11 new podcast episodes Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you - in this roundup:

CAS In Conversation – Renowned sound artists Ron Bartlett and Eric Potter discuss their 30-year collaborative journey and the art of tackling sound challenges in films like Dune.

 

Tonebenders Podcast – The sound team for the film American Fiction discusses their process of creating a soundscape that complements the film’s humor without going overboard.

 

Immersive Audio Podcast – Composer and sound artist Mariam Gviniashvili, who combines electronics, electroacoustics, and 3D sound technology with visuals, dance, and live performance, discusses her evolution from a conventional composer to a multidisciplinary artist.

 

Field & Foley – This episode features Jason Smith, creator of the retro shooter CULTIC, discussing his journey from hobbyist game developer to full-time game designer.

 

Level with Emily Reese – Game music composer Cris Velasco discusses his epic score for souls-like RPG Lords of the Fallen and teases his contrasting work for the upcoming Fae Farm.

 

Location Sound Podcast – Production sound mixer Greg Murphy discusses his equipment preferences for live news, sports, and interviews, including Sound Devices recorders, Lectrosonics wireless, Sanken and DPA lavs, Schoeps and Sennheiser booms, and Tentacle Sync.

 

Sound Business with Akash Thakkar – Pianist and composer Nicolas Gasparini, known as Myuu, discusses finding his niche in dark piano horror music, building a massive following, and tips for aspiring composers.

 

SoundWorks Collection – Dive into Ridley Scott’s epic film Napoleon for a captivating exploration of the French revolutionary emperor’s life through sound design, score, and pivotal moments.

 

Sound + Image Lab: The Dolby Institute Podcast – Filmmaker Blitz Bazawule and composer Kris Bowers discuss their collaborative creation of The Color Purple – a new musical adaptation premiering in Dolby Vision and Dolby Atmos.

 

The Soundtrack Show – As Star Trek‘s first season kicks off, hear from composers Alexander Courage and Fred Steiner about crafting the show’s iconic musical soundscape.

 

Twenty Thousand Hertz – The fourth annual Twenty Thousand Hertz Mystery Sound Game Show pits winners from previous years against each other in a hilarious battle of listening prowess.

 

These podcasts are all members of the Audio Podcast Alliance. → Learn more here


Hear all the episodes below:

 

CAS In Conversation – CAS In Conversation Ep. 12 | Ron Bartlett CAS & Eric Potter with Karol Urban CAS:

Episode 12 explores the work of multi-Oscar, BAFTA, and CAS winning Re-recording Mixer, Ron Bartlett CAS and Golden Reel Winning, Sound Effect Field Recording Mixer, Eric Potter.

Coming up together in the industry, these two passionate artists have shared adventures in the trenches of sound for picture spanning well over 30 years. They even played in a band together. From films such as Basic Instinct to last year’s highly celebrated Dune, they teach us the creative value and joy of collaboratively exploring challenges within a team.

Hear the episode:


↑ back to the podcast overview
 

 

Tonebenders Podcast – 241 – The Sound & Picture Of American Fiction:

Picture Editor Hilda Rasula is joined by Supervising Sound Editor Mandell Winter and Supervising Dialog /ADR Editor Sang Jun Kim, to talk about their work on American Fiction. This film has excellent writing and acting, so it was up to the post production team to live up to those standards and carry it through to the end.

They discuss the tight rope walk of keeping the comedy alive while also not letting it tip over into farce, and making buildings and spaces rich with sonic character to help tell story points.

Hear the episode:


↑ back to the podcast overview
 

 

Immersive Audio Podcast – Immersive Audio Podcast Episode 92 Mariam Gviniashvili (Composing in Spatial Audio):

Oliver Kadel and Monica Bolles are joined by composer and sound artist Mariam Gviniashvili from Oslo, Norway.

Mariam works as a composer and sound artist  – combining electronics, electroacoustics and 3D sound technology with visuals, dance and live performance to penetrate deep into the physical and emotional essence of sound and space. Growing up in eastern Georgia, she sang and played the piano, and studied composition in Tbilisi, Budapest and Oslo.

Mariam talks about her journey as a conventional composer evolving into a multidisciplinary sound artist performing her work in spatial audio on multi-channel arrays in different immersive spaces across the world.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Hear the episode:


↑ back to the podcast overview
 

 

Field & Foley – Episode 16 – Jason Smith:

Joining us today is Jason Smith, the mastermind behind the retro shooter CULTIC. His passion for game development ignited in his early teens and persisted, leading to him working on games even while pursuing studies in graphic design and working in full-time jobs. As of March 2021, Jason embarked on a thrilling journey, signing with 3D Realms to work full-time on his labour of love, CULTIC.

