Overkill gore and splatter sound effects library Asbjoern Andersen


OVERKILL is the latest release from Rock The Speakerbox, and it's a brutal one. Here they give you the story behind the making of their extremely gory sound effects library - and they share some inspiring sound effects ideas that go beyond the usual lettuce and tomatoes sources for gore SFX:
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OVERKILL -  Info Trailer - Rock The Speakerbox Professional SFX


Check out the trailer for OVERKILL (warning: It’s graphic)

When we started sketching this library, one goal ruled them all: flexibility. We wanted a toolkit that could handle anything gore-related, from the smallest tissue tear to a room-painting explosion of viscera. Hitting that mark meant two things:

  1. Pristine CK recordings – absolutely clean, so they can handle extreme processing.

  2. A huge prop palette – the broader (and nastier) the props, the richer the results.

Below we’ll dive into our recording workflow, the props that made the mess, and the processing tricks that turned everyday items into Overkill’s sonic carnage.



Hear the demo for OVERKILL here

Recording

Tiny, quiet gore sounds are brutally unforgiving, any room noise or reflection ruins the magic, so almost every construction kit (CK) file was captured in an acoustically treated studio. Dead silence in the space means you can pitch, distort, and stretch without dragging hiss or reverb along for the ride.

Our mic lineup

  • MS close: Sennheiser MKH 8040 + Schoeps CCM8

  • XY close: matched Sennheiser MKH 8040 pair

  • Ultra HF spot: Sanken CO-100K

  • Low noise LDCs: Lewitt LCT 540 S (single & AB)

  • Alt MS: Sennheiser MKH 416 + Schoeps CCM8

  • Utility shotgun: Sennheiser MKE 600

  • Contact & Hydrophone: LOM Geofón and Ambient ASF-2 MKII hydrophone

  • Alt AB: LOM Basic Ucho

Capturing each take from a stack of mic perspectives gave us total freedom in the editing process, letting us cherry-pick and layer the best combinations for every sound, while preserving a lot of natural variation in the library.

Special offer – get OVERKILL at 25% off:


For a limited time, you can get OVERKILL at an exclusive launch discount – get it below, while you have the chance:

 
  • Uncategorized Overkill – Gore And Splatter Play Track 3390 sounds included, 160 mins total $149

    Unleash pure audio carnage with OVERKILL – a brutally detailed 5.7 GB sound library featuring 3390 hyperreal gore sound effects across 607 files. Whether you’re designing subtle, skin-crawling tension or full-blown splatter mayhem, Overkill gives you the raw, visceral tools to cover the entire spectrum of gore – from nuanced realism to over-the-top brutality.

     

    DESIGN KIT (360 Sounds – 60 Files)

    A collection of brutally crafted, drag-and-drop sound effects, organized into game-ready actions and categories.

    • Stab: Precise, piercing attacks with bladed weapons like knives, daggers, and swords.
    • Hit: Brutal strikes using blades such as machetes, katanas, and sabres.
    • Cut: Clean or messy slices delivered by weapons like katanas, knives, machetes, and sabres.
    • Slam: Heavy, crushing blows with blunt weapons like warhammers, morning stars, flails, crowbars – and even axes used with brute force.
    • Crush: Full-on head or body crushes – whatever happens when too much pressure turns flesh and bone into pulp.
    • Explode: Full-on body explosions – when guts, bones, and blood violently erupt in every direction at once.

    All of these categories are featured in both a realistic, organic style and an exaggerated, highly stylized, over-the-top version.

    In addition the Design Kit features Projectile Impacts from Guns, Shotguns and Arrows.

     

    BUILDING BLOCKS (384 Sounds – 64 Files)

    The goal behind our Building Blocks is to provide pre-designed sound layers that streamline your workflow. We’ve created straightforward, easy-to-use categories that let you quickly build new sounds or enhance your own designs.

    All following categories are available in both Wet and Dry:

    • Impact: Ideal as punchy sweeteners for heavy weapon hits and brutal moments.
    • Whoosh: Quick, clean lead-ins to enhance any kind of gore sound.
    • Crack: Perfect for highlighting the snap of shattered bones and broken bodies.
    • Tail: Drag and drop to add lingering, gruesome sustain to your gore effects.

     

    CONSTRUCTION KIT (2653 Sounds – 483 Files)

    For our Construction Kit, we wanted to give you the best of both worlds to meet (or should we say meat) all your needs. You’ll get cleaned raw recordings for full flexibility in your own processing, plus pre-processed and layered sounds to spark creativity, fuel inspiration, and give you everything you need for hyperrealistic gore design.

    Our Construction Kit includes:

    • Blood: Vile drips, juicy splatters, and bone-chilling squeezes.
    • Gut: Rich with drops, impacts, squishes, and visceral movement.
    • Flesh: Brutal impacts, rips, strains, and movements.
    • Bone: Crisp breaks and sharp snaps.
    • Texture: Hyperrealistic wet and dry constant textures.
    • Weapon: Resonant metal slices, stabs, and hits, as well as whooshes for weapon hits and ricochets.

Oh, and if you already own THE VAULT by Rock The Speakerbox, you can get a special deal on Overkill – contact us here for details.

Props

Yes, vegetables are the classic gore standard (and they still rule) but we found there to be countless options beyond lettuce and tomatoes:

  • Veggie staples: peppers, cabbage, lettuce, tomatoes, watermelon – crushed, ripped, or stabbed for instant flesh and bone crunch.

  • DIY blood bags: water balloons (thin water or thicker, soapy mix) popped with knives for splatter bursts.

  • Soaked fabrics: T-shirts, towels, and other fabrics drenched then squeezed for juicy arterial spurts.

  • Stab beds: kitchen knives plunged into salt, wet dirt, and soaked sponges for that gritty stabbing sound.

  • Slime textures: rubber gloves packed with mayonnaise or gelatin – pull, twist, and you’ve got sticky connective-tissue sounds.

Truth is, the list is endless; a creative performance and layering matters more than the prop itself.



Rock The Speakerbox 'OVERKILL' Breakdown - "CRUSH HEAVY - Ribcage Rattlesnake"


Breaking down the layers in one of the sounds in the library

Processing & Design

Overkill has lots of organic sounds (spot-on recordings ready for your own FX chain). But there are also a lot of pre-designed files to spark ideas and creativity.

  • Morphing magic: Melda MMorph and Zynaptiq Morph 3 worked wonders when creating new and interesting sounding textures.
  • Granular processing: U-he Uhbik-G and Melda MGranularMB made every wet sound even thicker and more disgusting.
  • Radium layering: loading multiple CK Files into Soundminer Radium is an awesome way to generate new gore assets by layering, pitching and processing with the DSP-Rack. With this technique you quickly get bigger sounding assets that you can use to design heavier gore sounds (like our HEAVY DS set). 

Because the sources are so clean, you can push gain, pitch, distortion, and stretching way past normal limits before artefacts creep in.

Final Words

Whether you need a barely audible skin tickle, a juicy tendon snap, or an all-out cranial eruption, Overkill has you covered. Dive in, twist the props, mangle the files, and let your next project drip with visceral, hyper-real gore.

A big thanks to the team at Rock The Speakerbox for the story behind the sound of OVERKILL – get the full sound effects library here

 

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