9 new podcast episodes Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you - in this roundup:

Tonebenders Podcast – Sound designer Tormod Ringnes about his work on the documentary “Songs of Earth,” which follows a man’s hikes through the Norwegian landscape.

 

Immersive Audio Podcast – The 100th episode features a panel discussion at SXSW on the history, present state, and future of immersive audio in various sectors.

 

AMPS Podcast – Sound designer Richard King discusses creating the soundscape of “Oppenheimer”, including the Trinity explosion, with host Ian Haydn Smith.

 

Field & Foley – Sound designer Glenn Goa discusses their experience in film, video games, and more.

 

Level with Emily Reese – Dom Palombi’s new video game cover album “Game Night! Vol. 2” which features twice the musicians and more personal choices than the first volume.

 

Location Sound Podcast – Learn about Greg Murphy’s career as a production sound mixer, working in live news, Major League Baseball, the Super Bowl, and NASCAR.

 

The A Sound Effect Podcast – Sound designer Nathan Moody discusses the creative process behind his new sound effects library, ‘MetalMotion’.

 

Dolby Creator Talks – A panel at the 2024 Sundance Film Festival discusses the challenges and possibilities of filmmaking with no budget.

 

Twenty Thousand Hertz – Hans Zimmer’s team reveals the collaborative process behind his iconic scores, including the music for “Dune”.

 

These podcasts are all members of the Audio Podcast Alliance. → Learn more here


Hear all the episodes below:

 

Tonebenders Podcast – 254 – Songs Of Earth With Tormod Ringnes:

We talk with Norway’s own Tormod Ringnes, about his excellent sound work on director Margreth Olin’s new documentary, Songs Of Earth. As the film’s title implies, the sound of the film is extremely important. We follow the director’s 83 year old father as he hikes the rugged and beautiful nature of Norway in every season of the year. From intense ice sound design to desolate mountain silence.

Hear the episode:


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Immersive Audio Podcast – Episode 100 State Of Play Of Immersive Audio – Past, Present & Future (SXSW 2024):

In this 100th-anniversary episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles travel to the SXSW conference in Austin, Texas to host a panel discussion on the State of Play of Immersive Audio – Past, Present & Future. We proudly feature our special guests the Segment Manager for Immersive and Experiential Applications at HOLOPLOT – Natalia Szczepanczyk and the Co-Founder and CTO of Audioscenic Limited – Marcos Simón.

This panel highlights the key developments that have defined the immersive audio industry for the past decade, reflects on the current trends and looks to the future. Our expert guests cover the key sectors: large-scale immersive events, interactive live performance, spatial audio for consumer devices and specialist virtual training and immersive media production. In an era where audio experiences are becoming increasingly integral to entertainment, gaming, virtual reality, and beyond, understanding the latest innovations and market dynamics is crucial. We discuss spatial audio, content creation, consumer adoption, and market challenges and opportunities.

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AMPS Podcast – EP 31 – 2024 AWARDS: OPPENHEIMER with Richard King:

In this Special AMPS Podcast celebrating nominees in the 11th AMPS Film Awards, Sound Designer / Supervising Sound Editor Richard King talk to Ian Haydn Smith about the role of sound on OPPENHEIMER. The podcast discusses working with director Christopher Nolan and creating the sound for the Trinity explosion.

Hear the episode:


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Field & Foley – Episode 23 – Glenn Gullskjegg Goa:

I’m thrilled to welcome Glenn Goa, a seasoned sound designer with over a decade of experience in the audio industry. Their expertise spans across various mediums, from video games to film, and encompasses a wide range of audio-related fields. As a Senior Sound Designer at Larian Studios in Belgium, Glenn’s contributions to projects like Baldur’s Gate 3 have been invaluable. As a freelancer at GOA Soundwizardry, they collaborate with renowned studios like Remedy Entertainment and CDProjekt Red. With a Bachelor of Arts in Audio Production and fluency in multiple languages, Glenn brings a wealth of experience and talent to our conversation.

Hear the episode:


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Level with Emily Reese – Level 254: Dom Palombi’s Game Night! Vol. 2:

We loved having bandleader and drummer/percussionist Dom Palombi back to talk about his new album, Dom Palombi’s Game Night! Vol. 2. There are about twice as many musicians on this album than on Vol. 1, with what Dom describes as more personal track choices than before. The musicianship is just beyond measure, and it’s a fun, adventurous, delightful, funky romp through some great tunes. The three originals are fantastic. ENJOY!

Hear the episode:


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Location Sound Podcast – 102 Greg Murphy – Production Sound Mixer based out of Melbourne, Florida:

Greg Murphy is a production sound mixer based out of Melbourne, Florida. He does a lot of work in live news and also projects for Major League Baseball, the NFL, Super Bowl and NASCAR. For news, he uses a Sound Devices 688 mixer/recorder and for smaller jobs, a Sound Devices 633. For wireless, Greg uses Lectrosonics transmitters and receivers. He likes the Sanken COS-11 lavs and also uses dpa 4060 lavs. On the boom, he prefers a Schoeps CMIT 5u and a Sennheiser 416. Greg also uses a Schoeps CMC641 for sit down interviews. Greg likes the Denecke JB-1 time code sync boxes as well as Tentacle Sync. He also likes the Lectrosonics R1a for IFBs and camera hops.

