Audio Podcast Alliance - podcasts about film sound and game audio - August 2024 Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you - in this roundup:

CAS In Conversation – This episode features an interview with renowned production sound mixer Willie D Burton about his career and his recent CAS award for OPPENHEIMER.

 

Tonebenders Podcast – Eugenio Battaglia, sound designer for the horror film LONGLEGS, discusses how he created a rock-and-roll infused soundscape with unconventional elements like loud foley and "the heartbeat of hell".

 

Immersive Audio Podcast – This episode of the Immersive Audio Podcast features David Rosenberg and Glen Neath, discussing DARKFIELD’s creation and the binaural sound design of their shows.

 

AMPS Podcast – This episode features AMPS sound mixer Chris Munro discussing his career and overcoming sound design challenges in films like GRAVITY and THE MUPPET CHRISTMAS CAROL.

 

Field & Foley – The episode features the multi-talented Mikee Goodman, vocalist, voice actor, and audio producer, discussing his work in music, gaming, and beyond.

 

Location Sound Podcast – This episode features production sound mixer Jessie Van Der Vyver discussing his equipment and career in location sound mixing.

 

Sound Business with Akash Thakkar – Veteran game audio director Aaron Brown discusses career advice, navigating industry challenges, and his work on titles like CALL OF DUTY and UNCHARTED.

 

SoundWorks Collection – This episode features the sound crew behind THE BEAR discussing the creative and technical challenges of capturing the chaotic kitchen environment and bringing the show’s audio to life.

 

The A Sound Effect Podcast – This episode explores the creation process behind ‘Symphonic Ambiences’, a massive sound effects library with customizable ambience scenes.

 

Dolby Creator Talks – Filmmakers Carlos Lopez Estrada leads a discussion with studio executives from Disney, Paramount, Warner Bros., and Universal on how studios find, develop, and produce projects.

 

The Soundtrack Show – This final chapter on STAR TREK music explores how composers and editors created enough music for a season on a limited budget.

 

Twenty Thousand Hertz – This episode dives into Apple’s sound design philosophy and the stories behind their iconic sounds.

 

These podcasts are all members of the Audio Podcast Alliance. → Learn more here


Hear all the episodes below:

 

CAS In Conversation – CAS In Conversation Ep.14 | Willie D. Burton CAS with Paddy Hanlon CAS:

Willie D Burton CAS is one of the most respected Production Sound Mixers in the industry and a CAS Career Achievement Honoree. In this conversation Production Sound Mixer Paddy Hanlon CAS talks with Willie not only about the CAS award he received for Oppenheimer this year but about his long fantastic career through some of the biggest movies of the last few decades. Wargames, The Goonies, The Color Purple, The Shawshank Redemption to mention a few.

Hear the episode:


↑ back to the podcast overview
 

 

Tonebenders Podcast – 272 – Longlegs:

Vancouver based Eugenio Battaglia joins us to go over his work as Supervising Sound Editor, Sound Designer and Re-Recording Mixer on Longlegs. The films amazingly successful theatrical run was fuelled by the unique sounds that drive this movie. Eugenio was instructed by director, Oz Perkins, that he wanted the film’s soundscape to feel like rock & roll, so the film is infused with subtle sounds of vinyl records, things going backwards, and a vibe of being gritty and unhinged. There are a lot of fun and interesting sound decisions in Longlegs, from unusually loud foley and breathing to the Heartbeat of Hell!

Hear the episode:


↑ back to the podcast overview
 

 

Immersive Audio Podcast – Episode 104 David Rosenberg & Glen Neath (DARKFIELD):

In this episode of the Immersive Audio Podcast, we’re joined by the co-founders and artistic directors at DARKFIELD – David Rosenberg and Glen Neath from London, UK.

David and Glen talk about the creation of DARKFIELD as a company and a form of immersive entertainment and we dive into binaural sound design behind their most successful shows.

Hear the episode:


↑ back to the podcast overview
 

 

AMPS Podcast – EP 33 – Chris Munro – Production Sound Mixer:

“So there’s no sound in space – What are you going to do?” – Alfonso Cuarón, GRAVITY

As it turned out Chris Munro did a hell of a lot! Martyn Harries talks with AMPS Fellow Chris Munro about his amazing career and the technical challenges he faced in films ranging from United 93 to The Muppet Christmas Carol.

