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11 great new podcast episodes about sound – from Spider-Noir to 21 years of game audio at Valve

By Asbjoern Andersen
Audio Podcast Alliance: 11 great new podcast episodes about sound in september 2026

If you want some great podcast episodes about sound, the members of The Audio Podcast Alliance have been busy – here are 11 interesting episodes, covering everything from the gritty sound of Spider-Noir and cozy life-sim Paralives, to mixing The Pitt and Hacks, touring as a FOH engineer, and 21 years of game audio at Valve.

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Twenty Thousand Hertz podcast artwork
Twenty Thousand Hertz

Listener Stories 2026 (Silver): Keyboard Clicks & Singing Forests

August 24, 2026 · 26 min

Our 2026 Listener Story competition continues with five more incredible listener-made pieces. In this Silver collection, you’ll hear the surprising craft behind mechanical keyboards, the natural sounds hidden in Indian ragas, and how learning a new language can transform noise into belonging.

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SoundWorks Collection podcast artwork
SoundWorks Collection

The Sound of Spider-Noir

August 12, 2026 · 10 min

The sound of Spider-Noir blends gritty period character with immersive mixing. Re-recording Mixer/Sound Designer Ryan Collins and Re-recording Mixer Nick Offord explore vintage dialogue treatments, atmospheric transitions, distinctive web effects, and inventive sonic details — including a unique sound for Spider-Sense — to create a fresh sonic identity for this new take on Spider-Man.

The team also created a unique sonic identity for Spider-Man’s web powers, deliberately moving away from the familiar sound of previous Spider-Man films. Ben Reilly’s suppressed abilities inspired a drier, more cobweb-like sound incorporating textures reminiscent of bone creaks, while old magnetic film stock was manipulated to create the distinctive trailing sound of the web.

Electricity was another opportunity for experimentation, combining synthetic sounds with organic details to give the power surges weight and scale while maintaining the show’s period character. Even small sounds were carefully crafted, including a skincare wand recording that became the foundation for subtle electrical movements.

It’s a fascinating look at how Collins, Offord, and the wider sound team used experimentation, collaboration, and immersive mixing to give Spider-Noir a sonic identity all its own — all within the intense challenge of a five-day final mix.

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Tonebenders podcast artwork
Tonebenders

376 – Live From SoundDay LA: The Pitt, DTF St Louis & Hacks

August 22, 2026 · 25 min

In the final episode of the talks from SoundDay LA, we have the HBO Panel of Emmy nominated re-recording mixers from The Pitt, DTF St Louis & Hacks. James Parnell, Todd Grace & Ed Carr join Tim, for a lively talk in front of a packed house at Glen Glenn Film Center in Hollywood, California. They discuss their approaches to long “oners” and the detailed panning they need, pushing backgrounds and ambiences as much as they can without crowding dialog, and how far is too far with the sounds of medical procedures.

This episode is hosted by Timothy Muirhead.

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Sound Business with Akash Thakkar podcast artwork
Sound Business with Akash Thakkar

Jazz Composition, Game Audio, & Working at Valve with Tim Larkin

July 15, 2026 · 45 min

My guest today is Tim Larkin, who’s based out of Spokane Washington. Tim has been playing trumpet and piano since a young age, and has performed with artists like James Brown, Ella Fitzgerald, Sheila E, and many others. Tim has also worked in game audio for over 30 years, including 21 years at Valve Software working on titles like Left 4 Dead 1 and 2, Half Life 2: Episode One and Two, Portal 1 and 2, Artifact, Dota 2, Riven, and Myst V, and many others.

In this interview, we dive into how Tim got his first game audio job from calling the company Broderbund in the phonebook yellow pages, how he transitioned from being a gigging trumpet player into a video game composer and sound designer, how up and coming composers/sound designers can stand out in a wildly competitive field, the release of his recent jazz album Setting Standards, and so much more.

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The Dolby Institute Podcast podcast artwork
The Dolby Institute Podcast

302 – The Art of the Rewrite, Hosted by Carlos López Estrada

August 25, 2026 · 1h 23m

Rewriting can be one of the hardest, most important, and most mysterious parts of the writing process. In this panel discussion, Academy Award®-nominated filmmaker (and Dolby Creator Lab Grant winner) Carlos López Estrada leads a practical, honest, and often very funny conversation about taking notes, protecting your voice, finding the “note behind the note,” learning when to hold on… and when to let go.

Joining the conversation: Marcus Gardley (Playwright and Screenwriter), Aiyana K. White (TV and Screenwriter), George Watsky (Writer, Musician, and Multi-disciplinary Artist), and Jon Cohen (Head of Film, Bad Robot Productions).

This is another installment of our ongoing “Satellite Sessions” series, which we’re bringing to you in partnership with Antigravity Academy and the Coalition of Asian Pacifics in Entertainment.

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The Game Audio Journey podcast artwork
The Game Audio Journey

Sage Bahn – Respawn

August 10, 2026 · 1h 27m

We take a look at Sage’s journey through not one but two internship opportunities all while attending school – from Insomniac to Respawn.

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Immersive Audio Podcast podcast artwork
Immersive Audio Podcast

Episode 128 Zack Settel (Walk Through Music)

June 19, 2026 · 56 min

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by musician, composer, creative technologist, and founder of Walk Through Music, Zack Settel from Montreal, Canada. We explore Zack’s journey through IRCAM, La SAT, and McGill University’s CIRMMT, and discuss his work in spatial audio spanning more than three decades. The conversation takes a deep dive into the topic of six degrees of freedom audio for music, examining both the creative and technical challenges of truly interactive listening experiences.

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SoundGirls Podcast podcast artwork
SoundGirls Podcast

Krysten “KD” Dean and Jess Scott: touring women of color

September 3, 2026 · 42 min

Krysten “KD” Dean and Jess Scott are two amazing women of color who work with Eighth Day Sound and tour with Earth, Wind, and Fire. KD joins us as an industry veteran who has been touring for 12 years, while Jess has only recently started touring and is on her first year (at the time of the interview). Both women bring their unique perspectives and journeys into sound, as well as share with us their perspectives on being women of color in a highly dominant white-male field.

Hosted by Rebecca Wilson.

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Field & Foley podcast artwork
Field & Foley

Starting HARMONIC CONTENT a zine about sound with Dante Fumo

August 24, 2026 · 60 min

Our guest today is Dante Fumo, a post production engineer for film, animation and podcast who you might know from the wonderful audio zine “Harmonic Content”. If not, what are you waiting for? Seriously. Pick it up!

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CAS: In Conversation podcast artwork
CAS: In Conversation

In Conversation, Ep.19 | Mathew Price, CAS with Joshua Anderson CAS

August 10, 2026 · 54 min

Emmy award-winning production sound mixer, Mathew Price CAS, joins Joshua Anderson CAS, to recount his beginnings in the New York independent film and documentary worlds, as well as his acclaimed work on The Sopranos and The Marvelous Mrs. Maisel. Over 11 seasons on those two ground-breaking series, Matthew earned three CAS awards and numerous CAS and Television Academy nominations. This episode was recorded in New York.

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Audio Logs podcast artwork
Audio Logs

Paralives with Andrei Castañon

August 26, 2026 · 1h 14m

In this episode, we’re joined by Andrei Castañon to talk about his work on the early-access life-simulation game, Paralives. Since Andrei is the sole audio developer on the game, he’s had his hands on all things audio. He very candidly took us across on a journey sharing his experience joining the team, composing the score, designing the sounds, facing the many challenges that come from sounding a cozy life sim, creating the in-universe language, and a whole lots of insights on the realities of the indie game dev scene. Hope you enjoy!

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