Audio Podcast Alliance - podcasts about film sound and game audio - August 2024 Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you - in this roundup:

CAS In Conversation – This episode features an interview with renowned production sound mixer Willie D Burton about his career and his recent CAS award for OPPENHEIMER.

 

Tonebenders Podcast – Eugenio Battaglia, sound designer for the horror film LONGLEGS, discusses how he created a rock-and-roll infused soundscape with unconventional elements like loud foley and "the heartbeat of hell".

 

Immersive Audio Podcast – This episode of the Immersive Audio Podcast features David Rosenberg and Glen Neath, discussing DARKFIELD’s creation and the binaural sound design of their shows.

 

AMPS Podcast – This episode features AMPS sound mixer Chris Munro discussing his career and overcoming sound design challenges in films like GRAVITY and THE MUPPET CHRISTMAS CAROL.

 

Field & Foley – The episode features the multi-talented Mikee Goodman, vocalist, voice actor, and audio producer, discussing his work in music, gaming, and beyond.

 

Location Sound Podcast – This episode features production sound mixer Jessie Van Der Vyver discussing his equipment and career in location sound mixing.

 

Sound Business with Akash Thakkar – Veteran game audio director Aaron Brown discusses career advice, navigating industry challenges, and his work on titles like CALL OF DUTY and UNCHARTED.

 

SoundWorks Collection – This episode features the sound crew behind THE BEAR discussing the creative and technical challenges of capturing the chaotic kitchen environment and bringing the show’s audio to life.

 

The A Sound Effect Podcast – This episode explores the creation process behind ‘Symphonic Ambiences’, a massive sound effects library with customizable ambience scenes.

 

Dolby Creator Talks – Filmmakers Carlos Lopez Estrada leads a discussion with studio executives from Disney, Paramount, Warner Bros., and Universal on how studios find, develop, and produce projects.

 

The Soundtrack Show – This final chapter on STAR TREK music explores how composers and editors created enough music for a season on a limited budget.

 

Twenty Thousand Hertz – This episode dives into Apple’s sound design philosophy and the stories behind their iconic sounds.

 

These podcasts are all members of the Audio Podcast Alliance. → Learn more here


Hear all the episodes below:

 

CAS In Conversation – CAS In Conversation Ep.14 | Willie D. Burton CAS with Paddy Hanlon CAS:

Willie D Burton CAS is one of the most respected Production Sound Mixers in the industry and a CAS Career Achievement Honoree. In this conversation Production Sound Mixer Paddy Hanlon CAS talks with Willie not only about the CAS award he received for Oppenheimer this year but about his long fantastic career through some of the biggest movies of the last few decades. Wargames, The Goonies, The Color Purple, The Shawshank Redemption to mention a few.

Hear the episode:


↑ back to the podcast overview
 

 

Tonebenders Podcast – 272 – Longlegs:

Vancouver based Eugenio Battaglia joins us to go over his work as Supervising Sound Editor, Sound Designer and Re-Recording Mixer on Longlegs. The films amazingly successful theatrical run was fuelled by the unique sounds that drive this movie. Eugenio was instructed by director, Oz Perkins, that he wanted the film’s soundscape to feel like rock & roll, so the film is infused with subtle sounds of vinyl records, things going backwards, and a vibe of being gritty and unhinged. There are a lot of fun and interesting sound decisions in Longlegs, from unusually loud foley and breathing to the Heartbeat of Hell!

Hear the episode:


↑ back to the podcast overview
 

 

Immersive Audio Podcast – Episode 104 David Rosenberg & Glen Neath (DARKFIELD):

In this episode of the Immersive Audio Podcast, we’re joined by the co-founders and artistic directors at DARKFIELD – David Rosenberg and Glen Neath from London, UK.

David and Glen talk about the creation of DARKFIELD as a company and a form of immersive entertainment and we dive into binaural sound design behind their most successful shows.

Hear the episode:


↑ back to the podcast overview
 

 

AMPS Podcast – EP 33 – Chris Munro – Production Sound Mixer:

“So there’s no sound in space – What are you going to do?” – Alfonso Cuarón, GRAVITY

As it turned out Chris Munro did a hell of a lot! Martyn Harries talks with AMPS Fellow Chris Munro about his amazing career and the technical challenges he faced in films ranging from United 93 to The Muppet Christmas Carol.

