Asbjoern Andersen


Caddo Lake – streaming on MAX – tells the tale of a lake community where a supernatural anomaly tangles the timelines of people living there. Here, sound supervisor/re-recording mixer David Forshee talks about designing the sound of Caddo Lake across different time periods, creating the sound of the time warp and how it affects reality, and more.
Interview by Jennifer Walden, photos courtesy of Max; David Forshee
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Some places are eerily beautiful and Caddo Lake looks like one of those places. Directors/Writers Celine Held and Logan George capture this enigmatic environment in their thriller film Caddo Lake – now streaming on MAX. The lake is home to a supernatural anomaly where time becomes fluid. Those who enter find their lives forever changed when events altered in different time periods have dramatic impacts on others.

Emmy-winning supervising sound editor/re-recording mixer David Forshee, who grew up in a town near Caddo Lake, designed rich ambiences using sounds of local insects and birds that he captured over the years, recordings he captured from the set, and ambience recordings that the directors captured while scouting and researching Caddo Lake.

Here, Forshee talks about changing the ambience sounds to match the different time periods, creating the sound of the ‘time portal’ and how the portal affects the environment, the challenges of mixing the boat scenes, and more!

[WARNING: SPOILER ALERTS]



Caddo Lake | Official Trailer | Max


Caddo Lake | Official Trailer | Max

When did you start the sound work for Caddo Lake? What were some of your initial conversations with the filmmakers regarding the role of sound on this film?

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Logan George and David Forshee on the dub stage for ‘Caddo Lake’

David Forshee (DF): I like to think my work on the film started the first time I read the script in 2021. I started thinking about some of the concepts and marinating in ideas for a while before starting the actual work.

I’d worked with directors Celine Held and Logan George before on Topside in early 2020, so we had an established creative rapport. In the summer of that year, I reached out to check in with them amidst the pandemic. They mentioned they were staying near Caddo Lake and had begun writing a new script. We had this funny realization that I was actually from Shreveport, Louisiana, just a short drive from Caddo Lake. Discovering that their new project was set around my hometown area was a great surprise for all of us!

Our early conversations about sound design began after I read the script, and I started sending some preliminary sound experiments by early 2022, as they worked on the first cut. But most of the editorial and mixing work happened over the summer of 2022.
 

CaddoLake_sound-02

Field recording at Caddo Lake

Caddo Lake is set in a real location, an interesting lake that borders Texas and Louisiana. How did you create the sound for this location? Since you’re familiar with the area, did you record sounds in this location?

DF: I had a collection of recordings from Northwest Louisiana, where I’m from. Every time I visit, I bring my recorder (a Sony PCM-D100) and capture as much local ambience as I can. Tapping into this archive gave me plenty of authentic insect and bird sounds to help shape the background atmospheres of the lake.

Every time I visit, I bring my recorder (a Sony PCM-D100) and capture as much local ambience as I can.

I happened to be in Louisiana visiting family during filming and I went out to the set and recorded additional sounds. Celine and Logan also captured ambiences while they were scouting and researching Caddo Lake, and we incorporated those into the mix.
 

CaddoLake_sound-03

Location scouting for ‘Caddo Lake’ at Caddo Lake

The story is set in one location, but it unfolds in different times: 1952, 2003, 2005, and 2022. How did you adapt the environmental sounds, and the sounds in town, to fit the different years?

DF: For each time period, contrast was the key idea. Every time we shift to a different era, we wanted that transition to feel distinct, not only through the portal sound itself but in the subtle details of the background that reflect how the environment may have changed over the decades.

Every time we shift to a different era, we wanted that transition to feel distinct…

There’s even a brief scene where Ellie is transported to a time that feels almost prehistoric. For this, we worked in some more exotic, otherworldly insects and frogs to set a clear contrast to the more modern time periods. It was a fun opportunity to get a bit experimental with the background sounds.

6 sound facts about Caddo Lake:

 

Q: Who did the sound design and mix for Caddo Lake?
A: The Caddo Lake sound team was led by Emmy-winning supervising sound editor/re-recording mixer David Forshee. Forshee worked with Dialogue Editor Jon Flores, ADR Editor John Bowen, ADR Mixer Jerrell Suelto, Assistant Sound Editor Nora Linde, Re-Recording Mix Technicians Sanghee Moon and Alex Uriati, and Dolby Sound Consultant Paul Capuano.

Q: Who composed the music for Caddo Lake?
A: The musical score for Caddo Lake was composed by David Baloche, who worked with Caddo Lake‘s directors/writers Celine Held and Logan George on their previous film Topside.

Q: Who handled the foley on Caddo Lake?
A: The foley on Caddo Lake was done at Alchemy Post Sound with foley artists Leslie Bloome, Shaun Brennan, Curtis Henderson, and foley mixers Ryan Collison and Connor Nagy. Foley was edited by Nick Seaman.

