Implosion sound effects library Asbjoern Andersen


When it comes to taking independent sound effects to new heights, Collected Transients' Stosh Tuszynski is definitely up there with the very best. To name a few, he's done libraries that innovatively capture the sounds of extreme heat and cold, spinning and rotating objects, and combustion - and now he's done a library dedicated to the sounds of massive implosions.

It captures the sounds of 10 huge buildings and structures imploding, from multiple perspectives, and here's his story behind the making of the impressive Implosions SFX library:


Written by Stosh Tuszynski
Please share:
SoundMorph Halloween Sale 2025



Wild Implosion Sound Effects Library - 10 Buildings & Structures Blasted To Bits


The launch trailer for Collected Transients’ Implosion SFX library

I was scrolling through my Google news feed one night when something piqued my interest. The roof of a stadium was to be imploded in Milwaukee, WI. I’d never seen an implosion and thought it might be a neat thing to see (and of course record!), so I made plans to drive up.

Before the drive, I did a bit of research via news articles and Google Maps. I scouted out a location I thought would work great for recording just outside the “exclusion zone” workers had mapped out.

I arrived about 30 minutes before the implosion was to happen and found a place to park. Before I got out of the car, I sat for a bit on my phone checking for any new stories about the implosion… making sure the implosion was still happening at the time I expected, and that nothing changed with the exclusion zone.

I came across one article that was just posted with a worker being asked about the implosion. I’ll have to paraphrase as I can’t find the article, but the worker essentially said “I just hope folks aren’t expecting some big show. You probably won’t be able to see much and and the explosion will just sound like a small firework.”

I was a little bummed reading that. I didn’t really care if I couldn’t see, but thinking that it would just be a tiny little “bang” rather than a big “BOOM” was a bit disappointing. Nevertheless, I was already there. No reason to turn around. I got out of the car and started walking to my planned recording location.

When I arrived, I was surprised to see a crowd of ~50 people standing exactly where I was planning to record. Without thinking about it too much, I set up my mics and camera and began testing things. The mics we’re sounding fine. The memory card had plenty of room. The camera angle was nice. The batteries were full. It was about 10 minutes before detonation when I hit record.

Until that point, I somehow had been oblivious to one of the toughest aspects of recording implosions: Crowds

I stood there among a now growing crowd of people monitoring my mics. For whatever reason, it took a couple minutes of me listening to the ambience and crowd chatter to put two and two together: When big things happen, people like to cheer… and people cheering probably wouldn’t be the best element to have so close to my mics when the implosion happened. Until that point, I somehow had been oblivious to one of the toughest aspects of recording implosions: Crowds

Crowds begin to gather at the University Hall implosion in Charlottesville, VA

I’ll blame not coming to this realization sooner on having to get up early. I’m definitely not a morning person! But not thinking about this in the earlier planning stages was simply a result of never having recorded an implosion before. I’m (obviously) not the only person who thinks seeing an implosion is cool. Lots of folks read the news, so lots of folks are going to show up.

I was greeted by a wonderful sight when I arrived. Not a single soul to be seen. On top of that, I now had a couple huge buildings between my microphones and the crowd I was in before, so cheering wouldn’t be an issue

With now just ~8 minutes before the implosion, I quickly went back to my familiar resource: Google Maps. I frantically panned around in satellite view, looking for alternate locations to record. I found a couple right away, but quickly surmised the views were too good, so lots of people would be there. I began looking for less likely locations and found one in a nearby alley. The view was just alright, but it would get me ~50 feet closer to the stadium, which never hurts when sound is the main goal. Now, with about 5 minutes to go, I hastily grabbed all my gear, and hobbled over to the alley.


The demo track for the Implosion SFX library

I was greeted by a wonderful sight when I arrived. Not a single soul to be seen. On top of that, I now had a couple huge buildings between my microphones and the crowd I was in before, so cheering wouldn’t be an issue. I quickly sat my gear down, set up my mics, bent down to hit record, and just as I was about to stand up… “BOOM”!