Hear the episode:


↑ back to the podcast overview
 

Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Forged in Fury Vol. 1: Modular Sounds for Epic Combat

    Break down, customize, and master every detail of your combat effects with Forged in Fury Vol. 1, a collection of 394 brutal sounds in 192kHz/24. Includes katana, heavy axe, metal claws, and layer-by-layer edited vocals for total control.

    🔪 Katana (193 sounds):
    Double whooshes, precise slashes, impacts, blood splatters.
    Mix layers of edge and secondary effects (e.g. combine a quick whoosh with a feminine scream).

    🪓 Heavy Axe (96 sounds):
    Powerful whooshes, crushing blows, equip sounds, blood effects.
    Combine the roar of metal with the sounds of breaking bones.

    🔗 Metal Claws (37 sounds):
    Mechanical opening/closing, scratching, cutting whoosh.
    Ideal for fast movements and surprise attacks.

    🗣️ Male & Female Voices (68 Sounds):
    War cries, moans of pain, grunts of effort.
    Use them alone or synced with weapon effects.

    ✨ Key Feature:
    Each sound includes its own editable layers (e.g. whoosh + impact + blood). Do you want a bloodless ax swing? only the whoosh of a katana?, only blood? Modify it instantly.

    🎚️ Studio Quality:
    Recorded in 192kHz/24-32 bits, delivered in 192kHz/24 bits. Perfect for toning down, adding distortion or manipulating without losing clarity.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding katana, heavy ax and claw [Use them again & again]
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.

    24 %
    OFF
  • The Zombie Apocalypse has arrived, and the virus is spreading fast. This comprehensive sound library features 20,000 high quality zombie sounds, making it the most complete zombie sound collection ever released.

    Expert Vocalizations
    In today’s films and video games, zombies have four distinct vocal archetypes. The renowned creature voice talents from The Monster Factory have expertly performed all these vocalizations, covering every genre of zombie imaginable—from the fast-paced, ultra-rabid freshly infected to the slow, hauntingly wailing undead. Our team has been trusted by AAA video game companies for over 15 years, contributing creature vocalizations to games like Star Wars Outlaws, Dead by Daylight, Until Dawn, Hellblade 2, Baldur’s Gate 3, and many more. Their expertise in creating immersive audio nightmares is highly sought-after in the industry.

    More Actions and Variations
    Unlike typical sound libraries that limit diversity by offering only a few choices, Zombie Apocalypse delivers a wider range of actions and variations. With more options for nuanced performances, you can ensure that the sounds match every movement and action of your characters. The Zombie Apocalypse library covers a wide range of actions and intensity level, including:

    • Breathing, Walking, Running
    • Idle, Detection, Attacks
    • Pain & Death sequences
    • Biting, Chewing, Choking, and much more!

    For the full list of actions, click here.

    Voice Layering Options
    For greater customization, we recorded each action with a consistent phonetic script, ensuring that different voice techniques can be perfectly layered together. You can mix 2, 3, or even 4 different voice techniques, giving you endless possibilities to create unique zombie sounds or even non-zombie creatures. Though designed primarily for zombies, this library’s layering capabilities make it versatile enough to design an array of creatures and monsters. It’s the most flexible collection of creature vocalizations available.

    Distant Microphone Recording
    While recording, we used a second Sanken CO-100K microphone positioned 3 meters away from the first, adding depth and nuance to the recordings. These distant microphone audio files will help you create richer ambiances, ensuring that not all zombies sound the same or come from the same distance.

    Unparalleled Level of Audio Quality for Unparalleled Level of Terror
    Recorded at Tone Studio in Montreal by James Duhamel, the Zombie Apocalypse library offers pristine audio fidelity with a 192 kHz/24-bit sample rate. This, combined with the talents of trusted voice actors and the increased variety of actions and variations, the layering option to keep your listeners immersed and on edge, makes Zombie Apocalypse the most complete and unique sound library on the market. If it is not the first zombie sound library you have bought, this one will definitely be your last.

    Rich Metadata Embedded
    Every file comes with UCS naming and detailed metadata, including file descriptions and keywords, ensuring that you can quickly find the right sounds for your project.

  • The ROCKS Library is a collection of more than 700 designed rock and stone sound effects, ready to use.
    From single stone impacts to large heavy collapsing rocks, avalanches, rockslides sounds, rolling and falling stones, debris sounds….