Hear the episode:


↑ back to the podcast overview
 

Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Elevated and Designed FIRE sounds


    Welcome to the first in our new Element Series: FIRE. The Element series will feature highly designed sounds as well as expertly recorded raw source recordings. With FIRE we spared no expense to experiment with tons of different props and sources. From a double ended fire staff all the way to a “plasma gun” fire tube. Can you ever have enough FIRE? We don’t think so. FIRE is a collaboration between SoundMorph, Jason Cushing, Tibo Csuko & Boris Karekine. FIre contains more than 3.4GB / 675+ files.


    WHAT’S INSIDE

    All files are 24bit/96khz .WAV stereo files, all meticulously embedded with Soundminer & Basehead metadata. FIRE contains the following folder categories:

    • Designed Sounds
    • Blasts
    • Burning
    • Fire Ball
    • Fire Staff
    • Ignition
    • Matches
    • Plasma Gun
    • Textures
    • Torch
    • Whoosh
  • Metal Sweeteners / Gun Hyper-Realism contains hundreds of metal sounds to enhance your gun fights.

    We recorded tons of different metallic objects like wrenches, cameras, stands, microphones,etc… to create different hits and textures for the Source Material kit, everything was recorded at 192 kHz with the famous Sennheiser MKH 8040/8050 microphones in order to capture all the harmonics up to 50-60 kHz.  Then we layered/edited/pitched, crushed them to create the sounds in the Designed folder.

    The “Source” folder contains 91 files and hundreds individual sounds divided into these categories:
    – Hit
    – Scrape
    – Screw
    – Rattle
    – Mech
    – Click
    – Slide


    The “Designed” folder contains 20 files and many more individual sounds, all created from the “Source Material”:
    – Silenced/Suppressed shots
    – Reload
    – Bullets
    – Mechanics
    – Ejections

    The “Synced” folder contains multiple groups of 8 layers + 3 silencers/suppressor, all sync’ed on some of the most common guns rate of fire :
    – Ak 47
    – M16
    – Uzi
    – MP5
    – M60
    – M4

    All the sounds are 192 kHz / 24 bits, giving you all the process flexibility you need. Most importantly the files are embedded with exhaustive metadata compatible with Soundminer, Basehead, etc…

    This library is perfect to spice up “boring” real life recordings, create a whole new futuristic weapon or just to give that ” Hyper Realistic ” feel to the project you’re working on.

  • Need the sound of utter destruction, debris, bomb blasts, and chaos – recorded in high definition sound, with multiple perspectives and tons of different materials? That's what you get right here:

    As sound designers, we always need these types of highly useable sounds, and with the creation of Matter Mayhem, we've gone above and beyond. Spanning 5 months of recording out in the field and designing in the studio, SoundMorph is very proud to bring you one of our largest produced libraries ever! If you need debris and destruction, Matter Mayhem is a solid choice to add to your collection!

    Matter Mayhem was created in collaboration with Frederic Devanlay (Sinematic, Solar Sky) and Cedric Denooz (Future Weapons), and contains 1,500+ sounds / 5.75Gb of 24bit/96khz .WAV files, all meticulously embedded with Soundminer & Basehead metadata.

    The library includes sounds like Big Blow Ups – Stoney Structures • Big Blow Ups – Wood Structures • Near, Mid, and Far Perspectives • Bomb Blasts • Blow Ups – Stone, Pebble, Metal, Wood • Debris – Stone, Wood, Glass, Plastic • Collapses • Scaffold Impacts • Whoosh Objects • Designed Debris • First Person Debris • Metal Objects.

    So if you're looking for the sound of destruction, this one delivers!

  • Creature Sound Effects WINGS Play Track 1444+ sounds included From: $99

    We are extremely proud to present our first library, WINGS – a one-of-a-kind sound library.

    From tiny insects to small birds, from fairies to dragons, WINGS offers a creative palette with a diverse range of sounds to choose from.

    With over 1400 files (more than 4 GB for the 192 kHz version ) we’re confident you will find the perfect sound.

    When purchasing WINGS you get 2 packs, our Design category that includes 180 files and the Source category that offers more than 1200 sounds. Featuring the very best of our foley sessions.

    All single flaps have been careful edited, allowing for unique speed or rate adjustments.

    Pick your preferred version at the introductory prices below:


Latest releases:

  • City Life Sound Effects City Ambiences 2 Play Track 30 sounds included, 180 mins total $14.99

    Immerse your players in the sounds of the city with our 30 City Ambience Sound Recordings pack. Featuring a rich variety of urban soundscapes, this collection includes recordings of city traffic from both the street and rooftop perspectives, the calming patter of rain falling in the city, lively playground sounds, birds singing in the morning. Perfect for adding authentic, atmospheric depth to any game environment, these versatile sound effects are ideal for creating dynamic cityscapes and enhancing the realism of urban settings. Whether you’re building bustling streets or quiet, rainy corners, this pack provides the perfect backdrop for your game world.