Implosion sound effects

Seconds after the Bradley Center stadium roof in Milwaukee, WI was imploded

A massive concussive blast froze me in place. This was no firework. Not even close! I heard glass shattering and metal falling. A huge cloud of dust and debris formed and began blowing my direction. I kneeled there in a little bit of shock. First for how loud the explosion was, and second for how close I came to missing the implosion. I’m not exaggerating about the timing. The raw recording has about five seconds of ambience before the implosion, and two of those are from pre-record.

A massive concussive blast froze me in place. This was no firework. Not even close! I heard glass shattering and metal falling. A huge cloud of dust and debris formed and began blowing my direction. I kneeled there in a little bit of shock

A huge feeling of joy came over me as I packed up before the dust got too bad. I think I smiled the entire walk back to my car. I got in and realized I should probably check playback as I didn’t even get a chance to look at my meters. I hit play and was happy to see the levels were great. Luckily I had recorded some pretty loud things with the same gear, so I was well prepared in that regard.

After that, I was hooked. The rapid sequence of events gave me quite a rush! It was one of those moments where I instantly realized I wanted to make a sound library. And over the course of about a year, that’s what I did!

Recording implosion sounds

Cooling Towers ready to be imploded in Somerset, MA

For each of the nine other building implosions I attended, I did quite a bit more preparation than I had for the first. I didn’t stop at finding one location to record, I found four or five possibilities for each distance I planned to record at. I showed up at least a day before each implosion and surveyed the potential locations for their positives and negatives.

More about Stosh Tuszynski’s approach to extreme sound effects recording:

We interviewed Stosh Tuszynski for the A Sound Effect podcast about the making of his Thermal Flux sound effects library – hear the interesting story behind that one below – the interview starts around the 4:40 mark.

Other SFX highlights from Collected Transients:

  • Combustion is a sound effects library exploding with combustible sound design material. It encompasses explosions, chemical reactions, fires, and various other forms of combustion. It provides a vast scope of sound design elements for weapons, whooshes, vehicles, impacts, and so much more.

  • rOtation is a sound effects library built for sound design centered around things that spin. It contains nearly 200 exceptional sounds and is the first of its kind. If you’re looking for brand new sound design source material, rOtation is the ticket.

    Several months of research and recording has led to this very unique collection. It’s props range from ball bearings to trash cans; magnets to fireworks; water to nuts – all in the realm of rotation.

    It contains sounds of things that have never been included in a sound effects library before: The sound of a Euler’s Disk speeding up exponentially fast – the whir and chatter of Hurricane balls spinning to 5000+ RPM – Nuts and quarters zipping and buzzing by in a rumbling balloon – The power of neodymium magnets bending the tones of vibrating glass.

  • Thermal Flux is a sound effects library formed by extreme temperature reactions. With materials ranging from -119°F to 1900°F all captured at 192kHz/24bit, it’s a fiery (and icy) collection of unique sound design source material.

    In each recording, props with vast temperature differentials interact with each other… Red hot ball bearings vaporize liquids, melt ice, and destroy various household products. Extremely cold metal instantly freezes water. Molten metals and glass pour into water, groaning, chirping, and crackling, as they solidify. Dry ice causes coins to viciously chatter. Water beads bounce, whine, and buzz on blazing hot pans. White hot sand roars and erupts upon contact with water. All of this and more was recorded with mics capturing quality frequency information up to ~65kHz. This ultrasonic content allows for extreme pitch shifting without compromising fidelity.

Even with all that, it never failed that on the day of each implosion I was thrown massive curve balls. Unannounced streets would be closed so I couldn’t park near by. Locations would be closed off, or I would get kicked out at the last minute and have to scramble. Random crowds would show up to my prime spots.

