Emmy Sound Nominees 2020 Asbjoern Andersen


The 2020 Emmy nominees have just been announced - a big congrats from us to all the nominees! We've compiled 11 sound stories behind the nominees for Sound Editing, Sound Mixing, and Original Music Composition for you below, as well as links to the full lists of sound-related nominees:
Please share:

‘Star Trek: Picard’
– nominated for Sound Editing & Sound Mixing

Nominees for Sound Editing: Matthew E. Taylor, Sound Supervisor, Tim Farrell, Sound Editor, Henry Cohen, Sound Editor, Michael Schapiro, Sound Editor, Sean Heissinger, Sound Editor, Clay Weber, Sound Editor, Moira Marquis, Music Editor, Stan Jones, Music Editor, Alyson Dee Moore, Foley Artist, Chris Moriana, Foley Artist

Nominees for Sound Mixing: Peter J. Devlin, CAS, Production Mixer, Todd M. Grace, CAS, Re-Recording Mixer, Edward C. Carr III, CAS, Re-Recording Mixer, Michael Perfitt, Scoring Mixer

 

Get the story behind ‘THE STELLAR SOUND OF ‘STAR TREK: PICARD’ here

‘Space Force’
– nominated for Sound Editing & Sound Mixing

Nominees for Sound Editing: Bobby Mackston, Co-Supervising Sound Editor/ ADR Editor, Paul Hammond, Co-Supervising Sound Editor/ Dialogue Editor, Sean Garnhart, Sound Effects Editor, Vincent Guisetti, Foley Artist

Nominees for Sound Mixing: Ben Patrick, Production Mixer, John W. Cook ll, Re-Recording Mixer, Bill Freesh, Re-Recording Mixer

 

Get the story behind THE SPECTACULAR FOLEY OF ‘SPACE FORCE’ here

‘Stranger Things’
– nominated for Sound Editing & Sound Mixing

Nominees for Sound Editing: Craig Henighan, Co-Supervising Sound Editor, William Files, Co-Supervising Sound Editor, Ryan Cole, Sound Editor, Kerry Dean Williams, Sound Editor, Angelo Palazzo, Sound Editor, Katie Halliday, Sound Editor, David Klotz, Music Editor, Steve Baine, Foley Artist

Nominees for Sound Mixing: Michael Rayle, Production Mixer, Mark Paterson, Re-Recording Mixer, William Files, Re-Recording Mixer, Craig Henighan, Re-Recording Mixer

 

Get the story BEHIND THE GROWING, EVOLVING SOUND OF ‘STRANGER THINGS’ SEASON 3 – WITH CRAIG HENIGHAN, WILL FILES AND MARK PATERSON here

‘Westworld’
– nominated for Sound Editing & Sound Mixing

Nominees for Sound Editing: Sue Gamsaragan Cahill, Supervising Sound Editor, Benjamin L. Cook, MPSE, Sound Designer, Shaughnessy Hare, Special Effects Editor, Jane Boegel-Koch, Dialogue Editor, Tim Tuchrello, Dialogue Editor, Sara Bencivenga, ADR Editor, Brendan Croxon, Foley Editor, Adrian Medhurst, Foley Artist, Christopher Kaller, Music Editor

Nominees for Sound Mixing: Geoffrey Patterson, Production Mixer, Keith Rogers, Re-Recording Mixer, Benjamin L. Cook, Re-Recording Mixer

 

Get the story on DESIGNING THE FUTURISTIC SOUND AND MUSIC OF WESTWORLD SEASON 3 here

‘Ozark’
– nominated for Sound Mixing & Music Composition

Nominees for Sound Mixing: Felipe ‘Flip” Borrero, CAS, Production Mixer, Larry Benjamin, CAS, Re-Recording Mixer, Kevin Valentine, Re-Recording Mixer, Phil McGowan, CAS, Scoring Mixer

Nominees for Music Composition: Danny Bensi, Composer, Saunder Jurriaans, Composer

 

Get the story on BUILDING THE BROODING SOUND OF NETFLIX’S OZARK SERIES here

‘Watchmen’
– nominated for Sound Editing, Sound Mixing & Music Composition


Nominees for Sound Editing: Brad North, Supervising Sound Editor, Harry Cohen, Sound Designer, Jordan Wilby, Sound Effects Editor, Tiffany S. Griffith, Dialogue Editor, Antony Zeller, Foley Editor, A.J. Shapiro, Foley Editor, Sally Boldt, Music Editor, Zane Bruce, Foley Artist, Lindsay Pepper, Foley Artist

