A sonic boom flares blue as a racecar speeds by. Asbjoern Andersen


GRIP: Combat Evolved is a spiritual successor to the 1999 Playstation classic Rollcage, which means you can drive at insane speeds that defy gravity as well as foil your friends and foes with heavy artillery. Last year it was released on PC, Xbox One, PS4, and Switch, and it is now available on Xbox Game Pass.

In this short interview, we speak with Tavis Wait and Yoshi Gans, two of the game's sound designers, about how they got involved with the project and what approaches they took to designing the beefy engine sounds and Mario Kart-style ordnance of these lightning-fast cars.


Written by Adriane Kuzminski. Images courtesy of Caged Element.
Please share:
Video Thumbnail

How did you get involved with the project?

Tavis Wait (TW): My involvement sparked from providing an improvement to the Warlander engine sound loop as a fan contribution. Chris contacted me later on to see if I’d be interested in doing more engine sounds and it sort of snowballed from there.

 

When the cars are idling, it sounds like you used the growl of some pretty aggressive and fancy vehicles. What supercars influenced your design?

Most of them come from the meanest, dirtiest V8 muscle cars like the Plymouth Cuda and Dodge Charger

TW: There are a wide variety of inspirations for the sounds but most of them come from the meanest, dirtiest V8 muscle cars like the Plymouth Cuda and Dodge Charger. The rest are combinations of futuristic ‘spaceshippy’ sounds, exotic supercars like the Audi R8 V10, and historic rally cars like the Lancia Stratos.

Yoshi Gans (YG): I did a few back when I was a student doing my internship and one on commission later on. The ones from my internship were from wildly different sources. For example, the Cygon ones are almost fully from experimenting in my DAW. I took one of the layers from the normal engine sound, pitched it down and slowed it down a bit as a base sound, and then I layered it with others that eventually made up the Cygon idle sounds.

Another one I worked on was the Vintek Tank idling. It was an interesting one, because I was working with the sounds of another sound designer that had previously worked on the project. I had to re-use a lot of his sounds of the original engine and then layer them with an idling engine, which in this particular case was a rat rod, to make them sound like they belonged to the right car.

Video Thumbnail

Did you find inspiration from classic racing series like Forza or Gran Turismo or destruction franchises like Twisted Metal or Burnout?

TW: My main inspirations for the sound design came from Dirt Rally and Elite Dangerous. If any of my sound design can even hold a candle to those titles then I’ve done my job.

 

Did you use any synthesizer plug-ins to create the sounds of the vehicles as they tear through their gears or employ power-ups? Did you intensify the engines in the different play modes?

TW: I used every kind of synthesis under the sun to make sounds; subtractive, additive, granular, wavetable, sample-based, you name it. Many of the sounds are combinations of purely synthesized sounds, recordings, and processed samples.

The sound of the engines on different power levels changes only by consequence of higher speed. The sounds are set up to scale with the vehicle’s speed and engine RPM range, so we don’t need to have different assets for different power levels.

 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Foley Angry Door 192 Play Track 1400+ sounds included, 103 mins total $42 $33.60

    The doors are very kind, but don’t make them angry. They could lose their temper resulting in a very noisy bang.

    This library enriches the sfx world with new door and gate objects, both source and designed, with variety of expressive actions and perspectives. The everyday usual noises along with fantasy stimulating sounds – e.g. deep “dungeon” metal door, high pitch squeaking wire-netting gate, heavy church gate and so on. To make the slams and smashes even more hard, heavy and dirty, wildly designed “Angry” versions have been added.

    Library highlight:
    18 door and gate objects, recorded in old, gloomy houses and a church
    • 6.29 GB, 645 files, several takes for each action
    • “Close-Up”, “Near”, “Middle” and “Behind” perspectives in selected cases, plus mix of them
    192khz/24 bit including ultrasonic information- the greatest resolution for next design processes
    Sound Devices MixPre6, Sanken CO100K, Sennheiser MKH30, DPA 4007, DPA 4060, Schertler Dyn Uni P48
    Photo reference for each object

    20 %
    OFF
    Ends 1553986800
    Add to cart
  • Industrial Motor Fan Play Track 76+ sounds included $58 $40.60

    MOTOR FAN household edition features both Internal & External mechanical sound from household items.
    Motors and compressors found in the kitchen, ACs & outdoor units + heaters and compressors and more.

