Audio Branding Guide Asbjoern Andersen


How do you get audio branding right? Sound designer Frederik Max has written this guide to help with that:
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The most essential part of audio branding is the ability to convert personalities and words into sound.  This means capturing the essence of a brand’s mission, attributes, characteristics, and target audience and expressing them through carefully chosen audio elements. These elements can include audio logos, soundscapes, UI sounds, voiceovers and much more.

When converting words into sound, you analyze the brand’s attributes and values in order to determine the emotional qualities it should evoke. For example, if a brand wants to be experienced as sophisticated and elegant, the audio might include smooth, melodic compositions or classical instrumentation. On the other hand, a brand aiming for a more energetic and dynamic image may incorporate upbeat rhythms and modern, vibrant sounds.

Descriptions of a brand’s identity, target audience, and positioning (the unique value it brings to its customers) also play a crucial role in shaping its audio branding strategy. By understanding the brand’s intended message and target demographic, we can select sounds and music that align with the brand’s desired perception.

 

What is a brand?

A brand functions just like any other person out there, with a specific set of characteristics, traits and behaviors. All these elements combined make up the personality of a person and in the same way it makes up the personality of a given brand. Take, for instance, a brand like IKEA, who portrays itself as the ‘everyman’ or regular, who is supportive and faithful, but most importantly relatable. The personality of the brand is, in a way, what makes the brand stand out and appeal to its customers. Another example is Harley Davidson, who portrays itself as a rugged ‘rebel’ of sorts, expressing freedom and masculinity in their communication.

The process of creating an audio identity can look wildly different, but the first step is always similar – figuring out the key attributes that make up the personality of the brand. A key attribute is basically a describing word that highlights a specific personality trait of the brand.

Here are some examples of key attributes that a brand could possess;

  • Innovative
  • Human
  • Empowering
  • Bold
  • Trustworthy
  • Luxurious
  • And many many more….

These key attributes combined would make up the overall personality of a brand, or at least the different sides of it that they want expressed to their audience.

Let’s say that a brand wants to be expressed as Clear, Innovative, Human, Fast and Bold. How would we express this in sound?
Audio Branding

How to convert words to sounds

Converting words to sound is a creative process with no real right or wrong answer. It is an abstract process that requires a lot of discussion, deep understanding of the reasons behind why the attributes were chosen and a creative mindset.

The first and easiest step is to look for directly translatable words, meaning words that already exist within the realm of sound. The attribute “Fast” would fit into this category as it is already a word that we use to describe sound and we already have an understanding of how we could use this. In this case, we would deduce that the sound needed to have a fast tempo or at least elements that were experienced as being fast. This could be elements such as arpeggios, whooshes, swells, fast subdivisions for the melodic content and much more.

The rest of the words are somewhat up to our own interpretation and the abstract thinking we apply to them, so let me walk you through each word, the thought process behind them and how they could potentially be translated into sound.

Clear:
This word could be understood in a lot of ways, but the first thing that comes to mind is an ease of understanding. Usually the primary goal of doing sound for brands is to increase recall and recognizability through the sound, therefore the word “Clear” could be seen as a representation of an effective way of doing this. An example of how this could be translated, would be to use a melody that is easy to sing or hum and also relatively simple to memorize, which in turn would increase recall since most people who hear the sound would be able to sing it back after a couple of listens. “Clear” could also be thought of in more abstract ways. It could for example mean that the mix of the music is non-muddy, bright and feels focused on specific elements. It could also be a sparse instrumentation that only highlights specific sounds and feelings. It can also be seen as a direct counterpart to attributes such as “gritty” which would usually include distortion, with clear being a lack of any saturation or distortion. Again, it all depends on how the client talks about the word and what goals they want to achieve through that specific attribute, but as you can see it’s worth mapping out all the options of what a certain word could mean and discuss this with the client, as there is a big difference between gaining recall through a simple melody or just having a good mix.

Human:
Human is a word that comes up a lot in branding as most brands struggle with making that human connection with their customers. That’s where audio branding is an effective tool, as it is pure emotional communication that hopefully speaks to the hearts of the audience. Just like a movie score, sound is emotion in its purest form, and speaks to us on a subconscious level. The attribute “Human” usually relates to anything that might increase that emotional connection. The first thing that comes to mind is instrumentation. Using acoustic instruments (having it played by real musicians is probably preferred here) instead of electronic instruments is a good first step, as our ears are instinctively very good at picking up the difference in sounds in these two categories and associate one with humans and the other with computers and technology. 

