES:
These are typical of the geographic context of Chiloé and, above all, of the birds that are difficult to find, and of course, we had to go for them.

SOUNDSCAPE:
My job was to harmonize and procure atmospheres with textures that would contribute to telling the story honoring his idea, which turned out to be a task that involved a lot of gathering from different geographical areas between Chile and Mexico. A subgroup of beds/pads always had to coexist with these layers. They were recreated by indistinct sound elements that, when re-recorded in my studio, contributed a very interesting medium and low frequency which, when bringing those complex worlds together in harmony, would accompany the magical and somber density sought, focusing the energy on what was authentic and organic that should be heard in order to convey that emotion to the audience.

 

Sorcery_sound-02

If you had to pick one scene that best represents your sound work on this film, what would that be? Can you describe the scene (in general terms) and what went into your sound work on it?

SD: The entire movie has a specific treatment, but there is one that was very interesting to address because of its dramatic arc, and that was at the beginning of the movie where we see Rosa walking in a field of damp soil until she arrives at a large, German-style wooden house. During her journey, we hear the nature of the geographical area and the panting and growling of dogs in the distance that did not intimidate her.

Once inside the house, Rosa sets the table for the German family’s breakfast.

…we recreated everything from scratch, every breath, every actor’s movement, every animal sound, every layer of environment with its own density…

While the family prays in German, Rosa, at a distance, also prays, standing near the sink in the kitchen. Looking out a small window, she watches a lamb approaching the German house a few feet away while in the background, murmurs of the prayer in German are heard. Suddenly something startles her, and her expression changes. She seems scared and runs out of the house breathing heavily and continues on in the muddy soil, paying no attention to where she steps. Rosa looks up; there are dozens of dead lambs on the land.

A natural rope braided in a peculiar manner hangs from the neck of each dead lamb. The image shatters Rosa. The cold runs through her in every sense possible.

Throughout this segment, we recreated everything from scratch, every breath, every actor’s movement, every animal sound, every layer of environment with its own density, ending with the brutal dog attack that killed Rosa’s father. Throughout this journey, there is a specific treatment for each camera angle that crescendos as the dramatic arc unfolds.

 


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Sorcery_sound-04

What was the most challenging (or second-most challenging, if the above scene was the most challenging) scene for sound? What went into it?

SD: Molding an authentic, magical sound in these two worlds throughout the entire movie was without a doubt the greatest challenge because the dramatic tone between what is real and what is supernatural always entails exploring the proper balance between harmonic and subharmonic sounds in order to evoke emotion in each sequence without sounding dramatic. This treatment makes Sorcery an authentic piece, taking the audience on a journey filled with sound details.

[tweet_box]Making the Magical/Supernatural Sound of Sorcery – with Sound Designer Sergio Diaz[/tweet_box]

Indie films typically have restricted budgets and therefore don’t use a lot of CGI for supernatural/fantasy elements. But what these films lack in funds, they make up for in creativity. How were you able to use sound to help the filmmakers achieve a cool supernatural/fantasy illusion without having to put it all on-screen?

SD: As a sound designer and re-recording mixer, I strongly believe that we do not need to see something as an image in order to hear it and feel it, therefore, my creative intention and energy focused more on that scenario, contributing off-screen sound elements to each sequence that would serve a more specific purpose, sensorial and emotional, without losing sight of the fact that we were traversing a border between what is real and what is supernatural.

 

Sorcery_sound-05

What have you learned while working on this film that has helped you to grow your craft – as a sound artist and sonic storyteller?

SD: Sorcery invited me to explore and gather sounds that only existed in my imagination, and they became real in the context of the movie between what is real and what is surreal.

Undoubtedly, every project is an adventure, which I enjoy to the fullest extent, and this one was no exception.

This fantastic project allowed me to explore and experience those two worlds, using specific elements such as the sound of nature, glassware sounds, leather sounds, wood sounds, and wind sounds, among others. All of them were molded using recording techniques to enrich the sounds so they became very sonic, crossing between what is natural and what is magical, to be able to go beyond the conventional and form an effective sound proposal capable of evoking that emotion that connects with the audience.

Undoubtedly, every project is an adventure, which I enjoy to the fullest extent, and this one was no exception. I am very grateful to Christopher Murray for putting all his trust in me and thus taking Sorcery to a level where the natural and supernatural coexist in a magical and plausible manner.

 

A big thanks to Sergio Diaz for giving us a behind-the-scenes look at the sound of Sorcery and to Jennifer Walden for the interview!

 

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  • Forged in Fury Vol. 1: Modular Sounds for Epic Combat

    Break down, customize, and master every detail of your combat effects with Forged in Fury Vol. 1, a collection of 394 brutal sounds in 192kHz/24. Includes katana, heavy axe, metal claws, and layer-by-layer edited vocals for total control.

    🔪 Katana (193 sounds):
    Double whooshes, precise slashes, impacts, blood splatters.
    Mix layers of edge and secondary effects (e.g. combine a quick whoosh with a feminine scream).

    🪓 Heavy Axe (96 sounds):
    Powerful whooshes, crushing blows, equip sounds, blood effects.
    Combine the roar of metal with the sounds of breaking bones.

    🔗 Metal Claws (37 sounds):
    Mechanical opening/closing, scratching, cutting whoosh.
    Ideal for fast movements and surprise attacks.

    🗣️ Male & Female Voices (68 Sounds):
    War cries, moans of pain, grunts of effort.
    Use them alone or synced with weapon effects.

    ✨ Key Feature:
    Each sound includes its own editable layers (e.g. whoosh + impact + blood). Do you want a bloodless ax swing? only the whoosh of a katana?, only blood? Modify it instantly.

    🎚️ Studio Quality:
    Recorded in 192kHz/24-32 bits, delivered in 192kHz/24 bits. Perfect for toning down, adding distortion or manipulating without losing clarity.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding katana, heavy ax and claw [Use them again & again]
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.

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  • Explosion Sound Effects Mini Fireworks Play Track 40 sounds included, 24 mins total $6.99

    Mini Fireworks – 40 files of Commercial Fireworks sound effects, at varying distances and intensities. From small pops and sparkles in the distance to screeches and bombastic mortar fire front and center. Mini Fireworks comes in at over 24 minutes of short and long displays of fireworks for every occasion. Recorded during several New Years and Holiday Celebrations. Mini Fireworks’ filenames are in the Universal Category System format with additional Metadata baked-in.

    Looking for a Massive amount of Fireworks sound effects? We offer ‘Massive’ sound effect libraries as companions for all of our ‘Mini’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    Visit Us At: www.MassiveSoundFX.com

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