New sound stories worth reading Asbjoern Andersen


It's time for another roundup of the interesting audio stories you can find from our audio communities. In this recap, you can learn about creating the demanding sound design of Detroit, designing the sound of Coco, and complex soundscapes with Sound Particles. You can also read thoughts about running an ideal indie studio, living a day without sound, and approaching the sound for a level of Call of Duty: Infinite Warfare. Happy reading!
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Behind the tense sound of ‘Detroit’ – with Oscar-winning sound designer Paul Ottosson:

 
Capturing the best performance doesn’t always mean it’s the clearest take, especially when crowds are involved. In this piece, Jennifer Walden speaks with sound designer Paul N.J. Ottosson about this conundrum in designing the sound for Detroit. From cleaning performances of large crowds to balancing scenes with delicately-placed audio sources, Paul gives us a look at how he and the sound team met the demands of this challenging project:

Read the in-depth interview about the tense sound of ‘Detroit’

Building the Dream Work Environment at A Shell in the Pit:

 
As an audio studio owner, you are in charge of not of only the schedules and budgets, but also the trust and personal happiness of your team members. Adriane Kuzminski interviews Gord McGladdery, owner of A Shell in the Pit, about how he began his studio and what he looks for in prospective projects. From appreciating the Vancouver community to meditating on Excel sheets, Gord shares insight into why his studio can work on the projects they are most passionate about:

Read the in-depth interview about A Shell in the Pit

Sound Particles explored: Imagine – and create – thousands of sounds around you:

 
Nuno Fonseca gives us a look into Sound Particles, his CGI-like program that uses – you guessed it – particle systems to generate dynamic 3-dimensional environments. Used in AAA games like Battlefield 1 and blockbusters like Justice League and Wonder Woman, this powerful tool creates complex soundscapes – up to millions of particles – without making you give up the control or detail of your design:

Read the in-depth story about Sound Particles

Great reads from the sound community:

 

A Day Without Sound: On the Audiokinetic blog, Dr. Karen Collins shares her experience of blocking out sound for a day (with the help of two layers of earplugs). She talks about everyday experiences – going for a walk, feeding the dog, preparing a meal – and how the audio cues we’re exposed to both cause us to anticipate audible feedback and feel a little anxiety about the ones out of our control.
 
Shifting Perspective in FPS Sound Design: On his blog, Brian Johnson shares his approach in designing the sound for the “Operation Blood Storm” level in Call of Duty: Infinite Warfare. Brian gives us a beat-by-beat breakdown of the internal and external cues that direct the character’s focus and how he subtly created a cohesive and dramatic audio experience.
 
Coco’s sound story — music, guitars and bones: Over at Post Perspective, our good friend Jennifer Walden speaks with the Skywalker Sound team behind the movie’s excellent sound design. Features supervising sound editor/sound designer/re-recording mixer Christopher Boyes, co-supervising sound editor J.R. Grubbs.
 

 

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  • Cinematic & Trailer Sound Effects SpellBound Play Track 969 sounds included, 122 mins total $90

    SpellBound is premium sound effects library exploring the intersecting spaces of modern magic and science fiction energy. The result is a polished, designed, and inspiring set of cinematic magic sounds ready to bring new life to your film, game, and media projects. Brian Johnson, the creator of SpellBound and Slipstream is an award winning sound designer who after working in film, and television, has found his home designing sound for the biggest video game franchises in the world.

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    Motion Graphics focuses on all the elements you might need for sound design on a trailer, a cinematic scene or a visual that is heavy with motion graphics, whether it be abstract or straight forward, Motion Graphics has all the elements and textures you could think of. Motion Graphics are something all of us sound designers run into at one point or another, so this library is an excellent addition to your sound effects tool box.

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    Motion Graphics features 650 24bit/96 kHz .wav files, all meticulously embedded with Soundminer & Basehead metadata.

    The library features:

    • 450 + designed sound effects
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  • Khron Studio - Forged In Fury Vol 2

    Forged in Fury Vol. 2 – Modular Weapon Sound Design Kit

    Forged in Fury Vol. 2 continues the philosophy of providing fully modular sounds, allowing you to design and customize your weapon audio exactly as you need. Each element is carefully edited and organized into categories such as whooshes, retractions, impacts, blood, and more, giving you total control to adapt and layer sounds to your project.

    This volume includes 586 individual sounds at 192 kHz / 24-bit quality, ready to use as-is or to combine and shape into something entirely new.

    🎧 Featured Content:

    – Greatsword (123 sounds)
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    – Karambit Knife (252 sounds)
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    Features
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    – Minutes of audio provided: 06 minutes and 02 seconds

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Latest sound effects libraries:
 
  • This is a varied collection of sounds recorded from a vintage mechanical clock dating back to 1934. Includes chiming sounds and multiple perspectives of ticking.

     

    Features:

    • Over 30 audio files
    • 96kHz 24 bit WAV format
    • Metadata tagged (UCS compliant)
    • Available for commercial or non-commercial use, with no attribution required
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  • Car Sound Effects Lexus RC-F Play Track 15 sounds included $10

    A comprehensive mini-library collection of Lexus RC-F recordings capturing the raw power – from subtle idles to roaring accelerations and high-speed passes. This is not a large library, but a focused collection of exterior sounds.
    Perfect for film, games, and commercials.

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  • Foley Sound Effects Zastava 645 Zeta 1988 truck Play Track 140 sounds included, 52 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

  • Metal Sound Effects Military Truck Percussion Play Track 321 sounds included, 14 mins total $10

    A US Military Truck is transformed into a percussive instrument and hit with drum sticks and a variety of mallets ( gong, xylophone and timpani ) and sampled using contact microphones and geophones.

    A unique collection of 321 metallic percussive hits perfect for metal impact sound design and transient shaping.

    Type : Source Files / WAV Mono

    Normalised : -6 dbFS

    Grouped Files for Easy Reference Included

    Recorder : Sound Devices Mix Pre 10II

    Microphones : Stille & Klang Spot, LOM Geofon

    https://www.youtube.com/watch?v=O805cKU_XrE

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  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.


   

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