Tim Nielsen Film Sound Insights Asbjoern Andersen


Renowned supervising sound editor, re-recording mixer & sound designer Tim Nielsen has worked on everything from blockbuster franchises such as Lord of the Rings, Pirates of the Caribbean, and Avatar, animated features like Moana / Vaiana and The Little Prince, to documentaries like The Territory and The Cave in his long film sound career. Here's his top-35 list of key insights and lessons learned from his 24+ years in sound. There's a lot of wisdom to be found here - have a look:
Written by Tim Nielsen (@TimNielsen) and republished here with his kind permission
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Tim Nielsen’s Top 35 of Essential Insights & Lessons Learned From A Life In Sound:

01
Editing is what you do AFTER Assembling. You cannot edit something that doesn’t exist. Editing is the process of refinement and is crucial to the process. Many people stop after assembling, not realizing that it is only then that the REAL work is about to begin.
02
To do the job at hand with the least amount of sound is the goal. Be concise. Too many tracks simply layer into mud. It’s about finding the right sound, not about track count. More tracks do not equal better sound. Usually the opposite.
03
I originally cut about 70 tracks of rain for the Bree scene in Lord of the Rings. I had convinced myself that every one I added was ‘adding’ something. I was wrong. In the end, the mixer and I realized we needed about 6 of those tracks.
04
“Perfection is achieved not when there is nothing more to add, but when there is nothing more to take away.” Your job is literally not done until you have removed every single sound that you can. The goal is to keep only that which is essential.
05
Do not become attached to the sounds. Nothing is precious. If you can mute something and not hear any difference, not only should you mute that sound, but you should also remove it from the tracks.
06
You will rarely find the exact sound you want. You will likely have to build it from at least a few pieces. Learn to dissect the sound you hear in your head, and search for the parts. The low end, the attack, the decay.
07
Plugins are often not your friend. Over-processing is rampant these days. I use plugins almost always as a last resort, not step one. Finding the right sound(s) and simple manipulation and editing tools should get you 90% of the way there.
08
Editing and Mixing are two halves of the same coin. A good editor is always mixing, and a good mixer is always editing. While the toolset might differ slightly, these are not two entirely distinct jobs.
09
The lack of sound is often more powerful than the existence of sound.
10
Adding a sound for the sole purpose of removing it later for dramatic effect is one of the most powerful tools you have. It can raise tension, focus attention, and enhance suspense. Have some background activity going on and then to heighten tension, slowly remove it.
11
The mind is amazing at removing static sounds. Even simple room tones and airs tend to work better with some movement in them. I believe the mind notices ‘changes’ in sound, not sound itself. Use this to your advantage.
12
The power of film music is all about how it starts and how it ends. These are the powerful moments. When you cover your film wall to wall in music, the power of your music will be lost.
13
If you are a composer, learn to score AROUND the sound effects, around the action. We have no choice but to hit sync; you do not, and often should not.
14
There is no loud without quiet. Dynamics are your friend.
15
Dialog panning into the surrounds is in general a very bad idea, no matter what Alejandro Iniratu thinks :)
16
More channels of sound do not inherently make a better soundtrack. Often the reverse. Atmos is great, but some of the greatest sound moments in film were done in mono.
17
The best sound moments are simple, not complex. They are about the ideas and then skillful execution.
18
Great sound design is about awareness. Awareness of story, character, plot, theme, mood… Sound design is an Aware, Emotional, Dynamic, and Intentional use of sound to support the story.
19
Great sound cannot save a mediocre film. You cannot fix it in post. You will never be able to fix it in post.
20
There are as many creative opportunities for sound in documentaries, podcasts, and independent dramas as in big Hollywood features and AAA games. Sometimes more. Great sound transcends genre or industry.
21
Carry a recorder with you always, or have one close by and ready to go. You never know what amazing sound will present itself out of the blue. Record your own sounds. It is what will help you create your own sound. Build a library and keep it well organized.
22
You really need to only learn and master a handful of plugins. An EQ, a compressor, a reverb. Pick one and master it. You do not need 12 different compressors and 15 EQs. One good one will suffice.
23
Noise reduction, Izotope, all of these tools can do wonders, but it’s very easy to overuse them and suck the life out of a sound. Use them just enough to achieve what you want, then back off a little. Once the backgrounds are in, it will mask many things you are trying to remove.

Popular on A Sound Effect right now - article continues below:


Trending right now:

  • The Seagulls sfx library includes 28 tracks of both single, isolated seagull screams, and bigger flocks of nesting seagulls, calling out to each other and their chicks. There are plenty of classic call sounds, but also some weird throaty and raspy screaming, and what could sound like seagull laughing sounds.

    All tracks are recorded with the very useful zoom function of the Telinga microphone and dish.
    Library includes both untreated tracks, and noise reduction processed tracks in two separate folders. Noise reduction processed tracks have carefully been cleaned up with a CEDAR NR system.

