Echo_sound-01 Asbjoern Andersen


The Echo series (streaming on Disney+) brings fans closer to Maya Lopez (Echo), who is being pursued by a criminal organization. Maya decides to return to her hometown in Oklahoma to reconnect with her family and community, and embrace her Native American roots. But it also means confronting her past. Here, supervising sound editors Jon Borland and Chris Gridley at Skywalker Sound talk about their approach to the sound S1:E2 'Lowak,' which is competing for a 2024 Emmy nomination for 'Outstanding Sound Editing for a Limited or Anthology Series, Movie or Special.'
Interview by Jennifer Walden, photos courtesy of Disney+
Please share:
Animal Hyperrealism IV Is Here!

Marvel Studios’ Echo series – streaming on Disney+ – is a spin-off of the series Hawkeye. It follows Maya Lopez (a.k.a, Echo), a deaf member of the Choctaw tribe. Maya is in trouble with an NYC-based criminal empire run by Wilson Fisk (the man responsible for her father’s death), so she decides to return to her hometown in Oklahoma. Being home means confronting her past, but it also is an opportunity to reconnect with her family and community and to find her way forward.

Supervising sound editors Chris Gridley and Jon Borland – at Skywalker Sound – are in the running for a 2024 Emmy nomination for “Outstanding Sound Editing for a Limited or Anthology Series, Movie or Special” for Echo S1:E2 “Lowak.”

Both Gridley and Borland were nominated for a 2021 Emmy for sound editing on WandaVision. Additionally, Borland earned a 2023 Emmy nomination for sound editing on Obi-Wan Kenobi.

Here, they talk about creating a visceral soundscape for the opening stickball scene set in 1200 AD, how they used sound to highlight the action in the fast-paced, night-time train ambush sequence, and playing sound from Maya’s POV. They also talk about designing the sound of Maya’s rebuilt prosthetic leg, building the sound of Biscuits’s mangled truck, creating a multistaged explosion, and more!



Marvel Studios' Echo | Official Trailer | Disney+ and Hulu


Marvel Studios’ Echo | Official Trailer | Disney+ and Hulu

S1:E2 “Lowak” opens up on a scene of a stickball game in 1200 AD. What were some of your challenges for sound here? (There were great sounds for the sticks clacking and feet churning the sandy ground! Was that foley?)

Jon Borland (JB): The Bushto game is an amazing sequence; Sydney [Freeland; Director]’s direction was that this is “their super bowl” and to make it as big, huge and exciting as possible; the crowds were an important part of that. Marilyn McCoppen, our ADR editor, did a great job managing loop group sessions with both Cherokee and Choctaw actors to capture the authentic languages. I had the privilege of visiting the Choctaw Cultural Center in Oklahoma, and while I was there they were having a modern day Stickball tournament that I was able to record crowds at. We then used those recordings to help build out the scene.

 

Echo_sound-02

There’s a moment when Lowak harnesses the power of her ancestors. Later, Echo has a similar experience. Can you talk about your sound work for this power?

JB: It was great getting to visit the cultural center and learn about Choctaw’s history and heritage. I wanted to attach the ancestral magic sounds to their culture while also making it fit within the established MCU magic soundscape that has already been established. I used Biskinik bird vocals, which is also featured in the show (yellow bellied sapsucker) as an element to achieve that.

 

Echo_sound-03

What went into your sound work on the night-time train ambush sequence? What were some of your challenges for sound editorial here? The sequence is so dark. How did sound help the storytelling in this sequence?

JB: Trains are always a blast! It was all about placing the right sounds to accent the different sections of the train to accent the danger and highlight Maya’s skill.

 

Echo_sound-04

What was your approach to putting the sound in Maya’s POV?

JB: With Maya’s POV, our focus was always on what vibrations she would be feeling, and then we’d try to find opportunities where there would be something that she would feel to bring us in and out of it

 

Echo_sound-05_1

The train pulls into NYC and the bomb activates. There’s this huge, multistage explosion. Can you talk about your sound work for this scene – for the bomb and the explosions? Were there any helpful indie sound libraries that you sourced for the explosions?

Chris Gridley (CG): The direction we got was to make it sound like “an ACME fireworks factory going up.” As you can imagine we have had a few opportunities to blow up things on past projects at Skywalker and have assembled quite the library over the years. Jessey Drake did a great job utilizing the Skywalker library of explosions to build out that sequence.

 


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Strident and Demonic

    Expand the timbre of your horror violins and cellos with CIRCUS, a sinister sample pack featuring 180 WAV sounds of screeching or high-pitched string noises, perfect for horror music and dark sound design.

    Creative Tension

    This collection offers a curated selection of screeches, high-tension tremolo, heavy jeté strokes, dark demonic textures, finger patterns, chaotic string elements, clock loops and bow accents.

