We've included the full livestream video capture for you, as well as the 4 individual segments covering the A.L.I.V.E. System, Audio Occlusion, Weapon Sound Effects, and an Atmospheric Walkthrough:
Dead Space: The Sound of Fear Reimagined:
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In this video, Creative Director Roman Campos-Oriola, Senior Producer Philippe Ducharme, and Audio Director Olivier Asselin, alongside special guest Jack Pattillo, will be discussing and providing fans an in-depth look at what the team is improving and updating in the audio design, specifically:
The A.L.I.V.E. System โ your first chance to hear how the system that controls Isaacโs heart rate, breathing, and dialogue delivery will sound
Audio Occlusion โ how audio levels will be controlled through different materials and surfaces as well as projected audio down hallways
Weapons โ listen to both the original Plasma Cutter and the Pulse Rifle and the updates to these iconic sounds
00:00 Start โข 01:05 Introduction โข 08:49 Audio Occlusion & Obstruction โข 19:51 Weapons Comparisons โข 27:56 A.L.I.V.E. System โข 40:09 Orchestra Sneak Peek โข 41:44 Atmospheric Walkthrough โข 48:26 Launch Window Reveal
Dead Space Game Audio Deep-Dive Part 1:
The A.L.I.V.E. System
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In this part, Senior VO Designer Terry Calico, discusses The A.L.I.V.E. System, which controls Isaacโs heart rate, breathing, and dialogue. Isaacโs responses help create the mysterious and dreadful ambiance of Dead Space, and in this video, youโll find out how the team is bringing this experience forward and refining it to a new level:
00:00 Start โข 0:24 Dead Space (Original) Footage โข 2:16 Dead Space (Remake) Footage โข 2:45 The A.L.I.V.E. System โข 5:11 Isaacโs Breathing
Dead Space Game Audio Deep-Dive Part 2:
Audio Occlusion
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Here, Lead Sound Designer and Lead Audio Tech Jean-Francois Tremblay will give you insight into the technical improvements made specifically to the occlusion and obstruction audio effects. This system aims to provide players with an unparalleled audio experience by creating a sense of realistic audio projection. Learn about how these updates will allow for more accurate sound positioning and distance attenuation and filtering, which youโll hear for yourself as Technical Sound Designer Mike Dominiuk and Senior Programmer Diego Merayo Merayo take you through examples from the original and remake.
00:00 Start โข 00:41 What is Occlusion? โข 01:20 What is Obstruction? โข 01:44 3D Audio โข 02:10 Game Footage Comparisons
Dead Space Game Audio Deep-Dive Part 3:
Weapon Sound Effects Comparison
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Technical Audio Artist Mike Dominiuk discusses weapon sound design, including examples of updates to the Plasma Cutter and Pulse Rifle. The goal is to bring the audio quality of the iconic weapons you know and love from the first Dead Space game up to a modern level. Find out how the team is using additional layered elements to make sure every shot sounds impactful:
00:00 Start โข 00:16 Plasma Cutter (Original) โข 00:38 Plasma Cutter (Remake) โข 01:06 Plasma Cutter Audio Layers โข 02:05 Pulse Rifle โข 02:13 Pulse Rifle (Original) โข 02:30 Pulse Rifle (Remake)
Dead Space Game Audio Deep-Dive Part 4:
Atmospheric Walkthrough
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In this final segment, we showcase a first look at what the current developer build looks and sounds like with some of our new audio and tech improvements in the Dead Space Remake:





