11 new podcast episodes Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you - in this roundup:

CAS In Conversation – Renowned sound artists Ron Bartlett and Eric Potter discuss their 30-year collaborative journey and the art of tackling sound challenges in films like Dune.

 

Tonebenders Podcast – The sound team for the film American Fiction discusses their process of creating a soundscape that complements the film’s humor without going overboard.

 

Immersive Audio Podcast – Composer and sound artist Mariam Gviniashvili, who combines electronics, electroacoustics, and 3D sound technology with visuals, dance, and live performance, discusses her evolution from a conventional composer to a multidisciplinary artist.

 

Field & Foley – This episode features Jason Smith, creator of the retro shooter CULTIC, discussing his journey from hobbyist game developer to full-time game designer.

 

Level with Emily Reese – Game music composer Cris Velasco discusses his epic score for souls-like RPG Lords of the Fallen and teases his contrasting work for the upcoming Fae Farm.

 

Location Sound Podcast – Production sound mixer Greg Murphy discusses his equipment preferences for live news, sports, and interviews, including Sound Devices recorders, Lectrosonics wireless, Sanken and DPA lavs, Schoeps and Sennheiser booms, and Tentacle Sync.

 

Sound Business with Akash Thakkar – Pianist and composer Nicolas Gasparini, known as Myuu, discusses finding his niche in dark piano horror music, building a massive following, and tips for aspiring composers.

 

SoundWorks Collection – Dive into Ridley Scott’s epic film Napoleon for a captivating exploration of the French revolutionary emperor’s life through sound design, score, and pivotal moments.

 

Sound + Image Lab: The Dolby Institute Podcast – Filmmaker Blitz Bazawule and composer Kris Bowers discuss their collaborative creation of The Color Purple – a new musical adaptation premiering in Dolby Vision and Dolby Atmos.

 

The Soundtrack Show – As Star Trek‘s first season kicks off, hear from composers Alexander Courage and Fred Steiner about crafting the show’s iconic musical soundscape.

 

Twenty Thousand Hertz – The fourth annual Twenty Thousand Hertz Mystery Sound Game Show pits winners from previous years against each other in a hilarious battle of listening prowess.

 

These podcasts are all members of the Audio Podcast Alliance. → Learn more here


Hear all the episodes below:

 

CAS In Conversation – CAS In Conversation Ep. 12 | Ron Bartlett CAS & Eric Potter with Karol Urban CAS:

Episode 12 explores the work of multi-Oscar, BAFTA, and CAS winning Re-recording Mixer, Ron Bartlett CAS and Golden Reel Winning, Sound Effect Field Recording Mixer, Eric Potter.

Coming up together in the industry, these two passionate artists have shared adventures in the trenches of sound for picture spanning well over 30 years. They even played in a band together. From films such as Basic Instinct to last year’s highly celebrated Dune, they teach us the creative value and joy of collaboratively exploring challenges within a team.

Hear the episode:


↑ back to the podcast overview
 

 

Tonebenders Podcast – 241 – The Sound & Picture Of American Fiction:

Picture Editor Hilda Rasula is joined by Supervising Sound Editor Mandell Winter and Supervising Dialog /ADR Editor Sang Jun Kim, to talk about their work on American Fiction. This film has excellent writing and acting, so it was up to the post production team to live up to those standards and carry it through to the end.

They discuss the tight rope walk of keeping the comedy alive while also not letting it tip over into farce, and making buildings and spaces rich with sonic character to help tell story points.

Hear the episode:


↑ back to the podcast overview
 

 

Immersive Audio Podcast – Immersive Audio Podcast Episode 92 Mariam Gviniashvili (Composing in Spatial Audio):

Oliver Kadel and Monica Bolles are joined by composer and sound artist Mariam Gviniashvili from Oslo, Norway.

Mariam works as a composer and sound artist  – combining electronics, electroacoustics and 3D sound technology with visuals, dance and live performance to penetrate deep into the physical and emotional essence of sound and space. Growing up in eastern Georgia, she sang and played the piano, and studied composition in Tbilisi, Budapest and Oslo.

