A white sphere wears over-the-ear headphones. Asbjoern Andersen


It has been a while since we’ve created a podcast roundup, so let’s get up to date with some of our favorite hosts!

Hear about mentorship – how to pursue it, how to get the most from your experiences as a mentee, and tips for writing your CV/resume. Hear an interview with Randy Thom, a man who needs no introduction, and how he began his respected career. Check out the new medium of AR documentaries with one that features interactive stories about the Camino de Santiago pilgrimage. Hear from Derek and Barney about their new experiences in their careers, at the movie theatre, and out recording sounds. Take a walk through the streets of Paris in this final Sound of the Cities episode and meet two Parisian composers. Listen to field recording stories from Toronto native Adam Clark and about his gear and projects in Canada. And finally, learn about silence – what it means, where to find it, and how it affects us.

The Sound Women Podcast – Mentoring

Episode outline: ‘Kate Thornton is joined in the Sound Women Studio by Caroline Raphael (ex Radio 4 Commissioner, Editorial Director of Audio Penguin Random House) and Fran Plowright (Creative Learning Consultant). They discuss how to get the most out of a being a mentee, how to find a suitable mentor and offer tips on C.V writing. In this episode we also hear from Helen Boaden (Director of BBC Radio) and Sue Ahern (Director of Training, Sound Women and Creative People).’

Hear the episode:
 

The Right Scuff – Ep 18: Randy Thom Interview

Episode outline: ‘Randy Thom started his career in radio after moving to a town in Ohio before making the transition to film in 1975. After another move as well as being persistent and searching for someone who would allow him a foot in the door, he eventually started working on Apocalypse Now as a sound effects recordist. He has been nominated for 15 academy awards and won for The Right Stuff and The Incredibles. Randy has an amazing story, and we can’t wait to share it with you all!

Thank you to a Toivo, a Finnish fan of John and the podcast who helped in mastering this episode. He is the reason our episodes sound so wonderful as of late and we thank him for volunteering his time to our podcast.’

Hear the episode:
 

Voices of VR Podcast – Ep 723: “Pilgrim” is an Interactive AR Audio Documentary in the Streets of Amsterdam

Episode outline: ‘Pilgrim is an AR audio documentary that I experienced at the IDFA DocLab premiere as I was walking through the streets of Amsterdam. Co-director Lauren Hutchinson captured audio stories of people as they were walking the Camino de Santiago trail in the north of Spain, and you have a chance to listen to their transformational stories as you’re walking through an urban environment. If you stop, then that pilgrim continues on and you wait for the next pilgrim to come along with a new story. They used prototype AR glasses with spatialized audio that were connected to a phone, which used ARKit through camera to track your movement and rotations as your turning around.

I had a chance to talk with co-director Hutchinson, who collaborated with Saschka Unseld and the Tomorrow Never Knows team in order to create this location-based, interactive AR story set to a specific loop in downtown Amsterdam. Aside from the phone providing directions, the overall experience was screenless. It focused on augmenting your experience with interactive audio in order to recreate the serendipitous interactions that you might have if you were taking pilgrimage on the Camino de Santiago trail.’

Hear the episode:
 

Soundbytes Podcast – Ep 26: New Year, Same Old Us

Episode outline: ‘Hello! Welcome back to episode twenty-six of our monthly podcast about games and game audio. It’s 2019! The year has really flown by. We’re starting the year off right, with another of our rambling episodes. This month, we talk Spiderverse, Aquaman, the recent hibernation of Designing Sound, Derek’s new Roland R-07, the importance of taking a break, the BOOM X DICE Battlefield 5 Urban Explosion library, and Derek tells us about the cool Team Audio streams he’s been on recently. ‘

Hear the episode:
 


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Strident and Demonic

    Expand the timbre of your horror violins and cellos with CIRCUS, a sinister sample pack featuring 180 WAV sounds of screeching or high-pitched string noises, perfect for horror music and dark sound design.

    Creative Tension

    This collection offers a curated selection of screeches, high-tension tremolo, heavy jeté strokes, dark demonic textures, finger patterns, chaotic string elements, clock loops and bow accents.

    Haunting and Experimental

    Create haunting atmospheres, perfect for horror, thriller or experimental soundtracks. Every element has been designed to unsettle and disturb, blurring the line between music and noise.