Nominees for Sound Mixing: Douglas Axtell, Production Mixer, Joe DeAngelis, Re-Recording Mixer, Chris Carpenter, Re-Recording Mixer

Nominees for Music Composition: Trent Reznor, Music and Lyrics, Atticus Ross, Music and Lyrics

 

Read about how composers Trent Reznor and Atticus Ross approached the series music here:
via DEADLINE: ‘Watchmen’ Composers Trent Reznor & Atticus Ross Talk Crafting Playful, Raunchy Sound For “Punk Rock” HBO Drama
and via BACKSTAGE: Trent Reznor + Atticus Ross Discuss Taking Their Nine Inch Nails Sound to ‘Watchmen’

‘The Mandalorian’
– nominated for Sound Editing, Sound Mixing & Music Composition

 



The Sound Of The Mandalorian | Dolby Institute Podcast


The Sound Of The Mandalorian | Dolby Institute Podcast

Nominees for Sound Editing: David Acord, Co-Supervising Sound Editor/Sound Designer, Matthew Wood, Co-Supervising Sound Editor, Bonnie Wild, Sound Effects Editor, James Spencer, Dialogue Editor, Richard Quinn, ADR Editor, Richard Gould, Foley Editor, Stephanie McNally, Music Editor, Ryan Rubin, Music Editor, Ronni Brown, Foley Artist, Jana Vance, Foley Artist

Nominees for Sound Mixing: Shawn Holden, Production Mixer, Bonnie Wild, Re-Recording Mixer, Chris Fogel, Scoring Mixer

Nominees for Music Composition: Ludwig Göransson, Composer

 
Read about composer’s Ludwig Göransson approached to the score here:
via LA Times: ‘Black Panther’ composer Ludwig Göransson brings new sounds to ‘Star Wars’ series ‘The Mandalorian’
and via Variety: Composer Takes Music for the ‘Star Wars’ Series ‘The Mandalorian’ to a New Universe

Interested in the creation of Baby Yoda’s voice? Check out this story:
via Flickering Myth: The Mandalorian sound designer on creating Baby Yoda’s voice

‘Apollo 11’
– nominated for Sound Editing & Sound Mixing

Nominees for Sound Editing: Eric Milano, Sound Design

Nominees for Sound Mixing: Eric Milano, Re-Recording Mixer

 
Check out ‘History in the Remaking: Piecing Together the Spectacular Sound of ‘Apollo 11’ via Sound&Picture


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Spell Variations Vol. 3 brings a fresh wave of magical creativity and sonic variety. This collection dives deep into the mystical realm, offering everything from shimmering chime spells and celestial choirs, to demonic voices that feel torn from the depths of hell, along with earth-based magic, electric spells, powerful invocations, and more.

    Inside, you’ll find 247 sound effects across 27 distinct types of magic, each with multiple variations. As with our previous volumes, these variations ensure each spell feels unique, even when reused throughout different moments in your project.

    Each spell type is neatly organized into individual folders, giving you total flexibility when designing magical scenes, gameplay effects, or transitions. Whether you need a subtle magical aura or a powerful blast, you’ll have the perfect sound at your fingertips.

    All sounds were recorded, edited, and mastered at 192 kHz / 24-bit, delivering high-end quality and broad adaptability. This library is perfect for professional sound designers and creators looking for high-quality, drag-and-drop magical sounds for games, trailers, animations, or any audiovisual production.

    More about the pack
    . Intuitive file naming
    . All you’ll ever need regarding magical sounds [Use them again & again
    . Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter
    campaign, wherever you need to, as much as you want to.
    . Totally mono compatibility
    . All sounds have several variations.
    . Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    . For any questions or problems: khronstudio@gmail.com

    Khron Studio - Spells Variations Vol 3
    18 %
    OFF
  • Animal Sound Effects Animal Hyperrealism Vol III Play Track 1711 sounds included $170

    Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.

    The sounds were recorded in zoos and wildlife centers. The asset list includes but is not limited to: european red deers, monkeys, reindeers, hornbills camels, crickets, tamarins, boars, frogs, red ruffed lemurs, parrots, and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    Part of the cheats section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Animal Sound Effects Collections Animal Hyperrealism Vol II Play Track 2000+ sounds included $170

    Animal Hyperrealism Vol II is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 283 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: amur leopards, bottlenose dolphins, californian sealions, pacific walruses, red ruffed lemurs, owls, parrots, dwarf little fruit bats, hamsters, guinea pigs and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    A special section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was actually used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Animal Sound Effects Collections Animal Hyperrealism Vol I Play Track 290+ sounds included $170

    Animal Hyperrealism Vol I is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1300 individual sounds in 290 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: african lions, bengal tigers, horses, donkeys, cows, exotic birds, owls, bobcats, pumas, dromedaries, wolves, dogs, geese, lemurs, gibbons and many more.