Implosion sound effects recording

What was left of the Pasadena State Bank building after it was imploded in Pasadena, TX

However, with each implosion… with each curve ball… I got more bold. I hid my mics in bushes, cars, alleys, and rooftops. I left thousands of dollars of gear sitting in public locations with no visibility for hours at a time. Multiple times, I talked security/police into letting me leave my gear inside the exclusion zone. One time close enough that the shock wave destroyed a microphone! I waded across a tiny river at 3am in 40°F temps to hide mics in a tall grass field. All of this, just to avoid crowds and get the best recordings possible.

It also never failed, that when each implosion was finished, I was overcome with that same feeling of joy I had after almost completely screwing up the first one 😉

A big thanks to Stosh Tuszynski for the story behind his new Implosion SFX library! Be sure to check out the full release below:

Implosion
 
  • Implosion is a sound effects collection of buildings being destroyed with explosives. It features 10 unique building implosions recorded across the country.

    Each implosion was recorded with 4 to 14 channels of audio. To offer multiple perspectives, mics were placed as close as 150ft (~50m) and as far away as 2000ft (~600m) from the various explosive demolitions.

Here's Collected Transients' own description of the library: Implosion is a sound effects collection of buildings being destroyed with explosives. It features 10 unique building implosions recorded across the country.

Each implosion was recorded with 4 to 14 channels of audio. To offer multiple perspectives, mics were placed as close as 150ft (~50m) and as far away as 2000ft (~600m) from the various explosive demolitions.

   

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Introducing MOTION GRAPHICS, a complete Motion Graphics sound effects library from SoundMorph!

    Motion Graphics focuses on all the elements you might need for sound design on a trailer, a cinematic scene or a visual that is heavy with motion graphics, whether it be abstract or straight forward, Motion Graphics has all the elements and textures you could think of. Motion Graphics are something all of us sound designers run into at one point or another, so this library is an excellent addition to your sound effects tool box.

    Motion Graphics was created by and in collaboration with sound designer Rostislav Trifonov (SoundMorph Elemental library contributor).

    Motion Graphics features 650 24bit/96 kHz .wav files, all meticulously embedded with Soundminer & Basehead metadata.

    The library features:

    • 450 + designed sound effects
    • 190 + source audio files
    • Whooshes
    • Impacts
    • Risers
    • Stingers
    • Low end and Sub Bass
    • Impulse Responses
    • Passbys
    • Textures – noise, grit, glitch
    • Ambiences
    • Buttons and Clicks
    • Mechanical Elements
    • Granular effects
    91 %
    OFF
  • Bloody Nightmare is a modern horror cinematic library aimed at the most cutting edge bone chilling productions out there.

    Whether you work in sound design, as a composer, trailer editor or as an electronic musician, Bloody Nightmare is a valuable new wave of Horror sounds that will surely cause visceral moments of terror and dread!

    91 %
    OFF
  • Strident and Demonic

    Expand the timbre of your horror violins and cellos with CIRCUS, a sinister sample pack featuring 180 WAV sounds of screeching or high-pitched string noises, perfect for horror music and dark sound design.

    Creative Tension

    This collection offers a curated selection of screeches, high-tension tremolo, heavy jeté strokes, dark demonic textures, finger patterns, chaotic string elements, clock loops and bow accents.

    Haunting and Experimental

    Create haunting atmospheres, perfect for horror, thriller or experimental soundtracks. Every element has been designed to unsettle and disturb, blurring the line between music and noise.

    80 %
    OFF
    Ends 1761951599
Explore the full, unique collection here

Latest sound effects libraries:
 
  • A collection of 135 potion sound effects.

  • A collection of 140 individual power up ability sound effects.

  • A collection of 103 bowling sound effects.

  • São Miguel – Flows (supporter pack) is a collection that includes 14 looped files.
    The palette explores the sounds of the ocean, waterfalls, and hot springs. These recordings were captured in Moihnos (Cascata do Limbo, Praia dos Moihnos), Ribeira dos Caldeirões, Ponta do Arnel, and Furnas (Caldeira).
    Recorded in 96 kHz/24 bit, these sounds are easy to navigate and were captured using a Sony PCM D100.

