A sonic boom flares blue as a racecar speeds by. Asbjoern Andersen


GRIP: Combat Evolved is a spiritual successor to the 1999 Playstation classic Rollcage, which means you can drive at insane speeds that defy gravity as well as foil your friends and foes with heavy artillery. Last year it was released on PC, Xbox One, PS4, and Switch, and it is now available on Xbox Game Pass.

In this short interview, we speak with Tavis Wait and Yoshi Gans, two of the game's sound designers, about how they got involved with the project and what approaches they took to designing the beefy engine sounds and Mario Kart-style ordnance of these lightning-fast cars.


Written by Adriane Kuzminski. Images courtesy of Caged Element.
Please share:
Video Thumbnail

How did you get involved with the project?

Tavis Wait (TW): My involvement sparked from providing an improvement to the Warlander engine sound loop as a fan contribution. Chris contacted me later on to see if I’d be interested in doing more engine sounds and it sort of snowballed from there.

 

When the cars are idling, it sounds like you used the growl of some pretty aggressive and fancy vehicles. What supercars influenced your design?

Most of them come from the meanest, dirtiest V8 muscle cars like the Plymouth Cuda and Dodge Charger

TW: There are a wide variety of inspirations for the sounds but most of them come from the meanest, dirtiest V8 muscle cars like the Plymouth Cuda and Dodge Charger. The rest are combinations of futuristic ‘spaceshippy’ sounds, exotic supercars like the Audi R8 V10, and historic rally cars like the Lancia Stratos.

Yoshi Gans (YG): I did a few back when I was a student doing my internship and one on commission later on. The ones from my internship were from wildly different sources. For example, the Cygon ones are almost fully from experimenting in my DAW. I took one of the layers from the normal engine sound, pitched it down and slowed it down a bit as a base sound, and then I layered it with others that eventually made up the Cygon idle sounds.

Another one I worked on was the Vintek Tank idling. It was an interesting one, because I was working with the sounds of another sound designer that had previously worked on the project. I had to re-use a lot of his sounds of the original engine and then layer them with an idling engine, which in this particular case was a rat rod, to make them sound like they belonged to the right car.

Video Thumbnail

Did you find inspiration from classic racing series like Forza or Gran Turismo or destruction franchises like Twisted Metal or Burnout?

TW: My main inspirations for the sound design came from Dirt Rally and Elite Dangerous. If any of my sound design can even hold a candle to those titles then I’ve done my job.

 

Did you use any synthesizer plug-ins to create the sounds of the vehicles as they tear through their gears or employ power-ups? Did you intensify the engines in the different play modes?

TW: I used every kind of synthesis under the sun to make sounds; subtractive, additive, granular, wavetable, sample-based, you name it. Many of the sounds are combinations of purely synthesized sounds, recordings, and processed samples.

The sound of the engines on different power levels changes only by consequence of higher speed. The sounds are set up to scale with the vehicle’s speed and engine RPM range, so we don’t need to have different assets for different power levels.

 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Horror Giant Pinecones Play Track 500+ sounds included, 44 mins total $79

    • In Giant Pinecones, get a visceral collection of scraped and eviscerated pinecones from the gray pine trees of Northern California. Scrape the razor-sharp hooks of the cone petals and hear guttural scrapes crackling with energy. Hear rolling cones popping and fluttering with rich stuttering tones. Hear fully open cone pedals squeaking with woody vocalizations like supernatural animals and hardy crunches filled with organic grit.
    • This library offers you an extensive collection of sounds from a unique organic sound source. Digger pinecone sounds are incredibly soft and intimate in real life, but when recorded from two inches they morph into a unique wooden sound source brimming with powerful glitchy and stuttering textures.

    2% FOR THE ENVIRONMENT & CARBON NEUTRAL:
    • Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!
    • Carbon offset credits were purchased to offset my field recording travel for this library.