Hear the episode:


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Level with Emily Reese – Level 247: Cris Velasco (Lords of the Fallen):

It’s always a joy catching up with composer Cris Velasco! This time around, we chat about his epic music for Lords of the Fallen, a souls-like action RPG with plenty of boss battles. He also clues me into another one of his recent scores, for a game called Fae Farm, He and I will talk more about that in a future episode, because it’s delightful. Also couldn’t be more different than his music for Lords.

Hear the episode:


↑ back to the podcast overview
 

 

Location Sound Podcast – 102 Greg Murphy – Production Sound Mixer based out of Melbourne, Florida:

Greg Murphy is a production sound mixer based out of Melbourne, Florida. He does a lot of work in live news and also projects for Major League Baseball, the NFL, Super Bowl and NASCAR. For news, he uses a Sound Devices 688 mixer/recorder and for smaller jobs, a Sound Devices 633. For wireless, Greg uses Lectrosonics transmitters and receivers. He likes the Sanken COS-11 lavs and also uses dpa 4060 lavs. On the boom, he prefers a Schoeps CMIT 5u and a Sennheiser 416. Greg also uses a Schoeps CMC641 for sit down interviews. Greg likes the Denecke JB-1 time code sync boxes as well as Tentacle Sync. He also likes the Lectrosonics R1a for IFBs and camera hops.

Hear the episode:


↑ back to the podcast overview
 

 

Sound Business with Akash Thakkar – Creating a Niche of Your Own with Myuu:

Today’s guest is Nicolas Gasparini, also known as Myuu. Nicolas is a long-time pianist and composer who’s been uploading dark piano horror music since 2006 and has built a huge following in that time with over 300,000 monthly listeners on Spotify, and another 300,000 subscribers on YouTube. He’s also worked on short films and video games and is currently working on the upcoming horror game Post Trauma.

In this episode we talk about finding your niche as a composer and how important it is to dive deep into your interests. We also talk about how Nicolas started writing horror music in the first place, why he releases music for free, and what up and coming composers can do to get out there, and so much more.

Hear the episode:


↑ back to the podcast overview
 

 

SoundWorks Collection – The Sound of Napoleon:

Delve into the epic tale of Napoleon Bonaparte in Ridley Scott’s cinematic masterpiece. Join us as we explore the mesmerizing world of Napoleon, where the revolutionary backdrop of 18th-century France is painted with the strokes of impeccable storytelling and a captivating musical score and sound design.

In this video, we dissect the pivotal moments of Napoleon’s life, from the guillotine’s chilling descent on Marie Antoinette to the triumphant Battle of Austerlitz. From the audacious coronation scene in 1804 to the haunting echoes of the Battle of Austerlitz in 1805. Witness the symphony of emotions as Napoleon faces love, betrayal, and the inexorable march of time.

Featuring Paul Massey, Re-recording mixer, James Harrison, Sound Designer & Supervising Sound Editor, Stéphane Bucher Production Sound Mixer and William Miller Re-recording Mixer.

Hear the episode:



The Sound of Napoleon


↑ back to the podcast overview
 

 

Sound + Image Lab: The Dolby Institute Podcast – 174 – The Music of The Color Purple:

Director Blitz Bazawule joins his composer Kris Bowers to discuss their new adaptation of The Color Purple. You may remember the original filmed adaptation of Alice Walker’s Pulitzer Prize-winning novel, directed by Steven Spielberg, from 1985. This version is actually an adaptation of the hit Broadway show, which won two Tony Awards, including Best Revival of a Musical.

Our guest host, music journalist Jon Burlingame, returns to the Dolby Institute Podcast to speak with Kris and Blitz about their collaboration on the film, which began very early in the filmmaking process.

Hear the episode:


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The Soundtrack Show – Star Trek the Original Series – the Music (Part III):

Music production on a full season of Star Trek begins! Our first two composers get to work, as Alexander Courage and Fred Steiner start writing and recording music at a frantic pace. We’ll hear the rest of Courage’s work on season one, and listen to Steiner’s amazing contributions to Star Trek‘s musical vocabulary. We also examine the critical role played by the music editors, as they work to establish and shape the music of season one.

