13 new podcast episodes Asbjoern Andersen


Looking for something great to listen to?

We’ve found some excellent podcast episodes about sound for you – in this roundup:

Cinema Audio Society – Paddy Hanlon interviews Mark Weingarten about his long career in the industry and how he approaches different types of projects.

 

Tonebenders – Timothy Muirhead discusses with Tim Nielsen, Kayla Stewart, Mitchell Lestner, and Michael O’Connor on the role that ambiences play in creating a realistic and immersive soundscape for the audience.

 

Immersive Audio Podcast – Oliver Kadel speaks with Lorenzo Picinali, leader of the Audio Experience Design group at Imperial College London, about his research on spatial acoustics and immersive audio, including the SONICOM HRTF Dataset.

 

AMPS Podcast – Martyn Harries talks to James Parnell about the challenges and rewards of working on Twisted Metal and collaborating with the show’s creators and cast.

 

Field & Foley – Ben Reichstein interviews Christopher Bolte – sound designer, mixing and mastering engineer, and field recordist – about his innovative tools, captivating soundscapes, and recent field recording expedition in Zimbabwe.

 

Level with Emily Reese – Emily speaks with Steve Pardo about the newest James Bond game, Cypher 007, along with John Barry’s original music and more.

 

Location Sound Podcast – Michael Helms interviews Michael Reed about his work on a variety of projects, including Burt Reynolds: The Last Interview, Screwball (2018), and Movie Money Confidential.

 

Sound Business with Akash Thakkar – Akash talks to Christian Büttner A.K.A. TheFatRat about how he started in classical music and transitioned into EDM, becoming a successful musician without a major record label.

 

SoundGirls Podcast – Rebecca Wilson speaks with Maureen Droney has worked on GRAMMY-winning recordings for artists including Aretha Franklin, Whitney Houston, and Santana.

 

SoundWorks Collection – Watch a keynote conversation with Gary Rydstrom, Mark Mangini, and Wylie Stateman about the nature of sound and sound perception, sound technology, the sound business, and the intermingling of audio roles.

 

The A Sound Effect Podcast – Jennifer Walden talks to Mattia Cellotto about his 3-year process of making the ‘Cataclysm’ sound library, from field recording adventures in marble caves to mountain peaks, and beyond.

 

The Soundtrack Show – David W. Collins explores the music production of the first season of Star Trek, including the challenges and realities of working within the constraints of a television budget and schedule.

 

Twenty Thousand Hertz – Dallas Taylor explores sounds of persuasion in commercial and products throughout the decades, from early radio jingles to classic ringtones to video games.

These podcasts are all members of the Audio Podcast Alliance.
↓ Learn more about it below


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Cinema Audio Society – Ep 11: Mark Weingarten with Paddy Hanlon CAS:

Production Sound Mixer Paddy Hanlon CAS takes in the career of Production Sound Mixer Mark Weingarten. An Oscar win this year along with a CAS award Mark talks of his long path in the industry starting in New York and leading him to be one of the most celebrated Production Sound Mixers in Hollywood. Maverick, Interstellar and Dunkirk to mention some of the blockbusters but also classic cult pieces like Best in Show and Red Rock West. Recorded locally in New York and LA.

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Tonebenders Podcast – Ep 234: The Importance Of Ambiences Roundtable:

Let’s talk about the criminally under-discussed topic of cutting ambiences for film and series. This important craft, often feels like it has become an after thought in post audio workflows. Our guests are here to praise the role backgrounds play in making movies feel and sound real. Tim Nielsen, Kayla Stewart, Mitchell Lestner and Michael O’Connor tell us why they love cutting BGs and share a lot of the lessons they have learned through years of experience with the craft.

Come on out to our Sound Design Meet-Up in NYC on Oct 26th, 7pm, at The Crompton Ale House in Chelsea. Make sure you say “hi” to Tim and Teresa while you are there.

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Immersive Audio Podcast – Ep 87: Lorenzo Picinali (Imperial College London):

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the academic and researcher at Imperial College – Lorenzo Picinali from London, United Kingdom.

Lorenzo Picinali is a Reader at Imperial College London, leading the Audio Experience Design team. His research focuses on spatial acoustics and immersive audio, looking at perceptual and computational matters, as well as real-life applications. In the past years Lorenzo worked on projects related to spatial hearing and rendering, hearing aids technologies, and acoustic virtual and augmented reality. He has also been active in the field of eco-acoustic monitoring, designing autonomous recorders and using audio to better understand humans’ impact on remote ecosystems.

Lorenzo talks about the breadth of research initiatives in spatial audio under his leadership of the Audio Experience Design group and we discuss the recently published SONICOM HRTF Dataset developed to improve personalised listening experience.