    KEY FEATURES:
    • Woody vocalizations
    • Rolling, scraping, and stuttering textures
    • Visceral and guttural scrapes
    • Fluttering and popping textures
    • Rich crunches
    • Chalkboard-like squeaks and squeals
    FILE LIST & METADATA:
    • View larger version or Download CSV
    • A spectrogram is included for each audio file. Double click on the photo to enlarge.
    MORE INFO:
    • Read 40+ testimonials for Thomas Rex Beverly Audio
    • Read my Field Recording Mastering Rules and learn more about how these recordings were mastered.
    • Browse the Library Info Master List to compare specs on all my libraries.
    • Browse the Metadata Master List to search my entire catalog.
    • MD5 and SHA 256 Checksums are included for each zip file in my catalog. Use these hashes to check the integrity of your downloaded files.
    GEAR USED:
    • Sennheiser MKH8040 and MKH30 in MS
    • Sound Devices MixPre-6
    Add to cart
  • Recording of the American 2017 Polaris Ranger EV. Powered by an electric utility vehicle’s 48-volt high-efficiency AC-induction motor.


    The American 2017 Polaris Industries Ranger EV sound collection shares 44 sounds in 3.49 gigabytes of audio. It showcases the sound of an electric utility vehicle’s 48-volt high-efficiency AC-induction motor in 4 channels with 2 custom stereo mixes.

    The sound pack includes 4 synchronized takes of onboard driving. 4 channels of audio capture the engine and onboard perspectives, with 2 custom stereo mixes provided. Performances include driving slow and fast, with steady RPMs and ramps, starting, stopping, and more.

    The package includes Pro Tools and Reaper mixing sessions, full professional metadata, and metadata import files in 7 languages.

    Add to cart
  • A crush on music

    Distortion and saturation play a very important role in music production. From subtle, clean and warm tube or tape saturation to the wildest multiband guitar amp effects: FabFilter Saturn 2 delivers.

    Saturn 2 introduces a host of new features such as a redesigned interface with modulation visualization, new subtle saturation and linear phase processing for mastering, many new distortion styles, and more.


    Warmth, harmonics, color and dynamics

    FabFilter Saturn 2 offers a range of different high quality distortion models, inspired by the vintage sound of tubes, tape, transformers and guitar amps. In addition, you get five creative FX distortion styles to mangle your sounds in weird and unexpected ways.

    With its multiband design and per-band feedback, dynamics, drive, tone and modulation options, Saturn 2 will bring a unique flavor to your music.

    Bring your sounds to life

    Add life and depth to your music using the extensive modulation section. By applying subtle modulation to crossover frequencies, dynamics, band levels or tone controls, great warmth and definition can be achieved.

    With all the XLFOs, EGs, XY controllers/sliders, envelope followers and MIDI sources you will ever need, you get practically unlimited modulation possibilities. Creating new modulation connections could not be easier: just drag and drop. And Saturn 2 visualizes all modulation in real-time to show exactly what’s going on.

    FabFilter goodies

    Finally, FabFilter Saturn 2 contains all the usual FabFilter goodies: perfectly tuned knobs, MIDI Learn, Smart Parameter Interpolation for smooth parameter transitions, interface resizing and full screen mode, support for Avid control surfaces, GPU-powered graphics acceleration, extensive help with interactive help hints, SSE optimization, and much more.

    Add to cart
  • Cricket – Junior & Senior is our latest SFX library toolkit, created to cater to cricket specific sounds. We have covered a broad range of specific sounds that differentiate Cricket from other batting sports. Included are sounds for Cricket Gear, Movements, Batting, Bowling, Fielding and Other Miscellaneous sounds.

    17 %
    OFF
    Ends 1590530399
    Add to cart
  • An ice hockey game is an exciting, dynamic and powerful sonic experience. From the thunderous crack of a puck hitting the boards at full speed to the gentle scrape of a stick on the ice, this library contains a complete range of the game’s on ice sounds, all captured with natural reverb in an indoor arena.

    Included are a range of performances of skate, stick, puck, and whistle sounds, as well as rink door opens and closes, and various board, glass, and ice impacts.

    The skate sounds include starts, stops, turns, and pass bys, as well as single steps and scrapes for detailed editing and layering. Stick sounds include different kinds of shots, passes, drops and scrapes, and impacts with other sticks, the boards, and the ice. Puck sounds include impacts with the ice, boards, skates, the goal metal and net, and even goalie pads. Rink sounds include the opening and closing of doors, impacts with the boards and glass, and a goal horn. Two different types of whistles were recorded, with varying durations.

