Want to know what game audio middleware platform Wwise is capable of? In this video, Tzvi Sherman demonstrates many of Wwise's powerful tools for implementing your sounds into a game engine:
For this example of whatโs possible in Wwise, Unityโs 3DGameKit asset package is used to show some of Wwiseโs integration scripts, like AkAmbient and AkRoomPortals, as well as functions you can use within Wwise itself without needing to touch code. Covering basics like Random, Blend, and Sequence Containers as well as game parameters like Switches, States, and Real-Time Parameter Controls (RTPCs), this video shows an overview of how, as the sound designer, you can take control of implementation and further your creative realization by creating an immersive, in-game world through Attenuation Sharesets and complex 3D Positioning.
0:00 Introduction โข 0:10 Auxiliary Sends โข 0:20 States โข 0:48 AkAmbient Large Mode โข 1:02 AkRoomPortal โข 1:12 Random Containers โข 1:40 3D Positioning Paths โข 2:05 Benefits of Field Recording โข 2:20 Switches โข 2:30 Sequence Containers โข 2:48 Play Events โข 3:53 Soundcaster โข 4:56 Cone Attenuation โข 5:12 Blend Containers โข 5:32 Attenuation Sharesets โข 6:39 Real-Time Parameter Control (RTPC) โข 7:23 Summary



