Watch the AirCon24 audio conference talks here Asbjoern Andersen


Airwiggles' AirCon24 online conference was a gigantic success - with people from around the globe flocking to attend the free conference on sound for games, film and beyond. But what if you missed it? Good news, our exclusive partners at Airwiggles have just published 19 talks from AirCon24 - and you can watch them all below, absolutely free. Supercharge your sound knowledge with these excellent talks from the community:
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Animal Hyperrealism IV pre-launch deal
 
Don’t have a free Airwiggles account yet? Join the community here:

Airwiggles – the organisers of AirCon24 – is a fantastic, free social media site dedicated to audio people, and you’re welcome to join if you’re not already a member:

Join Airwiggles here

 

Sound Design And Implementation For Indie Game ‘Garden Life’

A talk by Benedict Sanderson

A deep dive into the audio design, music, and implementation of Garden Life. We’ll look predominantly at the semi-random music system implemented in FMOD and Unreal 5; a sound portal system used to create immersive, realistic, and comfy ambient sound transitions; and other common implementation challenges that cropped up in development.

Access the presentation here

Watch the video below:



Sound Design And Implementation For Indie Game 'Garden Life' | AirCon24


↑ back to overview

 

Visual Scripting For Game Audio

A talk by Leonard Paul

A beginner talk looking at the basics of how visual scripting can help game sound designers have more creative power and overcome possible fears of this technical area of implementation. I’ll focus on a practical example in UE5 with blueprints and metasounds and draw in other demos.

Watch the video below:



Visual Scripting For Game Audio | AirCon24


↑ back to overview

 

How Do Audio Workflows Vary Across Different Media?

Host: Jamie Lee. Speakers: Erin Holmes, Dan Pugsley, Anne-Marie Ront

Together, Anne-Marie, Erin, and Dan have experience creating audio for almost every different media format there is. We will be chatting about workflow differences between designing for different media, as well as general audio design discussion and the current trends in the industry.

Watch the video below:



How Do Audio Workflows Vary Across Different Media? | AirCon24


↑ back to overview

 

5 Confessions From Working In Audio

A talk by Ross Stack

A follow-up talk to AirCon23’s Confessions of an Audio “Professional”. Ross will be twice as confessional, and half as professional.

Watch the video below:



5 Confessions From Working In Audio | AirCon24


↑ back to overview

 

How To Apply For A Job In Game Audio

A talk by Katie Tarrant

Katie discusses all of the different things to consider when creating a job application for a game audio role, particularly for junior roles or internships.

Watch the video below:



How To Apply For A Job In Game Audio | AirCon24


↑ back to overview

 

What Is It Like Working As A Junior Sound Designer?

Host: Lewis Thompson. Speakers: Sarah McRuvie, Eli Forster, Katie Spence

Lewis chats to another three junior sound designers about how they recently got their first position in game audio.

Watch the video below:



What Is It Like Working As A Junior Sound Designer? | AirCon24


↑ back to overview

 

How Your Game Audio Education Can Prepare You For Work

A talk by Johan Englund

Blending educational creativity with professional attributes and skills for career success is not just a mandate from higher education institutions but also a shared goal among current and future students. In this talk I’d like to discuss how we can achieve this in game audio education.

Watch the video below:



How Your Game Audio Education Can Prepare You For Work |AirCon24


↑ back to overview

 

Wholesome Soundtracks For Wholesome Games

A talk by Rob Glenister

Rob will talk through their process of creating an entire OST for a wholesome mobile MMO, from concept to mastering. This talk will cover themes, leitmotifs, melodies, target audience, design pillars, trends, all kinds of stuff – loaded with examples!

Access the presentation here

Watch the video below:



Wholesome Soundtracks For Wholesome Games | AirCon24


↑ back to overview

 

Staying Motivated To Find Paid Audio Work

A talk by Lewis Ball

Lewis will be discussing the pitfalls of looking for a job and talking about ways you can motivate yourself to apply, create, and generally give a positive push for those looking for work.

