Game Audio Mixing Book Asbjoern Andersen


Audio Director Alex Riviere has just released his first book, Game Audio Mixing: Insights to Improve Your Mixing Performance - and here he gives you the story behind it (+ the chances to win it!):
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Q: What were your main motivations for writing Game Audio Mixing: Insights to Improve Your Mixing Performance?
A: Mixing for games is one of my favorite topics within game audio, and I consider it to be of great importance. One of my main motivations behind writing the book was knowledge sharing. Although there are resources available on linear mixing techniques, I believe there is a lack of specific content tailored to video game mixing. While game audio books usually include a chapter on mixing, they often provide high-level examples. Therefore, with “Game Audio Mixing: Insights to Improve Your Mixing Performance”, I aimed to delve deeper into this topic. My core idea throughout the book was to create a resource that game audio professionals could keep on their desks and refer to for inspiration during their work.

While audio is increasingly being recognized in the game industry compared to a decade or two ago, it often primarily focuses on music, voice, and sound design. Mixing, however, is equally important and should be regarded as a crucial aspect of our industry

Another motivation was to raise awareness about the significance of mixing in game development. While audio is increasingly being recognized in the game industry compared to a decade or two ago, it often primarily focuses on music, voice, and sound design. Mixing, however, is equally important and should be regarded as a crucial aspect of our industry. I hope this book will help to emphasize the need for hiring individuals with the right mixing skillsets, establishing positions such as “mixing supervisor”, and adequately planning for mixing in terms of resources, time, and budgets.

Q: This being your first book, what’s the story behind it? How did you end up writing it?
A: To be honest, writing a book was never part of my initial plans. As I mentioned earlier, mixing is a topic that I’m truly passionate about. Whenever I engage in conversations with other audio or game audio professionals, the subject of mixing games naturally arises. During these discussions, particularly with individuals working in the game or movie industries, I realized that mixing games was a topic that sparked interest. I found myself being approached by people seeking advice or best practices in this area. It seemed that there was a lack of information available, and mixing games was often regarded as a mysterious art because there were very few resources in the form of books or publications. Whenever someone had a question about mixing games, I made a habit of jotting it down in my smartphone.

During my summer vacation 2021, I reflected on my own journey when I started mixing games around 10 to 15 years ago. At that time, information sharing was much less prevalent, social media and hashtags like #gameaudio were not yet established. There was no information available, and aspiring game audio mixers had to rely on trial and error,and analyze the work of others to learn. Initially, my intention was to write a few blog posts or social media updates to raise awareness about the intricacies of game mixing and shed some light on this crucial aspect of our industry. So, I began drafting game mixing tips and tricks.

One day, when I was struggling to find inspiration, I decided to call one of my best friends instead of writing. In our conversation, he simply said, “Well, I think you’re writing a book.” His words resonated with me, and suddenly, I saw the potential for turning my accumulated notes into something more substantial

I delved into my own work, reflecting on my mixing successes and failures. Gradually, the collection of tips and tricks grew from a few pages to 40, 50, 60 pages, and beyond. I realized the extensive amount of valuable information I had gathered, and I recognized its potential value for individuals interested in this specific topic.

One day, when I was struggling to find inspiration, I decided to call one of my best friends instead of writing. In our conversation, he simply said, “Well, I think you’re writing a book.” His words resonated with me, and suddenly, I saw the potential for turning my accumulated notes into something more substantial. Encouraged by this idea, I reached out to a few publishers to gauge their interest. Fortunately, the first publisher I approached, Focal Press/Routledge, showed genuine interest and provided guidance and support throughout the manuscript and production processes. Their enthusiasm served as the spark I needed to continue pushing forward with the writing process. Gradually, the tips and tricks evolved into “insights,” and I found myself no longer writing social media posts or blogs but rather crafting a book manuscript in collaboration with a publisher.