    Features:

    • City Streets
    • Rooftop Ambiences
    • Morning and Evening Ambiences
    • Traffic and Motorcycles
    • Kids Playgrounds
    • Raining in the City
    • Birds in the City
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Animal Sound Effects Baby Birds Play Track 71 sounds included $7.99

    This is a sound library containing some extremely close up recordings of nesting Great Tits, from a few hours after hatching through to fledging.

    Features:

    • 71 audio files in 24 bit 96kHz quality WAV format
    • All files have UCS compliant metadata and naming, allowing for easy searching in sound library management tools
    • Available for commercial or personal use without attribution
    43 %
    OFF
  • Step into the shadows with Dark Dungeon Soundscapes Pt. 2, the soundscapes collection for game developers, filmmakers, and creators seeking spine-chilling atmosphere. This second edition brings you even deeper into the abyss with haunting ambient textures, eerie whispers, unsettling drips, distant screams, and the deep echoes of forgotten catacombs.

    Designed for horror and cinematic projects, these soundscapes will set the perfect tone for dark fantasy, gothic horror, or deep dungeon-crawling adventures. Whether you’re unveiling an ancient crypt, leading players into a cursed temple, or orchestrating a demonic ritual, these immersive sounds will pull your audience into the darkness.

    🔥 Features:

    Diverse environments, from eerie ruins to underground horrors

    Seamless looping for extended play sessions

     

  • Car Sound Effects Speed Engines Play Track 102 sounds included, 15 mins total $10

    Rev up your creativity with Speed Engines Sound Effects, a collection of roaring, revving, and accelerating engine sounds. Perfect for game developers, filmmakers, and content creators, this pack features a variety of engine types, from thunderous muscle cars to high-speed motorcycles.

    Each sound is recorded to deliver crisp, immersive audio that brings speed and power to life. Whether you’re working on a racing game, an action-packed movie, or a thrilling YouTube video, these sound effects will add adrenaline-pumping realism to your project.

    🔥 Features:
    ✅25 – Engine SFX / 77 – Pass By
    ✅ Variety of engine types and variations
    Royalty-free – use in commercial & personal projects with no extra fees
    ✅ Ready for use in games, films, and multimedia projects

Need specific sound effects? Try a search below:


 
Field & Foley – Episode 32 – Mikee Goodman:

Today I’m excited to have Mikee Goodman as my guest. He is the powerhouse vocalist from SikTh & Primal Rock Rebellion and a versatile voice over talent in the entertainment industry. As a singer, voice artist, casting director, and audio producer, Mikee’s creative prowess knows no bounds. From his electrifying performances with bands to his work as the director of voiceover and many of the voices for “Disco Elysium” Mikee’s diverse skill set has made a significant impact across music and gaming.

Hear the episode:


↑ back to the podcast overview
 

 

Location Sound Podcast – Jessie Van Der Vyver – Production Sound Mixer based out of Kansas City, Missouri and London, England:

Jessie Van Der Vyver is a Production Sound Mixer based out of Kansas City, Missouri and also London, England. Jessie uses a Sound Devices 888 mixer/recorder. He also uses Sound Devices A20 wireless TXs and RXs including the A20 mini transmitters. Additional wireless includes Lectrosonics TXs and RXs. For time code boxes he likes Ambient Recording LockIt and NanoLockits. For lavs, Jessie uses DPA 6060s and 4060s. On the boom pole he has a Schoeps CMIT 5u and also uses the Schoeps Colette CMC 6u with mk41 capsules. Jessie also uses a DPA 4017c on the boom.

Hear the episode:


↑ back to the podcast overview
 

 

Sound Business with Akash Thakkar – Building Your Own Path & Dealing with Game Industry Layoffs with Aaron Brown:

#72: Today’s guest is Aaron Brown, a video game composer, sound designer, and audio director based out of Austin, Texas. He has worked in the game industry for over 20 years now and has worked on projects such as Call Of Duty, Uncharted, Redfall, Donkey Kong: Country Tropical Freeze, and so many others.

In this episode, Aaron and I talk about how to make your own path into the game audio world, how he’s been dealing with countless layoffs and studio closings, how people should network and make friends within the game industry, and so much more.

Hear the episode:


↑ back to the podcast overview
 

 

SoundWorks Collection – The Sound of The Bear:

In this exclusive SoundWorks Collection podcast episode, we feature an in-depth conversation with the sound crew behind the critically acclaimed TV series “The Bear”.  Featuring Re-recording mixer and Supervising Sound Editor Steve Giammaria, Dialogue Editor Evan Benjamin, and Production Sound Mixer Scott Smith discuss the creative and technical challenges of bringing the show’s dynamic kitchen and restaurant environments to life.