    Features motor, fan & compressor sounds from sources like:

    Refrigerators, microwaves, toasters, juicers, fans, AC / hvac, washing machines, boilers, compressors, vents, heaters, chain saws & more
    30 %
    OFF
    Ends 1553986800
    Add to cart
  • Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease and at unbeatable value. Whether you work in audio post or game audio, Igniter enables you to design, perform and automate any complex vehicle behaviour directly in your DAW – from sports cars, motorbikes, planes, helicopters, spacecraft and other engine sounds to moving ambiences, textures, Foley or whatever sparks your imagination.

    Video Thumbnail

    Igniter is the only solution of its kind to come jam-packed with over 20 performable vehicles and 1,943 audio assets from vehicles including Aston Martin, Ferrari, Porsche, Tesla, Harley Davidson, Huey UH-1H, Agusta Westland 119x, CH-47D Chinook, Bombardier Challenger, Cessna 560XL, skids, sweeteners and much more. Recordings come from Watson Wu, The Recordist, Sounding Sweet, George Vlad, Echo Peak and Flysound.

    For vehicle fanatics, Igniter Full Tank comes with 75GB of additional library content including onboard recordings, ramps & static rev bands, Foley sounds, skids, slides and much more!

    Add to cart
  • Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease. Whether you work in audio post or game audio, Igniter enables you to design, perform and automate any complex vehicle behaviour directly in your DAW – from sports cars, motorbikes, planes, helicopters, spacecraft and other engine sounds to moving ambiences, textures, Foley or whatever sparks your imagination.

    Video Thumbnail

    Igniter is the only solution of its kind to come jam-packed with over 20 performable vehicles and 614 audio assets from vehicles including Aston Martin, Ferrari, Porsche, Tesla, Harley Davidson, Huey UH-1H, Agusta Westland 119x, CH-47D Chinook, Bombardier Challenger, Cessna 560XL, skids, sweeteners and much more. Recordings come from Watson Wu, The Recordist, Sounding Sweet, George Vlad, Echo Peak and Flysound.

    Add to cart
  • Aircraft - Jet/Propeller Planes F16 Maneuvers Play Track 70 sounds included, 45 mins total $39 $27

    The F16 Maneuvers library features 36 recordings of F16 Fighter jets, captured at three different locations from the ground perspective. In addition to those, we included :

    – 22 flight formation sounds (up to six aircrafts), designed using Sound Particles 3D software.

    – 8 recordings captured using contact microphones, attached in a nearby parked vehicle, leading up to some low tones and rumbles, that could be useful as sweeteners in aircraft or other complex sounds.

    – 4 mixing sessions, combining ambient and contact mic recordings.

    The product includes a total of 45 minutes of HQ material (24bit/96kHZ) and a total of 70 sounds, including 17 Soundminer metadata fields, such as description, keywords, category/sub-category, microphones and more.

    31 %
    OFF
    Ends 1553814000
    Add to cart

Win sound effects:
Here are 6 (!) chances to win incredible SFX libraries from Mindful Audio:
Get 6 chances to win here
Need specific sound effects? Try a search below:
 

Of course I have to ask – which was your favorite car to design? I personally liked the gruffness of the Pariah Jackal.

TW: My favorites are from both ends of the synthesized to sample-based spectrum. The Spectre X-1 is purely synthesized and was a lot of fun to make and tweak. The Pariah Bandit is a much more grounded and raw sound of a Lancia Stratos, and I really enjoyed getting it to finally click.

YG: Well, it’s a controversial sound, but I liked the design process of the Vintek Rogue. I learned a lot from that one, such as that it might be good to add new depth to a sound per gear to make the final gear a culmination of power, or how to use sparse resources to make something.

The iconic sound of an F1 car passing by is engraved into everyone’s memory, but making that sound into a consistent enough pitch … was very challenging

I did not have the resources to purchase an expensive sound library of F1 cars to truly get the sound of an F1 car into the mix, so I used whatever decent free sounds I could find from all over the internet of F1 cars passing by. The iconic sound of an F1 car passing by is engraved into everyone’s memory, but making that sound into a consistent enough pitch to be used in a looping engine sound was very challenging – especially as a student sound designer who was just starting to make sense of my DAW.

 

Do the tire selections or track surfaces have any effects on the tire squeals? How did you handle the reverb of the different environments?

YG: Making new tire squeals was one of the first things that Chris asked me to work on, actually! The track surfaces have an effect, such as sand, snow, asphalt and metal.

TW: Tire selection doesn’t change any of the squeals, but we have different sound effects for all the different surfaces in the game. For reverb in the environments, UE4 provided us with most of the tools we needed to incorporate different levels of reverb and sound reflections for different types of spaces in each level.

A vehicle flips from the impact of a blue explosion.

With all the explosions and crashes of the combat, especially during the death matches, what sound libraries did you use and how did you go about mixing the effects so they wouldn’t be overbearing?

YG: While I didn’t make a lot of explosion or crashing sounds, the ones that I used were usually a mix of Boom Library and one that came from a Humble Bundle, I think. Good stuff.

TW: Credit to our programmer, Rob, for this one. He put quite an effort into making the game engine only play the audio for the things that are important for the player to hear. If we just let the game play sounds as if it were a simulation, we would hear an awful cacophony of chaotic noise because of how much is happening at once.

Thanks for speaking with us! For our readers, please check out GRIP: Combat Evolved on the Caged Element website.

 

A big thanks to Tavis Wait and Yoshi Gans for giving us a behind-the-scenes look at the sound of GRIP: Combat Evolved – and to Adriane Kuzminski for the interview!

 

Please share this:


 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • The second in a series of WW Audio SFX Sample Packs. This is Volume 2 – Crowds & Ambiences and contains 70 high quality, professional random, sometimes eclectic sound effects for your theatre or film projects.

    Recordings include;
    Marrakech skyline – calling for prayers, fireworks let off on a Spanish beach, the Church of the Nativity Bethlehem – the birthplace of Jesus, the Church of the Holy Sepulchre Jerusalem – the holy crucifixion site, Benidorm Old Town, Go Karting, The Cheesecake Factory – Las Vegas, The Ramblas – Barcelona, Dam Square – Amsterdam, Italian harbour, Leadenhall Market – London, Munich beer hall, London Aquatic Centre, The Old Town Square – Prague, British National Museum, Mersey ferry ambience, Ducks on a canal and much more.

    ​All files include Soundminer, ID3v2.3.0 and Riff Info metadata embedded into the files to make for easy searching in your database of choice.

    Add to cart
  • Foley Angry Door 192 Play Track 1400+ sounds included, 103 mins total $42 $33.60

    The doors are very kind, but don’t make them angry. They could lose their temper resulting in a very noisy bang.

    This library enriches the sfx world with new door and gate objects, both source and designed, with variety of expressive actions and perspectives. The everyday usual noises along with fantasy stimulating sounds – e.g. deep “dungeon” metal door, high pitch squeaking wire-netting gate, heavy church gate and so on. To make the slams and smashes even more hard, heavy and dirty, wildly designed “Angry” versions have been added.

    Library highlight:
    18 door and gate objects, recorded in old, gloomy houses and a church
    • 6.29 GB, 645 files, several takes for each action
    • “Close-Up”, “Near”, “Middle” and “Behind” perspectives in selected cases, plus mix of them
    192khz/24 bit including ultrasonic information- the greatest resolution for next design processes
    Sound Devices MixPre6, Sanken CO100K, Sennheiser MKH30, DPA 4007, DPA 4060, Schertler Dyn Uni P48
    Photo reference for each object

    20 %
    OFF
    Ends 1553986800
    Add to cart
  • Whooshes Airy Whooshes Play Track 409 sounds included $29 $24

    Over 400 focused sound design accents of airy swooshes, subtle swipes, thin whooshes, and breathy fly-ins.

    This collection features:

    • Each clip is trimmed into its own file.
    • Available in multiple pitches and speeds.
    • Meticulously named and organized in both metadata and folder classification.
    • Includes 18+ fields of professional Soundminer, BWAV, and MacOS Finder metadata.
    17 %
    OFF
    Ends 1553554800
    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Foley Angry Door 192 Play Track 1400+ sounds included, 103 mins total $42 $33.60

    The doors are very kind, but don’t make them angry. They could lose their temper resulting in a very noisy bang.

