mobile game sound effects Asbjoern Andersen


Mobile gaming is booming, but it’s not everyday you see a sound effects library specifically dedicated to mobile projects. The team at Epic Stock Media just released one, so I was curious to hear what makes a SFX library particularly suited for mobile games. Here’s library sound designer Marty Meinerz with the story:
 

Hi Marty, congrats on the release of the Mobile Game library – could you please introduce yourself and the team behind it?

Thanks Asbjoern! My name is Marty Meinerz and I am a sound designer and composer. I live in Chicago with my Dog (Boba Fetch) and wife (her name isn’t as cool), and spend most of my time writing music for TV, designing sounds for movie trailers, and doing both for video games. I started working with Collin Scudder and Epic Stock Media about a year ago, and have worked on a number of sound libraries and other projects with them.
 

What are some of the highlights of the Mobile Game library?

To me, the thing that makes the mobile game library exciting, and exciting to make, is that it’s kind of a hybrid sound and music library.

From a creation standpoint the pack demanded a lot of variety and audio acrobatics that made working on it a very rewarding experience

It has a lot of one shot sounds like crafting, magic, menu buttons, catapults, item pickups, power ups, etc. but I also made a substantial number of short 5-10 second genre-specific musical themes for things like, game over, level complete, bonus objectives, and other “game state” type situations. So, from a creation standpoint the pack demanded a lot of variety and audio acrobatics that made working on it a very rewarding experience, and I think that comes through in the final product.
 


Demos of the many sounds included in the Mobile Game SFX library

With this being a release aimed at mobile games, what were some of the steps you took to make it particularly suited for mobile projects?

We set out to make sounds that would fit in huge blockbuster games like Clash of Clans, Game of War, and Candy Crush. The first step in the process was just playing games and listening, and approaching the library from a player’s perspective. Then Collin and I made a list of what types of sounds we heard the most, and what made them effective.

The first step in the process was just playing games and listening, and approaching the library from a player’s perspective

With that as our starting point it was time to make huge variety of sounds that are drag and drop-simple for the developer, no awkward silences at the start of sounds, big empty audio tails, and stuff like that. We did a lot of work making sure the audio files are as lean as we could make them.
 

How did you decide what content to feature in the library?

We spent a lot of time looking at, and listening to, the “top games” on the app store and google play market, and taking notes on how popular games sound. Like what makes a cartoonish war game sound like it does, or what types of sounds do most puzzle games have, things like that. Boiling games down and looking for what are the essential audio elements of popular mobile games.
 

Can you describe the creative process behind a library like this?

For me the creative process always starts with loads and loads of pre-production. I like lists, descriptions, and setting super specific goals for myself. I find that the amount of time I spend planning is directly related to how smoothly production will go. Everyone’s process is obviously different, but I think that creativity and discipline are extremely related. ‘Practice makes perfect,’ and all that jazz. When I start a huge project like ‘make 500 sound and music cues for mobile games’ for example, I set a daily routine and stick as close to it as life lets me. Winging it or waiting to be inspired doesn’t really help for things like this.

I find that the amount of time I spend planning is directly related to how smoothly production will go

Grinding out 20-30 sounds everyday is a lot better than trying to squeeze 500 sounds in a week, both from a personal health and quality of work standpoint. So long story short: Do research, set clear specific goals, plan out the timeline, stick to the plan. Oh, also pet dogs and drink coffee!
 

What were the biggest challenges in making this library – and any personal favorite sounds in the final release?

The biggest challenge for me was keeping everything light and charming. Sitting in front of a computer screen for hours and hours can be really draining, as I’m sure everyone knows. Finding ways to stay fresh and avoid ear fatigue are always tough, but staying focused and critical on such energetic sounds was a lot more challenging that I thought it would be. So taking periodic breaks to just sit quietly was a major ear saver, but also switching back and forth from one shot sounds to short musical elements was really helpful. My favorite sounds in this pack are the Military and Woodland game musical elements.