    Though these birds are in an abundance around most harbours and industry around here, they are not always easy to record. You mostly hear them from a distance, or from places not easy to access. When you try to get close to them, they will usually fly away.

    Many hours have been spent on rooftops, gardens, backyards, a junkyard, and different harbours to get this material.

  • Strident and Demonic

    Expand the timbre of your horror violins and cellos with CIRCUS, a sinister sample pack featuring 180 WAV sounds of screeching or high-pitched string noises, perfect for horror music and dark sound design.

    Creative Tension

    This collection offers a curated selection of screeches, high-tension tremolo, heavy jeté strokes, dark demonic textures, finger patterns, chaotic string elements, clock loops and bow accents.

    Haunting and Experimental

    Create haunting atmospheres, perfect for horror, thriller or experimental soundtracks. Every element has been designed to unsettle and disturb, blurring the line between music and noise.

    80 %
    OFF
    Ends 1760911199
  • This foley collection features the unique sounds of “Animal Footsteps” across diverse terrains. From the soft padding of paws and the scuttling of insects to the rhythmic clop of hooves and the delicate patter of birds, you’ll find every sound you need to bring your wildlife scenes to life.

    Each sound has been captured in studio and divided into specialised categories including Paws With Claws, Paws Without Claws, Reptiles, Rodents, Crustaceans, Arachnids, and more.

  • Materials & Texture Sound Effects Glacier Ice Play Track 300+ sounds included $40

    Glacier Ice is a library containing over 300 high quality sounds of ice cracking, breaking, shattering in various sizes of blocks – recorded entirely in the Italian Alps over the course of two winters.

    The library contains sounds of all dimensions, from ice cubes being dropped in a drink to a designed iceberg collapsing.

    The majority of the material was recorded at 192 KHz with a Sanken CO100K and a stereo pair of Sennheiser MKH8040, making this library greatly flexible for pitch shifting and all sorts of heavy processing.

    A small section recorded at 96KHz features sounds recorded exclusively with contact microphones placed directly on the surface of a frozen water stream.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.

Latest releases:

  • Woodpile Chaos is a gritty collection of 82 wooden hits, creaks, and scrapes — a wild mix of organic textures born from raw timber and controlled destruction.

  • This is big set of scary sound effects, that will make your game, or any other project performance much more impressive!

    Dark, evil ambient loops, ambient noises, scary sounds, heavy rumbles, moans, metal squeaks, scratches, cracks, debris sounds, sub bass sound FX, background white noises, thunder strikes, electric sounds, engine loops, electric sparks and many, many more!…

    40 %
    OFF
  • Car Sound Effects Ford Puma 1997 sports car Play Track 206 sounds included, 48 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

  • Ambisonic Sound Effects Red Deer Play Track 13+ sounds included $80

    A small collection of High quality, close up red deer recordings.

    Red Deer Roars and Moans and other vocalisations from different habitats. (mountainous areas and forest)

    Recorded over the years during the rutting season, varying distances but mostly up close and face to face with this loud and scary mammal.

    20 %
    OFF
  • Take full control of your interface sound design with the Ultimate UI Click & Select SFX Bundle — a massive collection of 1,054 professional-grade UI sound effects across seven expertly crafted libraries by RawAmbience.

    From crisp button clicks and smooth menu transitions to RPG-style selects, denies, and toggles, this all-in-one bundle gives you everything needed to design intuitive and immersive UI audio for games, apps, web, or interactive media.


    Your complete UI sound design toolkit.

    The Ultimate UI Click & Select SFX Bundle delivers a polished collection of responsive interface sounds, including:

    • Click & Select UI RPG SFX 1 & 2 – Over 456 sounds tailored for RPG and interactive UI: selects, hovers, alerts, cancels, access-denied, and more.
    • Click Menu Sound Effects 1 & 2 – 281 high-quality menu interaction sounds for toggles, clicks, opens, closes, and confirmations.
    • Click Sound Effects – 110 versatile UI clicks designed for modern app and game interfaces.
    • Essential Menu Click Sounds – 107 precise and minimal click sounds, ideal for clean, modern UIs.
    • Essential Menu Select Sounds – 100 select-focused sound effects, delivering clean, modern UI feedback for toggles, confirms, menu navigation, and precise user selections.