Another obvious option would be the use of voice, either through singing, speech or body percussion (snapping, clapping etc.) – it really can’t get any more human than hearing the unique vocal sounds that only humans can make. Harmonic progression would also be a consideration here. Most brands do not want to be thought of negatively, so it’s important to choose a harmonic progression that serves the goals of the brand. For example, we could create a Major chord progression that has the human goals of being seen as relatable, heartwarming and warm. Alternatively, we could create a Minor chord progression that has the human goals of being seen as confident, trustworthy and bold. Again, it all depends on what the client wants to communicate with the word “Human”.

Bold:
The attribute “Bold” is in essence something that sticks out. It’s different from others, treads new territory and also has the potential to be hard-hitting or shocking. One of the more common translations of the word bold in audio, is a very aggressive and in your face sound that really grabs the attention of a listener. This could be through deep drums with a lot of low end, aggressive synth sounds or even melodies that are unconventional and use uncommon intervals. In reality, anything that breaks convention could fit into this category, so it’s all really about looking at what you’re creating, what your competitors are doing, and seeing  how the mold can be broken while still retaining integrity. A good example of bold is the Netflix audio logo, which upon initial release captivated audiences across the world with its bold and non-melodic sound.

Innovative:
This is one of the most common attributes out there, particularly in the tech industry in terms of audio branding. It seems like there isn’t a company out there who doesn’t want to be seen as innovative, but in reality it’s a highly vague word that doesn’t have a lot of meaning without very specific contexts. For example, innovation is completely different depending on which industry the company operates in, the technology that is being used and the cultural foundation. 


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    Features:

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    View a full list of included files here


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    Each soundscape is meticulously tagged with UCS-compliant metadata, ensuring you can locate the perfect sound in seconds.

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    Why Choose Mountain Air: Ambiances & Winds?

    Massive Content: Almost 5 hours of audio and 20.37GB of authentic, high-quality sound effects.

    Pristine Locations: Recorded in some of the most remote and untouched mountain ranges in Europe.

    Wide Variety: Perfectly captures the diversity of mountain atmospheres—from tranquil stillness to powerful winds.

    Optimized Workflow: UCS-compliant metadata ensures seamless integration into any project.

    Field-Tested Quality: Expertly recorded and edited.

    For more details check the SFX LIST

    EDITED AND MASTERED WITH: Pro Tools
    RECORDED WITH: Sennheiser MKH8040, Rycote CA-08, Audio Technica BP4025, DPA 4060 and 4062, ZOOM F3

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    Recording bees in motion posed a unique challenge, as they kept flying around the microphones, and tracking them accurately was virtually impossible due to the number of bees present. Still, we managed to capture complete swarm environments, including tracks with predetermined durations and continuous loops. Some takes can be combined, as on occasion a bee remained within the capture radius of all microphones simultaneously.

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    The tracks were recorded at 24-bit and 192 kHz / 96 kHz, guaranteeing professional quality in every detail.

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    Multimedia Projects: Ideal for any project that seeks to enrich the user’s listening experience.

    Technical details:
    Total audios: 55 (224 Individually)
    Format: 192kHz – 96kHz/24bit
    Equipment used: Zoom F6 recorder with Sennheiser MKH 8050 microphone and EM258 capsule microphone, as well as a Zoom H6 recorder for stereo.
    Duration: 12m

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    Experience the sounds of nature in this new immersive adventure with 8+ hours of recorded material distributed across 130 files.

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The process

Now the above might seem a bit too abstract, so let’s break it down and separate the various parts of the process into clear and actionable steps.

  1. Establish the Key Attributes of the brand:
    1. The first step is again to establish the key attributes of the brand. It’s usually good to have around 4-6 attributes to get a well-rounded personality but it all depends on the goals of the brand.
  2. Digging deeper:
    1. When the key attributes have been established, we have to dig deeper into each one to make sure that we have a solid understanding of the word. A way to do this is to ask the client what they really mean by a specific word and try to attach more “sub-attributes” to that specific word. For example, for a word like “Human” you could establish sub-attributes such as “Embracing”, “Warm”, Friendly”, “Kind” and “Outgoing”. This makes it much more clear what is actually meant by that specific attribute.
  3. Mapping out the auditory possibilities:
    1. From this point there will be a myriad of possibilities in terms of how to achieve this through sound. So a good idea is to map out the different techniques that we could tap into. If we stick with the above description of “Human” we could maybe choose these approaches:
      1. Acoustic Instruments (Preferably guitar or strings due to their warmth)
      2. Major Harmony for the friendly and kind aspect
      3. A good amount of low-end to convey both warmth and embrace
      4. Spatial elements surrounding the listener could also feel embracing
      5. Outgoing could be achieved through dynamics or by ensuring that the tempo isn’t too slow
      6. Kind could be represented by using simple melodies, with the thought that simple melodies is equivalent to holding the listeners hand and guiding them.
      7. Soft attacks would also be relevant for most of these.
    2. These are not all the possibilities available to you of course. In reality, the list would be much larger and have many more contradictions, highly specialized techniques and wild ideas. Perhaps the brand uses an animal in their visual communication, like an elephant. The sound of an elephant roar could be incorporated, directly through recordings or through more abstract interpretations.