    Originally recorded at 192 kHz with two Sennheiser MKH8040, a Sanken CO-100K and a Sound devices Mixpre 6. Delivered at 96Khz.

    Each sound file has been carefully named and tagged for easy search in Soundminer and is Universal Category System (UCS) compliant.

    (see the full track list below).

  • Rock / Stone Sound Effects Rocks Momentum Play Track 1100+ sounds included $37

    The Rocks Momentum sound effects library gets you more than 1100 sounds of rocks, bricks, wood logs, stones, impacting on different surfaces, rolling, being scraped one against the other and so on. The library was recorded in the Italian alps, and in Inverness, Scotland. Defective construction materials were used for the recording of bricks, roofing tiles, cement blocks etc.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.

Latest releases:

  • Environments & Ambiences Geophonic Sound Effects Play Track 98+ sounds included, 32 mins total $15

    This audio library features low-frequency drones, powerful impacts, metallic scrapes, resonant vibrations, and other rare audio textures.
    All sounds were recorded using the LOM Geofón, a device that captures low-frequency surface vibrations that conventional microphones cannot detect.

    The recordings were made with the TASCAM Portacapture X8 at 192 kHz/32 bit, ensuring maximum detail and sound quality.

    50 %
    OFF
  • Environments & Ambiences Southeast Asia Play Track 147 sounds included, 225 mins total $32.50

    A field-recorded collection from Vietnam, Cambodia and Thailand capturing the sounds of tropical environments, urban life, transport and religious sites.
    Southeast Asia includes jungle ambiences, heavy monsoon rains, street markets and traditional ceremonies.

    Last September, I spent 3 weeks vacationing in Southeast Asia, visiting Vietnam, Cambodia and Thailand.
    During my stay, I recorded everything I thought could be characteristic of those cultures: from tropical to urban environments, religious ceremonies and places of worship, modes of transportation (from boats to tuk-tuks), spoken language, monsoon rain, etc.

    The recordings are situational, meaning I didn’t prepare anything before starting to record. If I found myself in a location that seemed suitable, I simply pressed REC.
    I used my Tascam DR100 MK3 or the Zoom F6 with a pair of Line Audio OM1 omnidirectional microphones

    Audio files are 96kHz/24 Bit. Cleaned and edited for professional use, with UCS naming and full metadata.

    50 %
    OFF
  • Ambisonic Sound Effects Ambisonic Walla, Public Places Play Track 52+ sounds included, 172 mins total $21

    Walla, public places recorded in ambisonic B-format (ambix) and binaural.
    Including some actions like walking, running around mic etc.
    Recorded with Sennheiser Ambeo VR microphone and Sound Devices recorder. See the track list for additional info.

    The download contains each recording in B-format (RAW-4ch.) and as Binaural Stereo files. The audio preview is binaural and should be listened to with headphones. All files are tagged with Metadata.

    9 %
    OFF
  • Environments & Ambiences South African Walla Play Track 21 sounds included, 33 mins total $50

    This authentic South African Walla library will give any production a true sense of South African flavour with a variety of voices and languages.

    Featuring in-studio recordings with all South African cast, for a real South African feel without the distractions of exterior noise. These organic crowd murmurs, ambient dialogues, and background chatter reflect a variety of local languages, dialects, and cultural settings, making them perfect for film, TV, games, and immersive audio experiences. Elevate your sound design with the unmistakable authenticity of South African walla!

    23 %
    OFF
  • Cold Weapon Sound Effects Anime Weapon Play Track 681 sounds included, 21 mins total $99

    Anime Weapon Sound Effects – 681 Stylized Sounds for Your Game!

    Bring your game to life with 681 high-quality anime weapon sound effects, carefully designed for easy implementation in any project. Whether you’re crafting an anime RPG, action-packed hack-and-slash, or futuristic mecha shooter, this sound pack delivers everything you need to create satisfying and immersive combat audio.