    Haunting and Experimental

    Create haunting atmospheres, perfect for horror, thriller or experimental soundtracks. Every element has been designed to unsettle and disturb, blurring the line between music and noise.

  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
  • Animal Sound Effects Animal Hyperrealism Vol III Play Track 1711 sounds included $180

    Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.

    The sounds were recorded in zoos and wildlife centers. The asset list includes but is not limited to: european red deers, monkeys, reindeers, hornbills camels, crickets, tamarins, boars, frogs, red ruffed lemurs, parrots, and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    Part of the cheats section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Animal Sound Effects Collections Animal Hyperrealism Vol I Play Track 290+ sounds included $180

    Animal Hyperrealism Vol I is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1300 individual sounds in 290 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: african lions, bengal tigers, horses, donkeys, cows, exotic birds, owls, bobcats, pumas, dromedaries, wolves, dogs, geese, lemurs, gibbons and many more.

    All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these four mics, though in some instances an additional couple of CO100K was added to the sides.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.

Latest releases:

  • Horror Sound Effects Sinister Textures 5 Play Track 300 sounds included, 5 mins total $20

    We follow up vol 1-4 with the 5th instalment of the Sinister Series

    We wanted more organic scratches in our library, so we decided to get to work and record a variety of objects such as

    Finger Nails
    Fake Finger Nails
    Metal Pipes
    Screws
    Coins

    and we scraped them against different surfaces

    Cladding
    Concrete
    Door Mat
    Laminate
    Plastic
    Wood
    Tile
    Various Fabrics

    Creating some organic Scratch and Scrapes, these can be left organic or you can redesign these sounds to create some Eerie, Scary, Horrorfull and down right Sinister scratch and scrape sounds which can be used across horror, thriller or suspense projects to create tension, impact and jump scares.

    Sinister Textures 5 will give you enough audio to give your project the authentic sound of Sinister Scratching and Scrapes, boosting your project to the next level. Sinister Textures 5 has been edited to allow a drop in ready and Royalty Free sample pack. These Samples can be used in a variety of projects from Sound Designing/Compositions for TV, Film, Documentaries and Video Games. UCS Compliant and Metadata is attached to the samples.

  • Car Sound Effects Large Family Cars Play Track 2433 sounds included, 403 mins total $250

    Compilation of 10 different large family cars. Sounds are recorded 192kHz, 32bit with RØDE NTG1, RØDELink Lav, Line Audio Omni1, Shure KSM137, Shure VP88, Sonorous Objects SO.3, FEL Pluggy XLR EM272 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II and Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds.

  • Hybrid Game & UI Elements by Cinematic Sound Design delivers a versatile, high-impact sound effects library crafted to enhance your games, apps, interfaces, and multimedia projects. From satisfying button clicks and menu confirmations to dynamic game events and foley, this collection transforms every interaction into a polished, immersive experience. Inside this library, you’ll find over 250 hand-designed sounds, including UI feedback tones, notification pings, success and error alerts, interface swipes, menu transitions, foley hits, game triggers and more..

    Each sound is meticulously recorded, layered, and processed for clarity, punch, and adaptability across any platform or device. Whether you’re designing a mobile app, building a game interface, or producing interactive media, Hybrid Game & UI Elements ensures your project feels responsive, engaging, and professional. With carefully balanced dynamics and optimized mixes, this library provides the perfect blend of functionality and excitement, making every click, swipe, and in-game event satisfying and memorable. Elevate your UI interactions and game experiences with sounds designed to deliver precision, impact, and a touch of cinematic flair.

    20 %
    OFF
  • “Colossal Impacts” is a powerhouse sound library built to deliver crushing force and cinematic weight to your projects. Designed for trailers, games, film, and any production demanding larger-than-life energy, this collection brings the raw intensity of massive strikes, explosive hits, and earth-shaking slams right to your sound palette.

    Inside, you’ll find an arsenal of meticulously designed audio ranging from thunderous booms, metallic crashes, and bone-rattling smashes to resonant sub drops, heavy stomps, and shattering debris. Each sound is crafted for clarity and impact, layering deep low-end power with crisp mid and high frequencies to ensure they cut through any mix while still delivering body-shaking presence.

    Whether you need to punctuate a cinematic reveal, emphasize a game boss encounter, or inject explosive energy into a trailer, Colossal Impacts provides versatile tools that adapt effortlessly to any genre. From dark and tense rumbling hits to sharp, aggressive slams, these sounds are designed to grip attention and elevate storytelling.