Hear the episode:


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The A Sound Effect Podcast – EP 30 – Making MetalMotion’s wild sounds – a creative sound library adventure with Nathan Moody:

What goes into creating a great sound effects library? Sound designer, recordists and composer Nathan Moody shares his sonic journey behind the making of his latest sound effects library, MetalMotion – available at asoundeffect.com/metalmotionThe library features 4 hours of moving metal, including everything from impacts and squeals to scrapes, rattles and beyond – and here’s the rarely-told story on what it takes to create such an adventurous, experimental and highly useful sound effects library.

Hear the episode:


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Dolby Creator Talks – 191 – Is “No Budget Filmmaking” a Fantasy? Hosted by Carlos López Estrada:

Recorded live at the 2024 Sundance Film Festival, Academy Award®-nominated director (“Raya and the Last Dragon”) — and Dolby Institute Fellowship winner — Carlos López Estrada brings together another all-star panel of Hollywood talent, this time posing the question: Is “No Budget Filmmaking” even possible in this day and age?

“There’s just so much pressure on a film and on a filmmaker that has nothing to do with the film being good, or them arriving at their artistic voice. I’ve worked on zero-dollar budgets, I’ve worked recently on $150 million budgets. And the problems on both ends of the spectrum are exactly the same. Your energy and your attention goes to so many places that have nothing to do with the actual movie, have nothing to do with the art, because of the capitalistic requirements of us, as artists. And if we really care about art and we really care about cinema… We have to change the way we talk about cinema… We want to advance the medium and we want to have a discourse around film that is not just, ‘did you like it? Did you hate it? Did it make money?'”

—Justin Simien, Film & Television Producer, Writer, and Director

Hear the episode:


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Twenty Thousand Hertz – Hans Zimmer’s Remote Control:

Hans Zimmer is responsible for some of the most iconic film scores of the last 35 years. So how does one person create so much amazing music? It turns out, he doesn’t do it alone. In this episode, Hans Zimmer’s incredible team pulls back the curtain to reveal their extraordinary creative process, and uncover the secrets behind the otherworldly music of Dune. Featuring Raul Vega, Taurees Habib, Suzanne Waters, Tina Guo, and Steve Mazarro.

Hear the episode:


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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Introducing MOTION GRAPHICS, a complete Motion Graphics sound effects library from SoundMorph!

    Motion Graphics focuses on all the elements you might need for sound design on a trailer, a cinematic scene or a visual that is heavy with motion graphics, whether it be abstract or straight forward, Motion Graphics has all the elements and textures you could think of. Motion Graphics are something all of us sound designers run into at one point or another, so this library is an excellent addition to your sound effects tool box.

    Motion Graphics was created by and in collaboration with sound designer Rostislav Trifonov (SoundMorph Elemental library contributor).

    Motion Graphics features 650 24bit/96 kHz .wav files, all meticulously embedded with Soundminer & Basehead metadata.

    The library features:

    • 450 + designed sound effects
    • 190 + source audio files
    • Whooshes
    • Impacts
    • Risers
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    • Low end and Sub Bass
    • Impulse Responses
    • Passbys
    • Textures – noise, grit, glitch
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    • Buttons and Clicks
    • Mechanical Elements
    • Granular effects
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  • Bloody Nightmare is a modern horror cinematic library aimed at the most cutting edge bone chilling productions out there.

    Whether you work in sound design, as a composer, trailer editor or as an electronic musician, Bloody Nightmare is a valuable new wave of Horror sounds that will surely cause visceral moments of terror and dread!

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  • Modular UI is an advanced user interface library designed by world-renowned sound designer and musician Richard Devine.

    Designed and sourced entirely from Richard Devine’s personal and exclusive Eurorack modular synths and processors collection, the Modular UI soundpack combines the retro, clean sound of analog with the futuristic tech of the new wave of advanced analog and digital synthesis from modular synths, evoking flashbacks of iconic sound design heard in both classic and modern sci-fi films.

    The Modular UI soundpack gives you access to sounds created by one of the masters of modular synths and sound design, and is sourced from equipment that would take a lifetime to purchase and assemble, giving an incredible value to this soundpack both artistically and financially.

    Utilizing many Eurorack modules that have not yet been released to the public and containing samples equally suited to sound designers and electronic musicians alike, Modular UI is in a class by itself!

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • Kawaii UI Bundle is the ultimate bundle for cute user interface sounds.
    In this Bundle you get both volumes of our Kawaii UI libraries.
    Kawaii UI + Kawaii UI 2

    These libraries provide an adorable blend of cute, satisfying interface sounds, crafted to enhance user experience and feedback.
    Bring your games and apps to life with the Kawaii UI Bundle.

    It’s ideal for creating joyful menus, delightful HUDs, playful navigation and notifications, engaging pop-ups, and expressive text.

    Kawaii UI Trailer
    Kawaii UI 2 Trailer

    The source recordings inside are a treasure trove of physical button presses, clicks, pops, taps, mouth sounds, toks, shakers, general synthesised UI sounds, FM bells and telemetry style sounds.. Kawaii UI Bundle provides you with the essential building blocks to craft your own distinctive designs.  Combining these elements gives sound designers a robust sonic palette to create new UI sounds.

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  • Vegetation Footsteps is a detailed collection of footwear and movement variations recorded on dry leaves and forest floor textures. Featuring walk, run, sprint, scuff, pivot, and single step actions, this library captures the nuanced crunch and rustle of layered vegetation underfoot. With performances in sport shoes, sandals, leather shoes, high heels, and barefoot, each sound is designed for realistic character movement across natural environments. Ideal for games, film, and animation, Vegetation Footsteps offers clean, focused assets for building immersive terrain interaction.

  • A collection of 135 potion sound effects.

  • A collection of 140 individual power up ability sound effects.

  • A collection of 103 bowling sound effects.


   

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