Hear the episode:


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Twenty Thousand Hertz – Tournament of Champions:

For our fourth annual Mystery Sound Game Show, we pitted the winners from the past three years against each other. The result? Chaos and hilarity. So unclog your ears, put on your listening cap, and get ready to play along. Featuring Travis McElroy, John Lagomarsino and Emily Jankowski.

Hear the episode:


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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Firearms Sound Effects Analogue Ordnance Play Track 6300+ sounds included, 293 mins total $96

    Analogue Ordnance is a massive construction kit for science fiction weapon sounds, made entirely with hardware synthesizers, mastered entirely in the analogue domain, and with more variations per sound than any library of its kind. Absolutely no software plug-ins of any kind were used in its creation, except for its collection of ready-to-use designed sounds to show what can be done with the library’s constituent parts.

    Masterminded by sound designer Nathan Moody, this library’s unique sonic language delivers about five hours of material, pushed hard through op amps, transistors, tubes, and transformers. Boutique and unique, customized synthesizer modules were used in conjunction with mastering-grade studio hardware to create sounds that range from retro and cute to modern and devastating.

    Sounds are organized into mechanical, thump, body, tail, and charge-up groups for truly modular weapon construction. Each group has six to eight “banks” of related sounds, many with intensity (light, heavy) and duration (short, medium, and long) options. Nearly all sounds include 16 variations. In addition to the construction kit elements, some fully-designed weapon sounds are provided (using only the sounds from the construction kit), designed by Nathan Moody, Chase Steele, Axel Steichen, and Sergio Ronchetti. 

    But the flexibility doesn’t stop there. Reversing the sounds suddenly turns charge-ups into body elements, and vice versa. Each group has some frequency overlap with the others, so they can be mixed interchangeably outside of their labeled or intended uses with filtering and time/pitch manipulation. While the sounds are designed to be layered with themselves, this library plays very well with others, providing thousands of sweeteners to “tech up” any near-future gun or projectile-based firearm, magical attacks, superhuman abilities, or even user interface elements.

    Add some hardware to your warfare. From concealable stun pistols to orbital artillery, Analogue Ordnance provides a fresh injection of new source material for your sci-fi weapon designs.

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  • Introducing Airy Whooshes 2, the successor to our popular Airy Whooshes 1 sound library!

    Airy Whooshes Sound Clips
    There are thousands of swoosh sounds out there. Sometimes you just want a simple, plain whoosh sound.

    Airy Whooshes 2 was designed to help – it cuts through the clutter to find the perfect whoosh sound. It features over 500 classic whoosh sounds that are high-pitched, subtle, and plain. They’re just the thing to add flair to knife swipe sounds, sword swing sweep clips, or fights with punch whooshes. They’re also a perfect fit for car chase whip bys, anime speed accents, logo fly-ins, game audio inventory drops, and much more.

    Over 500 easy-to-use classic swipe sounds including subtle whooshes, thick swipes, smooth whip-bys, and thin swooshes.

    Sometimes simple is better.

  • Destruction & Impact Sounds Cracks Play Track 800+ sounds included, 200 mins total $43

    CRACKS is a large exploration of different cracking sound sources – cracking, crunching, breaking and creaking.
    I have recorded a number of different materials, designed and processed to create some more aggressive, powerful and ready-to-use destruction sounds.
    Bread, Cardboard, Celery, Ceramic, Chips, Glass, Ice, Icy vegetables, Leather, Paper, Pasta, Plastic, Polystyrene, Rocks, Snow, Wood.
    The library contains over 444 sound files – around 2,5 hours of sounds included in total.
    Originally recorded at 192 kHz with two Sennheiser MKH8040 and a Sound devices 702.

    Each sound file has been carefully named and tagged for easy search in Soundminer and is Universal Category System (UCS) compliant.

    (see the full track list below).

    Update 3 – New sounds added to the library:
    Cracks has been updated with 71 new recordings, and completely renamed and tagged in UCS .
    A total of 2 GB of free additional content, bringing the total library size to over 7 GB in 515 files.
    Update 4 – New sounds added to the library:
    Cracks has just been updated with 73 new files, more rock, ice and wood cracks.
    A total of 1,8 GB of free additional content, bringing the total library size to over 8,5 GB in 586 files.
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Explore the full, unique collection here

Latest sound effects libraries:
 
  • Firearms Sound Effects Analogue Ordnance Play Track 6300+ sounds included, 293 mins total $96

    Analogue Ordnance is a massive construction kit for science fiction weapon sounds, made entirely with hardware synthesizers, mastered entirely in the analogue domain, and with more variations per sound than any library of its kind. Absolutely no software plug-ins of any kind were used in its creation, except for its collection of ready-to-use designed sounds to show what can be done with the library’s constituent parts.