Watch the video below:



Staying Motivated To Find Paid Audio Work | AirCon24


↑ back to overview


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Level up with Kawaii UI 2 the perfect companion to Kawaii UI.
    Kawaii UI 2 follows up with more charming, modern, rounded user interface sounds designed to make your projects pop.
    This library provides an adorable blend of cute, satisfying interface sounds, crafted to enhance user experience and feedback.
    Bring your games and apps to life with Kawaii UI 2. It’s ideal for creating joyful menus, delightful HUDs, playful navigation and notifications, engaging pop-ups, and expressive text.

    What’s Inside?
    The designed folder of Kawaii UI 2 gives you a selection of ready to use UI sounds. You’ll find sounds for button presses, cursors, notifications, swipes, errors, bootups, app opens, loading loops, etc.
    Inside the source folder you’ll also find a large collection of general synthesised UI sounds, FM bells and telemetry style sounds. Combining these elements gives sound designers a robust sonic palette to create new UI sounds.

    Kawaii UI 2 Trailer
  • Fancy a vocal cat? Introducing the first 20 cats of the Istanbul cat federation! Find the true sound of it with Vadi Sound Library.

    About Cats of Istanbul Vol. 1

    With Cats of Istanbul Vol. 1, you can bring out a strong character of any cat in your projects. Angry, happy, distressed, and hungry! From loud meows to long purrs, through wild growls, cries, hisses and yummy eating. These are cats at their most expressive!

    98 files and 200+ sounds in 24-bit / 96kHz Wav format with easy to navigate naming. Go ahead and reflect the world of cats and kittens, indoors and outdoors. Complex tones of meowing, growling, screaming, mewling, purring, munching on various food, hissing, chattering, and howling and even digging in a litter box – in short, long and varied takes. Plus, you get the usual Vadi Sound craft and attention to detail!

    Starring 20 cat friends, namely;
    Oglus, Biyikli, Duduk, Disko, Zeytin, Puantiye, Paspas, Misa, Sans, Cinko, Kaju, Ucgen, Gunes, Teri, Eylul, Pofuduk, Ozmo, Ceku, Pusi, Lola.

    These meticulously recorded sounds have clarity and room for further usage and sound design with the flexible texture of the sounds for further customization. You can now set the bar higher for all your film, game, motion and video projects, advertisement, animation and all kids related projects.

    We donate 50% of this pack’s profits to animals in need.

    Keywords including Actions, Mood, Style
    Animal, Cat, Kitten, Indoors, Outdoors, Meowing, Growling, Screaming, Screaking, Fighting, Mewling, Purring, Munching on various Food, Hissing, Chattering, Howling, Snarling, Digging in a Litter Box, Short, Fast, Slow, Long, High-pitched, Relaxed Agitated, Mad, Angry, Tired, Aggressive, Happy, Distressed, Nervous, Hungry, Wild, Hostile, Dry Food, Cat Food, Water, Milk, Eating, Drinking, Crunching, Chewing, Tingling, Collar, Bell, Biting, Subtle, Gulping, Licking, Threatening, Kicking, Warning, Pleading, Complaining, Trilling, Welcoming, Attention-seeking, Street Cat, Stray, Sleeping, Snoring, Crying, Chattering, Dreaming, Wailing, Pinging.

    What else you may need
    You may also want to check out our Toys SFX Pack for access to 215 carefully recorded sounds effects of Toy Story-like ambiences.

    65 %
    OFF
  • Footsteps Sound Effects Ultimate Footsteps Play Track 1176-3056+ sounds included From: $160

    Need footstep sound effects? Get 5 Shoes, 25+ surfaces, 15+ variations – created by Foley Supervisor Joshua Reinhardt and professional Foley walker Lara Dale.

    Deep heavy metal, crunchy snow, old boat wood, crisp grass, gritty dirt, clean tile – this library has it all. Not only does this library contain walking but it's got pretty much every performance you can think of, from scuffs to jumps and lands and scrapes. With this library you can cut Foley for pretty much any film or game that comes your way.

