Wwise for game audio Asbjoern Andersen


Want to know what game audio middleware platform Wwise is capable of? In this video, Tzvi Sherman demonstrates many of Wwise's powerful tools for implementing your sounds into a game engine:

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Wwise's powerful tools for implementing your sounds into a game engine - demo by Tzvi Sherman


What’s in the video:

For this example of what’s possible in Wwise, Unity’s 3DGameKit asset package is used to show some of Wwise’s integration scripts, like AkAmbient and AkRoomPortals, as well as functions you can use within Wwise itself without needing to touch code. Covering basics like Random, Blend, and Sequence Containers as well as game parameters like Switches, States, and Real-Time Parameter Controls (RTPCs), this video shows an overview of how, as the sound designer, you can take control of implementation and further your creative realization by creating an immersive, in-game world through Attenuation Sharesets and complex 3D Positioning.


Topics & playing times:

0:00 Introduction • 0:10 Auxiliary Sends • 0:20 States • 0:48 AkAmbient Large Mode • 1:02 AkRoomPortal • 1:12 Random Containers • 1:40 3D Positioning Paths • 2:05 Benefits of Field Recording • 2:20 Switches • 2:30 Sequence Containers • 2:48 Play Events • 3:53 Soundcaster • 4:56 Cone Attenuation • 5:12 Blend Containers • 5:32 Attenuation Sharesets • 6:39 Real-Time Parameter Control (RTPC) • 7:23 Summary
 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

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Latest sound effects libraries:
 
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    The source recordings inside are a treasure trove of physical button presses, clicks, pops, taps, mouth sounds, toks, shakers, general synthesised UI sounds, FM bells and telemetry style sounds.. Kawaii UI Bundle provides you with the essential building blocks to craft your own distinctive designs.  Combining these elements gives sound designers a robust sonic palette to create new UI sounds.

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  • Vegetation Footsteps is a detailed collection of footwear and movement variations recorded on dry leaves and forest floor textures. Featuring walk, run, sprint, scuff, pivot, and single step actions, this library captures the nuanced crunch and rustle of layered vegetation underfoot. With performances in sport shoes, sandals, leather shoes, high heels, and barefoot, each sound is designed for realistic character movement across natural environments. Ideal for games, film, and animation, Vegetation Footsteps offers clean, focused assets for building immersive terrain interaction.

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