Asbjoern Andersen


To make it easier for post audio mentors and mentees to connect, freelance sound editor Faith Abi Haydar has built a new Audio Post Production Mentor Database - here's how it works:
Written by Faith Abi Haydar
Please share:
Animal Hyperrealism IV Is Here!

 

The Beginning

 

Having a mentor in the audio industry is one of the most valuable learning experiences as a growing and learning individual. As a professional in the audio post production industry I am so passionate about sound design and SFX editing. I have been lucky to have many wonderful people give me advice, critiques, and support through my journey.

When I was in college I was the president of a club called the Femgineers that created a safe space for women and non-binary folk in our audio industries program. We went to the Leading Women in Audio conference a few years in a row and through that club I found my first mentor, Christa Giammattei.

She is an incredibly accomplished and talented audio post production engineer, and I love learning from her. She taught me so much about the post industry and how to succeed. She critiqued my work, gave me advice, and eventually was the one who recommended me for what ended up being my first paid sound design job ever.
I was really shocked at the love and mentorship I was receiving from this person and the opportunities I was gaining because of them. Later into my senior year of college I started interacting with people on twitter and met another incredibly talented sound designer and mentor Cathryn Stark, who has met with me and given me advice about jobs, taxes, rates, sound design, and critiqued my redesigns.

I’ve had mentors give me their old microphones they don’t need anymore, advice on the best places to live if I want to advance more in the post industry, and even how to reach my high hopes and dreams of working on big feature films. Even if people are too busy to be official mentors, I’ve encountered many amazing people willing to share their knowledge over a casual DM or a twitter thread.

One of these amazing people is Essa Hansen, an incredibly talented sound designer at Skywalker Sound, who decided to post about mentorship. She encouraged people to comment if they were willing to be a mentor and what they were open to. So many people replied in the comments, willing to be a mentor in sound design, game audio, mixing, and many more niches. 

The Creation

Having such a positive experience with mentors personally, and also having a lot of time on my hands that day, I gathered everyone in the comments of that thread into a single database. The database was a google sheet organized with the mentors name, contact information, their niche in the post industry, and more information about them. 

You can view that original spreadsheet with this link here: 

Mentors from Twitter Database

 

I then created a google form where people could sign up to be a mentor. All they had to do was fill out a quick form and they were added to the official twitter mentor database. 

Become a Mentor Form 

 

I spent a few days informing people, tracking down mentors in the comments, sharing the form with my mentors, my old classmates and teachers, and spreading the word on my instagram as well. 

 

The Mentor Database Now

 

From there the database blew up and now has over 40 mentors on it. They’re all willing to be mentors in their niche and excited to help people in their industry learn and grow. It’s been an incredibly fulfilling process, just watching more and more names appear on the google sheet and watch as mentees get excited to reach out to them.

The fun didn’t stop there. I was reached out to by Greg Lester from gameaudiolearning.com. The Game Audio Learning site has amazing resources for not only people in the game audio industry but also the post and sound design industries. He proposed the idea of streamlining the database and adding it to his website so there was an easily shareable link, and a way to tag and filter the mentors so that people could easily search for whichever type of mentor they were looking for. Greg and I set out on the journey and it’s now a finished product on the game audio learning website at https://www.gameaudiolearning.com/mentorships I’m really happy with how it looks and I will be doing a whole new push for people to find mentors through this database with a brand new look. 

As creative and artistic individuals, we never stop learning or growing in our field. There is always a new technique you can learn, a plugin you didn’t know about, or a job opportunity right around the corner

Mentors are such an incredibly valuable resource and I encourage everyone to pursue a relationship with all of the people in your area of expertise. As creative and artistic individuals, we never stop learning or growing in our field. There is always a new technique you can learn, a plugin you didn’t know about, or a job opportunity right around the corner. Talking with other people helps me be inspired and hear sound through a brand new set of experienced ears. These people on the database are excited to help you learn and I urge you to take advantage of these opportunities while they stand. I am an introvert and I can understand that it is hard to reach out to people sometimes, but in the end it is so worth it to interact with other people in this industry. The life long connections and friends you make along the way makes it worth the energy and time to talk to someone new. 
 