    Each weapon type comes with game-ready, clearly named files, making it simple to drop them into your project and features variations from light to heavy, critical, and epic, giving you full control over intensity and impact:

    🔹 Swords & Spears – Swings, swooshes, impact hits, and special skills
    🔹 Bows – String draw, arrow release, and impact sounds
    🔹 Lasers & Mecha – Power-up charges, shots, impacts, and skill effects
    🔹 Guns – Designed anime-style gunshots with skill variations

Need specific sound effects? Try a search below:


 
Field & Foley – Episode 32 – Mikee Goodman:

Today I’m excited to have Mikee Goodman as my guest. He is the powerhouse vocalist from SikTh & Primal Rock Rebellion and a versatile voice over talent in the entertainment industry. As a singer, voice artist, casting director, and audio producer, Mikee’s creative prowess knows no bounds. From his electrifying performances with bands to his work as the director of voiceover and many of the voices for “Disco Elysium” Mikee’s diverse skill set has made a significant impact across music and gaming.

Hear the episode:


↑ back to the podcast overview
 

 

Location Sound Podcast – Jessie Van Der Vyver – Production Sound Mixer based out of Kansas City, Missouri and London, England:

Jessie Van Der Vyver is a Production Sound Mixer based out of Kansas City, Missouri and also London, England. Jessie uses a Sound Devices 888 mixer/recorder. He also uses Sound Devices A20 wireless TXs and RXs including the A20 mini transmitters. Additional wireless includes Lectrosonics TXs and RXs. For time code boxes he likes Ambient Recording LockIt and NanoLockits. For lavs, Jessie uses DPA 6060s and 4060s. On the boom pole he has a Schoeps CMIT 5u and also uses the Schoeps Colette CMC 6u with mk41 capsules. Jessie also uses a DPA 4017c on the boom.

Hear the episode:


↑ back to the podcast overview
 

 

Sound Business with Akash Thakkar – Building Your Own Path & Dealing with Game Industry Layoffs with Aaron Brown:

#72: Today’s guest is Aaron Brown, a video game composer, sound designer, and audio director based out of Austin, Texas. He has worked in the game industry for over 20 years now and has worked on projects such as Call Of Duty, Uncharted, Redfall, Donkey Kong: Country Tropical Freeze, and so many others.

In this episode, Aaron and I talk about how to make your own path into the game audio world, how he’s been dealing with countless layoffs and studio closings, how people should network and make friends within the game industry, and so much more.

Hear the episode:


↑ back to the podcast overview
 

 

SoundWorks Collection – The Sound of The Bear:

In this exclusive SoundWorks Collection podcast episode, we feature an in-depth conversation with the sound crew behind the critically acclaimed TV series “The Bear”.  Featuring Re-recording mixer and Supervising Sound Editor Steve Giammaria, Dialogue Editor Evan Benjamin, and Production Sound Mixer Scott Smith discuss the creative and technical challenges of bringing the show’s dynamic kitchen and restaurant environments to life.

The crew reflects on the show’s early success and surprising cultural impact, as well as the challenges of capturing the authentic sounds of the chaotic kitchen scenes using multiple cameras, booms, and lavalier mics. They share insights into their innovative audio editing and mixing techniques, such as using auto-align, managing dynamics, and preserving production tracks to maintain the emotional impact of the dialogue.  We also discusses the importance of balancing noise reduction with preserving the life and energy in the audio, as well as overcoming challenges like background noise and improvisation.

Hear the episode:



The Sound of The Bear


↑ back to the podcast overview
 

 

The A Sound Effect Podcast – Symphonic Ambiences: How Michael O’ Connor made a majestic modular ambience sound effects library | A Sound Effect Podcast EP 30:

Symphonic Ambiences (asoundeffect.com/symphonicambiences) is an impressive MODULAR sound effects library that gives you 41 layered ambience scenes – allowing you to control each layer for maximum customization. With the sound library featuring a staggering 242 isolated layers and 15+ hours of recordings, creating it was a massive undertaking for sound designer and recordist Michael O’ Connor – and here’s the story on how he successfully made it happen.

Hear the episode:


↑ back to the podcast overview
 

 

Dolby Creator Talks – 203 – Understanding the Hollywood Studio, Hosted by Carlos López Estrada:

How Hollywood studios work and operate can be mystifying, especially for emerging filmmakers. Luckily, Dolby Institute Fellowship winner Carlos Lopez Estrada returns for another of his excellent Satellite Sessions (this one from December), featuring executives from some of the biggest studios in the entertainment industry, all to help de-mystify how they, and the studios, find, develop, and produce their projects.
Joining the discussion are:

– Vanessa Morrison, President of Streaming, Walt Disney Studios Motion Picture Production
– Mika Pryce, Senior Vice President of Production, Paramount Pictures
– Sheila Walcott, Senior Vice President of Creative Development, Warner Bros. Entertainment
– Ryan Jones, Senior Vice President, Production Development, Universal Pictures
– Tara Duncan, President, Onyx Collective

This is another installment of our ongoing “Satellite Sessions” series, which we’re bringing to you in partnership with Antigravity Academy and the Coalition of Asian Pacifics in Entertainment.