    All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these four mics, though in some instances an additional couple of CO100K was added to the sides.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.

Latest releases:

  • Enhance your game with the UI Menu RPG Sound Effects Pack, featuring 174 carefully designed sound effects. Created for high-quality user interface interactions, this pack includes sounds for select, deny, and access actions, perfect for RPGs and other genres. But these versatile effects go beyond just menus—they can be used to elevate action, skills, magic, combat, motion, and more. Whether you’re building intricate gameplay systems or immersive user interfaces, this extensive collection offers the dynamic, rich sounds you need to bring your project to life.

    Features:

    •  174 universal user interface sounds for any type of game
    • High-quality sounds for the most commonly used categories
    • Can be used not only for UI, but perfect for any genre
  • Elevate your game with this Transmission/Glitchy sound effects pack, designed to add a dynamic, futuristic edge to your project. Perfect for enhancing the user experience, these high-quality, glitch-inspired sounds are ideal for creating technical malfunctions, digital disturbances, or sci-fi-themed environments. Whether you’re working on a cyberpunk game, a tech-heavy adventure, or any project in need of glitchy, electronic audio, this pack will help you immerse your audience with compelling, atmospheric effects that bring your digital world to life.

    Features:

    •  Transmissions
    •  Glitches
  • Environments & Ambiences Fantasy Jungle Ambiences Play Track 18 sounds included, 60 mins total $17.99

    Enter the mystical heart of an ancient, otherworldly wilderness with Fantasy Jungle — a curated collection of 18 designed stereo ambience tracks, totaling 1 hour, 31 minutes, and 41 seconds of immersive fantasy jungle soundscapes.

    Each track is a richly textured sonic environment where strange birds call from the treetops, mysterious creatures chirp and chatter in the shadows, and the soothing sounds of flowing water, rustling leaves, and gentle winds form a vivid natural backdrop. This ambience set is ideal for adding depth and life to fantasy worlds, game environments, audio dramas, or creative writing sessions.

    Crafted with care and detail, all files are delivered in high-quality stereo WAV format, with embedded metadata for easy organization and integration into your workflow.

    Product Features:

    ·          18 stereo WAV files

    ·          Total runtime: 1:31:41

    ·          Fantasy wildlife & jungle ambience – strange birds, unknown creatures, wind, and water

    ·          Metadata embedded for seamless library management

    ·          Loopable-friendly for continuous playback

    ·          Perfect for RPGs, games, film, podcasting, and immersive storytelling

    Let Fantasy Jungle breathe life into your magical worlds — where every chirp, breeze, and ripple tells a story beyond the veil of the ordinary.

  • Household Sound Effects Extra Coins Play Track 179 sounds included, 24 mins total $9.99

    EXTRA COINS – is an auxiliary sound library containing 179 unique sound effect files of real metal coins. From spare change and coin sacks to individual coins being handled and dropped. Whether it’s metallic clanking and ringing or the old familiar sound of a hand full of coins you’re looking for; This Extra sound effects library will help supplement any of your coin money needs, for your next project. Extra Coins comes in at over 24 minutes and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    50 %
    OFF
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

Need specific sound effects? Try a search below:


‘El Camino: A Breaking Bad Movie’
– nominated for Sound Editing & Sound Mixing

Nominees for Sound Editing: Nick Forshager, Co-Supervising Sound Editor, Todd Toon, Co-Supervising Sound Editor, Kathryn Madsen, ADR Editor, Jane Boegel, Dialogue Editor, Luke Gibleon, Sound Effects Editor, Jason Tregoe Newman, Music Editor, Bryant J. Fuhrmann, Music Editor, Jeff Cranford, Foley Editor, Gregg Barbanell, Foley Artist, Alex Ullrich, Foley Artist

Nominees for Sound Mixing: Phillip W. Palmer, CAS, Production Mixer, Larry Benjamin, CAS, Re-Recording Mixer, Kevin Valentine, Re-Recording Mixer, Stacy Michaels, Foley Mixer

 
For more on how Production sound mixer Phillip Palmer captured ‘El Camino: A Breaking Bad Movie,’ check out: ‘Lectrosonics Captures El Camino’ via Pro Sound News

‘The Boys’
– nominated for Sound Editing

Nominees for Sound Editing: Wade Barnett, Sound Supervisor, David Barbee, Sound Effects Editor, Mason Kopekian, Foley Editor, Brian Dunlop, Dialogue Editor, Ryan Briley, ADR Editor, Chris Newlin, Music Editor, Christopher Brooks, Music Editor, Joe Sabella, Foley Artist, Jesi Ruppel, Foley Artist