That’s the story of how I unexpectedly embarked on the journey of writing this book. So it was kind of a fortuitous progression from jotting down notes on my smartphone to somehow becoming an ‘author’, with the support of a publisher who recognized the value and significance of the topic.

 

Here are your chances to win the book!

 

Want the chance to win Alex Riviere’s Game Audio Mixing: Insights to Improve Your Mixing Performance book? Alex Riviere is giving away a copy of the book to 3 winners of the giveaway below. Oh, and if you pre-order the book (use the coupon code AFL02 to get 20% off), and you’re one of the winners of this giveaway, we’ll refund your purchase of the book.

Enter below in as many ways as you like – best of luck!

Your chance(s) to win Alex Riviere’s new ‘Game Audio Mixing: Insights to Improve Your Mixing Performance’ book

Q: What does the book cover?
A:The book covers a wide range of topics related to game audio mixing. It starts with delving into some psychological and philosophical concepts. It explores the mental processes and unconscious phenomena that impact the quality and consistency of game mixing. That first chapter covers topics such as setting mixing routines, goals, enhancing concentration, reaching a flow state, building self-confidence, and more.

The book then emphasizes the importance of strategic planning in game mixing. Things like creating a vision, setting objectives, defining necessary resources, and prioritizing goals to deliver a well-crafted mix on time and within budget. It highlights the significance of treating mixing as a core discipline in game audio.

The third chapter explores fundamental considerations and techniques for game audio mixing. It covers the collaborative nature of game mixing and the involvement of the entire audio team in supporting the mix “owner’. It provides insights for all members of the audio team to contribute effectively to the mix.

After that, the book explores different approaches to setup a mix bus structure, which is all about focusing on organizing and structuring the mix bus for better control throughout the game development process. It covers best practices for categorizing sounds into groups and sub-groups, facilitating control over large amounts of content simultaneously, and emphasizes the importance of early bus structure setup for a flexible and creative mix.

Chapter 5 is one of the utmost importance: sounds prioritization. It explores the challenges of balancing and prioritizing sounds in a game mix, discussing techniques for designing a priority scheme, defining focal points, and determining what sounds need to play in different game contexts. It provides considerations to avoid sensory overload and maintain player engagement.

The next two chapters of the book provide insights to deal with the management of frequency spectrum and dynamics in a game mix. It covers equalization and compression application in various stages (baked on contents, rendered in the audio engine, or used at runtime). It highlights how these tools can add clarity, focus, and impact to the mix.

Chapter 8 explores the role of acoustic effects in creating a believable and emotionally impactful soundscape. It includes insights to define strategies and creative goals for acoustic rendering, including enhancing the spatial experience and attaching emotions to specific locations or moments in the game. It addresses the challenges of maintaining clarity and precision while using acoustic effects.

Chapter 9 is about positioning sounds in space, providing insights on controlling focus, spatial information, and perspective in a game mix.

It covers techniques such as volume ‘automation’, equalization, dynamics, panning accuracy, and acoustics modulation to position sonic elements in the virtual space. It emphasizes the importance of readability and delivering clear spatial information while serving the emotional and contextual needs of the game.

The book then explores the process of mastering audio specifically for games. It discusses similarities and differences compared to mastering for other media formats, and covers techniques for ensuring consistency across different playback devices and platforms.

Finally, the last chapter of the book explores how game audio mixing techniques can be used to improve accessibility. It covers the importance of providing options for players to modify the soundscape based on their preferences or accessibility needs. It also provides insights and strategies for designing mix-related accessibility options to cater to a wider audience.

I feel that these chapters collectively should provide a comprehensive guide to game audio mixing, covering both technical and creative aspects.


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    Keywords:

    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

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  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

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Q: Is there a specific concept or editorial direction to the book?
A: The book takes a unique approach to its structure and editorial direction. Rather than following a traditional format, it is organized around insights, with each chapter delving into specific topics related to game mixing. The aim is to provide concise and valuable information that audio professionals can easily reference based on their needs.