    Highlights:

    • 17 different Performances – From slow walk to RUN, 5 scrapes, bodyfall/land, stomps and more
    • Every file is labeled with a description of the shoe, surface and performance type.
    • Every folder has a picture of the shoe and surface plus a description of the distance of the mic from the Foley walker.
    • Combine wood creak sweeteners with Ultimate Interiors wood for scary creaky wood or add grit to a clean interior to give character.
    • Same recording studio mics and preamps used in over 50 major motion pictures
    • Same boots that were used for Sylvester Stallone in The Expendable
    • Mix and match shoes, surfaces and sweeteners to make your own custom characters
    • Can be used as a stereo or separated and mixed/matched as a mono depending which mic works best for your project

    Specs:

    Foot wear type:
    Boots, Dress Shoes, Flats, Heels, Sneakers.

    Performances:
    Extremely Slow Walk, Medium Slow Walk, Walk, Jog, Run, Stairs Slow, Stairs Fast, Stomp, Land, Scuff, Scrape 1, Scrape 2, Scrape 3, Scrape 4, Scrape 5.

    Surface Types:
    Asphalt, Carpet 1, Carpet 2, Concrete, Hardwood, Hardwood house, Hardwood deep, Hardwood parquet, Hardwood boat wood, Hardwood Dock, Lino, Marble, Tile, Dirt, Grass, Metal grate, Diamond plate Metal, Metal Slab, Wood Creak 1 old, Wood Creak 2, Gravel, Rocks, SNOW!!, Puddle, Water shallow, Water Deep.

  • City Life Sound Effects Sounds & Ambiences of London Play Track 101+ sounds included, 264 mins total From: $60

    Get the sounds and ambiences of London: Here are 101 authentic recordings from the English capital.

    Featuring crowd sounds, traffic, general ambience, underground / tube, church bells, emergency and much more, this library is the perfect backdrop to any film / theatre project in need of that lively, living city sound. Detailed file names plus Soundminer, ID3 v2.3.0 and RIFF INFO metadata embedded.

    In total, this library gets you more than 4 hours of atmospheric London sounds!

    Sounds captured at famous (and some not-so-famous) London locations and landmarks such as:
    Alexandra Palace • Borough Market • Bricklayers Arms • British National Gallery • Buckingham Palace • Cardington Street • Carnaby Street • Chelsea Wharf • China Town • Courtyard Gallery • Covent Garden • Euston Station • Festival Pier • Gough Square Warwick Court • Greenwich Foot Tunnel • Hyde Park • Islington Green • Joseph Grimaldi Park • King’s Cross underground station • London Eye • London Underground • Old Compton Street • Palladium Theatre • Piccadilly Circus • Pubs around London • River Thames • Royal Horticultural Halls • Seven Dials • Shaftesbury Avenue • Soho • Somerset House • Southbank • Southbank Skatepark • Southbank Tower • Southwark Street • St Paul’s Church gardens • The Strand • Theatre Royal • Trafalgar Square • Warwick Court • West End • Whitechapel

    A special bundle opportunity:
    Get this library on its own – or get the special bundle featuring both Sounds & Ambiences Of London Vol 1 and Vol 2 at an excellent price, for more than 590 minutes of signature London sounds


Latest releases:

  • Hand Combat Sound Effects Massive Punches Play Track 505 sounds included, 1 mins total $29.99

    MASSIVE PUNCHES – 505 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Massive Punches comes in at over 1 minute, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Punches filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Punch sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    40 %
    OFF
  • MINI PUNCHES – 60 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Mini Punches comes in at over 15 seconds, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Mini Punches filenames are in the Universal Category System format with additional Metadata baked-in.
    Looking for a Massive amount of Punch sound effects? We offer ‘Massive’ sound effect libraries as companions for all of our ‘Mini’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    30 %
    OFF
  • Environments & Ambiences Textured Rain Play Track 116 sounds included, 135 mins total $41.30

    Textured Rain features meticulously recorded rainfall on a wide variety of surfaces and objects. Each sound is delivered as a seamless loop, with three distinct intensities per surface for maximum flexibility.

    Captured in a controlled environment using mainly a DIY rain machine, this collection was recorded in both stereo and mono, ranging from light drizzles to heavy downpours and offering consistent, adaptable textures without unwanted background noise.

    The library includes performances on car interiors, metal and plastic props, umbrellas, vegetation, fabric, debris and more. Perfect for layering in film, games, or other audio projects, these rain loops are ideal for crafting atmospheres, enhancing ambiences, and adding realistic environmental detail.