Mariam talks about her journey as a conventional composer evolving into a multidisciplinary sound artist performing her work in spatial audio on multi-channel arrays in different immersive spaces across the world.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Hear the episode:


↑ back to the podcast overview
 

 

Field & Foley – Episode 16 – Jason Smith:

Joining us today is Jason Smith, the mastermind behind the retro shooter CULTIC. His passion for game development ignited in his early teens and persisted, leading to him working on games even while pursuing studies in graphic design and working in full-time jobs. As of March 2021, Jason embarked on a thrilling journey, signing with 3D Realms to work full-time on his labour of love, CULTIC.

Hear the episode:


↑ back to the podcast overview
 

 

Level with Emily Reese – Level 247: Cris Velasco (Lords of the Fallen):

It’s always a joy catching up with composer Cris Velasco! This time around, we chat about his epic music for Lords of the Fallen, a souls-like action RPG with plenty of boss battles. He also clues me into another one of his recent scores, for a game called Fae Farm, He and I will talk more about that in a future episode, because it’s delightful. Also couldn’t be more different than his music for Lords.

Hear the episode:


↑ back to the podcast overview
 

 

Location Sound Podcast – 102 Greg Murphy – Production Sound Mixer based out of Melbourne, Florida:

Greg Murphy is a production sound mixer based out of Melbourne, Florida. He does a lot of work in live news and also projects for Major League Baseball, the NFL, Super Bowl and NASCAR. For news, he uses a Sound Devices 688 mixer/recorder and for smaller jobs, a Sound Devices 633. For wireless, Greg uses Lectrosonics transmitters and receivers. He likes the Sanken COS-11 lavs and also uses dpa 4060 lavs. On the boom, he prefers a Schoeps CMIT 5u and a Sennheiser 416. Greg also uses a Schoeps CMC641 for sit down interviews. Greg likes the Denecke JB-1 time code sync boxes as well as Tentacle Sync. He also likes the Lectrosonics R1a for IFBs and camera hops.

Hear the episode:


↑ back to the podcast overview
 

 

Sound Business with Akash Thakkar – Creating a Niche of Your Own with Myuu:

Today’s guest is Nicolas Gasparini, also known as Myuu. Nicolas is a long-time pianist and composer who’s been uploading dark piano horror music since 2006 and has built a huge following in that time with over 300,000 monthly listeners on Spotify, and another 300,000 subscribers on YouTube. He’s also worked on short films and video games and is currently working on the upcoming horror game Post Trauma.

In this episode we talk about finding your niche as a composer and how important it is to dive deep into your interests. We also talk about how Nicolas started writing horror music in the first place, why he releases music for free, and what up and coming composers can do to get out there, and so much more.

Hear the episode:


↑ back to the podcast overview
 

 

SoundWorks Collection – The Sound of Napoleon:

Delve into the epic tale of Napoleon Bonaparte in Ridley Scott’s cinematic masterpiece. Join us as we explore the mesmerizing world of Napoleon, where the revolutionary backdrop of 18th-century France is painted with the strokes of impeccable storytelling and a captivating musical score and sound design.

In this video, we dissect the pivotal moments of Napoleon’s life, from the guillotine’s chilling descent on Marie Antoinette to the triumphant Battle of Austerlitz. From the audacious coronation scene in 1804 to the haunting echoes of the Battle of Austerlitz in 1805. Witness the symphony of emotions as Napoleon faces love, betrayal, and the inexorable march of time.

Featuring Paul Massey, Re-recording mixer, James Harrison, Sound Designer & Supervising Sound Editor, Stéphane Bucher Production Sound Mixer and William Miller Re-recording Mixer.

