GhostOfTsushima_sound-8. Asbjoern Andersen


Composer and sound designer Hamidreza Nikoofar has just released an in-depth conversation with Ghost of Tsushima Audio Director Bradley D. Meyer - check it out below:
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Hamidreza Nikoofar’s official introduction:

 
An interview with Bradley D. Meyer, Audio Director at Sucker Punch. In this video chat, we talk about Bradley’s background, Ghost of Tsushima, the ins and outs of the industry, his techniques, and the way Sucker Punch recruits new sound designers and composers.



Bradley D. Meyer (Ghost of Tsushima's Audio Director)


(via Hamidreza Nikoofar)

Want to know more about the sound for Ghost of Tsushima? Check out our huge interview here

 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

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Latest sound effects libraries:
 
  • Kawaii UI Bundle is the ultimate bundle for cute user interface sounds.
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  • Vegetation Footsteps is a detailed collection of footwear and movement variations recorded on dry leaves and forest floor textures. Featuring walk, run, sprint, scuff, pivot, and single step actions, this library captures the nuanced crunch and rustle of layered vegetation underfoot. With performances in sport shoes, sandals, leather shoes, high heels, and barefoot, each sound is designed for realistic character movement across natural environments. Ideal for games, film, and animation, Vegetation Footsteps offers clean, focused assets for building immersive terrain interaction.

  • A collection of 135 potion sound effects.

  • A collection of 140 individual power up ability sound effects.

  • A collection of 103 bowling sound effects.


   

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