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AMPS Podcast – Ep 26: TWISTED METAL WITH JAMES PARNELL:

Martyn Harries talks with James Parnell, Supervising Sound Editor and Re-recording Mixer about his work bringing Twisted Metal, an exciting, action packed, award winning playstation game adaptation to our screens, his career in both London and LA and much, much more.

Our very own Rob Walker gets a mention and James has advice for those starting out in the industry.

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Field & Foley – Ep 12: Chris Bolte:

I’m excited to introduce you to Christopher Bolte, a talented sound designer, mixing & mastering engineer and field recordist. Hailing from Germany and now based in Boston, he’s shaping music, creating innovative tools and crafting captivating soundscapes for games and film. To add to the excitement, he’s just returned from an exhilarating field recording expedition in Zimbabwe!

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Level with Emily Reese – Level 244: Steve Pardo (Cypher 007):

Composer Steve Pardo got to write music for one of the most musically famous franchises of all time in Cypher 007, the newest game from James Bond. And it’s great! I love how the soundtrack fits seamlessly into the fabric of the stealthy Apple Arcade game.

Steve and I talk about how neat that is, how great John Barry’s original music is and a lot more in this week’s chat.

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Location Sound Podcast – Michael Reed – Production Sound & Post Audio Mixer based out of Orlando, Florida:

Michael Reed, based out of Orlando, Florida, does production sound, post audio mixing and live sound. He’s worked on projects like Burt Reynolds: The Last Interview, Screwball(2018) and Movie Money Confidential. Michael uses the Sound Devices MixPre-10T, Audio Limited A10 wireless, a Lectrosonics DSR4 wireless receiver, DBSM and DBSMD transmitters and Sanken COS11-d lavs. He also uses Sennheiser G4s for camera hops, Comtek IFBs, Sennheiser 416 and Audio Technica 4053b shotgun mics, as well as Denecke JB-1 timecode sync boxes.

Each episode we talk with location sound mixers, boom ops and other industry pros about the various aspects of recording sound on-location for feature and independent films, TV commercials, interviews, anytime where dialog from actors is recorded. Whether you’re a seasoned veteran or just starting out, this podcast is packed with great stories and lessons about recording on-location.

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Sound Business with Akash Thakkar – Releasing Hit Music (Without a Record Label) with TheFatRat:

Today’s guest is Christian Büttner A.K.A. TheFatRat, who is a producer, DJ, and musician based mainly out of Germany. Chris has millions of listeners from all over the world, and has accumulated billions of plays so far. He did this without a major record label, all while giving his music away for free.

In this episode, we talk about how he started in the world of classical music and transitioned into electronic music much later. We also go into how he taught himself electric music production skills, why he releases basically all of his music for free and lets people use his music, why he steers artists away from signing with major labels, and much more.

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SoundGirls Podcast – Maureen Droney: Studio Engineer and Sr. Managing Director, Producers & Engineers Wing and Recording Technology, Recording Academy:

Los Angeles; Sr. Managing Director, Producers & Engineers Wing and Recording Technology, Recording Academy. A former recording engineer, Maureen has worked on GRAMMY winning recordings for artists including Aretha Franklin, Whitney Houston, and Santana—as well as well as on numerous other projects, including two Billboard Number One Dance songs.

She has a degree in Broadcast Communication Arts from California State University, San Francisco, and has taught seminars on the theory and practice of recording for companies including ABC and CBS Television. She has also worked in both artist and studio management, was the longtime Los Angeles editor for Mix magazine, and has published three books related to recording. Her most recent, co-written with its subject, is Al Schmitt on the Record: The Magic Behind the Music, chronicling the life and career of the most awarded recording engineer in history.

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SoundWorks Collection – Sound, Story and the Search for Balance w/Gary Rydstrom, Mark Mangini and Wylie Stateman:

During the past 30-plus years, Gary Rydstrom, Mark Mangini and Wylie Stateman—as much as any three people in audio—have helped to create, shape and define the sense of what a modern film sounds like. Each entered the industry from a different background, each came of age working for independents, and each achieved remarkable success, both personally and professionally. In this special Keynote Conversation, Rydstrom, Mangini and Stateman sit down with Mix Editor Tom Kenny to discuss everything from the nature of sound and sound perception, to sound technology and the sound business. They’ll talk about the intermingling, and many times interchangeable, roles of sound editor, sound designer and re-recording mixer. They’ll talk about sound and music, sound moments and when it’s best to be silent. But most importantly, they’ll talk about the timeless role of "sound as storyteller."