The crew reflects on the show’s early success and surprising cultural impact, as well as the challenges of capturing the authentic sounds of the chaotic kitchen scenes using multiple cameras, booms, and lavalier mics. They share insights into their innovative audio editing and mixing techniques, such as using auto-align, managing dynamics, and preserving production tracks to maintain the emotional impact of the dialogue.  We also discusses the importance of balancing noise reduction with preserving the life and energy in the audio, as well as overcoming challenges like background noise and improvisation.

Hear the episode:



The Sound of The Bear


↑ back to the podcast overview
 

 

The A Sound Effect Podcast – Symphonic Ambiences: How Michael O’ Connor made a majestic modular ambience sound effects library | A Sound Effect Podcast EP 30:

Symphonic Ambiences (asoundeffect.com/symphonicambiences) is an impressive MODULAR sound effects library that gives you 41 layered ambience scenes – allowing you to control each layer for maximum customization. With the sound library featuring a staggering 242 isolated layers and 15+ hours of recordings, creating it was a massive undertaking for sound designer and recordist Michael O’ Connor – and here’s the story on how he successfully made it happen.

Hear the episode:


↑ back to the podcast overview
 

 

Dolby Creator Talks – 203 – Understanding the Hollywood Studio, Hosted by Carlos López Estrada:

How Hollywood studios work and operate can be mystifying, especially for emerging filmmakers. Luckily, Dolby Institute Fellowship winner Carlos Lopez Estrada returns for another of his excellent Satellite Sessions (this one from December), featuring executives from some of the biggest studios in the entertainment industry, all to help de-mystify how they, and the studios, find, develop, and produce their projects.
Joining the discussion are:

– Vanessa Morrison, President of Streaming, Walt Disney Studios Motion Picture Production
– Mika Pryce, Senior Vice President of Production, Paramount Pictures
– Sheila Walcott, Senior Vice President of Creative Development, Warner Bros. Entertainment
– Ryan Jones, Senior Vice President, Production Development, Universal Pictures
– Tara Duncan, President, Onyx Collective

This is another installment of our ongoing “Satellite Sessions” series, which we’re bringing to you in partnership with Antigravity Academy and the Coalition of Asian Pacifics in Entertainment.

Hear the episode:


↑ back to the podcast overview
 

 

The Soundtrack Show – Star Trek the Original Series – the Music (Part IV):

Our final look at the music of Star Trek puts us in the position of the show’s music editors and composers. With so many classic episodes to get through, how did they stretch their music budget to cover an entire season? The music of Sol Kaplan, Joseph Mullendore, Gerald Fried and Fred Steiner is examined, and we also look at a series of clever music edits for tracked scores.

Hear the episode:


↑ back to the podcast overview
 

 

Twenty Thousand Hertz – The Sound of Apple:

Over the last few decades, Apple has produced some of the most recognizable sounds ever made. In this episode, the Apple design team pulls back the curtain on their sound design philosophy and process, from the evolution of the classic “Tritone” alert, to the surprising origins of the Apple Watch sounds, to the inspiration behind the latest notification tones. Featuring Billy Sorrentino, Hugo Verweij and Kelly Jacklin.

Hear the episode:


↑ back to the podcast overview
 

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Elevated and Designed FIRE sounds


    Welcome to the first in our new Element Series: FIRE. The Element series will feature highly designed sounds as well as expertly recorded raw source recordings. With FIRE we spared no expense to experiment with tons of different props and sources. From a double ended fire staff all the way to a “plasma gun” fire tube. Can you ever have enough FIRE? We don’t think so. FIRE is a collaboration between SoundMorph, Jason Cushing, Tibo Csuko & Boris Karekine. FIre contains more than 3.4GB / 675+ files.


    WHAT’S INSIDE

    All files are 24bit/96khz .WAV stereo files, all meticulously embedded with Soundminer & Basehead metadata. FIRE contains the following folder categories:

    • Designed Sounds
    • Blasts
    • Burning
    • Fire Ball
    • Fire Staff
    • Ignition
    • Matches
    • Plasma Gun
    • Textures
    • Torch
    • Whoosh
  • Need the sound of utter destruction, debris, bomb blasts, and chaos – recorded in high definition sound, with multiple perspectives and tons of different materials? That's what you get right here:

    As sound designers, we always need these types of highly useable sounds, and with the creation of Matter Mayhem, we've gone above and beyond. Spanning 5 months of recording out in the field and designing in the studio, SoundMorph is very proud to bring you one of our largest produced libraries ever! If you need debris and destruction, Matter Mayhem is a solid choice to add to your collection!