Q: What went into the sound of the time portal/anomaly in Caddo Lake?
A: In Caddo Lake, the sound of the time portal area required a few different ‘phases.’ First, supervising sound editor/re-recording mixer David Forshee designed the initial sound of a character entering the portal, which reinforces the intentionally subtle visual cues. Next, he designed a ‘crossing’ sound that gives the feeling of moving through the portal barrier. Once inside the portal, sounds are heavily distorted and muffled, amplifying the feeling of being in a void. The portal can warp sound and affect how it travels, so Forshee and the directors developed processing that would convey this while not comprosming clarity.

Q: What’s the most surprising story behind the sound of Caddo Lake?
A: Caddo Lake supervising sound editor/re-recording mixer David Forshee grew up in the town of Shreveport, Louisiana, which is a short drive from Caddo Lake. Forshee had been collection recordings of local insects and birds in the area for years before working on the film. This was an invaluable resource for designing the rich ambiences in the film.

Q: What was the most challenging aspect of the mix on Caddo Lake?
A: Since Caddo Lake is mainly set on a lake, residents often travel by boat. The naturalistic dialogue and overlapping performances combined with boat engine revs was challenging to balance, and ADR was required to rebuild the dialogue in those scenes. Supervising sound editor/re-recording mixer David Forshee noted that those scenes went through several iterations on the dub stage to get it right.

CaddoLake_sound-04

What went into the sound of the ‘time portal’ that Anna, Ellie, and Paris walk into? Can you talk about your process of discovery for this sound design element?

DF: There are a few elements to the sound of the portal (and the sounds around the portal). First, when a character enters the portal, the sound punctuates that moment to draw attention since the visual cues are intentionally subtle.

…it was established early on that sound can and often does travel from one side of the portal to the other.

The next layer is the ‘crossing’ sound — the experience of moving through the portal. Inside, sounds are heavily distorted and muffled, amplifying the feeling of being in a void. That said, it was established early on that sound can and often does travel from one side of the portal to the other. Celine and Logan use this often as a motivation for where the characters go inside the portal – they hear other characters shouting from different times, helicopters, the dam construction site explosions, Ellie’s cell phone left next to the portal, etc… There are more than a few easter eggs in here if you listen closely.

Some of the early design experiments were around how the portal can warp sound and how it travels through to the other side. We ended up dialing this effect back a bit for clarity, but hopefully, you still get the sense that it’s a little warped.

 

CaddoLake_sound-05

How did you use sound to help the audience follow the story, especially when the timelines get tangled?

DF: It was all about contrast at the portal, punctuation, and being consistent. There’s a moment in the film when after going through the portal, Ellie revisits a scene that we saw play out earlier in the film, and we were very careful to use the exact same sounds and that the timing was exactly the same as before. Subconsciously, I think this attention to detail can help with clarity and is hopefully rewarding in a rewatch.

 

CaddoLake_sound-06

What was the most challenging scene for sound editing? Why was it challenging?

DF: The portal scenes were probably the most challenging because they’re central to the story. Important plot points are baked into the portal’s sound design and its impact on nearby sounds. Balancing style with clarity to serve the storytelling was critical here, and it was challenging to make sure the effects never overshadowed the narrative.

 


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CaddoLake_sound-07

What was the most challenging scene to mix? Or, was there a scene that went through many iterations on the dub stage?

DF: The boat scenes were among the most challenging. With engines revving, naturalistic dialogue, and performances with overlapping speech, balancing all these elements was tough. It led to some tricky ADR moments, and we went through several iterations on the dub stage to get it right.

 

CaddoLake_sound-08

On location at Caddo Lake

What have you learned while working on the sound of Caddo Lake? Now that it’s over, what have you carried with you from this experience?

DF: Working with Celine and Logan is always a learning experience. They’re very sound-minded directors and write so much sound directly into their scripts. They push boundaries to create immersive, visceral soundscapes that bring you into the characters’ headspaces. They’re always questioning the “safe” choices, which pushes me to evolve as a sound designer. Every time I work with them, I come away with new insights that deepen my approach to sound design.

I’d like to give a huge thank you to my crew, who did an incredible job on a very tight schedule. Full credits below:

Supervising Sound Editor/Re-Recording Mixer
David Forshee, MPSE

ADR Editor
John Bowen

Dialogue Editor
Jon Flores

Assistant Sound Editor
Nora Linde

Re-Recording Mix Technicians
Sanghee Moon
Alex Uriati

Foley Services Provided By
Alchemy Post Sound

Foley Editor
Nick Seaman

Foley Artists
Leslie Bloome
Shaun Brennan
Curtis Henderson

Foley Mixers
Ryan Collison
Connor Nagy

ADR Mixer
Jerrell Suelto

ADR Services Provided By
Parabolic

Dolby Sound Consultant
Paul Capuano

ADR Voice Casting
Dann Fink & Bruce Winant

 

A big thanks to David Forshee for giving us a behind-the-scenes look at the sound of Caddo Lake and to Jennifer Walden for the interview!

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • I’ve Decided to Make This Small Instrument Free—Enjoy!
    Enjoy :)

    Snow Foley Instrument, a collection of pristine snow footsteps samples recorded with the legendary Sony PCM-D100 in the remote mountains of southern France. To enhance your sound design workflow, the samples are accompanied by user-friendly Kontakt and DSsampler instruments.