Hear the episode:



The Sound of Napoleon


↑ back to the podcast overview
 

 

Sound + Image Lab: The Dolby Institute Podcast – 174 – The Music of The Color Purple:

Director Blitz Bazawule joins his composer Kris Bowers to discuss their new adaptation of The Color Purple. You may remember the original filmed adaptation of Alice Walker’s Pulitzer Prize-winning novel, directed by Steven Spielberg, from 1985. This version is actually an adaptation of the hit Broadway show, which won two Tony Awards, including Best Revival of a Musical.

Our guest host, music journalist Jon Burlingame, returns to the Dolby Institute Podcast to speak with Kris and Blitz about their collaboration on the film, which began very early in the filmmaking process.

Hear the episode:


↑ back to the podcast overview
 

 

The Soundtrack Show – Star Trek the Original Series – the Music (Part III):

Music production on a full season of Star Trek begins! Our first two composers get to work, as Alexander Courage and Fred Steiner start writing and recording music at a frantic pace. We’ll hear the rest of Courage’s work on season one, and listen to Steiner’s amazing contributions to Star Trek‘s musical vocabulary. We also examine the critical role played by the music editors, as they work to establish and shape the music of season one.

Hear the episode:


↑ back to the podcast overview
 

 

Twenty Thousand Hertz – Tournament of Champions:

For our fourth annual Mystery Sound Game Show, we pitted the winners from the past three years against each other. The result? Chaos and hilarity. So unclog your ears, put on your listening cap, and get ready to play along. Featuring Travis McElroy, John Lagomarsino and Emily Jankowski.

Hear the episode:


↑ back to the podcast overview
 


 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Genres Anime Essentials Play Track 3386 sounds included $179

    BRING YOUR ANIME TO LIFE

    Infusing synthesized tones with distorted effects and tonal sweeps, the sounds in ANIME ESSENTIALS resonate with the surrealism and over-the-top dynamism found in modern-day masterpieces like One Piece, Full Metal Alchemist, or Cowboy Bebop. Be it thunderous impacts and explosions or mesmerizing shimmers, each intricately crafted sound holds the power to pump up any anime-style artistic pursuit.

  • CASUAL SOUND IN SERIOUS QUALITY

    Capture the attention with our expertly created UI sound effects, designed to delight and engage. Crafted for menu navigation, gameplay, rewards, and more to cover the core aspects of any casual game, video, or mobile experience. This collection is set to be go-to pool of sounds and will make your user interface sound design quick and easy. Drag, drop, and finish!

    CASUAL UI | Sound Effects | Trailer

    Upgrade your UI

    CASUAL UI covers a wide spectrum of sounds specifically designed for every aspect of a user interface and brings a playful dose of life into every tap, swipe, and click. With 15 categories, these high-quality, diverse sounds are created to be your UI sound foundation, providing you with the immediate flexibility you need to create an engaging auditory landscape.

    Feedback sounds

    Gaming and interactive content rely on sound to give feedback for actions and information. This casual games sound effects library was curated to give everything you need to build a positive and easy-going sonic base for your UI. From the excitement of discovering new game levels to achieving major milestones, these sounds transform user interactions into fun, memorable moments and keep audiences eager for more.

    From arcade to how-to
    With sounds that span from quirky and playful to neatly informative, CASUAL UI is a treasure trove designed to meet diverse creative needs – from positive videos to explainer content, and more – making it an indispensable tool in any content creator’s arsenal.

    INCLUDED SOUNDS – KEYWORDS
    CLICK, PLOP, WIPE, WHOOSH, CARD, COIN, POOF, EXPLOSION, IMPACT, SHIMMER, RATTLE, EFFECT, MATERIAL WOOD, MATERIAL PAPER, MATERIAL LIQUID, MATERIAL ROCK, UI, GAME, INTERFACE, MOBILE
  • Sci-Fi Sound Effects MATTER Play Track 914 sounds included $135

    FUTURISTIC SOUND DESIGN ELEMENTS
    MATTER is both a cutting-edge, futuristic sound effects collection of ready-to-use sounds and a source of original effects for science fiction sound design mayhem. From strange alien ambiences and bio tech spheres to laser bursts and punchy explosions, this collection is full of science fiction sound effects for film, games, and more.

