11 new podcast episodes Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you - in this roundup:

CAS In Conversation – Re-recording mixer Andy Nelson discusses his nearly 50-year career – from London to Los Angeles, with numerous awards including 2 Oscars and 5 BAFTAs.

 

Tonebenders Podcast – Hear a live panel from the Sonic Days Conference in Denmark, where leading game audio professionals discuss creativity, collaboration, and innovation in sound design.

 

Immersive Audio Podcast – Oliver Kadel and Monica Bolles talk about the IKO 3D playback system and announce their SXSW 2026 panel proposal on spatial audio as a storytelling tool.

 

AMPS Podcast – Stuart Piggott, James Ridgway, and Tom Jenkins join Martyn Harries discuss the sound of Black Mirror: USS Callister and share insights on their work and the sound industry.

 

Field & Foley – Ken Usami, Senior Manager of Capcom’s 90+ member Sound Team and audio lead on titles like Resident Evil 7, shares his journey from Berklee graduate to shaping tension-filled game soundscapes.

 

Location Sound Podcast – Mike Fitzgerald, sound mixer and boom op based in Orlando, FL, shares his detailed audio setup and his new Blackbird audio cart.

 

Sound Business with Akash Thakkar – Alejandro Pérez Heinze – a Mexico-based composer, Flamenco guitarist, audio engineer, educator, and more – discusses his work on projects like Kena: Bridge of Spirits, Thai Cave Rescue, and Frogreign.

 

SoundWorks Collection – Oscar and Grammy-winning composer Gustavo Santaolalla and composer David Fleming talk about the emotional and sonic landscape of The Last of Us Season 2, breaking down how the show’s haunting, intimate sound world.

 

The A Sound Effect Podcast – Hear from Ben Baird, who designed and mixed the sound for both the documentary and dramatic film versions of Last Breath, directed by Alex Parkinson, showcasing the same story through two different approaches.

 

Dolby Creator Talks – Emmy-nominated director Philip Barantini, cinematographer Matthew Lewis, and sound team James Drake, Jules Woods, Rob Entwistle, and Kiff McManus discuss making Netflix’s Adolescence, a 13-time Emmy-nominated series filmed in single continuous takes.

 

Twenty Thousand Hertz – This episode traces the iconic Yahoo Yodel from its origins with cowboy musician Wylie Gustafson to its rise in ’90s ads and Super Bowl spots, including the legal battles behind the four-note flourish that defined the early internet.

 

These podcasts are all members of the Audio Podcast Alliance. → Learn more here


Hear all the episodes below:

 

CAS In Conversation – Ep.17 | Andy Nelson CAS with Joshua Anderson CAS:

Re-recording Mixer Andy Nelson CAS shares his thoughts on dialogue, music and cinema at large in a conversation with Joshua Anderson CAS. Andy takes us through an almost 50-year career, from London to Los Angeles, dozens of award nominations, 2 Academy Awards, 5 BAFTAs, 3 CAS Awards and receiving the 2014 CAS Career Achievement Award.

Hear the episode:


↑ back to the podcast overview
 

 

Tonebenders Podcast – Ep. 325 | Cultivating Creative Flow in Game Audio Development (Sonic Days Conference):

This episode is a re-podcast of a live panel from last year’s Sonic Days Conference, in Denmark. The panelists explore the creative process behind game audio development, diving into strategies for fostering innovation, overcoming creative blocks, and enhancing collaboration in the industry.

The panel is made up of: Richard Lapington, Audio Director, Remedy Entertainment Katrine Amsler, Sound Designer, IO Interactive Simon Stevnhoved, Senior Sound Designer, Massive Entertainment Mikkel Anttila, Freelance Sound Designer Moderated by Niels Böttcher, Sound Designer. Mark your calendars for Sonic Days 2025, and join Tonebenders’ host Tim Muirhead, in Kolding Denmark on November 19th and 20th.

Hear the episode:


↑ back to the podcast overview
 

 

Immersive Audio Podcast – Ep. 120 | Angela McArthur (UCL):

Oliver Kadel and Monica Bolles are joined by the spatial sound artist and academic Angela McArthur from London, UK. We dive into the IKO, 3D inside-out playback speaker system developed by Sonible, IEM, which offers unique characteristics, making the space architecture part of the sound presentation.

Hear the episode:


↑ back to the podcast overview
 

 

AMPS Podcast – Ep47 | Black Mirror: USS Callister Into Infinity – Stuart Piggott, James Ridgway and Tom Jenkins:

Stuart Piggott AMPS Production Sound, James Ridgway Re-Recording Mixer and Tom Jenkins Supervising Sound talk with Martyn Harries AMPS about the sound on Black Mirror, USS Callister and about their work and the industry in general.