    Each sound effect performance was recorded from multiple perspectives – a stereo ORTF pair of Lewitt LCT 540s microphones, a closer wide XY from an Audio Technica BP4025, and a close mono Schoeps CMC6/MK41 – either stationary or following the action on a boom, depending on the type of sound. The ratio of direct to reverberant sound differs between these perspectives, offering a variety of options when editing to picture.

    Also included are quad-channel room tones from two different ice rinks, and a special onboard recording of a puck, made by taping a Sony PCM-M10 to a puck and sliding it across the surface of the ice.

    The actions were performed at a range of speeds and energy levels, with multiple takes for variety. Please refer to the sound list pdf below for details. Captured at a sampling rate of 96kHz, these recordings contain detailed information above 20kHz, expanding the possibilities for manipulation when slowing and pitching them down.

    30 %
    OFF
    Add to cart


Need specific sound effects? Try a search below:
 

Of course I have to ask – which was your favorite car to design? I personally liked the gruffness of the Pariah Jackal.

TW: My favorites are from both ends of the synthesized to sample-based spectrum. The Spectre X-1 is purely synthesized and was a lot of fun to make and tweak. The Pariah Bandit is a much more grounded and raw sound of a Lancia Stratos, and I really enjoyed getting it to finally click.

YG: Well, it’s a controversial sound, but I liked the design process of the Vintek Rogue. I learned a lot from that one, such as that it might be good to add new depth to a sound per gear to make the final gear a culmination of power, or how to use sparse resources to make something.

The iconic sound of an F1 car passing by is engraved into everyone’s memory, but making that sound into a consistent enough pitch … was very challenging

I did not have the resources to purchase an expensive sound library of F1 cars to truly get the sound of an F1 car into the mix, so I used whatever decent free sounds I could find from all over the internet of F1 cars passing by. The iconic sound of an F1 car passing by is engraved into everyone’s memory, but making that sound into a consistent enough pitch to be used in a looping engine sound was very challenging – especially as a student sound designer who was just starting to make sense of my DAW.

 

Do the tire selections or track surfaces have any effects on the tire squeals? How did you handle the reverb of the different environments?

YG: Making new tire squeals was one of the first things that Chris asked me to work on, actually! The track surfaces have an effect, such as sand, snow, asphalt and metal.

TW: Tire selection doesn’t change any of the squeals, but we have different sound effects for all the different surfaces in the game. For reverb in the environments, UE4 provided us with most of the tools we needed to incorporate different levels of reverb and sound reflections for different types of spaces in each level.

A vehicle flips from the impact of a blue explosion.

With all the explosions and crashes of the combat, especially during the death matches, what sound libraries did you use and how did you go about mixing the effects so they wouldn’t be overbearing?

YG: While I didn’t make a lot of explosion or crashing sounds, the ones that I used were usually a mix of Boom Library and one that came from a Humble Bundle, I think. Good stuff.

TW: Credit to our programmer, Rob, for this one. He put quite an effort into making the game engine only play the audio for the things that are important for the player to hear. If we just let the game play sounds as if it were a simulation, we would hear an awful cacophony of chaotic noise because of how much is happening at once.

Thanks for speaking with us! For our readers, please check out GRIP: Combat Evolved on the Caged Element website.

 

A big thanks to Tavis Wait and Yoshi Gans for giving us a behind-the-scenes look at the sound of GRIP: Combat Evolved – and to Adriane Kuzminski for the interview!

 

Please share this:


 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Sci-Fi Advanced Propulsion Play Track 1191 sounds included $99

    ADVANCED PROPULSION is a next-gen sound design toolkit built for creating dynamic sci-fi vehicle engines and passbys. The designed engine sounds are all seamless loops, making them perfect for use with various plug-ins and interactive applications. All raw source material used to design the engines is included, giving you maximum creative flexibility.

    Add to cart
  • Smartphone Notification Sounds is, as the name suggests, a collection of short ringtones carefully designed to fit the modern smartphones sonic aesthetic.