    Masterminded by sound designer Nathan Moody, this library’s unique sonic language delivers about five hours of material, pushed hard through op amps, transistors, tubes, and transformers. Boutique and unique, customized synthesizer modules were used in conjunction with mastering-grade studio hardware to create sounds that range from retro and cute to modern and devastating.

    Sounds are organized into mechanical, thump, body, tail, and charge-up groups for truly modular weapon construction. Each group has six to eight “banks” of related sounds, many with intensity (light, heavy) and duration (short, medium, and long) options. Nearly all sounds include 16 variations. In addition to the construction kit elements, some fully-designed weapon sounds are provided (using only the sounds from the construction kit), designed by Nathan Moody, Chase Steele, Axel Steichen, and Sergio Ronchetti. 

    But the flexibility doesn’t stop there. Reversing the sounds suddenly turns charge-ups into body elements, and vice versa. Each group has some frequency overlap with the others, so they can be mixed interchangeably outside of their labeled or intended uses with filtering and time/pitch manipulation. While the sounds are designed to be layered with themselves, this library plays very well with others, providing thousands of sweeteners to “tech up” any near-future gun or projectile-based firearm, magical attacks, superhuman abilities, or even user interface elements.

    Add some hardware to your warfare. From concealable stun pistols to orbital artillery, Analogue Ordnance provides a fresh injection of new source material for your sci-fi weapon designs.

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  • Water & Ocean Sounds Deep Underwater Designed Play Track 304 sounds included, 5 mins total $70

    Deep Underwater Designed is a collection of ready-made designed underwater sounds.

    The library includes a range of FX including various underwater movements, atmospheres, explosions and bubbles; this in combination with different sonic textures and deep underwater perspectives.

    Atmospheres are over 5 minutes in duration (for surround application).

    No hydrophones were used in the creation of this library.

    Please note that my sound libraries do not go on sale (this is so prices are fair all year round), and they are sold exclusively on asoundeffect. :-)

  • Car Sound Effects SUVs Play Track 2225 sounds included, 328 mins total $200

    Compilation of 10 different SUVs. Sounds are recorded with RØDE NTG1, RØDELink Lav, Line Audio Omni1, Shure KSM137, Shure VP88, Sonorous Objects SO.3 FEL Pluggy XLR EM272 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II, Zoom F3 and Zoom H4n recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. The library is also available in UCS.

    Models:

    1. Alfa Romeo Stelvio 2016 compact crossover SUV sport utility vehicle

    2. Audi Q5 2008 compact crossover SUV sport utility vehicle

    3. Lada Niva 1977 off-road compact SUV sport utility vehicle

    4. Land Rover Freelander 2003 compact crossover SUV sport utility vehicle

    5. Mazda CX-5 2012 compact crossover SUV sport utility vehicle

    6. Nissan Qashqai 2006 compact crossover SUV sport utility vehicle

    7. Renault Captur 2013 subcompact crossover SUV sport utility vehicle

    8. Suzuki SX4 2006 subcompact crossover SUV sport utility vehicle

    9. Tesla Model Y 2020 electric mid-size crossover SUV sport utility vehicle

    10. Volkswagen Tiguan 2007 compact crossover SUV sport utility vehicle

     

  • SMALL MOTORS, BIG VALUE – TINY TECH IN ACTION
    The SB114 SMALL MOTORS Sound Effects Library is a collection of close-up recordings of various small electronic motors.

    WHIZ, WHIRS, REVS AND PURRS FOR YOUR PROJECT
    We captured the sounds of small electric motors from various household items, then meticulously edited them to be useful as practical effects or manipulated as sound design. Our recordings feature blenders, coffee grinders, drills, food processors, handheld massage vibrators, a tiny whipping frother, toothbrushes, razor/shavers, and a wine opener. Each sound was recorded in 24-bit/96kHz to minimize audio artifacts when processing as unique sound design. Every file includes Soundminer-compliant metadata and an organized file naming structure, allowing you to spend less time searching and more time creating.

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  • Enhance your game with this Sci-Fi Menu Music Pack, featuring seamless loops designed for background ambiance in space-themed interfaces. Ideal for menus and GUIs, this collection offers immersive, ambient soundscapes that elevate the sci-fi experience. Perfect for creating a captivating and futuristic game atmosphere.

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