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Mon May 20 2024 |

The Rise of Audio-Only video games โ€“ with Paul Bennun

By Asbjoern Andersen
Game sound design for Audio-only video games
The Verge's David Pierce has shared an interesting interview with Paul Bennun (Papa Sangre & more) about the evolution of audio-only games - and why the future could be looking brighter than ever for these types of games. Hear the full story below:

Hereโ€™s the official introduction:

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Not all video games need video. Over the years, games that exist only in audio have taken players into entirely new worlds in which thereโ€™s nothing to see and still everything to do. These games have huge accessibility implications, allowing people who canโ€™t see to play an equally fun, equally immersive game with their other senses. And when all you have is sound, thereโ€™s actually even more you can do to make your game great.

On this episode of The Vergecast, we explore the history of audio-only games with Paul Bennun, who has been in this space longer than most. Years ago, Bennun and his team at Somethinโ€™ Else made a series of games called Papa Sangre that were among the most innovative and most popular games of their kind. He explains what makes an audio game work, why the iPhone 4 was such a crucial technological achievement for these games, and more.

Hear the full episode here:

More about audio-only games:

Behind Blind Driveโ€™s Essential Game Audio:


Behind Blind Driveโ€™s Essential Game Audio:How successful would you be at driving blindfolded? The game developer Lo-Fi People has made it possible to find out (in a safe way, of course!) with Blind Drive. Here, we talk with Giori Politi of Lo-Fi People to learn more about the game, how sound is used as the driving force behind the gameplay โ€“ and the challenges and possibilities of designing sound for an audio-based game:

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Read the in-depth interview

BLIND VR: A Perspective On Generating Emotions Through Sound:


BLIND VR: A Perspective On Generating Emotions Through Sound:Blind is a narrative-driven psychological virtual reality thriller where the player experiences a complete loss of sight and must explore their surroundings using echolocation. In this interesting article by sound designers Paolo Armao and Aram Jean Shahbazians, they discuss the challenges they faced โ€“ and the solutions they adopted โ€“ to support the VR experience using sound and music:
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Read the in-depth interview here

How to make your games blind accessible with game audio
โ€“ an essential guide by Mรกtรฉ Moldovรกn:


How to make your games blind accessible with game audio โ€“ an essential guide by Mรกtรฉ Moldovรกn:Mรกtรฉ Moldovรกn is a sound designer who recently completed his Bachelor of Arts in Sound for Games and Apps where he researched designing sound for better blind accessibility in games. Here he shares his in-depth findings to inspire game sound designers to think about how audio can be a driving force for communicating the gameplay experience through clear, logical design:

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Read the in-depth guide here



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