    This library focuses on short sounds that will suit your needs for text messages, in-app notifications, instant messaging, social networks UI, etc…

    Please note that all the included sounds are 100% new and original, this library does not contain any pre-existing ringtone, so feel free to use these fresh notification sounds without worrying about rights issue, plus they haven’t been used 1000 times before !

    Every sound includes multiple variations and comes in 4 versions with distinct characteristics  :

    • Original – Dry
    • Speaker A – 6t ( soft coloration )
    • Speaker B – 3t ( medium coloration with a little bit of room/air )
    • Speaker C – P8 ( even more saturated, thinner, “crappier” than A/B )

    The ” speakerized ” variants are made from homemade impulse responses created with 3 different phones and recorded from slightly different perspectives. These are meant to be used alone or combined with the dry version to fit what’s on screen.

    Some ” extra ” sounds are also included such as lock/unlock, keyboard ticks, UI menu sounds, sent/receive confirmation.

    – 1204 files / 301 sounds
    – 973 MB (uncompressed)

    48 kHz / 24 bits

     

    Add to cart
  • Genres Vintage Anime SFX Play Track 350+ sounds included $69

    The Vintage Anime Sound Effects Library brings all of the excitement of your favorite Japanese animated series to your fingertips. Inspired by classic cartoons from the 80’s and 90’s, these recognizable and versatile sounds will instantly enhance any FX collection. Vintage synths were used to create the auras, beams, mecha blasters, atmospheres, magic spells, guns, sonic blasts and explosives that makeup this pack of over 350+ custom 24bit/96khz .WAV files. Perfect for film, video games, podcasts and any project that could benefit from a power up!

    Both designed sounds and source recordings:
    • Classic anime sfx from the 80’s and 90’s

    • Auras, mecha, beams, blasters, spells, explosives and more! 350+ sounds!

    • Tons of source material for experimentation

    • Expert crafted metadata

    • Vintage Anime PDF

    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Horror Giant Pinecones Play Track 500+ sounds included, 44 mins total $79

    • In Giant Pinecones, get a visceral collection of scraped and eviscerated pinecones from the gray pine trees of Northern California. Scrape the razor-sharp hooks of the cone petals and hear guttural scrapes crackling with energy. Hear rolling cones popping and fluttering with rich stuttering tones. Hear fully open cone pedals squeaking with woody vocalizations like supernatural animals and hardy crunches filled with organic grit.
    • This library offers you an extensive collection of sounds from a unique organic sound source. Digger pinecone sounds are incredibly soft and intimate in real life, but when recorded from two inches they morph into a unique wooden sound source brimming with powerful glitchy and stuttering textures.

    2% FOR THE ENVIRONMENT & CARBON NEUTRAL:
    • Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!
    • Carbon offset credits were purchased to offset my field recording travel for this library.

    KEY FEATURES:
    • Woody vocalizations
    • Rolling, scraping, and stuttering textures
    • Visceral and guttural scrapes
    • Fluttering and popping textures
    • Rich crunches
    • Chalkboard-like squeaks and squeals
    FILE LIST & METADATA:
    • View larger version or Download CSV
    • A spectrogram is included for each audio file. Double click on the photo to enlarge.
    MORE INFO:
    • Read 40+ testimonials for Thomas Rex Beverly Audio
    • Read my Field Recording Mastering Rules and learn more about how these recordings were mastered.
    • Browse the Library Info Master List to compare specs on all my libraries.
    • Browse the Metadata Master List to search my entire catalog.
    • MD5 and SHA 256 Checksums are included for each zip file in my catalog. Use these hashes to check the integrity of your downloaded files.
    GEAR USED:
    • Sennheiser MKH8040 and MKH30 in MS
    • Sound Devices MixPre-6
  • Recording of the American 2017 Polaris Ranger EV. Powered by an electric utility vehicle’s 48-volt high-efficiency AC-induction motor.


    The American 2017 Polaris Industries Ranger EV sound collection shares 44 sounds in 3.49 gigabytes of audio. It showcases the sound of an electric utility vehicle’s 48-volt high-efficiency AC-induction motor in 4 channels with 2 custom stereo mixes.

    The sound pack includes 4 synchronized takes of onboard driving. 4 channels of audio capture the engine and onboard perspectives, with 2 custom stereo mixes provided. Performances include driving slow and fast, with steady RPMs and ramps, starting, stopping, and more.