Hear the episode:


↑ back to the podcast overview
 

 

Field & Foley – Ep. 43 | Ken Usami:

My next guest is Ken Usami, Senior Manager of the Capcom Sound Team consisting of over 90 people, Audio Director, Sound Designer, Music Composer, Educator, guitarist – just so many things! Since joining Capcom in 2012 after graduating from Berklee College of Music, Ken has played a key role in shaping the audio experience of major titles like Resident Evil 7. From Foley recordings to immersive sound design, his work has helped define the eerie, tension-filled atmosphere that makes these games unforgettable.

Hear the episode:


↑ back to the podcast overview
 

 

Location Sound Podcast – Mike Fitzgerald – Production Sound Mixer and boom op based out of Orlando, Florida:

Mike Fitzgerald is a production sound mixer and boom op based out of Orlando, Florida. He uses a Sound Devices 833 mixer/recorder combined with the Sound Devices SL-2. He also uses two Lectrosonics DSR4 receivers and Lectrosonics SMQV and SMWB transmitters. Mike uses Sanken COS-11D lav mics. For timecode, the Denecke JB-1 are his choice for sync boxes. When wiring talent, Mike likes the Viviana Super Dots and Extreme Moleskin for expendables. On the boom pole, he use the Schoeps CMC641 and CMIT5u mics, as well as the Sennheiser MKH-416. And he recently got a Blackbird audio cart.

Hear the episode:


↑ back to the podcast overview
 

 

Sound Business with Akash Thakkar – Ep. 89 | Finding your Uniqueness with Alejandro P’rez Heinze:

My guest today is Alejandro P’rez Heinze who is a composer, Flamenco guitarist, audio engineer, Kontakt instrument producer, and audio educator based in Mexico. He has worked on a wide variety of projects including Kontakt instrument production on Kena: Bridge of Spirits, also working with Austin Wintory on projects such as Thai Cave Rescue, and composing on games such as Frogreign.

Hear the episode:


↑ back to the podcast overview
 

 

SoundWorks Collection – The Music of The Last of Us (Season 2) with Gustavo Santaolalla and David Fleming:

In this exclusive SoundWorks Collection conversation, we chat with Oscar and Grammy-winning composer Gustavo Santaolalla and composer David Fleming about the emotional and sonic landscape of The Last of Us Season 2. The composers break down how they expanded the show’s haunting, intimate sound world – blending acoustic textures, raw instrumentation, and ambient tension to match the evolving journey of Ellie, Joel, and the world around them.

Hear the episode:


↑ back to the podcast overview
 

 

The A Sound Effect Podcast – Drama vs. Documentary: Ben Baird’s Unique Sound Journey on ‘Last Breath’:

Not only did Ben Baird design and mix the sound for director Alex Parkinson’s DRAMATIC film, Last Breath. He also designed and mixed the sound for director Alex Parkinson’s DOCUMENTARY film, Last Breath. Same story told with two different approaches; documentary and dramatic – using the same director, same composer, and of course, same sound designer and mixer.

Hear the episode:


↑ back to the podcast overview
 

 

Dolby Creator Talks – Ep. 258 | The Sound and Cinematography of Adolescence:

Emmy Award’-nominated Director Philip Barantini and fellow nominees ‘ including cinematographer Matthew Lewis and the sound team of James Drake, Jules Woods, Rob Entwistle, and Kiff McManus ‘ join us this week to discuss the making of ‘Adolescence,’ Netflix’s hit limited series. Nominated for thirteen Primetime Emmy Awards, including Outstanding Limited or Anthology Series, the show’s four episodes were each filmed as single, continuous takes, creating a gripping real-time experience for viewers ‘ and offering some unexpected advantages for the filmmakers.

Hear the episode:


↑ back to the podcast overview
 

 

Twenty Thousand Hertz – Yahoo! The Yodel Heard Around the World:

It’s one of the quirkiest, most iconic sonic logos ever: a four-note vocal flourish that defined the early internet. In this episode, we follow the Yahoo Yodel on its unlikely journey from the snowy Swiss Alps to ’90s country bars to Super Bowl ads. Along the way, we meet the real-life cowboy behind this yodel, whose voice launched a billion clicks.. as well a high-stakes legal battle. Featuring musician and yodeler’, Wylie Gustafson.

Hear the episode:


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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Strident and Demonic

    Expand the timbre of your horror violins and cellos with CIRCUS, a sinister sample pack featuring 180 WAV sounds of screeching or high-pitched string noises, perfect for horror music and dark sound design.

    Creative Tension

    This collection offers a curated selection of screeches, high-tension tremolo, heavy jeté strokes, dark demonic textures, finger patterns, chaotic string elements, clock loops and bow accents.

    Haunting and Experimental

    Create haunting atmospheres, perfect for horror, thriller or experimental soundtracks. Every element has been designed to unsettle and disturb, blurring the line between music and noise.

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  • This is a unique bicycle library that captures road surfaces from the perspective of super quiet bicycle. These are clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.

    The Extra Surfaces library provides 162 sounds captured on the following road types Large Bricks, Gravel, Grit, Icy Asphalt.