    This library enriches the sfx world with new door and gate objects, both source and designed, with variety of expressive actions and perspectives. The everyday usual noises along with fantasy stimulating sounds – e.g. deep “dungeon” metal door, high pitch squeaking wire-netting gate, heavy church gate and so on. To make the slams and smashes even more hard, heavy and dirty, wildly designed “Angry” versions have been added.

    Library highlight:
    18 door and gate objects, recorded in old, gloomy houses and a church
    • 6.29 GB, 645 files, several takes for each action
    • “Close-Up”, “Near”, “Middle” and “Behind” perspectives in selected cases, plus mix of them
    192khz/24 bit including ultrasonic information- the greatest resolution for next design processes
    Sound Devices MixPre6, Sanken CO100K, Sennheiser MKH30, DPA 4007, DPA 4060, Schertler Dyn Uni P48
    Photo reference for each object

    20 %
    OFF
    Ends 1553986800
  • Industrial Motor Fan Play Track 76+ sounds included $58 $40.60

    MOTOR FAN household edition features both Internal & External mechanical sound from household items.
    Motors and compressors found in the kitchen, ACs & outdoor units + heaters and compressors and more.

    Features motor, fan & compressor sounds from sources like:

    Refrigerators, microwaves, toasters, juicers, fans, AC / hvac, washing machines, boilers, compressors, vents, heaters, chain saws & more
    30 %
    OFF
    Ends 1553986800
  • Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease and at unbeatable value. Whether you work in audio post or game audio, Igniter enables you to design, perform and automate any complex vehicle behaviour directly in your DAW – from sports cars, motorbikes, planes, helicopters, spacecraft and other engine sounds to moving ambiences, textures, Foley or whatever sparks your imagination.

    Video Thumbnail

    Igniter is the only solution of its kind to come jam-packed with over 20 performable vehicles and 1,943 audio assets from vehicles including Aston Martin, Ferrari, Porsche, Tesla, Harley Davidson, Huey UH-1H, Agusta Westland 119x, CH-47D Chinook, Bombardier Challenger, Cessna 560XL, skids, sweeteners and much more. Recordings come from Watson Wu, The Recordist, Sounding Sweet, George Vlad, Echo Peak and Flysound.

    For vehicle fanatics, Igniter Full Tank comes with 75GB of additional library content including onboard recordings, ramps & static rev bands, Foley sounds, skids, slides and much more!

  • Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease. Whether you work in audio post or game audio, Igniter enables you to design, perform and automate any complex vehicle behaviour directly in your DAW – from sports cars, motorbikes, planes, helicopters, spacecraft and other engine sounds to moving ambiences, textures, Foley or whatever sparks your imagination.

    Video Thumbnail

    Igniter is the only solution of its kind to come jam-packed with over 20 performable vehicles and 614 audio assets from vehicles including Aston Martin, Ferrari, Porsche, Tesla, Harley Davidson, Huey UH-1H, Agusta Westland 119x, CH-47D Chinook, Bombardier Challenger, Cessna 560XL, skids, sweeteners and much more. Recordings come from Watson Wu, The Recordist, Sounding Sweet, George Vlad, Echo Peak and Flysound.

  • Aircraft - Jet/Propeller Planes F16 Maneuvers Play Track 70 sounds included, 45 mins total $39 $27

    The F16 Maneuvers library features 36 recordings of F16 Fighter jets, captured at three different locations from the ground perspective. In addition to those, we included :

    – 22 flight formation sounds (up to six aircrafts), designed using Sound Particles 3D software.

    – 8 recordings captured using contact microphones, attached in a nearby parked vehicle, leading up to some low tones and rumbles, that could be useful as sweeteners in aircraft or other complex sounds.

    – 4 mixing sessions, combining ambient and contact mic recordings.

    The product includes a total of 45 minutes of HQ material (24bit/96kHZ) and a total of 70 sounds, including 17 Soundminer metadata fields, such as description, keywords, category/sub-category, microphones and more.

    31 %
    OFF
    Ends 1553814000
 
FOLLOW OR SUBSCRIBE FOR THE LATEST IN FANTASTIC SOUND:
 
                              
 
GET THE MUCH-LOVED A SOUND EFFECT NEWSLETTER:
 
The A Sound Effect newsletter gets you a wealth of exclusive stories and insights
+ free sounds with every issue:
 
Subscribe here for free SFX with every issue

Leave a Reply

Your email address will not be published. Required fields are marked *