    Product Details:

    • 103 Designed Cinematic Impacts
    • 100% Royalty-Free
    • 24-Bit/96kHz

    23 %
    OFF
  • “System & UI Feedback Elements” is a massive sound library packed with over 200 dynamic audio elements designed to give life, energy, and clarity to your projects. From polished notification dings, confetti bursts, celebratory rewards and more, this versatile collection covers a wide spectrum of sounds perfectly suited for apps, games, websites, and multimedia productions.

    Inside, you’ll discover an eclectic range of professionally crafted effects: warm clicks, futuristic confirms, arcade-inspired coin wins, soft foley textures, mechanical switches, sparkles, zippers, and a lot more. Every file has been carefully mastered for balance and transparency, ensuring that whether you’re designing a mobile interface, building a game level, or editing motion graphics, the sounds will sit seamlessly in your mix.

    This library bridges functionality with creativity. You can emphasize success and progression with achievement tones, create tension with horror drones, or enrich user feedback with subtle tactile clicks and natural textures. Each sound is optimized to deliver instant recognition and emotional punch, from playful blops to majestic chimes.

    Give your projects a professional edge, captivate your audience, and transform ordinary interactions into memorable experiences with System & UI Feedback Elements.

    Product Details:

    • 229 Interface Sounds
    • 100% Royalty-Free
    • 24-Bit/96kHz

    17 %
    OFF
Need specific sound effects? Try a search below:


Echo_sound-06

Skully repairs and upgrades Maya’s prosthetic leg. Can you talk about your sound work for the repairs and the sound that the temporary prosthetic leg makes after Maya puts it on?

JB: Whenever Maya removes her leg it’s a really intimate and vulnerable thing to show so we always wanted to make sure we were being authentic and respectful with those moments. With the makeshift leg, we had the challenge of making it seem weak and not one hundred percent without being comical. Then when Skully gives her the finished leg we really wanted it to feel like a powerful moment, like Captain America getting his shield or Thor getting his hammer so it had to be really strong and powerful sounding.

 

Echo_sound-07

Biscuits takes the beat-up truck back to the repair shop, driving past Grandma Chula on the way. What went into the sound for this scene?

JB: Biscuits always makes for a great opportunity for some comic relief so we went with some classic jalopy sounds and used a recording I made on a previous project of a powerful sound system in an older rattly car.

 
Echo_sound-09

What was the most challenging sound to create for this episode? What went into it?

JB: Maya’s POV was definitely the most challenging sound to create for the show; “What does deafness sound like?” is an impossible question. I was really inspired by a TED talk I listened to by a deaf percussionist named Evelyn Glennie. In it she talked about how she is able to experience music and sound through touch. I started out by using contact mics, a stethoscope and a fetal doppler to record sounds through vibrations rather than traveling through air. We then decided we would only tag things with sound that Maya would be able to feel the physical vibrations of.

Ultimately we decided “less is more” and leaned towards silence and only highlighted really impactful things. As we saw on The Last Jedi, silence can be very impactful, but can lead some viewers to think there is something wrong with their systems so we wanted a steady sound for her POV. For that, I used stethoscope and doppler recordings to build out the feeling of being so attuned to her environment that she would feel her circulatory system pumping blood through her whole body similar to what it’s like when you get so worked up that you can hear your blood pumping through your ears.

 

Echo_sound-08

Of all the episodes in Season 1 to choose for Emmy consideration, why did you pick Ep. 2 “Lowak”? What do you feel makes this episode stand out sonically?

JB: We chose episode 2 because it showcases all the elements that make Echo a great show and highlights examples of all the great sonic opportunities that exist in the series. Maya’s different experience, family, heritage and action/adventure.

 

A big thanks to Jon Borland and Chris Gridley for giving us a behind-the-scenes look at the sound of Echo and to Jennifer Walden for the interview!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Strident and Demonic

    Expand the timbre of your horror violins and cellos with CIRCUS, a sinister sample pack featuring 180 WAV sounds of screeching or high-pitched string noises, perfect for horror music and dark sound design.

    Creative Tension

    This collection offers a curated selection of screeches, high-tension tremolo, heavy jeté strokes, dark demonic textures, finger patterns, chaotic string elements, clock loops and bow accents.

    Haunting and Experimental

    Create haunting atmospheres, perfect for horror, thriller or experimental soundtracks. Every element has been designed to unsettle and disturb, blurring the line between music and noise.

  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
  • Animal Sound Effects Collections Animal Hyperrealism Vol I Play Track 290+ sounds included $180

    Animal Hyperrealism Vol I is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1300 individual sounds in 290 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: african lions, bengal tigers, horses, donkeys, cows, exotic birds, owls, bobcats, pumas, dromedaries, wolves, dogs, geese, lemurs, gibbons and many more.