    The package includes Pro Tools and Reaper mixing sessions, full professional metadata, and metadata import files in 7 languages.

  • A crush on music

    Distortion and saturation play a very important role in music production. From subtle, clean and warm tube or tape saturation to the wildest multiband guitar amp effects: FabFilter Saturn 2 delivers.

    Saturn 2 introduces a host of new features such as a redesigned interface with modulation visualization, new subtle saturation and linear phase processing for mastering, many new distortion styles, and more.


    Warmth, harmonics, color and dynamics

    FabFilter Saturn 2 offers a range of different high quality distortion models, inspired by the vintage sound of tubes, tape, transformers and guitar amps. In addition, you get five creative FX distortion styles to mangle your sounds in weird and unexpected ways.

    With its multiband design and per-band feedback, dynamics, drive, tone and modulation options, Saturn 2 will bring a unique flavor to your music.

    Bring your sounds to life

    Add life and depth to your music using the extensive modulation section. By applying subtle modulation to crossover frequencies, dynamics, band levels or tone controls, great warmth and definition can be achieved.

    With all the XLFOs, EGs, XY controllers/sliders, envelope followers and MIDI sources you will ever need, you get practically unlimited modulation possibilities. Creating new modulation connections could not be easier: just drag and drop. And Saturn 2 visualizes all modulation in real-time to show exactly what’s going on.

    FabFilter goodies

    Finally, FabFilter Saturn 2 contains all the usual FabFilter goodies: perfectly tuned knobs, MIDI Learn, Smart Parameter Interpolation for smooth parameter transitions, interface resizing and full screen mode, support for Avid control surfaces, GPU-powered graphics acceleration, extensive help with interactive help hints, SSE optimization, and much more.

  • Cricket – Junior & Senior is our latest SFX library toolkit, created to cater to cricket specific sounds. We have covered a broad range of specific sounds that differentiate Cricket from other batting sports. Included are sounds for Cricket Gear, Movements, Batting, Bowling, Fielding and Other Miscellaneous sounds.

    17 %
    OFF
    Ends 1590530399
  • An ice hockey game is an exciting, dynamic and powerful sonic experience. From the thunderous crack of a puck hitting the boards at full speed to the gentle scrape of a stick on the ice, this library contains a complete range of the game’s on ice sounds, all captured with natural reverb in an indoor arena.

    Included are a range of performances of skate, stick, puck, and whistle sounds, as well as rink door opens and closes, and various board, glass, and ice impacts.

    The skate sounds include starts, stops, turns, and pass bys, as well as single steps and scrapes for detailed editing and layering. Stick sounds include different kinds of shots, passes, drops and scrapes, and impacts with other sticks, the boards, and the ice. Puck sounds include impacts with the ice, boards, skates, the goal metal and net, and even goalie pads. Rink sounds include the opening and closing of doors, impacts with the boards and glass, and a goal horn. Two different types of whistles were recorded, with varying durations.

    Each sound effect performance was recorded from multiple perspectives – a stereo ORTF pair of Lewitt LCT 540s microphones, a closer wide XY from an Audio Technica BP4025, and a close mono Schoeps CMC6/MK41 – either stationary or following the action on a boom, depending on the type of sound. The ratio of direct to reverberant sound differs between these perspectives, offering a variety of options when editing to picture.

    Also included are quad-channel room tones from two different ice rinks, and a special onboard recording of a puck, made by taping a Sony PCM-M10 to a puck and sliding it across the surface of the ice.

    The actions were performed at a range of speeds and energy levels, with multiple takes for variety. Please refer to the sound list pdf below for details. Captured at a sampling rate of 96kHz, these recordings contain detailed information above 20kHz, expanding the possibilities for manipulation when slowing and pitching them down.

    30 %
    OFF
 
FOLLOW OR SUBSCRIBE FOR THE LATEST IN FANTASTIC SOUND:
 
                              
 
GET THE MUCH-LOVED A SOUND EFFECT NEWSLETTER:
 
The A Sound Effect newsletter gets you a wealth of exclusive stories and insights
+ free sounds with every issue:
 
Subscribe here for free SFX with every issue

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.