A big thanks to Faith Abi Haydar for sharing the story behind the new Audio Post Mentorship Database!

 

Please share this:


 

Learn more about Faith Abi Haydar:

 
Freelance sound designer Faith Abi HaydarFaith Abi Haydar is a freelance sound designer and SFX editor on film, video games, podcasts, and more. You can find her on her website here or on Twitter here


 


Power Lists - essential audio resources and insights:

• The Sound Design Power List

• The Game Audio Power List

• The Film Sound Power List

 
  Succeed in sound:

• How to Set (and Get) the Right Price for Your Audio Work

• 10 Essential Tips for Game Audio Freelancers

• How to be a successful sound designer – with Scott Gershin

• How To Actually Live as an Audio Freelancer – by Melissa Pons

• How to set your sonic creativity free & overcome creative inhibitions – by Mark Kilborn

• 5 Useful Tips for Upcoming Sound Designers and Sound Editors

• Sound Opinions: How to get game audio pricing right

• Building a successful audio post studio – with Kate Finan and Jeff Shiffman

• Rebuilding your studio: Goals, tips and lessons learned

• Creating audio for games – with Martin Stig Andersen

• A life in sound: How to foster creativity and protect yourself from burning out – with Chance Thomas

• Better audio work habits: How a Wacom Tablet can help reduce the risk of Repetitive Strain Injury (RSI)

• Better audio work habits: How a sit & standing desk can reduce your sedentary studio life

• Tips and thoughts on running your own audio post production house – with William McGuigan

• 30+ year audio veteran Andy Greenberg, on building client relationships in the advertising industry

• 7 Sound Alternatives to Working For Free

• Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting

 
 
The sound success series:

• How to succeed in UI/UX Sound Design, ADR Recording, & Audio Programming

• How to succeed in sound design for Film, Documentaries, and Trailers

• How to succeed in sound design for Games, Animation, and Television

How to succeed in Field Recording, Foley, and Teaching Sound

• How to succeed in Audio Branding, Music Editing, and sound for VR

• How to succeed in Theater Sound Design, Podcast Sound Design, and Podcast Production

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

• The Composer Success Series: Composing for Film – ft. Pinar Toprak, Nainita Desai, & Jonathan Snipes

• The Composer Success Series: Composing for TV – ft. Charlie Clouser, Sherri Chung, & Cindy O’Connor

• The Composer Success Series: Composing for Theatre – ft. Elyssa Samsel, Kate Anderson, and Daniel Kluger

• The Composer Success Series: Composing for Games – ft. Inon Zur

 
Breaking into audio – guides and resources:

• The ‘Quit Aspiring’ book – by Adam Croft

• How to get hired in game audio – thoughts and insights from your potential employer’s perspective

• Why gear is not the ticket to entry in the game audio community

• 4 Effective Ways to Break into Game Audio

• Tips for Creating a Perfect Resume for Audio Industry Jobs

• Yet Another Game Audio Hiring Article – by Ariel Gross

• 5 Tips for Getting a Job in the Audio Industry

• Applying for a job in game audio – by Matthew Florianz

• Freelance Game Audio: Getting Started and finding work – by Ashton Morris

• How to get started (and make it) in game audio – 10+ fundamental questions answered by Akash Thakkar

• Courses: How to network and get paid for your work in the game industry – by Akash Thakkar

• How to Craft a Perfect Cover Letter for Audio Industry Jobs
 
 
Finding those audio jobs:

• Get the weekly Audio Jobs newsletter

• Join the Audio Jobs Facebook group
 
 
Showcasing your work:
 
• Get a free profile on Soundlister

• Upload your demos to Soundcloud

• Upload your demos to ReelCrafter
 
 
Networking:
 
• Find game audio community groups around the world

• Find interesting audio events around the world

• Find other audio pros around the world
 
 
Coping with a layoff - and how to bounce back:

• How to prepare for – and power through – a layoff in the game audio industry, with Brian Schmidt:

• How to Survive a Game Audio Layoff – insights from Damian Kastbauer

• What it’s like to be laid off from your video game studio

• What To Do Before and After Being Laid Off

• Facebook Group: Survival Skills for Creatives
 
 
Education and knowledge:
 