  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

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  • Animal Sound Effects Animal Hyperrealism Vol III Play Track 1711 sounds included $180

    Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.

    The sounds were recorded in zoos and wildlife centers. The asset list includes but is not limited to: european red deers, monkeys, reindeers, hornbills camels, crickets, tamarins, boars, frogs, red ruffed lemurs, parrots, and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    Part of the cheats section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Animal Sound Effects Collections Animal Hyperrealism Vol I Play Track 290+ sounds included $180

    Animal Hyperrealism Vol I is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1300 individual sounds in 290 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: african lions, bengal tigers, horses, donkeys, cows, exotic birds, owls, bobcats, pumas, dromedaries, wolves, dogs, geese, lemurs, gibbons and many more.

    All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these four mics, though in some instances an additional couple of CO100K was added to the sides.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.

Latest releases:

  • South East Asian Kitchen Ambience captures the busy and lively atmosphere of a working kitchen in Yogyakarta, Indonesia. This collection features authentic sounds of cooking activity—meat pounding, stove crackling, water dripping, blenders whirring, pumps, and the hum of a grater machine—layered with background chatter and the subtle presence of passing traffic.

    Perfect for filmmakers, game developers, and sound designers, these recordings deliver a realistic sense of place, transporting listeners straight into the heart of a Southeast Asian kitchen full of movement, energy, and life.

  • Deep Ice is a unique sound collection capturing the organic power and delicate beauty of ice in motion. Recorded with precision on frozen lakes, this library offers an immersive palette of crystalline cracks, deep impacts, and pure debris.
    You will find:
    – Under-ice recordings with an Aquarian H2d hydrophone: deep cracks and resonant fractures
    – Surface recordings in XY stereo with Schoeps CCM4: sharp impacts, hits, textures, cracks, and debris
    These sounds are ideal for films and series sound design, video games, and musicals creations. Each recording has been carefully cleaned and formatted to UCS standards.

    Showreel Deep ice MOOBOX
  • Animal Sound Effects The Birds Play Track 78+ sounds included, 177 mins total $100

    The Birds includes selections from some of my previous libraries: Forests and Mountains, California Grassland Wildlife, Forest Day, and Harbor and Ocean

    I’ve gone through all of these libraries and selected what I consider some of my favorite recordings and that only include birds.  With this collection you get a wide variety of various birds in different environments, perspectives, times of the day, night.  Birds together, more specific and separate, close, distant.  The locations mostly include Southern California Foothills, Forests, and Mountains and Central California Grassland areas.  There’s also some recordings from Washington and Oregon. 

    There’s a few different species of Owls, a number of Ravens, various Sparrows, Woodpeckers, Doves, Finches and all sorts of other fun birds singing away.  Anyone looking for a bit more info should check out the library links up top to get a good idea.

    I’ve provided the species listings by each library.  The file names have been kept the same as they were in the original libraries so if anyone would like to compare metadata sheets to see what’s included it will be a bit easier.

    Forests and Mountains
    Acorn Woodpecker, American Coot, Barred Owl, Black-headed Grosbeak, California Quail, California Towhee, Canadian Geese, Fox Sparrow, Great Horned Owl, House Wren, Mallard, Northern Flicker, Nuttall’s Woodpecker, Oak Titmouse, Pacific Wren, Pied-billed Grebe, Pileated Woodpecker, Common Poorwill,  Raven, Robin, Red-shouldered Hawk, Song Sparrow, Spotted Towhee, Steller’s Jay, Swainson’s Thrush, Western Wood-Pewee, Wilson’s Warbler, Wrentit, Yellow-throated Blackbird

    Forest Day
    Acorn Woodpecker, Hairy Woodpecker, Lawrence’s Goldfinch,Mountain Chickadee, Northern Flicker, Pygmy Nuthatch, Raven, Red Shouldered Hawk, Spotted Towhee, Western Bluebird, Williamson’s Sapsucker

    California Grassland Wildlife
    Ash-throated Flycatcher, Barn Owl, Bell’s Sparrow, Bullock’s Oriole, California Towhee, Cassin’s Kingbird, Common Nighthawk, Eurasian Collared-Dove, Horned Lark, House Finch, Great Horned Owl, Mourning Dove, Raven, Red-tailed Hawk, Say’s Phoebe, Western Kingbird

    Harbor and Ocean
    Crow, Herring Gull, Pelogagic Cormorant, Pigeon Guillemot

    Grassland Micro
    California Towhee, House Finch, Mourning Dove, Western Kingbird, White-throated Swift

    Metadata
    All files have been carefully edited.  Detailed Metadata and labeling of species has been provided along with using UCS.  Photos have been embedded with each file to help out with getting an idea of what birds are typical in particular landscapes.  Markers have also been placed in the files to help out with navigating.