      It’s important to remember that there is no right or wrong answer as to how to convey an attribute, as audio can be both highly subjective and opinions can vary depending on culture as well. There is no direct line between a certain technique, instrument or progression that leads to a universally understood feeling. However, there are certain auditory touches that will lead to a good understanding from the majority of people.

  4. Gathering inspiration:
    1. Another important step once you have made your own list is to gather inspiration from other brands or similar projects. The idea here is not to steal but to find inspiration that might help you discover new and exciting ways of conveying the key attributes. For example, look at commercials that you feel like are communicating the attribute. What element is it exactly that conveys the message?
  5. Try out different directions:
    1. The client will most likely not know exactly what they want at this stage, so it’s important to try out different directions and approaches, showcase them to the client and see what they resonate with the most. From this point you can quickly iterate and combine ideas to try and achieve what the client wants.
  6. Record your findings:
    1. After a project has been finished, it’s a good idea to keep a list of your findings during the process. While two clients might think of “Human” in completely different ways, having a list that you can refer back to will help you quickly determine audio direction based on previous experience.

 

Conclusion

As you can see, there is no definite “how to” regarding converting words to sound. The only limit is your own ideas and conceptualization, however I hope that this helps you get started. It’s also worth mentioning that this doesn’t apply only to branding or music. It can be used with any form of sound for any form of media.

A big thanks to Frederik Max for this audio branding guide!

About Frederik Max:

 
Frederik Max is a sound designer and audio branding consultant from Sonic Minds. He has worked on several video games, brands and products to help them achieve sonic success. Learn more about Sonic Minds here.

 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

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    It features animals such as elephant, baboon, jackal, lion, rhino, buffalo, hippo, impala, zebra, bat and hyena, as well as insects and 45 species of birds. 50 minutes of ambience recordings are also included.

    The diversity of African wildlife sounds is widely reflected in this library, with the material including but not limited to screaming, barking, growling, roaring, breathing, grunting, feeding, hooting, warbling, screeching, farting, guffawing, whooping, gurgling, rutting, yapping, snorting, tweeting, trumpeting, chattering and squeaking.

    Extensive metadata including detailed information on location, species, habitat, behaviour and usage is included, formatted for Soundminer. Metadata sheets in .xls and .csv formats are also provided.

    Recording equipment: Sennheiser MKH8040-ST (ORTF) / Sony D100 / Telinga MK2 / Sound Devices USBPre2 / Tascam DR-680

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  • City Life Sound Effects USA Hotel Play Track 32 sounds included, 20 mins total $20

    We recorded various aspects from a New York Hotel this includes

    Room Ambience
    StairWell Ambience
    Impulse Responses from the Stairwell
    StairWell Emergency door open and close
    Elevator/Lift moving
    Elevator/Lift Button
    Hotel Bathroom Fan
    American Light Switches on/off
    Hotel Toilet Flush

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  • Nature & Countryside Ambiences Mountain Air: Ambiances & Winds Play Track 87 sounds included, 294 mins total $59.99
    192KHZ 24BIT • 20.37GB • 87 FILES • 294 MIN • UCS 

    Introducing Mountain Air: Ambiances & Winds, the largest and most ambitious sound effects library from PMSFX to date. This collection features 87 high-quality recordings, totaling almost 5 hours of immersive soundscapes. Captured exclusively in the breathtaking Kuči Mountains, located on the border of Montenegro and Albania, these recordings were made at altitudes ranging from 1,400 to 1,700 meters, offering a pristine and untouched auditory experience.

    Each soundscape is meticulously tagged with UCS-compliant metadata, ensuring you can locate the perfect sound in seconds.