• Get an audio mentor at the Audio Mentoring Project

• How To Learn Game Audio Online – A talk with Game Audio Educator Leonard Paul

• Hear the very best podcasts about sound

• Read the 100s of sound stories and guides on the A Sound Effect blog (search for stories here)

• Browse Industry Data: Game Music and Sound Design Salary Survey Results

• Browse 100+ Sound Design Guides

• Find essential books about sound – for film, games and audio post production

• Get tips and ideas for making your own sound effects

• Use the Audio Events Calendar to find audio-related events around the globe

• Get a steady stream of great sound stories from the community

• Discover 1000s of sound libraries from the independent sound community

• Take online courses in Wwise, FMOD Studio, Unity, Pure Data & Unreal at the School of Video Game Audio
 
 
Getting into independent sound effects:
 
• DIY SFX libraries - Your guide to your first sound effects library

• Sound effects survey results: Here are 90+ ideas for new SFX libraries

• How to create an indie sound bundle

• The quick-start guide to adding sound FX library metadata

 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Strident and Demonic

    Expand the timbre of your horror violins and cellos with CIRCUS, a sinister sample pack featuring 180 WAV sounds of screeching or high-pitched string noises, perfect for horror music and dark sound design.

    Creative Tension

    This collection offers a curated selection of screeches, high-tension tremolo, heavy jeté strokes, dark demonic textures, finger patterns, chaotic string elements, clock loops and bow accents.

    Haunting and Experimental

    Create haunting atmospheres, perfect for horror, thriller or experimental soundtracks. Every element has been designed to unsettle and disturb, blurring the line between music and noise.

  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
  • a collection of female orgasms performed by eight professional voice actors, including the voices of orgasm, moans and oral sex, breathe life into your female characters by giving them high-quality voices with this newly updated audio library!

    this collection features 65 professionally recorded human sounds, created by various voice over artists and actors.

    80 %
    OFF
    Ends 1761951599
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Car Sound Effects Compact Cars 3 Play Track 2385 sounds included, 412 mins total $250

    Compilation of 10 different compact cars. Sounds are recorded with RØDE NTG1, RØDELink Lav, Line Audio Omni1, Shure KSM137, Shure VP88, Sonorous Objects SO.3 FEL Pluggy XLR EM272 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II, Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds.

  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

  • Hum, Buzz & Glitch Sound Effects Massive Soldering Play Track 426 sounds included, 15 mins total $29.99

    MASSIVE SOLDERING – 426 files of solder sound effects, from several component repair sessions. From quick zips and zaps, to burning, sizzling and melting sears. Massive Soldering comes in at over 15 minutes, of metallic hisses and harsh bubbling. Bring the power of metallic vapors to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Soldering filenames are in the Universal Category System format with additional Metadata baked-in.
    Don’t need a Massive amount of Solder sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    40 %
    OFF
  • Hum, Buzz & Glitch Sound Effects Mini Soldering Play Track 50 sounds included, 2 mins total $6.99

    MINI SOLDERING – 50 files of solder sound effects, from several component repair sessions. From quick zips and zaps, to burning, sizzling and melting sears. Mini Soldering comes in at over 2 minutes, of metallic hisses and harsh bubbling. Bring the power of metallic vapors to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Mini Soldering filenames are in the Universal Category System format with additional Metadata baked-in.
    Looking for a Massive amount of Solder sound effects? We offer ‘Massive’ sound effect libraries as companions for all of our ‘Mini’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    30 %
    OFF
  • Foley Sound Effects Cards and Dice Play Track 930+ sounds included $14.99

    Cards and Dice is a winning collection of tactile tabletop sounds. Shuffle, riffle, deal, flip and fold through two distinct decks — one old and soft, one crisp and snappy.

    Roll D20s, D6s and mini D6s by hand or with a dice tumbler across felt, wood and cork tabletops.

    Stack, slide and scatter poker chips with satisfying weight and precision.

    Perfect for games, animations and interface feedback.

    Includes 930 files recorded in 24bit / 96khz.

    25 %
    OFF

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.