To add depth and perspective to these insights, the book includes interviews with experienced and talented audio professionals. These interviews feature industry experts such as Ben Minto, Adele Cutting, Tim Nielsen, Brad Meyer, Gordon Durity, Martin Stig Andersen, Rob Krekel, and Loic Couthier. By incorporating their perspectives and expertise, the book presents a broader range of ideas and approaches to game audio mixing.

To add depth and perspective to these insights, the book includes interviews with experienced and talented audio professionals. These interviews feature industry experts such as Ben Minto, Adele Cutting, Tim Nielsen, Brad Meyer, Gordon Durity, Martin Stig Andersen, Rob Krekel, and Loic Couthier

Throughout the book, quotes from these interviews are interspersed with my insights, offering different viewpoints and showcasing the diverse approaches that can be taken. The goal being to highlight that there is often more than one way to achieve a particular outcome in game audio, and also to encourage readers to explore different solutions to different situations or challenges.

Overall, the book’s structure, concept, and editorial direction aim to provide practical and varied insights from industry professionals, allowing readers to expand their understanding of game audio mixing, and find approaches that best suit their needs and preferences.

 

Pre-order the book here (and save 20% with the coupon code AFL02):

 
If you want to get Game Audio Mixing: Insights to Improve Your Mixing Performance, you can pre-order it right here (bonus: use the coupon code AFL02 to get 20% off).

Q: Is there any specific target audience?
A: Game Audio Mixing: Insights to Improve Your Mixing Performance is caters to individuals with varying levels of experience in the field. The book is intended both for game audio professionals, other audio professionals, and advanced learners. There are also valuable information for other game developers, such as designers, producers, project managers, etc.

For newcomers to game audio, the book serves as a valuable resource to enhance their skills and understanding of game audio design and mixing. It covers general topics related to game audio, providing a solid foundation for beginners.

Experienced game audio professionals will find the book to be a helpful companion that offers functional and inspirational insights. It serves as a reference guide during their game audio development and mixing projects, providing valuable tips and techniques to improve their workflow and achieve high-quality results.

Additionally, advanced learners interested in game audio mixing can benefit from the book. It provides in-depth knowledge and practical guidance on the intricacies of mixing for games, allowing them to further expand their skills and expertise in this specific area.

I believe the book caters to a diverse audience, including newcomers, experienced professionals, and advanced learners, providing valuable insights and references to enhance their game audio mixing capabilities.

A big thanks to Alex Riviere for the story behind his book – stay tuned for further insights from him!

 

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About Alex Riviere:

 
Alex RiviereAlex Riviere is an audio director, music director, and mixing supervisor with more than 20 years of experience in audio. Alex has worn multiple hats in his career, including: sound supervisor, music supervisor, sound designer, music designer, voice designer, mixing engineer, music producer, and audio localization project manager. His work can be heard on many well known franchises, from console action-adventure open-world AAA games, to PC massive multi-player games, virtual reality games, as well as mobile titles.


 
 
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  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
  • FOUR ELEMENTS - Rock The Speakerbox Professional SFX

    Master the Art of Bending the Elemental Forces

     

    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
    • Processed Air: Filtered gusts and dynamic noise sweeps.
    • Explosion: Firework detonations, Butane bursts, and cinematic impacts.

    Building Blocks – 416 Sounds

    Game-ready sound layers featuring Impacts, Whooshes, and Textures as seamless loops. Elevate transitions and enhance atmospheres with loops and pre-designed sound layers.

    • Fire: Explosive bursts, blazing infernos, and warm embers.
    • Earth: Ground-shaking impacts, crumbling terrain, and heavy collisions.
    • Water: Cascading waves, serene rivers, and underwater ambiences.
    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

    Design Kit – 192 Sounds

    A collection of ready-to-use sound effects divided into Attack, Bend, and Explosion categories for quick integration into your projects. Perfect for high-energy scenes and immersive storytelling.