    Whether you’re crafting linear sound designs, immersive interactive experiences, or dynamic game environments, this versatile library has you covered. 

    Key Features: 

    • 8 Different Walking types
    • More than 200 unique samples
    • Recorded in real snow, in different depths
    • Stereo 96Khz 24bit
    • Kontakt & DSsampler
    • Midi Controlled Knobs
    Snow Floey Footsteps Demo

     

    *Runs in Kontakt or Free Kontakt Player version 7.7.3 or higher, and in DecentSampler 1.9.13 or higher.

  • Introducing “Explosive Symphony,” an electrifying library that puts the spotlight on the sheer power and intensity of explosions. From earth-shaking rock debris blasts to spine-tingling sci-fi detonations, this collection is a testament to the raw force of explosive events. Perfect for adding adrenaline-pumping impact to your projects, “Explosive Symphony” offers a dynamic range of explosion sounds that will leave your audience on the edge of their seats.

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  • Gore Sound Effects Gore 2 Play Track 5000+ sounds included $159.60

    Enter GORE 2, The follow up to our first smash hit GORE sound library. Full of the most insane blood explosions, drips, flesh rips, splatters, blood gurgles, and intense fight and ultra violence sounds. Why did we make it? Because we wanted a HUGE collection of bigger, wetter, juicer, and crazier GORE sounds that could be a forever go to for professional sound designers. We recorded over 5,000 sounds and 300+ files to make this a whopping 20+ GB collection with lots of variations for all your scenes, film, gameplay or project. The GORE 2 library is split up into 3 sections, designed, source, and builds. Design – Bone, blood, melee & slaughter categories. Source – Featuring 192Khz 32 Bit Sanken Co-100k mic recordings, allowing you to pitch up ultra high or ultra low without loosing fidelity. Builds – Halfway between source material and designed, allowing you flexibility to start with some sounds that are slightly designed. GORE 2 is a classic giant collection that will serve you for years and years.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • The Animal Symphony – Flight of the Bees was made possible by the collaboration of Mieles Sandrita, who opened their doors to us and provided exceptional care throughout the recording process.

    This sound library offers 55 high-quality audio tracks, each with multiple variations meticulously captured to ensure unmatched sound quality. The recordings are organized with consistent nomenclature, making it easy to combine or swap takes depending on the needs of your project.

    Recording bees in motion posed a unique challenge, as they kept flying around the microphones, and tracking them accurately was virtually impossible due to the number of bees present. Still, we managed to capture complete swarm environments, including tracks with predetermined durations and continuous loops. Some takes can be combined, as on occasion a bee remained within the capture radius of all microphones simultaneously.

    Most of the fluttering sounds are available individually so you can create your scene according to your preferences. Additionally, the sounds are not pre-panned, allowing for complete flexibility in adjusting them to your mix.

    The recording was done with high-end equipment, such as the Sennheiser MKH 8050 microphone, the Sanken CO-100K and a Zoom H6 recorder to capture stereo sound. Thanks to ultrasonic capture, by lowering the pitch of the recordings, a depth and frequency richness is maintained ideal for creative uses, such as the creation of spaceships, jet engines or any sound design.

    The tracks were recorded at 24-bit and 192 kHz / 96 kHz, guaranteeing professional quality in every detail.

    Finally, all recordings have been carefully edited to remove external noises, such as birds, wind, people or footsteps, ensuring a clean experience ready for use in any professional production.

    Ideal applications:
    Video games: Add realism and depth to the natural environments of your games.
    Cinema and Documentaries: Enrichment of the audiovisual product with authentic sounds.
    Educational Applications: Use these sounds in educational projects to teach about wildlife and animal behavior.
    Multimedia Projects: Ideal for any project that seeks to enrich the user’s listening experience.

    Technical details:
    Total audios: 55 (224 Individually)
    Format: 192kHz – 96kHz/24bit
    Equipment used: Zoom F6 recorder with Sennheiser MKH 8050 microphone and EM258 capsule microphone, as well as a Zoom H6 recorder for stereo.
    Duration: 12m

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  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF CSeries Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
  • Ambisonic Sound Effects Forest Atmos Play Track 130 sounds included, 517 mins total From: $129

    FOREST ATMOS is an immersive sound library recorded in 7.0.2 cinematic format with our exclusive array: the Atmos Tree.

    Experience the sounds of nature in this new immersive adventure with 8+ hours of recorded material distributed across 130 files.

    Sound designers Mélia Roger and Grégoire Chauvot have explored the forests of France over the course of 3 years in order to record the diversity of their soundscapes : the dawn chorus during springtime, the trill of insects in the heat of the summer, the quietness of an autumn night or the subtle crackling of frozen trees in winter…

    The library is perfectly suited for DOLBY Atmos mixes.  It also contains extensive metadata and is UCS compliant

     

     

     

     

  • The Door Slam Library 2 includes 10 types of metal, wood, and plastic door sounds from a variety of domestic locations.

  • The Door Slam sound effects library is a small collection made from a recording of a big door in a school building hallway.


   

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