When meeting someone who might have the power to hire you, it can be tempting to steer the conversation towards landing a gig. If youโre meeting new people at an event or convention, focus instead on just making genuine connections with folks. Youโll leave most events without a job offer, and thatโs ok! The work comes later.
You should have a website where itโs incredibly easy for potential clients to see/hear your best work with as little friction as possible. Have business cards ready, but know that just as often you can trade Twitter or Instagram @โs, or even just write down the names of people you met so you can Google their contact info later.
Networking in games is less formal than in other industries. People want to work with people they know and like, so your goal is literally to make friends. No need to spend time on people who rub you the wrong way; you wouldnโt want to work with them anyhow.
Your networking will be way less effective if you only focus on meeting people who can hire you. Anyone you can meet and get along with in the game industry is a valuable connection, from QA testers to environmental artists, to people who do the same job you do. You never know where your next referral will come from!
One of the most important things you can do as you network in games? Be a regular. You donโt have to (and shouldnโt!) go to every event, but picking a few local and national ones you can make it to on a regular basis is a huge way to improve your results. If youโre a face people keep seeing, theyโre more likely to think of you when they need your skills!
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Ryan Ike is a composer and sound designer based in Seattle, WA, with work spanning games like West of Loathing, Where the Water Tastes Like Wine, and Wizard With A Gun. Outside of making audio, he spends his time trying to help newcomers find their place in the game industry, and is passionate about making sure that game audio pros (and creatives in general) are getting the pay and respect they deserve. You can listen to his work here
Bonus: Extra resources to help you succeed in sound:
Newest game audio stories โข Essential game audio interviews โข Game audio guides & resources โข Essential sound design guides
Game sound effects:
Most popular game sound effects libraries โข Newest game sound effects libraries โข Overall most popular sound effects libraries โข Search for SFX
More game audio resources:
Books about game audio โข Podcasts about game audio โข Game Audio Groups โข Audio events โข Game audio jobs โข Find game audio pros โข Showcase your audio skills โข Game audio on social media โข Branching out: Free 60+ page guide: How to succeed in 18 types of audio jobs
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Power Lists - essential audio resources and insights:
โขย The Sound Design Power List
โขย The Game Audio Power List
โขย The Film Sound Power List
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โขย How to Set (and Get) the Right Price for Your Audio Work
โขย 10 Essential Tips for Game Audio Freelancers
โขย How to be a successful sound designer โ with Scott Gershin
โขย How To Actually Live as an Audio Freelancer โ by Melissa Pons
โขย How to set your sonic creativity free & overcome creative inhibitions โ by Mark Kilborn
โขย 5 Useful Tips for Upcoming Sound Designers and Sound Editors
โขย Sound Opinions: How to get game audio pricing right
โขย Building a successful audio post studio โ with Kate Finan and Jeff Shiffman
โขย Rebuilding your studio: Goals, tips and lessons learned
โขย Creating audio for games โ with Martin Stig Andersen
โขย A life in sound: How to foster creativity and protect yourself from burning out โ with Chance Thomas
โขย Better audio work habits: How a Wacom Tablet can help reduce the risk of Repetitive Strain Injury (RSI)
โขย Better audio work habits: How a sit & standing desk can reduce your sedentary studio life
โขย Tips and thoughts on running your own audio post production house โ with William McGuigan
โขย 30+ year audio veteran Andy Greenberg, on building client relationships in the advertising industry
โขย 7 Sound Alternatives to Working For Free
โขย Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting
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โขย How to succeed in UI/UX Sound Design, ADR Recording, & Audio Programming
โขย How to succeed in sound design for Film, Documentaries, and Trailers
โขย How to succeed in sound design for Games, Animation, and Television
โข How to succeed in Field Recording, Foley, and Teaching Sound
โขย How to succeed in Audio Branding, Music Editing, and sound for VR
โขย How to succeed in Theater Sound Design, Podcast Sound Design, and Podcast Production
โขย How to succeed in Sound Editing, Sound for Advertising, and Production Sound
โขย How to succeed in Sound Editing, Sound for Advertising, and Production Sound
โขย The Composer Success Series: Composing for Film โ ft. Pinar Toprak, Nainita Desai, & Jonathan Snipes
โขย The Composer Success Series: Composing for TV โ ft. Charlie Clouser, Sherri Chung, & Cindy OโConnor
โขย The Composer Success Series: Composing for Theatre โ ft. Elyssa Samsel, Kate Anderson, and Daniel Kluger
โขย The Composer Success Series: Composing for Games โ ft. Inon Zur
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โขย The โQuit Aspiringโ book โ by Adam Croft
โขย How to get hired in game audio โ thoughts and insights from your potential employerโs perspective
โขย Why gear is not the ticket to entry in the game audio community
โขย 4 Effective Ways to Break into Game Audio
โขย Tips for Creating a Perfect Resume for Audio Industry Jobs
โขย Yet Another Game Audio Hiring Article โ by Ariel Gross
โขย 5 Tips for Getting a Job in the Audio Industry
โขย Applying for a job in game audio โ by Matthew Florianz
โขย Freelance Game Audio: Getting Started and finding work โ by Ashton Morris
โขย How to get started (and make it) in game audio โ 10+ fundamental questions answered by Akash Thakkar
โขย Courses: How to network and get paid for your work in the game industry โ by Akash Thakkar
โขย How to Craft a Perfect Cover Letter for Audio Industry Jobs
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โขย Get the weekly Audio Jobs newsletter
โขย Join the Audio Jobs Facebook group
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โขย Upload your demos to Soundcloud
โขย Upload your demos to ReelCrafter
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โขย Find interesting audio events around the world
โขย Find other audio pros around the world
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โขย How to prepare for โ and power through โ a layoff in the game audio industry, with Brian Schmidt:
โขย How to Survive a Game Audio Layoff โ insights from Damian Kastbauer
โขย What itโs like to be laid off from your video game studio
โขย What To Do Before and After Being Laid Off
โขย Facebook Group: Survival Skills for Creatives
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โขย How To Learn Game Audio Online โ A talk with Game Audio Educator Leonard Paul
โขย Hear the very best podcasts about sound
โขย Read the 100s of sound stories and guides on the A Sound Effect blogย (search for stories here)
โขย Browse Industry Data: Game Music and Sound Design Salary Survey Results
โขย Browse 100+ Sound Design Guides
โขย Find essential books about sound โ for film, games and audio post production
โขย Get tips and ideas for making your own sound effects
โขย Use the Audio Events Calendar to find audio-related events around the globe
โขย Get a steady stream of great sound stories from the community
โขย Discover 1000s of sound libraries from the independent sound community
โขย Take online courses in Wwise, FMOD Studio, Unity, Pure Data & Unreal at the School of Video Game Audio
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โขย Sound effects survey results: Here are 90+ ideas for new SFX libraries
โขย How to create an indie sound bundle
โขย The quick-start guide to adding sound FX library metadata