 
Check out ‘Laser Eyes and Explosive Gore: Creating Superpowered, Boundary-Pushing Sound for ‘The Boys’ via Sound&Picture

‘The Marvelous Mrs. Maisel’
– nominated for Sound Mixing & Music Composition

MarvMrsMaisel_sound-1

Nominees for Sound Mixing: Mathew Price, CAS, Production Sound Mixer, Ron Bochar, Re-Recording Mixer, George A. Lara, Foley Mixer, David Boulton, ADR Mixer

Nominees for Music Composition (Original Music & Lyrics) : Thomas Mizer, Music & Lyrics, Curtis Moore, Music & Lyrics

 
Check out an exclusive video interview with Production sound mixer Mathew Price and Re-recording mixer Ron Bochar on ‘The Marvelous Mrs. Maisel,’ here: ‘Ron Bochar and Mathew Price (‘The Marvelous Mrs. Maisel’ sound mixers) on capturing stand-up comedy and music acts’ via Gold Derby

 

‘Hollywood’ – nominated for Sound Mixing & Music Composition

 



Composer Nathan Barr on distinctly different music for 'The Great,' 'Hollywood' and 'Carnival Row'


Composer Nathan Barr on distinctly different music for ‘The Great,’ ‘Hollywood’ and ‘Carnival Row’

Nominees for Sound Mixing: John Bauman, CAS, Production Mixer, Joe Earle, CAS, Re-Recording Mixer, Doug Andham, CAS, Re-Recording Mixer, Bob Lacivita, CAS, ADR Mixer

Nominees for Music Composition: Nathan Barr, Composer

 

See the complete list of sound editing, mixing, and music composition 2020 Emmy nominees here:

Sound Editing

Outstanding Sound Editing For A Limited Series, Movie Or Special – 2020

Outstanding Sound Editing For A Nonfiction Or Reality Program (Single Or Multi-Camera) – 2020

Outstanding Sound Editing For A Comedy Or Drama Series (One Hour) – 2020

Outstanding Sound Editing For A Comedy Or Drama Series (Half-Hour) And Animation – 2020

 

Sound Mixing

Outstanding Sound Mixing For A Comedy Or Drama Series (Half-Hour) And Animation – 2020

Outstanding Sound Mixing For A Comedy Or Drama Series (One Hour) – 2020

Outstanding Sound Mixing For A Limited Series Or Movie – 2020

Outstanding Sound Mixing For A Nonfiction Or Reality Program (Single Or Multi-Camera) – 2020

Outstanding Sound Mixing For A Variety Series Or Special – 2020

 

Music Composition

Outstanding Music Composition for A Limited Series, Movie Or Special (Original Dramatic Score) – 2020

Outstanding Music Composition for A Series (Original Dramatic Score) – 2020

Outstanding Music Composition for A Documentary Series Or Special (Original Dramatic Score) – 2020

Outstanding Original Main Title Theme Music – 2020

Outstanding Original Music And Lyrics – 2020

 

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Spell Variations Vol. 3 brings a fresh wave of magical creativity and sonic variety. This collection dives deep into the mystical realm, offering everything from shimmering chime spells and celestial choirs, to demonic voices that feel torn from the depths of hell, along with earth-based magic, electric spells, powerful invocations, and more.

    Inside, you’ll find 247 sound effects across 27 distinct types of magic, each with multiple variations. As with our previous volumes, these variations ensure each spell feels unique, even when reused throughout different moments in your project.

    Each spell type is neatly organized into individual folders, giving you total flexibility when designing magical scenes, gameplay effects, or transitions. Whether you need a subtle magical aura or a powerful blast, you’ll have the perfect sound at your fingertips.

    All sounds were recorded, edited, and mastered at 192 kHz / 24-bit, delivering high-end quality and broad adaptability. This library is perfect for professional sound designers and creators looking for high-quality, drag-and-drop magical sounds for games, trailers, animations, or any audiovisual production.

    More about the pack
    . Intuitive file naming
    . All you’ll ever need regarding magical sounds [Use them again & again
    . Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter
    campaign, wherever you need to, as much as you want to.
    . Totally mono compatibility
    . All sounds have several variations.
    . Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    . For any questions or problems: khronstudio@gmail.com

    Khron Studio - Spells Variations Vol 3
    18 %
    OFF
  • 100+ Toys, 1500+ Designed Sounds – From Childhood Playthings to Cinematic Gold. TOYED has it all.