  • ATTENTION: The audio preview only simulates gameplay to demo just a portion of the library’s content.


    Reward your players with the jackpot of 340 high-quality (170 original sounds), easy to use audio files that provide you with all the sports-themed audio your games will ever need!

    Create a casino masterpiece and a true immersion in your slots with this one-of-a-kind collection of royalty free sounds and music, expertly handcrafted to be a perfect fit for your games.

     

    ALL SLOT GAME ELEMENTS YOU WILL EVER NEED

    With numerous INTERFACE SOUNDS, such as REEL SPIN START BUTTONs, REEL SPINNING noises, REEL STOPs, BET INCREASE and DECREASE sounds, and all other interface buttons and TRANSITIONS, as well as WIN PAYOUT SOUNDs, such as short WIN TUNES, MUSICAL PAYOUT ROLLUP COUNTERs, SELECT and REVEAL jingles, various SYMBOL sounds, and FREE GAMES / FEATURE MUSIC LOOPs to fit any scene or situation (from strip-back relaxing background to upbeat catchy themes), this library is a perfect choice for your Online Video Slot, Mobile or even Land-based Casino Games!

     

    SPORTS-THEMED SOUNDS FOR YOUR FEATURE GAMES

    Need BASKETBALL game sounds, SOCCER / FOOTBALL, HOCKEY, BASEBALL, GOLF, TENNIS, TABLE TENNIS / PING PONG, SKIING / BOBSLED, SWIMMING or WATERPOLO, BOXING and even more? We got you covered!

    With all essential action and foley sounds for most common Oympic Sports that have been included in this pack, along with ambiences and miscellaneous sounds – such as AIR HORNS, ARENA AMBIENCES, CROWD CHEERING and CHANTING, JUDGE WHISTLE, and more – this sound effects library will leave nothing to be desired!

     

    ENGAGING SPORTS MUSIC IN ALL GENRES

    Immerse your players in gaming experience like no other with almost every music genre commonly found in sport events, games and tv program. We have also included multiple variations and edits to make your workflow as fast and easy as posible.

    From INDIE ROCK, HARD ROCK and METAL, to multiple sub-genres of ELECTRONIC Music, FUNK, ROCK BLUES and other genres, from SHORT STINGS, JINGLES and DROPS, to LOOPS, music mixes in VARIOUS INTENSITIES, included content here is a must have in your audio collection.

     

    With each audio file being drag-and-drop ready, presented in high quality MP3 and WAV formats with meticulously labelled keywords for your convienience, you will create the perfect gaming experience for your players in a matter of moments!


    So STEP UP YOUR SLOTS, GRAB ATTENTION and BUILD CONNECTION with YOUR PLAYERS! 

    DOWNLOAD NOW!


    SPORTS SLOTS at a Glance:

    • Symbol Sounds, Buttons and other Interface Sounds, Reel Spin and Stops, Trigger Sounds, Selection and Reveal sound effects, Music Loops for every scene and situation, Win Tunes and Rollups, Payouts and other short Celebration Tunes + much more!
    • Sports-Themed Feature Sounds: Basketball, Soccer / Football, Hockey, Baseball, Golf, Tennis, Table Tennis / Ping Pong, Skiing / Bobsled, Swimming, Waterpolo, Boxing and more
    • Numerous Variations and Edits of the assets, such as multiple lengths, intensities, looping and non-looping variants, and more;
    • Ready to use – requires no editing, labelling or splicing. Categorized, organized and individually labeled files for maximum use efficiency;
    • FREE Updates to higher versions, FOREVER!

    Enrich your slot IP in seconds with beautifully mixed, AAA quality sounds brought to you by our team of industry veterans, whose 1000+ slot games worth of experience have culminated in this extraordinary sound pack!



    DON’T DELAY any longer, you are only a step away from bringing your game to life. Take action and DOWNLOAD NOW!

    10 %
    OFF

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.