Staying focused and critical on such energetic sounds was a lot more challenging that I thought it would be

Most of the music I write is for TV and movies, so having the opportunity to write almost 100 short music themes was a super fun challenge that I would do again in a heartbeat!
 

Any hints on what’s next from you guys?

Oh boy, knowing Collin and Epic Stock Media there’s probably 4 or 5 projects in the immediate pipeline (including more game sound libraries), and then hundred more just floating around people’s brains. Lots of irons in the fire all the time.

A big thanks to Marty Meinerz and the team at Epic Stock Media for the story behind the Mobile Game SFX library! You can get the full library below:

 
 
  • Game Audio Packs Mobile Game Play Track 578 sounds included, 30 mins total $42

    Inspired by app market hits like Clash of Clans and Candy Crush, we present to you Mobile Game – a truly fun and genuinely gameplay inspired sound effects library. Filled with a thorough selection of popular game ready audio assets, Mobile Game gives you sounds that you can quickly implement inside any game to give it a familiar “hit app” game feel.

    • Includes 578 files
    • All files in .Wav 96k 24bit
    • Plus game ready mp3 files
    • Inspired by today’s best App Games
    • Includes Soundminer metadata
    • 891.9 MB of samples

    Mobile Game features sounds such as:

    Bubbles • Building • Coins • Crafting • Mechanisms and Contraptions • Musical Stabs • Objective Completes • Pick Ups • Potions • Tonal Designed Organic fx • UI/Menu • Upgrades

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Human Sound Effects Crowds: Emotions And Reactions Play Track 400 sounds included, 90 mins total $39.50

    This SFX library contains a wide range of reactions and emotional responses varying from quiet crowds to roared battle cries to a large selection of exclamations generated by a group of passionate theatrical actors in indoor venues.

    Apart from the vocalizations, we’ve also included recordings of more unusual crowd ambiances like people walking around the mics, falling down, sitting down and getting up, jumping around, marching, or just being present in the space.

    Crowds library is split into the following two parts:

    Small Groups: Includes small groups of up to 30 people which you can layer together and quickly create the sound of any sized realistic groups of people.

    Large Crowds: Brings pre-designed, easy-to-use sounds of medium to large crowds in various types of reactions, moods, and surroundings.

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    Ends 1718575199
  • Electricity Sound Effects A Fluorescent Bulb II Play Track 12+ sounds included, 37 mins total $25

    This library is a continuation of my first library A Fluorescent Bulb. This contains 6 more fluorescent light hums/buzzes with nice plinks and warming sounds. For each light there is at least 2 minutes up to 5 minutes of tone, and a second file with a manipulated light switch where you get multiple plinks and buzzes. The tone of this library is a bit higher pitch than the first 6 bulbs from the first library

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  • Game Audio Packs Mobile Game Play Track 578 sounds included, 30 mins total $42

    Inspired by app market hits like Clash of Clans and Candy Crush, we present to you Mobile Game – a truly fun and genuinely gameplay inspired sound effects library. Filled with a thorough selection of popular game ready audio assets, Mobile Game gives you sounds that you can quickly implement inside any game to give it a familiar “hit app” game feel.

    • Includes 578 files
    • All files in .Wav 96k 24bit
    • Plus game ready mp3 files
    • Inspired by today’s best App Games
    • Includes Soundminer metadata
    • 891.9 MB of samples

    Mobile Game features sounds such as:

    Bubbles • Building • Coins • Crafting • Mechanisms and Contraptions • Musical Stabs • Objective Completes • Pick Ups • Potions • Tonal Designed Organic fx • UI/Menu • Upgrades

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • Presenting the most malfunctioning, dirty old gritty sounding engine failure library out there

    Featuring a staggering 81 files with numerous takes in most tracks, the Kaput sound effects library will cover the bases of almost any broken false starting engine scene one can imagine.

    I can honestly say, that finding the vehicles and tools for this library, has been among the most challenging I have come by. Old and broken cars and trucks are hard to come by these days. Most cars are obviously either driving and dont have start problems, and many of the rest just wont start at all.

    Just as rare are broken petrol powered tools, which usually fit the latter category of not working at all.

