Audio podcast sound Asbjoern Andersen


Just came across this excellent podcast episode from the Academy of Interactive Arts & Sciences: It features talented game audio composer Austin Wintory interviewing Phillip Kovats, Senior Director of Sound for the PlayStation Studios Creative Arts team.

Phillip Kovats has been in game audio since 1999, and he's worked on some absolutely legendary game titles such as God of War, The Last of Us, Left Behind, The Uncharted series and many more. Hear his story below:


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Animal Hyperrealism IV Is Here!

Hear the in-depth interview here:


(via The AIAS Game Maker’s Notebook)

The official introduction:


Austin Wintory chats with Phillip Kovats, the Senior Director of Sound for the PlayStation Studios Creative Arts team. Together they discuss his long career working on some of the biggest titles in the games industry; learning to tell stories and finding your voice as an artist; using audio to marry visuals and music to help the player’s emotional journey; and giving teams agency to explore their creative vision and find solutions.

Phillip Kovats has been in games since 1999, helping create the sound and direction for the God of War series, flOw, flOwer, Journey, and Uncharted 1 & 2. In 2010, he joined Naughty Dog as audio lead, helming games such as The Last of Us, Left Behind, Uncharted 4, and Uncharted: Lost Legacy. Now, Phil works as the director of sound for the PlayStation Studios Creative Arts team, overseeing talent, facilities, operations, and creative for titles such as Ghost of Tsushima, Death Stranding, Marvel’s Spider-Man, Demon’s Souls, Ratchet & Clank and many others under the PlayStation Studios banner.

 

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