    MATTER | Sound Effects | Trailer


    INCLUDED SOUNDS – KEYWORDS
    AMBIENCES, ABILITY CHARGES, ABILITY DEACTIVATES, ABILITY RELEASES, PARTICLES, IMPACTS, EXPLOSIONS, TEXTURES, WHOOSHES, TRAILER SOUND EFFECTS, FUTURISTIC SOUND EFFECTS
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Variations

    From a few modern trunks and metal tool cases, to 17th. century wooden traveling chests, latches and hinges, and dust and dirt debris falling and sliding off lids, this library will fit into most categories where something old and creepy needs to be opened or closed.

    The library even include sounds of old rusty nails being removed from dry floor boards, and some tracks of hammering nails into wood too. Everything you might need (sound wise) to build a sound design around a vampire being trapped in a coffin, or being freed if you like.

    As an extra bonus, library includes 13 tracks of designed coffin sounds, packed with extra punch and creak.

    Not all boxes creak the same do they?

    Looking for the different objects for this project made me realize that finding trunks and chests that have a nice sound to them, can be quite tricky. Some of the more then 200 years old traveling trunks recorded for this library did not have a very interesting sound to them, and some did not make a creak or very powerful open/closing sound. Fortunately I was lucky to find a bit of both.

    I came across a local museum which had all sorts of categorized relics stored in chests and coffins, and was invited to go there record for a day. Many of the sounds included are the ones recorded her, where you literally could smell how much time has passed by.

    Recordings were done with a wide variety of microphones, where the Neumann Kmr81I and Sanken CO100K were the favorites.

    Storage rooms and basements

    Other objects for the sound effects library were found in friends storage rooms and basements. These were kept under less strict conditions and much of the time had a more gritty and worn out sound to them.

    We need more dirt debris

    Finally I have recorded a bunch of tracks of dirt and dust sliding off different lids to add to those old coffin openings. We all know that a great amount of stuff will reside on top of a coffin after a while.

  • This is the designed sources section of the Full FMW2 Library, featuring 797 unique sounds; 1GB of content.

    This collection includes foley, FX, pads, textures, transients and whooshes. Everything from the full version of FMW2.

    All files are delivered in pristine 24-bit/96kHz quality and follow the UCS naming convention, ensuring seamless integration into your workflow.

    Thank you for being part of this journey—your support means the world!
    (Looking for more? The Designed Weapons can be purchased separately, or you can unlock the full library to access the weapons, sources, and hundreds of additional sounds, all in one comprehensive package.)

    Have fun! :)

    AUDIO SUMMONERS

    10 %
    OFF
  • Austin Mini Cooper S Group 2 Rally car.

    60-s classic going full speed around the track.

    2 mic exhaust onboards setup and a variety of passbys in mono and stereo.

  • This is rather a mini library consisting of a fun full-speed flying lap around the Nurburgring in a Porsche 996 GT3 with an experienced driver.

    3 mics around the exhaust and engine bay and a stereo interior setup.

    Full speed German experience. Enjoy.

  • Birds of Central Europe is a meticulously curated audio library featuring 28 authentic bird songs and calls, with a total length of over 40 minutes. Recorded across diverse habitats in Central Europe, this collection is a treasure trove for ornithologists, sound designers, nature enthusiasts, and anyone seeking immersive soundscapes of European avifauna.

    The library showcases a variety of species and settings, capturing the vibrant life of mixed forests, deciduous woodlands, and urban environments during different seasons and times of day. From the melodic calls of the Common Chaffinch on a summer morning to the serene, wistful songs of the European Robin in autumn, this collection offers a comprehensive auditory journey through the region’s natural soundscape.

    Each track is recorded with high-quality equipment, including KM184 with a Telinga parabolic dish or KMR81i microphones, ensuring pristine sound quality, effective isolation from background noise, and an authentic listening experience. Whether you’re crafting a documentary, meditating with nature sounds, or exploring European bird species, Birds of Central Europe delivers unmatched clarity and diversity.


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.