    Loops in mono and stereo

    This sound pack have been recorded using multiple mono and stereo microphone configurations and exported as seamless loops for easy drag and drop in your project.

    Props and textures recorded

    Aluminium plate • Car interior • Fabric • Galvanized container • Galvanized tub • Glass plate • Green and dead leaves • Metal barrel • Metal roof • Metal sheets and plates • Metal scrap • Mud puddle • Newspapers • Plastic container • Plastic roof • Plastic sheet • Plastic tarps • Reed screen • Roof tiles • Shopping bags • Stainless steel sheet • Steel box • Tent • Trash bags • Trash can • Umbrellas • Water • Wheelie bin • Window skylight • Wood floor • Wood planks

    … and more!

    Gear used

    MixPre-6 II • F6 • MKH8040 • MKH30 • C411 • MKH416 • LOM Usi Pro • Oktava MK012


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadata compatible with Soundly, Soundminer and Basehead.

    30 %
    OFF
  • Destruction & Impact Sounds Extra Crunches Play Track 74 sounds included, 27 mins total $9.99

    EXTRA CRUNCHES – is an auxiliary sound library containing 74 unique sound effect files of crunches. From close up scratching and popping to loud and rough breaking and chomping. Whether it’s crunches or crumbs you’re looking for; This Extra sound effects library will help supplement the snacks and cracker needs, of your next project. Extra Crunches comes in at over 27 minutes and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    50 %
    OFF
  • Industrial Ambiences Airflow Collection Play Track 36+ sounds included, 157 mins total $48

    Moody wind drafts for game & cinematic sound design can always give depth and realism to your production. This collection of airflow sounds covers structural air pressure, howling and whistling wind through doors, rattling frames and cracking stuff. Perfect for creating bunker-like atmospheres, tense survival settings, or immersive environmental layers, these sounds bring authenticity and emotion to your projects. Whether you need subtle drafts creeping through an abandoned shelter or violent gusts shaking a refuge, this library delivers a versatile toolkit ready for games, trailers, and film sound design.
    Only acoustic recordings are used, no designed sounds. UCS compatible file names and embedded file descriptions for your comfort.

Need specific sound effects? Try a search below:


 

Dealing With Bugs, Deadlines And Other Game Audio Problems

A talk by Greg Lester

Game development never goes according to plan. Tools break, information gets lost, deadlines move and there are bugs, lots of bugs. In this talk you’ll gain the skills to not only tackle problems head on with confidence but also prevent and change your mindset towards them.

Access the presentation here

Watch the video below:



Dealing With Bugs, Deadlines And Other Game Audio Problems | AirCon24


↑ back to overview

 
Recording Sounds for ‘Hogwarts Legacy’:

A talk by Alexander Horowitz and Pablo Valverde

Including details of preparation, adventure, and reflection, this session recounts a field recording trip for Hogwarts Legacy that took place in April 2022. What went well, what went wrong, and what did we learn for the future?

Watch the video below:



Recording Sounds for 'Hogwarts Legacy' | AirCon24


↑ back to overview

 

Using Haptics to Augment Game Audio

A talk by David Tucker

David talks about how haptics can be used to compliment game audio and how it should be part of the audio production pipeline rather than being left to the programmers to implement by themselves. Haptics can provide vibrations and tactile feedback that is much richer than we currently see in typical games.

Watch the video below:



Using Haptics to Augment Game Audio | AirCon24


↑ back to overview

 
Supporting Story with Sound In Indie Game ‘The Quiet Things’

A talk by Alyx Jones

The Quiet Things is the debut game from indie studio Silver Script Games, founded by Alyx Jones, who has experience primarily as a professional in game audio, before moving over to start her own studio. This talk will cover making an indie game, with a deeper look at dialogue, sound design and music.

Watch the video below:



Supporting Story with Sound In Indie Game 'The Quiet Things' | AirCon24


↑ back to overview

 
Maclaine Diemer On Composing For Guild Wars 2

A talk by Emily Reese and Maclaine Diemer

A live episode of Level with Emily Reese! Emily talks with composer Maclaine Diemer about his music for games, whether he writes and produces the music in a studio by himself (as he did for Cyan Worlds’ Firmament) or he composes a massive orchestral score for Guild Wars. We’ll also chat about his music for Crucible, the free-to-play shooter pulled by Amazon.