Hear the episode:



Sound, Story and the Search for Balance w/Gary Rydstrom, Mark Mangini and Wylie Stateman


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The A Sound Effect Podcast – Ep 26: Crafting Cataclysm’s Superb Sonic Destruction – with Mattia Cellotto:

‘Cataclysm’ – Mattia Cellotto’s newest sound effects library, only available at asoundeffect.com/cataclysm – features wild recordings of destruction, as well as extreme synthesized and designed elements. And here, he shares his 3-year process making the library – from field recording adventures in marble caves to mountain peaks, and beyond. Hear how he captured such pristine yet destructive sounds, his approach to using plugins and processing, and many other aspects of his creative process.

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The Soundtrack Show – Star Trek the Original Series – the Music (Part II):

Before making it to air, Star Trek had not one, but two pilots scored by Alexander Courage. Once the first season finally went into production, it took five composers to pull it off. This episode explores the musical, financial and creative realities of 1960s television music production, as we discuss the scores for these two pilots, and the creation of some of the show’s musical sound effects. We are also introduced to season one’s other four composers.

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Twenty Thousand Hertz – Sounds That Sell:

Since the earliest days of commercial radio, companies have been using sound to worm their way into our brains. And over the decades, they’ve come up with all kinds of sonic tactics to make us want, crave and remember their products. In this episode, we take a whirlwind tour through the sounds of persuasion. This story was adapted from Under the Influence with Terry O’Reilly.

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Audio Podcast AllianceThese podcasts are all part of the Audio Podcast Alliance, featuring a hand-picked selection of the very best podcasts about sound. Check out the full list of members below, and click a on podcast name to go directly to their latest episode:

AMPS PodcastCAS In ConversationField & FoleyImmersive Audio PodcastLA Post Production Sound DesignLevel with Emily ReeseLocation Sound PodcastSound BusinessSoundbytes PodcastSoundGirls PodcastSoundtrack ShowSoundworks CollectionThe A Sound Effect PodcastThe Dolby Institute PodcastThe Game Audio JourneyThe Sound Architect PodcastTonebendersTwenty Thousand Hertz

Hear more audio-related podcasts here

 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Level up with Kawaii UI 2 the perfect companion to Kawaii UI.
    Kawaii UI 2 follows up with more charming, modern, rounded user interface sounds designed to make your projects pop.
    This library provides an adorable blend of cute, satisfying interface sounds, crafted to enhance user experience and feedback.
    Bring your games and apps to life with Kawaii UI 2. It’s ideal for creating joyful menus, delightful HUDs, playful navigation and notifications, engaging pop-ups, and expressive text.

    What’s Inside?
    The designed folder of Kawaii UI 2 gives you a selection of ready to use UI sounds. You’ll find sounds for button presses, cursors, notifications, swipes, errors, bootups, app opens, loading loops, etc.
    Inside the source folder you’ll also find a large collection of general synthesised UI sounds, FM bells and telemetry style sounds. Combining these elements gives sound designers a robust sonic palette to create new UI sounds.

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  • Footsteps Sound Effects Ultimate Footsteps Play Track 1176-3056+ sounds included From: $160

    Need footstep sound effects? Get 5 Shoes, 25+ surfaces, 15+ variations – created by Foley Supervisor Joshua Reinhardt and professional Foley walker Lara Dale.

    Deep heavy metal, crunchy snow, old boat wood, crisp grass, gritty dirt, clean tile – this library has it all. Not only does this library contain walking but it's got pretty much every performance you can think of, from scuffs to jumps and lands and scrapes. With this library you can cut Foley for pretty much any film or game that comes your way.

    Highlights:

    • 17 different Performances – From slow walk to RUN, 5 scrapes, bodyfall/land, stomps and more
    • Every file is labeled with a description of the shoe, surface and performance type.
    • Every folder has a picture of the shoe and surface plus a description of the distance of the mic from the Foley walker.
    • Combine wood creak sweeteners with Ultimate Interiors wood for scary creaky wood or add grit to a clean interior to give character.
    • Same recording studio mics and preamps used in over 50 major motion pictures
    • Same boots that were used for Sylvester Stallone in The Expendable
    • Mix and match shoes, surfaces and sweeteners to make your own custom characters
    • Can be used as a stereo or separated and mixed/matched as a mono depending which mic works best for your project

    Specs:

    Foot wear type:
    Boots, Dress Shoes, Flats, Heels, Sneakers.

    Performances:
    Extremely Slow Walk, Medium Slow Walk, Walk, Jog, Run, Stairs Slow, Stairs Fast, Stomp, Land, Scuff, Scrape 1, Scrape 2, Scrape 3, Scrape 4, Scrape 5.

    Surface Types:
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  • City Life Sound Effects Sounds & Ambiences of London Play Track 101+ sounds included, 264 mins total From: $60

    Get the sounds and ambiences of London: Here are 101 authentic recordings from the English capital.