    Still, with amazing recording help from recordist Michal Fojcik Soundmind Poland, and just as amazing help from recordist Erik Watland from Norway, the Kaput sound effects library is featuring no less then

    24 different cars, trucks, moped and motorcycles

    1 boat engine

    A few weird sounding power generators and water pump motors

    Back firing exhausts

    Petrol powered garden tools, chain saws, and hedge trimmers

    Brutal construction machines

    From old eastern european trucks, vintage US V8 muscle trucks, classic scandinavian cars, and more modern diesel and petrol engines to funny sputtering dying petrol power tools.

    There is even a few more recording sessions planned, that just didn’t make the deadline for the first batch of sounds in this library (buying a copy of this first of sounds, will of course make any future sounds added to the library free of charge).

    KAPUT is 81 stereo and mono files, 96/24. 1,6 gb big, all UCS ready!

  • Hear the majesty of tropical seas from soothing surf, trickling water laps, and crashing wave sound effects.

  • ACOUSTIC GUITAR FOLEY FOR YOUR PROJECTS
    The SB111 ACOUSTIC GUITAR FOLEY Sound Effects Library is a collection of handling movements, grabs and sets, string noise, drags, impacts, strumming, fingerpicking, tuning, and the smashing and destroying of an acoustic guitar.

    A UNIQUE ACOUSTIC GUITAR FOLEY LIBRARY
    We’ve gone above and beyond just capturing the sounds of strumming and picking – we’ve recorded the nuances and details that make acoustic guitars so special. Like the subtle sounds of the guitar strap as it settles against your shoulder, string noise of fingers on the fretboard, the satisfying sound of the guitar being tuned, grabs and set downs, strings being clipped and even a full restringing sequence. Of course we’ve also included the playing of chords and riffs while strumming and fingerpicking – some played in tune and some out of tune. We did not forget to record your pick as it rattles around in the abyss of the guitar’s sound hole – and the satisfying sound of the guitar being smashed and destroyed. All the details you need to bring realism to your project.

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  • The Drawers & Cupboards SFX library is an essential collection for professionals seeking high-quality sound effects for their projects. This library features 63 meticulously recorded sounds of opening, closing, and rummaging through cupboards and drawers, making it perfect for game developers, animators, and filmmakers.

    This library offers a diverse range of sounds, including:

    • Opening and closing cupboard doors
    • Picking up glass bottles
    • Rummaging through various materials (glass, mixed materials, containers, plastic)
    • Metal and wooden drawers opening and closing
  • Car Sound Effects Broken Car Engine Play Track 5 sounds included, 28 mins total $27

    My car engine broke! As a result of making a huge costly mistake caused by accidentally skipping an oil change service from getting dates and miles mixed up (on top of being a higher milage car), my 2006 Volvo V50 T5’s engine starting making incredibly loud knocking, clicking and rattling sounds. Took it for one last drive before it was picked up by a junk yard, and recorded the process. I put a DPA 4061 and a Rode NT5 in the engine and drove it around the neighborhood, first on residential streets, then drove it harder on some faster streets (the engine was so loud you can’t hear any other cars in the recordings), abusing the manual mode for higher rpm recordings the whole time until it started overheating, smoking and dumping liquid (coolant I think? Oil? Both?). I Quickly took the DPA out because it was right near a section of the engine that was overheating, but I left the NT5 in. Satisfied with what I recorded but still a couple miles from home, after my car cooled a bit I continued to record my drive home, this time with the DPA inside the car to get an interior perspective (this drive is labeled “bonus drive” in the library).

    This library is just 5 files, totaling 27 minutes and 28 seconds, 24/96k, 956MB. Quality Soundminer metadata and UCS compliant. Recorded with a DPA 4061 and NT5 for starts, idles, off, revving, slow to moderate driving, harder faster driving, with lots of variation. One file is just the NT5 engine recording for an additional 5 and a half minute drive, and one is just the DPA for an interior perspective of that drive.

    I’ll miss that car a lot, but at least I got some great recordings out of it! I hope you find them useful.


   

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