    Matter Mayhem was created in collaboration with Frederic Devanlay (Sinematic, Solar Sky) and Cedric Denooz (Future Weapons), and contains 1,500+ sounds / 5.75Gb of 24bit/96khz .WAV files, all meticulously embedded with Soundminer & Basehead metadata.

    The library includes sounds like Big Blow Ups – Stoney Structures • Big Blow Ups – Wood Structures • Near, Mid, and Far Perspectives • Bomb Blasts • Blow Ups – Stone, Pebble, Metal, Wood • Debris – Stone, Wood, Glass, Plastic • Collapses • Scaffold Impacts • Whoosh Objects • Designed Debris • First Person Debris • Metal Objects.

    So if you're looking for the sound of destruction, this one delivers!

  • Creature Sound Effects WINGS Play Track 1444+ sounds included From: $99

    We are extremely proud to present our first library, WINGS – a one-of-a-kind sound library.

    From tiny insects to small birds, from fairies to dragons, WINGS offers a creative palette with a diverse range of sounds to choose from.

    With over 1400 files (more than 4 GB for the 192 kHz version ) we’re confident you will find the perfect sound.

    When purchasing WINGS you get 2 packs, our Design category that includes 180 files and the Source category that offers more than 1200 sounds. Featuring the very best of our foley sessions.

    All single flaps have been careful edited, allowing for unique speed or rate adjustments.

    Pick your preferred version at the introductory prices below:

Explore the full, unique collection here

Latest sound effects libraries:
 
  • City Life Sound Effects City Ambiences 2 Play Track 30 sounds included, 180 mins total $14.99

    Immerse your players in the sounds of the city with our 30 City Ambience Sound Recordings pack. Featuring a rich variety of urban soundscapes, this collection includes recordings of city traffic from both the street and rooftop perspectives, the calming patter of rain falling in the city, lively playground sounds, birds singing in the morning. Perfect for adding authentic, atmospheric depth to any game environment, these versatile sound effects are ideal for creating dynamic cityscapes and enhancing the realism of urban settings. Whether you’re building bustling streets or quiet, rainy corners, this pack provides the perfect backdrop for your game world.

    Features:

    • City Streets
    • Rooftop Ambiences
    • Morning and Evening Ambiences
    • Traffic and Motorcycles
    • Kids Playgrounds
    • Raining in the City
    • Birds in the City
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Animal Sound Effects Baby Birds Play Track 71 sounds included $7.99

    This is a sound library containing some extremely close up recordings of nesting Great Tits, from a few hours after hatching through to fledging.

    Features:

    • 71 audio files in 24 bit 96kHz quality WAV format
    • All files have UCS compliant metadata and naming, allowing for easy searching in sound library management tools
    • Available for commercial or personal use without attribution
    43 %
    OFF
  • Step into the shadows with Dark Dungeon Soundscapes Pt. 2, the soundscapes collection for game developers, filmmakers, and creators seeking spine-chilling atmosphere. This second edition brings you even deeper into the abyss with haunting ambient textures, eerie whispers, unsettling drips, distant screams, and the deep echoes of forgotten catacombs.

    Designed for horror and cinematic projects, these soundscapes will set the perfect tone for dark fantasy, gothic horror, or deep dungeon-crawling adventures. Whether you’re unveiling an ancient crypt, leading players into a cursed temple, or orchestrating a demonic ritual, these immersive sounds will pull your audience into the darkness.

    🔥 Features:

    Diverse environments, from eerie ruins to underground horrors

    Seamless looping for extended play sessions

     

  • Car Sound Effects Speed Engines Play Track 102 sounds included, 15 mins total $10

    Rev up your creativity with Speed Engines Sound Effects, a collection of roaring, revving, and accelerating engine sounds. Perfect for game developers, filmmakers, and content creators, this pack features a variety of engine types, from thunderous muscle cars to high-speed motorcycles.

    Each sound is recorded to deliver crisp, immersive audio that brings speed and power to life. Whether you’re working on a racing game, an action-packed movie, or a thrilling YouTube video, these sound effects will add adrenaline-pumping realism to your project.

    🔥 Features:
    ✅25 – Engine SFX / 77 – Pass By
    ✅ Variety of engine types and variations
    Royalty-free – use in commercial & personal projects with no extra fees
    ✅ Ready for use in games, films, and multimedia projects


   

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