    Featuring crowd sounds, traffic, general ambience, underground / tube, church bells, emergency and much more, this library is the perfect backdrop to any film / theatre project in need of that lively, living city sound. Detailed file names plus Soundminer, ID3 v2.3.0 and RIFF INFO metadata embedded.

    In total, this library gets you more than 4 hours of atmospheric London sounds!

    Sounds captured at famous (and some not-so-famous) London locations and landmarks such as:
    Alexandra Palace • Borough Market • Bricklayers Arms • British National Gallery • Buckingham Palace • Cardington Street • Carnaby Street • Chelsea Wharf • China Town • Courtyard Gallery • Covent Garden • Euston Station • Festival Pier • Gough Square Warwick Court • Greenwich Foot Tunnel • Hyde Park • Islington Green • Joseph Grimaldi Park • King’s Cross underground station • London Eye • London Underground • Old Compton Street • Palladium Theatre • Piccadilly Circus • Pubs around London • River Thames • Royal Horticultural Halls • Seven Dials • Shaftesbury Avenue • Soho • Somerset House • Southbank • Southbank Skatepark • Southbank Tower • Southwark Street • St Paul’s Church gardens • The Strand • Theatre Royal • Trafalgar Square • Warwick Court • West End • Whitechapel

    A special bundle opportunity:
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Latest sound effects libraries:
 
  • Hand Combat Sound Effects Massive Punches Play Track 505 sounds included, 1 mins total $29.99

    MASSIVE PUNCHES – 505 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Massive Punches comes in at over 1 minute, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Punches filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Punch sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

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  • MINI PUNCHES – 60 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Mini Punches comes in at over 15 seconds, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Mini Punches filenames are in the Universal Category System format with additional Metadata baked-in.
    Looking for a Massive amount of Punch sound effects? We offer ‘Massive’ sound effect libraries as companions for all of our ‘Mini’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

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  • Environments & Ambiences Textured Rain Play Track 116 sounds included, 135 mins total $41.30

    Textured Rain features meticulously recorded rainfall on a wide variety of surfaces and objects. Each sound is delivered as a seamless loop, with three distinct intensities per surface for maximum flexibility.

    Captured in a controlled environment using mainly a DIY rain machine, this collection was recorded in both stereo and mono, ranging from light drizzles to heavy downpours and offering consistent, adaptable textures without unwanted background noise.

    The library includes performances on car interiors, metal and plastic props, umbrellas, vegetation, fabric, debris and more. Perfect for layering in film, games, or other audio projects, these rain loops are ideal for crafting atmospheres, enhancing ambiences, and adding realistic environmental detail.

    Loops in mono and stereo

    This sound pack have been recorded using multiple mono and stereo microphone configurations and exported as seamless loops for easy drag and drop in your project.

    Props and textures recorded

    Aluminium plate • Car interior • Fabric • Galvanized container • Galvanized tub • Glass plate • Green and dead leaves • Metal barrel • Metal roof • Metal sheets and plates • Metal scrap • Mud puddle • Newspapers • Plastic container • Plastic roof • Plastic sheet • Plastic tarps • Reed screen • Roof tiles • Shopping bags • Stainless steel sheet • Steel box • Tent • Trash bags • Trash can • Umbrellas • Water • Wheelie bin • Window skylight • Wood floor • Wood planks

    … and more!

    Gear used

    MixPre-6 II • F6 • MKH8040 • MKH30 • C411 • MKH416 • LOM Usi Pro • Oktava MK012


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadata compatible with Soundly, Soundminer and Basehead.

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  • Destruction & Impact Sounds Extra Crunches Play Track 74 sounds included, 27 mins total $9.99

    EXTRA CRUNCHES – is an auxiliary sound library containing 74 unique sound effect files of crunches. From close up scratching and popping to loud and rough breaking and chomping. Whether it’s crunches or crumbs you’re looking for; This Extra sound effects library will help supplement the snacks and cracker needs, of your next project. Extra Crunches comes in at over 27 minutes and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

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  • Industrial Ambiences Airflow Collection Play Track 36+ sounds included, 157 mins total $48

    Moody wind drafts for game & cinematic sound design can always give depth and realism to your production. This collection of airflow sounds covers structural air pressure, howling and whistling wind through doors, rattling frames and cracking stuff. Perfect for creating bunker-like atmospheres, tense survival settings, or immersive environmental layers, these sounds bring authenticity and emotion to your projects. Whether you need subtle drafts creeping through an abandoned shelter or violent gusts shaking a refuge, this library delivers a versatile toolkit ready for games, trailers, and film sound design.
    Only acoustic recordings are used, no designed sounds. UCS compatible file names and embedded file descriptions for your comfort.


   

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