Hear the episode:


↑ back to the podcast overview
 

 

The Soundtrack Show – Star Trek the Original Series – the Music (Part IV):

Our final look at the music of Star Trek puts us in the position of the show’s music editors and composers. With so many classic episodes to get through, how did they stretch their music budget to cover an entire season? The music of Sol Kaplan, Joseph Mullendore, Gerald Fried and Fred Steiner is examined, and we also look at a series of clever music edits for tracked scores.

Hear the episode:


↑ back to the podcast overview
 

 

Twenty Thousand Hertz – The Sound of Apple:

Over the last few decades, Apple has produced some of the most recognizable sounds ever made. In this episode, the Apple design team pulls back the curtain on their sound design philosophy and process, from the evolution of the classic “Tritone” alert, to the surprising origins of the Apple Watch sounds, to the inspiration behind the latest notification tones. Featuring Billy Sorrentino, Hugo Verweij and Kelly Jacklin.

Hear the episode:


↑ back to the podcast overview
 

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • The Zombie Apocalypse has arrived, and the virus is spreading fast. This comprehensive sound library features 20,000 high quality zombie sounds, making it the most complete zombie sound collection ever released.

    Expert Vocalizations
    In today’s films and video games, zombies have four distinct vocal archetypes. The renowned creature voice talents from The Monster Factory have expertly performed all these vocalizations, covering every genre of zombie imaginable—from the fast-paced, ultra-rabid freshly infected to the slow, hauntingly wailing undead. Our team has been trusted by AAA video game companies for over 15 years, contributing creature vocalizations to games like Star Wars Outlaws, Dead by Daylight, Until Dawn, Hellblade 2, Baldur’s Gate 3, and many more. Their expertise in creating immersive audio nightmares is highly sought-after in the industry.

    More Actions and Variations
    Unlike typical sound libraries that limit diversity by offering only a few choices, Zombie Apocalypse delivers a wider range of actions and variations. With more options for nuanced performances, you can ensure that the sounds match every movement and action of your characters. The Zombie Apocalypse library covers a wide range of actions and intensity level, including:

    • Breathing, Walking, Running
    • Idle, Detection, Attacks
    • Pain & Death sequences
    • Biting, Chewing, Choking, and much more!

    For the full list of actions, click here.

    Voice Layering Options
    For greater customization, we recorded each action with a consistent phonetic script, ensuring that different voice techniques can be perfectly layered together. You can mix 2, 3, or even 4 different voice techniques, giving you endless possibilities to create unique zombie sounds or even non-zombie creatures. Though designed primarily for zombies, this library’s layering capabilities make it versatile enough to design an array of creatures and monsters. It’s the most flexible collection of creature vocalizations available.

    Distant Microphone Recording
    While recording, we used a second Sanken CO-100K microphone positioned 3 meters away from the first, adding depth and nuance to the recordings. These distant microphone audio files will help you create richer ambiances, ensuring that not all zombies sound the same or come from the same distance.

    Unparalleled Level of Audio Quality for Unparalleled Level of Terror
    Recorded at Tone Studio in Montreal by James Duhamel, the Zombie Apocalypse library offers pristine audio fidelity with a 192 kHz/24-bit sample rate. This, combined with the talents of trusted voice actors and the increased variety of actions and variations, the layering option to keep your listeners immersed and on edge, makes Zombie Apocalypse the most complete and unique sound library on the market. If it is not the first zombie sound library you have bought, this one will definitely be your last.

    Rich Metadata Embedded
    Every file comes with UCS naming and detailed metadata, including file descriptions and keywords, ensuring that you can quickly find the right sounds for your project.

  • The ROCKS Library is a collection of more than 700 designed rock and stone sound effects, ready to use.
    From single stone impacts to large heavy collapsing rocks, avalanches, rockslides sounds, rolling and falling stones, debris sounds….