Watch the video below:



Maclaine Diemer On Composing For Guild Wars 2 | AirCon24


↑ back to overview

 
Damian Kastbauer Answers Your Questions About Wwise

Host: Helen Lynch -— Guest: Damian Kastbauer

Ever had a burning question about Wwise but never knew who to ask? Software Product Manager Damian Kastbauer hosts this informal Q&A to give the community an opportunity to surface questions about Wwise. All questions asked will be addressed, but will they be answered? Drop by to find out!

Watch the video below:



Damian Kastbauer Answers Your Questions About Wwise | AirCon24


↑ back to overview

 
Make Better Sound Design With These Tips

A talk by Woody Woodhall

A discussion about best practices for designing sound: thinking about layers of sound and the frequencies of the layers in order to complement one another once getting to the mix.

Watch the video below:



Make Better Sound Design With These Tips | AirCon24


↑ back to overview

 

How These Experiments Will Improve Your Audio Creativity

A talk by Matthew Marteinsson

Matthew talks about leaning into the weird side of audio, and getting the most personality out of the strangest sources.

Watch the video below:



How These Experiments Will Improve Your Audio Creativity | AirCon24


↑ back to overview

 
Integrating Max/MSP With Unreal Engine 5

A talk by Marta Nycto

Marta will show how to interface Max/MSP and UE5 to exchange data back and forth by setting up OSC servers and clients, how to drive particle systems in UE from Max, and how to send the player position to Max to drive a granulator.

We won’t have time to build everything from scratch, so please download the project files here if you want to follow along: https://github.com/NoOne511/UE5-MaxMSP-OSC-comm

Also, make sure to have those libraries installed in Max/MSP:

Spat 5 from IRCAM Forum website, login and download: https://forum.ircam.fr/projects/detail/spat/

From Max/MSP package manager:
– odot by CNMAT
– MuBu for Max
– catart-mubu

Watch the video below:



Integrating Max/MSP With Unreal Engine 5 | AirCon24


↑ back to overview

 
Can You Compose Music In Reaper?

A talk by Jon Kelliher

Jon talks about tips on how to make the transition to Reaper for making music, how to set up your projects, and how to improve the out-of-the-box midi editing tools.

Access the presentation here

Watch the video below:



Can You Compose Music In Reaper? | AirCon24


↑ back to overview

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • City Life Sound Effects British Sirens Play Track 48 sounds included, 12 mins total $25

    This library consists of sounds of authentic British sirens recorded during a 3 month period in London including while in Covid-19 lockdown. The sirens’ source vehicles include ambulances, police cars, and fire trucks. Recoding techniques include recording with a spaced pair of 2 DPA 4060’s in DPA BLM6000 Boundary Layer Mount with wind protection as well as following the source with Sennheiser 8060 shotgun when opportunity allowed. As a result, the library offers 48 sounds recorded in 24bit/96kHz format delivered in 64 files with a total runtime of approximately 12 minutes. The sound was edited in RX7 to remove the occasional sounds of birds.

  • Roomtones Hospital Ambiance Play Track 24 sounds included, 59 mins total $33

    Hospital Ambiance is 59 minutes/1.80 Gb of ambiance recordings from an old hospital. 24 separate files – recorded in 24bit/96kHz A-B stereo. All sounds are UCS-compatible.

    Hospital Ambiance was recorded in the rooms and corridors of the old (now defunct) Aarhus County Hospital in Aarhus, Denmark. A prominent feature is the lack of acoustical treatment in corridors and hallways, giving a rather hard and reverberant sound, which is typical of Danish public building styles of the 1930’s and 40’s.

    Elevators and automatic doors are heavy and noisy; humming and clanking as patients and staff pass through them. Electric vehicles used to move patients and supplies around inside the complex are old and not exactly noiseless either. Finally, while I did not have access to operating rooms or the like, I did get into a couple of basement corridors, where there were less people and more Hvac noise (yay!).

