Asbjoern Andersen

Kpow Sounds recently released a brand-new SFX library called Industrial Disquiet. It’s a collection of atmospheric recordings from industrial sites, featuring 25 day-time tracks and 28 night-time tracks. And below, Kpow’s Michael Theiler shares his experiences making the library:

Video Thumbnail

To stand motionless amid the sounds of Industry – complexes abandoned for the night, but still alive, settling their bones, expelling their breath – was unexpectedly invigorating. Every location I visited contained a subtle sense of danger, of the unknown. I was an intruder in this world. The locations were all in various stages of abandonment – some with guards still patrolling, in some the night-watch were active, others were an overdrive of Industrial fervor. But most were empty, isolated, and alien.

Standing in areas overlooking these locations where I otherwise would never set foot, I recorded evocative, rich audio. I could tell these sounds were useful sounds. They were interesting, not just a wash of noise. They contained small intricacies and constant subtle movement. Standing motionless in these areas, collecting these sounds, was an incredibly rewarding experience.

Escaping the urban noise

Recently we have been thinking about moving house. We have been living in an area that isn’t too far from the industry of this city. It was the thoughts of moving that compelled me to take advantage of these areas only a short car trip away. Using google maps I could pinpoint industrial estates that were away from major roads, large enough estates for me to get to their center and be away from most urban noise. I could even use street view in many of them to decide whether they would be worthwhile visiting. I saved these locations and used google maps to navigate to them. Simple and effective.

Gearing up

Once there, the sounds were recorded with a simple field kit I’ve streamlined to be easy to wield and of a high quality. It consists of a Tascam DR-680 that has been modded by Chris at Busman Audio. His modification makes the preamps very quiet, and puts them on par with Sound Devices units. He believes they sound better than Sound Devices units, but I haven’t had the chance to do a definitive AB. I am very pleased with the quality of the audio from the DR-680 after the modification.

Ready for recording

Ready for recording

The microphones I used were the Line Audio CM-3’s in XY stereo configuration in the Rycote Stereo Extended ball gag. Its a tight fit in there, but it does work. There is some low frequency wind noise audible in strong wind without the furry, but with the furry you get fairly high wind protection in all but very strong winds. I use an external battery to power the setup, one built for laptops with a 12v DC output option. It powers my setup for at least 8 hours – I haven’t tested any longer than this yet.

All this gear was stored in a Kata camera bag. It can convert from a sling bag to a backpack. I lug the gear into the locations in backpack mode, and switch to sling mode for recording. I can either wear it while recording holding the Rycote pistol grip, or place it on the ground with the pistol grip mounted on a gorillapod. I mostly handheld the Rycote, as I didn’t want a complicated pack-up in many of these locations. There was often some handling noise at the start and end of the recordings that needed to be trimmed because of going hand-held, but hand-holding also allowed me to find the best mic placement and angle for the different takes. Being able to easily find the sweet spot when hand holding is a huge advantage over a mic stand setup.

Long takes

I did only minimal editing to the resulting files, opting to keep them as clean and untouched by processing as possible. They are by and large over four minutes in length. Recording takes this long brought about a kind of meditative state. I recorded most takes for over five minutes, especially if they had a plane fly over or car pass, so I had enough material to edit out these intrusions and still have a long file indicative of the ambient environment.

I think the depth and soul of these locations comes through in these recordings. Visiting them made me more conscious of the lives of those working in and around these areas. It is such a different world. It is alive day and night with sounds. Some like mechanical beasts growling and stamping, others a delicate symphony of taps and rattles and gentle settling of silos and concrete. All different, all complex and alive.

A big thanks to Michael Theiler for sharing his experiences making Industrial Disquiet.
Grab his full library – featuring more than 200 minutes of atmospheric, otherworldly industrial soundscapes – right here.

Please share this:


A Sound Effect gives you easy access to an absolutely huge sound effects catalog
from a myriad of independent sound creators, all covered by one license agreement
- a few highlights:
  • Foley Footstep and Foley Sounds Play Track 812 sounds included $10

    Footstep & Foley Sounds contains 511 high quality professionally recorded footstep sounds. Surfaces included: concrete, dirt, grass, gravel, metal, mud, water, wood, ice and snow. Plus 141 Foley sounds covering a variety of character movement sounds. A perfect addition to add realism to your footstep sounds.