    The Gear
    Sound Devices MixPre-3
    Sound Devices MixPre-6
    Zoom F3

    Mics
    Sennheiser MKH 8020
    Sennheiser MKH 8040
    Sennheiser MKH 8040+MKH 30 MS

  • Animal Sound Effects Harbor and Ocean Play Track 15+ sounds included, 37 mins total $12

    Harbor and Ocean is a smaller micro library featuring a mix of Ocean and Harbor sounds.  This features some recordings of Seagulls in a harbor, a large group of Cormorants and sea Pigeons hanging out on old dock pilings, and morning birds in a lake marina.  There’s also a few various sounds of ocean waves on different beaches, water laps on rock jetty’s and a lake dock, a barge ship heading out of the harbor, and general industrial harbor ambience.

    Harbor and Ocean
  • MoGraph and Visual Effects Sounds

    Keyframing, motion blur, easing, masking, interpolation, texturing, rotoscoping and more, everyone knows that making professional broadcast quality motion graphics, visual effects, animations and info graphics is no easy task. Even more, finding the right sounds and audio cues that fit is tedious, time consuming and frustrating. 

    With Synthetic Cut Transitions – MoGraph and Visual Effects Sounds you get an instant, affordable, sound solution, ready to use right out of the box. Precision crafted to amplify the impact of your motion graphics, animations, logos, idents, transitions, explainer videos, cinematic trailers and cutscenes. You get a fresh set of swipes, wipes, whooshes and sound morphs that you can use everyday (all royalty-free). Even more, you can mix and match, layer and transform sounds to create the perfect audio track to go with longer visual sequences. 

    It’s a time saving, action oriented, ready to use power pack of sound made specifically for interactive visual effects. 

    • 214 Total audio files for dynamic visual effects
    • All in 24-bit / 96kHz WAV plus other formats
    • 400+ MB of custom crafted audio 
Need specific sound effects? Try a search below:


Sound Matters – Ep 24: Paris, Potentially

Episode outline: ‘Ah, Paris. Unmistakeable, beautiful Paris. Paris: a place so unique – so authentic, so essentially itself – that it is truly irreplaceable. The eighth and final instalment in our Sound of the Cities mini-series – a sonic exploration of our urban environments and their cultural soundscapes – visits the French capital. There we meet two composers, Yann Coppier and François Bonnet, who both spend a lot of time thinking about sound and how it informs the nearly ungraspable sensations and feelings – the je ne sais quoi if you will – which makes a place seem real or not. But just how Parisian are the sounds of Paris, exactly?’

Hear the episode:
 

Location Sound Podcast – Ep 26: Adam Clark – Location Sound Mixer based out of Toronto, Ontario, Canada

Episode outline: ‘Adam Clark is a location sound mixer based out of Toronto, Ontario, Canada. He’s worked on films, commercials and television projects. He uses the Sound Devices 688 and SL-6. Lectrosonics wireless mics, dpa 4060 lav mics, dpa 4017 shotgun mic and dpa 4018, Sennheiser 416 shotgun mic and Cedar DNS 2 noise reduction, and Lectrosonics IFBs. Adam is also co-owner of Toronto Sound.’

Hear the episode:


 

Twenty Thousand Hertz – Ep 58: Silence

Episode outline: ‘Our world is filled with sound. It exists in even the quietest corners of the planet. But what happens when all that sound is taken away? What is silence? There are very few places on Earth where silence actually exists, but in this episode, Dallas experiences it for himself thanks to a special room called an anechoic chamber. How do our brains process the complete nothingness of silence? Find out as Dallas locks himself alone inside the chamber. Featuring David Alvord and Nick Breen from the Georgia Tech Research Institute.’

Hear the episode:
 

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