    In some of the recordings, faint, muffled or smeared voices can be heard. While I have removed passages with distinctly Danish words (which might also be connected with specific, recognizable persons), there is still a certain tone and pitch to the Danish language, which may come through on occasion.
    All in all, this is the sound of a place that is no more, as this old hospital is being turned into expensive apartments or something to that effect.

  • Door Sound Effects Locker Doors Play Track 104 sounds included, 4+ mins total $12

    This is a collection of 5 different metal lockers, opened, closed, banged and handled for all of those school hallway situations you’ll come across. They are super clean and were recorded with close and “roomy” perspectives for all but one.
    Multi-channel, mono close, stereo room.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Hand Combat Sound Effects Massive Punches Play Track 505 sounds included, 1 mins total $29.99

    MASSIVE PUNCHES – 505 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Massive Punches comes in at over 1 minute, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Punches filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Punch sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    40 %
    OFF
  • MINI PUNCHES – 60 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Mini Punches comes in at over 15 seconds, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Mini Punches filenames are in the Universal Category System format with additional Metadata baked-in.
    Looking for a Massive amount of Punch sound effects? We offer ‘Massive’ sound effect libraries as companions for all of our ‘Mini’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    30 %
    OFF
  • Environments & Ambiences Textured Rain Play Track 116 sounds included, 135 mins total $41.30

    Textured Rain features meticulously recorded rainfall on a wide variety of surfaces and objects. Each sound is delivered as a seamless loop, with three distinct intensities per surface for maximum flexibility.

    Captured in a controlled environment using mainly a DIY rain machine, this collection was recorded in both stereo and mono, ranging from light drizzles to heavy downpours and offering consistent, adaptable textures without unwanted background noise.

    The library includes performances on car interiors, metal and plastic props, umbrellas, vegetation, fabric, debris and more. Perfect for layering in film, games, or other audio projects, these rain loops are ideal for crafting atmospheres, enhancing ambiences, and adding realistic environmental detail.

    Loops in mono and stereo

    This sound pack have been recorded using multiple mono and stereo microphone configurations and exported as seamless loops for easy drag and drop in your project.

    Props and textures recorded

    Aluminium plate • Car interior • Fabric • Galvanized container • Galvanized tub • Glass plate • Green and dead leaves • Metal barrel • Metal roof • Metal sheets and plates • Metal scrap • Mud puddle • Newspapers • Plastic container • Plastic roof • Plastic sheet • Plastic tarps • Reed screen • Roof tiles • Shopping bags • Stainless steel sheet • Steel box • Tent • Trash bags • Trash can • Umbrellas • Water • Wheelie bin • Window skylight • Wood floor • Wood planks

    … and more!

    Gear used

    MixPre-6 II • F6 • MKH8040 • MKH30 • C411 • MKH416 • LOM Usi Pro • Oktava MK012


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadata compatible with Soundly, Soundminer and Basehead.

    30 %
    OFF
  • Destruction & Impact Sounds Extra Crunches Play Track 74 sounds included, 27 mins total $9.99

    EXTRA CRUNCHES – is an auxiliary sound library containing 74 unique sound effect files of crunches. From close up scratching and popping to loud and rough breaking and chomping. Whether it’s crunches or crumbs you’re looking for; This Extra sound effects library will help supplement the snacks and cracker needs, of your next project. Extra Crunches comes in at over 27 minutes and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    50 %
    OFF
  • Industrial Ambiences Airflow Collection Play Track 36+ sounds included, 157 mins total $48

    Moody wind drafts for game & cinematic sound design can always give depth and realism to your production. This collection of airflow sounds covers structural air pressure, howling and whistling wind through doors, rattling frames and cracking stuff. Perfect for creating bunker-like atmospheres, tense survival settings, or immersive environmental layers, these sounds bring authenticity and emotion to your projects. Whether you need subtle drafts creeping through an abandoned shelter or violent gusts shaking a refuge, this library delivers a versatile toolkit ready for games, trailers, and film sound design.
    Only acoustic recordings are used, no designed sounds. UCS compatible file names and embedded file descriptions for your comfort.


   

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