    All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these four mics, though in some instances an additional couple of CO100K was added to the sides.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Horror Sound Effects Sinister Textures 5 Play Track 300 sounds included, 5 mins total $20

    We follow up vol 1-4 with the 5th instalment of the Sinister Series

    We wanted more organic scratches in our library, so we decided to get to work and record a variety of objects such as

    Finger Nails
    Fake Finger Nails
    Metal Pipes
    Screws
    Coins

    and we scraped them against different surfaces

    Cladding
    Concrete
    Door Mat
    Laminate
    Plastic
    Wood
    Tile
    Various Fabrics

    Creating some organic Scratch and Scrapes, these can be left organic or you can redesign these sounds to create some Eerie, Scary, Horrorfull and down right Sinister scratch and scrape sounds which can be used across horror, thriller or suspense projects to create tension, impact and jump scares.

    Sinister Textures 5 will give you enough audio to give your project the authentic sound of Sinister Scratching and Scrapes, boosting your project to the next level. Sinister Textures 5 has been edited to allow a drop in ready and Royalty Free sample pack. These Samples can be used in a variety of projects from Sound Designing/Compositions for TV, Film, Documentaries and Video Games. UCS Compliant and Metadata is attached to the samples.

  • Car Sound Effects Large Family Cars Play Track 2433 sounds included, 403 mins total $250

    Compilation of 10 different large family cars. Sounds are recorded 192kHz, 32bit with RØDE NTG1, RØDELink Lav, Line Audio Omni1, Shure KSM137, Shure VP88, Sonorous Objects SO.3, FEL Pluggy XLR EM272 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II and Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds.

  • Hybrid Game & UI Elements by Cinematic Sound Design delivers a versatile, high-impact sound effects library crafted to enhance your games, apps, interfaces, and multimedia projects. From satisfying button clicks and menu confirmations to dynamic game events and foley, this collection transforms every interaction into a polished, immersive experience. Inside this library, you’ll find over 250 hand-designed sounds, including UI feedback tones, notification pings, success and error alerts, interface swipes, menu transitions, foley hits, game triggers and more..

    Each sound is meticulously recorded, layered, and processed for clarity, punch, and adaptability across any platform or device. Whether you’re designing a mobile app, building a game interface, or producing interactive media, Hybrid Game & UI Elements ensures your project feels responsive, engaging, and professional. With carefully balanced dynamics and optimized mixes, this library provides the perfect blend of functionality and excitement, making every click, swipe, and in-game event satisfying and memorable. Elevate your UI interactions and game experiences with sounds designed to deliver precision, impact, and a touch of cinematic flair.

    20 %
    OFF
  • “Colossal Impacts” is a powerhouse sound library built to deliver crushing force and cinematic weight to your projects. Designed for trailers, games, film, and any production demanding larger-than-life energy, this collection brings the raw intensity of massive strikes, explosive hits, and earth-shaking slams right to your sound palette.

    Inside, you’ll find an arsenal of meticulously designed audio ranging from thunderous booms, metallic crashes, and bone-rattling smashes to resonant sub drops, heavy stomps, and shattering debris. Each sound is crafted for clarity and impact, layering deep low-end power with crisp mid and high frequencies to ensure they cut through any mix while still delivering body-shaking presence.

    Whether you need to punctuate a cinematic reveal, emphasize a game boss encounter, or inject explosive energy into a trailer, Colossal Impacts provides versatile tools that adapt effortlessly to any genre. From dark and tense rumbling hits to sharp, aggressive slams, these sounds are designed to grip attention and elevate storytelling.

    Product Details:

    • 103 Designed Cinematic Impacts
    • 100% Royalty-Free
    • 24-Bit/96kHz

    23 %
    OFF
  • “System & UI Feedback Elements” is a massive sound library packed with over 200 dynamic audio elements designed to give life, energy, and clarity to your projects. From polished notification dings, confetti bursts, celebratory rewards and more, this versatile collection covers a wide spectrum of sounds perfectly suited for apps, games, websites, and multimedia productions.

    Inside, you’ll discover an eclectic range of professionally crafted effects: warm clicks, futuristic confirms, arcade-inspired coin wins, soft foley textures, mechanical switches, sparkles, zippers, and a lot more. Every file has been carefully mastered for balance and transparency, ensuring that whether you’re designing a mobile interface, building a game level, or editing motion graphics, the sounds will sit seamlessly in your mix.

    This library bridges functionality with creativity. You can emphasize success and progression with achievement tones, create tension with horror drones, or enrich user feedback with subtle tactile clicks and natural textures. Each sound is optimized to deliver instant recognition and emotional punch, from playful blops to majestic chimes.

    Give your projects a professional edge, captivate your audience, and transform ordinary interactions into memorable experiences with System & UI Feedback Elements.

    Product Details:

    • 229 Interface Sounds
    • 100% Royalty-Free
    • 24-Bit/96kHz

    17 %
    OFF

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.