    Think You Don’t Need a Library of Toys? Think Again.

    This release might just change your mind—and blow your mind at the same time! TOYED is an exclusive sound library from the Founder of SoundMorph, Jason Cushing. With a 25-year career spanning AAA games, anime, cartoons, and film, Jason has designed for Electronic Arts, BioWare, and Epic Games, contributing to titles like the Mass Effect Trilogy, Skate Trilogy, and Unreal Engine’s weapon sound design. His deep expertise in cinematic sound design, UI creation, ambient textures, and weapons makes TOYED a versatile, high-end collection of professionally crafted sounds.
    Jason’s meticulous approach to field recording and sound selection ensures that this library isn’t just about capturing toy sounds—it’s about unlocking rich, unique sonic textures that are ideal for games, film, animation, and futuristic sound design. With contributions from longtime SoundMorph sound designers Andrew Pals, Tibo Csuko, and Vincent Fliniaux (GORE 2, WATER, Robotic Lifeforms 2), TOYED is built to deliver exceptional quality and usability across multiple production styles.

    88 %
    OFF
  • Destruction & Impact Sounds Cataclysm Play Track 1482 sounds included $195

    Cataclysm is a vast collection of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.

    The recorded section of library features elements such as flash powder explosions, propane cannon blasts and artillery cannons recorded in unique natural environments with violent transients and lush, long and varied tails. It also features falling trees, forge burners, large trebuchet wood groans, rock smashes as well as more ordinary items recorded and designed to feel like an over the top version of themselves such as vacuum cleaner suctions, metal vase holders, ground pounders and more.

    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Enhance your game with the UI Menu RPG Sound Effects Pack, featuring 174 carefully designed sound effects. Created for high-quality user interface interactions, this pack includes sounds for select, deny, and access actions, perfect for RPGs and other genres. But these versatile effects go beyond just menus—they can be used to elevate action, skills, magic, combat, motion, and more. Whether you’re building intricate gameplay systems or immersive user interfaces, this extensive collection offers the dynamic, rich sounds you need to bring your project to life.

    Features:

    •  174 universal user interface sounds for any type of game
    • High-quality sounds for the most commonly used categories
    • Can be used not only for UI, but perfect for any genre
  • Elevate your game with this Transmission/Glitchy sound effects pack, designed to add a dynamic, futuristic edge to your project. Perfect for enhancing the user experience, these high-quality, glitch-inspired sounds are ideal for creating technical malfunctions, digital disturbances, or sci-fi-themed environments. Whether you’re working on a cyberpunk game, a tech-heavy adventure, or any project in need of glitchy, electronic audio, this pack will help you immerse your audience with compelling, atmospheric effects that bring your digital world to life.

    Features:

    •  Transmissions
    •  Glitches
  • Environments & Ambiences Fantasy Jungle Ambiences Play Track 18 sounds included, 60 mins total $17.99

    Enter the mystical heart of an ancient, otherworldly wilderness with Fantasy Jungle — a curated collection of 18 designed stereo ambience tracks, totaling 1 hour, 31 minutes, and 41 seconds of immersive fantasy jungle soundscapes.

    Each track is a richly textured sonic environment where strange birds call from the treetops, mysterious creatures chirp and chatter in the shadows, and the soothing sounds of flowing water, rustling leaves, and gentle winds form a vivid natural backdrop. This ambience set is ideal for adding depth and life to fantasy worlds, game environments, audio dramas, or creative writing sessions.

    Crafted with care and detail, all files are delivered in high-quality stereo WAV format, with embedded metadata for easy organization and integration into your workflow.

    Product Features:

    ·          18 stereo WAV files

    ·          Total runtime: 1:31:41

    ·          Fantasy wildlife & jungle ambience – strange birds, unknown creatures, wind, and water

    ·          Metadata embedded for seamless library management

    ·          Loopable-friendly for continuous playback

    ·          Perfect for RPGs, games, film, podcasting, and immersive storytelling

    Let Fantasy Jungle breathe life into your magical worlds — where every chirp, breeze, and ripple tells a story beyond the veil of the ordinary.

  • Household Sound Effects Extra Coins Play Track 179 sounds included, 24 mins total $9.99

    EXTRA COINS – is an auxiliary sound library containing 179 unique sound effect files of real metal coins. From spare change and coin sacks to individual coins being handled and dropped. Whether it’s metallic clanking and ringing or the old familiar sound of a hand full of coins you’re looking for; This Extra sound effects library will help supplement any of your coin money needs, for your next project. Extra Coins comes in at over 24 minutes and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    50 %
    OFF
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


   

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