    Originally recorded at 192 kHz with two Sennheiser MKH8040, a Sanken CO-100K and a Sound devices Mixpre 6. Delivered at 96Khz.

    Each sound file has been carefully named and tagged for easy search in Soundminer and is Universal Category System (UCS) compliant.

    (see the full track list below).

  • Rock / Stone Sound Effects Rocks Momentum Play Track 1100+ sounds included $37

    The Rocks Momentum sound effects library gets you more than 1100 sounds of rocks, bricks, wood logs, stones, impacting on different surfaces, rolling, being scraped one against the other and so on. The library was recorded in the Italian alps, and in Inverness, Scotland. Defective construction materials were used for the recording of bricks, roofing tiles, cement blocks etc.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Environments & Ambiences Geophonic Sound Effects Play Track 98+ sounds included, 32 mins total $15

    This audio library features low-frequency drones, powerful impacts, metallic scrapes, resonant vibrations, and other rare audio textures.
    All sounds were recorded using the LOM Geofón, a device that captures low-frequency surface vibrations that conventional microphones cannot detect.

    The recordings were made with the TASCAM Portacapture X8 at 192 kHz/32 bit, ensuring maximum detail and sound quality.

    50 %
    OFF
  • Environments & Ambiences Southeast Asia Play Track 147 sounds included, 225 mins total $32.50

    A field-recorded collection from Vietnam, Cambodia and Thailand capturing the sounds of tropical environments, urban life, transport and religious sites.
    Southeast Asia includes jungle ambiences, heavy monsoon rains, street markets and traditional ceremonies.

    Last September, I spent 3 weeks vacationing in Southeast Asia, visiting Vietnam, Cambodia and Thailand.
    During my stay, I recorded everything I thought could be characteristic of those cultures: from tropical to urban environments, religious ceremonies and places of worship, modes of transportation (from boats to tuk-tuks), spoken language, monsoon rain, etc.

    The recordings are situational, meaning I didn’t prepare anything before starting to record. If I found myself in a location that seemed suitable, I simply pressed REC.
    I used my Tascam DR100 MK3 or the Zoom F6 with a pair of Line Audio OM1 omnidirectional microphones

    Audio files are 96kHz/24 Bit. Cleaned and edited for professional use, with UCS naming and full metadata.

    50 %
    OFF
  • Ambisonic Sound Effects Ambisonic Walla, Public Places Play Track 52+ sounds included, 172 mins total $21

    Walla, public places recorded in ambisonic B-format (ambix) and binaural.
    Including some actions like walking, running around mic etc.
    Recorded with Sennheiser Ambeo VR microphone and Sound Devices recorder. See the track list for additional info.

    The download contains each recording in B-format (RAW-4ch.) and as Binaural Stereo files. The audio preview is binaural and should be listened to with headphones. All files are tagged with Metadata.

    9 %
    OFF
  • Environments & Ambiences South African Walla Play Track 21 sounds included, 33 mins total $50

    This authentic South African Walla library will give any production a true sense of South African flavour with a variety of voices and languages.

    Featuring in-studio recordings with all South African cast, for a real South African feel without the distractions of exterior noise. These organic crowd murmurs, ambient dialogues, and background chatter reflect a variety of local languages, dialects, and cultural settings, making them perfect for film, TV, games, and immersive audio experiences. Elevate your sound design with the unmistakable authenticity of South African walla!

    23 %
    OFF
  • Cold Weapon Sound Effects Anime Weapon Play Track 681 sounds included, 21 mins total $99

    Anime Weapon Sound Effects – 681 Stylized Sounds for Your Game!

    Bring your game to life with 681 high-quality anime weapon sound effects, carefully designed for easy implementation in any project. Whether you’re crafting an anime RPG, action-packed hack-and-slash, or futuristic mecha shooter, this sound pack delivers everything you need to create satisfying and immersive combat audio.

    Each weapon type comes with game-ready, clearly named files, making it simple to drop them into your project and features variations from light to heavy, critical, and epic, giving you full control over intensity and impact:

    🔹 Swords & Spears – Swings, swooshes, impact hits, and special skills
    🔹 Bows – String draw, arrow release, and impact sounds
    🔹 Lasers & Mecha – Power-up charges, shots, impacts, and skill effects
    🔹 Guns – Designed anime-style gunshots with skill variations


   

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