    To reach these remote locations, hours of rugged off-road trails were navigated, accessible only with a capable 4WD vehicle. These challenging terrains and isolated spots provided the ideal environment to capture the raw, unspoiled essence of mountain soundscapes.

    The library includes a diverse array of recordings:

    Still Air: Quiet, serene atmospheres.

    Gentle Breezes to Gale-Force Winds: Dynamic wind recordings that range from subtle rustles to powerful gusts.

    Natural Soundscapes: Crickets, birds, and other wildlife echoing across forests, mountain valleys, and meadows.

    Mountain Villages: Very distant hints of human presence, including faint dog barks and cow moos from small mountain settlements (Serbian/Croatian: Katun)

    This 20.37GB library was recorded between spring and fall, as the trails in Kuči Mountains become nearly inaccessible during winter, even with the best 4WD setups. The result is a one-of-a-kind collection that captures the essence of high-altitude wilderness.

    PMSFX New Library: Mountain Air

     

    Why Choose Mountain Air: Ambiances & Winds?

    Massive Content: Almost 5 hours of audio and 20.37GB of authentic, high-quality sound effects.

    Pristine Locations: Recorded in some of the most remote and untouched mountain ranges in Europe.

    Wide Variety: Perfectly captures the diversity of mountain atmospheres—from tranquil stillness to powerful winds.

    Optimized Workflow: UCS-compliant metadata ensures seamless integration into any project.

    Field-Tested Quality: Expertly recorded and edited.

    For more details check the SFX LIST

    EDITED AND MASTERED WITH: Pro Tools
    RECORDED WITH: Sennheiser MKH8040, Rycote CA-08, Audio Technica BP4025, DPA 4060 and 4062, ZOOM F3

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  • The Animal Symphony – Flight of the Bees was made possible by the collaboration of Mieles Sandrita, who opened their doors to us and provided exceptional care throughout the recording process.

    This sound library offers 55 high-quality audio tracks, each with multiple variations meticulously captured to ensure unmatched sound quality. The recordings are organized with consistent nomenclature, making it easy to combine or swap takes depending on the needs of your project.

    Recording bees in motion posed a unique challenge, as they kept flying around the microphones, and tracking them accurately was virtually impossible due to the number of bees present. Still, we managed to capture complete swarm environments, including tracks with predetermined durations and continuous loops. Some takes can be combined, as on occasion a bee remained within the capture radius of all microphones simultaneously.

    Most of the fluttering sounds are available individually so you can create your scene according to your preferences. Additionally, the sounds are not pre-panned, allowing for complete flexibility in adjusting them to your mix.

    The recording was done with high-end equipment, such as the Sennheiser MKH 8050 microphone, the Sanken CO-100K and a Zoom H6 recorder to capture stereo sound. Thanks to ultrasonic capture, by lowering the pitch of the recordings, a depth and frequency richness is maintained ideal for creative uses, such as the creation of spaceships, jet engines or any sound design.

    The tracks were recorded at 24-bit and 192 kHz / 96 kHz, guaranteeing professional quality in every detail.

    Finally, all recordings have been carefully edited to remove external noises, such as birds, wind, people or footsteps, ensuring a clean experience ready for use in any professional production.

    Ideal applications:
    Video games: Add realism and depth to the natural environments of your games.
    Cinema and Documentaries: Enrichment of the audiovisual product with authentic sounds.
    Educational Applications: Use these sounds in educational projects to teach about wildlife and animal behavior.
    Multimedia Projects: Ideal for any project that seeks to enrich the user’s listening experience.

    Technical details:
    Total audios: 55 (224 Individually)
    Format: 192kHz – 96kHz/24bit
    Equipment used: Zoom F6 recorder with Sennheiser MKH 8050 microphone and EM258 capsule microphone, as well as a Zoom H6 recorder for stereo.
    Duration: 12m

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  • Ambisonic Sound Effects Forest Atmos Play Track 130 sounds included, 517 mins total From: $129

    FOREST ATMOS is an immersive sound library recorded in 7.0.2 cinematic format with our exclusive array: the Atmos Tree.

    Experience the sounds of nature in this new immersive adventure with 8+ hours of recorded material distributed across 130 files.

    Sound designers Mélia Roger and Grégoire Chauvot have explored the forests of France over the course of 3 years in order to record the diversity of their soundscapes : the dawn chorus during springtime, the trill of insects in the heat of the summer, the quietness of an autumn night or the subtle crackling of frozen trees in winter…

    The library is perfectly suited for DOLBY Atmos mixes.  It also contains extensive metadata and is UCS compliant

     

     

     

     


   

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