    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

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  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
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    Hyper Thunder is a colossal collection of thunder and lightning, 100% crafted from the ground up using innovative synthesized technics and props recordings. Not a single real life thunder recording was used. using synthesis and props manipulation crafted to deliver impact far beyond natural recordings. Built entirely from innovative synthesis and props recordings, this library pushes the boundaries of weather sound design—perfect for when you need the raw energy of a storm dialed up to cinematic extremes.

    Featuring over 800 files, Hyper Thunder spans everything from subtle distant rumbles and rolling thunder to razor-sharp lightning strikes and earth-shaking impacts. With both designed hits and source layers, you have full control—drop in ready-to-use power or sculpt your own stormscapes using the source recordings.

    Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko—longtime SoundMorph contributors to acclaimed libraries like Robotic Lifeforms 2 and WATER— Hyper Thunder blends technical mastery with bold creativity.

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    • 800+ files of synthesized thunder and lightning
    • Both designed hits and source layers for full creative control
    • Covers subtle distant rumbles through to massive cinematic impacts
    • Crafted 100% from synthesis for a unique, larger-than-life sound
    • Perfect for film, games, trailers, and any project needing storm power
    • Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko (Robotic Lifeforms 2, WATER)

    From atmospheric detail to explosive drama, Hyper Thunder gives you thunder and lightning that are bigger, subtler, and more versatile than nature itself.

    50 %
    OFF
  • Dive into a world where sound shapes vision, with TRAILER IMPACTS that carve moments of intensity into the canvas of imagination. Feel the raw power of distorted explosions and the resonant clang of metal hits, each adding depth and drama to the unseen narrative. The sharp snap of percussive claps and the eerie resonance of a magnetic impact blend with the solid thud of wooden hits, crafting an auditory landscape ripe with tension and release. These sounds, each with their own story, merge to create a backdrop where every detail contributes to the unfolding of epic tales, inviting listeners to fill the silence with their own cinematic journeys.

  • A MEGA PACK of 450 handcrafted sound effects designed to take your projects beyond the ordinary. From sci-fi risers that stretch tension, to haunting horror stings, angelic swells, and mechanical whooshes that shake the air — every effect is built to elevate emotion and amplify impact. Inside the Mega Pack: 450 epic SFX – risers, stingers, drones, atmospheres & more. A rich blend of dark, magical, futuristic, and orchestral textures. Ideal for film trailers, video games, streaming, and immersive content. Sounds that add depth, drama, and cinematic scale instantly. Step into the world of sound that moves stories. Don’t just tell your story — let your audience feel every moment.

    49 %
    OFF
  • Ambisonic Sound Effects Sirens Vol. 3 Play Track 100 sounds included, 41 mins total $25

    Need to add urgency? Our siren library has you covered. Featuring police wails, ambulance highs/lows, historic air raid sirens, and epic sci-fi alerts. Ideal for action sequences, documentaries, and creating instant tension. Make some noise!

    Turn up the tension with Sirens Vol 3 – your ultimate toolbox for audio emergencies. This isn’t your average siren library. We’ve packed 100 authentic sounds with everything you need to create heart-pounding moments.
    What’s inside?

    • The Classics: Get all the essential wails, yelps, and high-lows from real police cars, ambulances, and fire trucks.

    • Global & Vintage Vibes: Spice things up with distinct European signals and epic vintage WWII air raid sirens for that historical feel.

    • Next-Level Realism: It’s not just about the sound, it’s about the scene. Choose from close-up blasts, dynamic pass-bys (with that cool Doppler effect), and distant city ambiance blends.

    • The Unique Stuff: Go beyond the ordinary with glitchy malfunctioning sirens, old-school hand-cranked sounds, electronic whoops, and a killer selection of sci-fi and fantasy alarms for your game or film.

    Perfect for building: cinematic car chases, gritty urban environments, intense disaster scenes, and any project that needs a serious shot of adrenaline.

    Stop searching and start creating. Find your perfect siren sound right here.

    50 %
    OFF

   

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