    This pack also includes a variety of 160 bonus sounds effects from our full library Pro Sound Collection. ALL sounds from Footstep & Foley Sounds are included in Pro Sound Collection so if you need more sounds be sure to check it out before purchase.

    Add to cart
  • Game Audio Packs & Bundles Vintage Anime SFX Play Track 350+ sounds included $69

    The Vintage Anime Sound Effects Library brings all of the excitement of your favorite Japanese animated series to your fingertips. Inspired by classic cartoons from the 80's and 90's, these recognizable and versatile sounds will instantly enhance any FX collection. Vintage synths were used to create the auras, beams, mecha blasters, atmospheres, magic spells, guns, sonic blasts and explosives that makeup this pack of over 350+ custom 24bit/96khz .WAV files. Perfect for film, video games, podcasts and any project that could benefit from a power up!

    Both designed sounds and source recordings:

    • Classic anime sfx from the 80’s and 90’s

    • Auras, mecha, beams, blasters, spells, explosives and more! 350+ sounds!

    • Tons of source material for experimentation

    • Expert crafted metadata

    • Vintage Anime PDF

    Add to cart
  • Foley Lethal Blow Play Track 983 sounds included $49.99 $34.99

    Lethal Blow is a collection of high quality fight sound effect. It features 925 sound effects; 600 source recording and 325 designed sound effects. It comes loaded with all sorts of sounds – from simple punches to multi-layerd crunchy blows and and meaty hits.
    All source sounds ware recorded with top tier microphones; Sennheiser MKH8040 and MKH8060 at 192kHz/24Bit with a Sound Devices recorder.

    Collection consists of two main categories:

    DESIGNED 96/24 (325 SFX)

    Bone Breaks – Crunchy breaks, snaps and tears.
    Grabs, throws and blacks.
    Bright Punches – Punches with meaty bottom and pronounces “beef slap” transients.
    Crunch Punches – Punches layered with bone breaks and cracks .
    Dark punches – Punches with more of a deep, organic, thump-y sound.
    Rips and tears – Fatality-like, gory tears.
    Simple Punches – Organic sounding, deep punches that consist of only few layers (compared to other punches).
    Punches “Xtra” – Punches without Arm movement/scuffle/whoosh – just a hit that you can layer with your own woos/scuffle
    Skull crashes – Gory, slimy skull crashes and splits
    Swooshes, whooshes snd scuffles.


    Scuffles, arm movements and whooshes – Cotton, denim and nylon.
    Snaps – Leak snaps
    Flesh drops – Dropped oranges
    Cotton transients – Cotton hoodie hit with a soft drum mallet
    Real chest punches – Closed fist
    Meaty punches – Beefy, organic punches (punching beef steaks).
    Lettuce punches and smacks – Deep, wet lettuce punches plus exaggerated transient sounds.
    Real chest smacks – Open fist
    Meat movement – gory, slimy, beef movements.
    Meat Slaps – Beef steaks dropped on a tile floor with pronounced transients
    Small crack – cracking eggshells
    Bell pepper rips – Tearing, ripping apart Bell peppers for crunchy snaps and cracks
    Whooshes and swooshes – Airy whooshes
    Fabric Movement – random, cotton cloth whooshes and multiple swishes.

    325 designed sound effects will get you started right away and save a lot of time when cutting fight scenes.
    600 high quality source recordings will allow you to design all kinds of punches, bone brakes and gore sound effects from scratch, exactly to your taste.

    All sound effects are highly tweakable. You can fine-tune them to your liking; pitch them up/down to remove/add weight whilst retaining details and clarity.

    Download includes:
    96-192KHZ 24BIT version (925 SFX/562MB)
    44.1KHZ 16BIT version for Unreal Engine (925 SFX/264MB)
    192KHZ 24BIT BONUS source recordings (58 SFX/30MB)
    RECORDED WITH: Sound Devices MixPre 6 + Sennheiser MKH8040 + Sennheiser MKH8060
    EDITED AND MASTERED WITH: RX, Pro Tools, Brufri, DMGAudio, Sonnox, Fabfilter

    30 %
    Ends 1576709999
    Add to cart
Explore the full, unique collection here
The A Sound Effect newsletter gets you a wealth of exclusive stories and insights
+ free sounds with every issue:
Subscribe here for free SFX with every issue

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.