    The four additional ‘onboard road’ surfaces are the perfect extension for your other ‘City Bicycle’ library of taste. Just add it as a layer, mix it and voila your bicycle can move from gravel to bricks to grit or from large bricks to slippery icy asphalt roads.

    Speeds and actions:

    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently brakes to smooth departures.

    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Overview of perspectives and mic placement:

    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
    All 3 onboard mics are edited in sync with one another to make layering easy.
    All Passbys, Arrivals and Departures move from Left to Right.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method that adheres to the Universal Category System. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window. We made a video that helps you navigate the library ans find your best bicycle sounds faster and easier.

    CategoryFull
    A quick way to filter out sounds you don’t need: like handling sounds or vice versa bicycle onboards.

    UserCategory
    Fastest way to find the type of action you need for all bicycles. Passby needed, just click and voila.

    OpenTier

    Once you’ve selected the bike you can open up OpenTier and audition and select the perspective you want to use.

    Scene &  Performer
    This field contains the type of bicycle or other sound. So you can find the bike you like fast.

    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.

    MicPerspective

    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!

    UserComments
    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!

    Need more?
    The GoodBike library is a part of the ‘City Bicycles – Complete Bundle‘ available here in the A Sound Effect store. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off  bicycle passes captured in the city and bounces and rattles. If you buy the complete bundle you get 1 package for free!

    Here’s a handy comparison table:

     

    'City Bicycles'  Sound Library by Frick & Traa
    Responses:

    344 AUDIO:City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

  • This is a unique bicycle library that captures this characteristic bike in clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.

    The GoodBike is a smooth sounding retro bike that doesn’t rattle or squeak, it has a really nice tire sound for a subtle presence in the mix.

    Speeds and actions:
    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently squeaking handbrakes to heavy stuttering skids.

    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Overview of perspectives and mic placement:

    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
    All 3 onboard mics are edited in sync with one another to make layering easy.
    All Passbys, Arrivals and Departures move from Left to Right.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method that adheres to the Universal Category System. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window. We made a video that helps you navigate the library ans find your best bicycle sounds faster and easier.

    CategoryFull
    A quick way to filter out sounds you don’t need: like handling sounds or vice versa bicycle onboards.

    UserCategory
    Fastest way to find the type of action you need for all bicycles. Passby needed, just click and voila.

    OpenTier

    Once you’ve selected the bike you can open up OpenTier and audition and select the perspective you want to use.

    Scene &  Performer
    This field contains the type of bicycle or other sound. So you can find the bike you like fast.

    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.

    MicPerspective

    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!

    UserComments
    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!

    Need more?
    The GoodBike library is a part of the ‘City Bicycles – Complete Bundle‘ available here in the A Sound Effect store. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off  bicycle passes captured in the city and bounces and rattles. If you buy the complete bundle you get 1 package for free!

    Here’s a handy comparison table:

    'City Bicycles'  Sound Library by Frick & Traa

     

    Here’s a handy comparison table:

    'City Bicycles'  Sound Library by Frick & Traa
    Responses:

    344 AUDIO:City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

Explore the full, unique collection here

Latest sound effects libraries:
 
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

  • Sirens VEHICLE SIRENS: Europe Play Track 450+ sounds included $115

    VEHICLE SIRENS: EUROPE is the ultimate emergency siren collection, featuring more than 20 authentic tones from across Spain, France, Italy, the UK, Germany, and the Netherlands. From police, ambulance, and fire services, every signature tone has been captured with clarity and precision to deliver the most comprehensive European siren library ever made.

    Every wail, yelp, hi-lo, polytone and air horn has been captured from multiple perspectives: static takes in close, medium and distant, pass-bys, approaches, aways, ambisonic interiors, and natural reflections across diverse environments – from narrow village alleys to vast mountain valleys – all carefully captured to deliver true-to-life acoustics.

    A year of research, field recording, and editing – distilled into a single library.

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  • A collection of sounds of opening and closing drawers from various desks and cabinets.

    Includes:
    • Cabinet Drawer
    • Desk Drawer
    • Drawer
    • Dresser Drawer
    • Kitchen Drawer
    • Office Desk Drawer
    • Paper Drawer
    • Wardrobe Drawer
  • Foley Sound Effects Elevator Sounds Play Track 69 sounds included, 14 mins total $10
    This pack includes the following sounds:
    • elevator operation while moving;
    • elevator doors opening and closing;
    • elevator buttons and the elevator call button.
  • Door Sound Effects Door Sounds Play Track 93 sounds included, 3 mins total $9

    This small sound collection includes:

    • Door Lock Opening and Closing (6 sounds)
    • Interior Door Opening and Closing (12 sounds)
    • Iron Door Opening and Closing (4 sounds)
    • Knocking Door (14 sounds)
    • Old Wooden Door Opening and Closing (17 sounds)
    • Squeaking and Creaking Doors (40 sounds)

   

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