    Perfect For:

    • Game menus and HUDs (RPGs, mobile, indie, AAA)
    • Web and app UI feedback
    • Interactive experiences (VR, AR, touchscreen)
    • UI prototyping and UX testing
    • Accessibility-focused sound design
Need specific sound effects? Try a search below:


24
Show your work to others that you trust. Find people who will understand what YOU’RE trying to do and not just opine about what THEY would do. Learn to accept criticism as the ultimate gift. But always accept and give it with kindness.
25
Never become attached or precious about the sounds you’re working with. Be prepared to sacrifice work you love or are proud of when it becomes clear that it’s no longer working for the film or you’re simply overruled by clients.
26
But fight for what you believe in, to a point. If you truly believe something in sound will improve the movie, stick up for it, and present it to the director. Speak up when you know it’s coming from a place of bettering the film, and not when it’s clear it’s your own ego.
27
A good picture editor should be as open to hearing your ideas about making a picture edit as they expect you to be about making a sound edit. I have often gotten picture edits that help sound better help the film.
28
A good composer should accept criticism the same way they dish it out. Music is not more precious than sound effects just because it cost a lot more. Music is malleable. Music is mutable.
29
Check your ego at the door. It won’t suit you. The best experiences, the best mixes, are always achieved when everyone present understands that we all work in the service of the film, not our own agendas, wants, or desires.
30
Mix stages are very expensive editing rooms.
31
Little Gold Statues are fleeting. Try not to get attached to them.
32
Every person you meet has something to teach you. Never close yourself off to that idea.
33
Be content. There are always projects you will miss out on, places you’d rather be, and companies you’d rather work for. Stay focused on doing the best work you can wherever you are, in whatever industry. Enjoy the process and stop imagining rewards you think lie elsewhere.
34
Take care of yourself. In mind, body, and spirit. We don’t talk about the toll this industry will take, in hours, stress, and mental health. Put yourself and your well-being first.
35
Take care of your co-workers. Stand up for what is right when someone is being mistreated. Notice when they are stressed, and a simple gesture of kindness can go a long way to help someone who is suffering.

Join the coversation:

 

These insights were originally posted by Tim Nielsen (@TimNielsen) as a thread on Twitter. Find them, and join the conversation, here – and if you have insights you’d like to share, comment on this Twitter post.

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Strident and Demonic

    Expand the timbre of your horror violins and cellos with CIRCUS, a sinister sample pack featuring 180 WAV sounds of screeching or high-pitched string noises, perfect for horror music and dark sound design.

    Creative Tension

    This collection offers a curated selection of screeches, high-tension tremolo, heavy jeté strokes, dark demonic textures, finger patterns, chaotic string elements, clock loops and bow accents.

    Haunting and Experimental

    Create haunting atmospheres, perfect for horror, thriller or experimental soundtracks. Every element has been designed to unsettle and disturb, blurring the line between music and noise.

    80 %
    OFF
    Ends 1760911199
  • Stockpile your arsenal of HANDGUNS with this mini pack of cutting edge sounds of modern warfare, designed by our team of AAA-industry veterans and huge fans of games like Gears of War, Call of Duty, Medal of Honor, Battlefield, Killzone, Command & Conquer, Red Alert and many more.

    From PISTOLS, HANDGUNS, and SILENCERS to GUNSHOTS, ZAPS, and BULLET RICOCHETS, quiet WEAPONS HANDLING, this mini pack of sounds will give you everything you need for any HANDGUN-wielding SOLDIERS or AGENTS!

    KEY FEATURES:

    • Huge variety of big and small weapons, mechanical industrial and modern clean sounds, different types and intensity variants
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    • Categorized, organized and individually labeled files for maximum use efficiency
    • All files are included in Hi-Rez WAV, SD WAV and HQ MP3 formats

    GET THE MODERN WARFARE WEAPONS SOUND PACK NOW!

    13 %
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  • Creature Sound Effects STOMPS – Creature Footsteps Play Track 8500+ sounds included From: $299

    We’re incredibly excited to introduce the ‘STOMPS – Creature Footsteps’ sound effects library – these are footsteps like you’ve never heard them before!

    STOMPS is a massive collection of more than 8,500 files to boost your creativity and help you add special footstep sounds to your new project.

    The library is organized into 3 categories –
    Source, Textures, Design:

    In the Source category you’ll find the “best of” several hours worth of our recordings sessions, with more than 7,500 files (with lots of variations) organized into 83 folders. Every single sound is the product of a new recording.

    You’ll find the sequences that include: 2 Legs WALKING, 2 Legs RUNNING, 4 Legs GALLOPING, 4 Legs TROTTING, and 4 Legs WALKING.

    We used all kinds of weird props to record original, versatile sounds with lot of character, different textures, and in very different frequency ranges.

    These sounds form the DNA of your future footsteps. You’ll have lots of different sound colours to play with, ranging from very small and harsh sounds to very low and bold ones, and all the ranges in between.


    In the Texture category, you’ll find more than 600 sounds with different textures to help you customize your footsteps. These textures are also a very valuable sonic material that will help you construct lots of varying sound design work.


    Finally, we have the Design category. Here you’ll find more than 500 processed sounds created by veteran sound designer Michel Marchant, covering a wide range of characters like Robots, Snow Creatures, Distant Dinosaurs, Rock Golems, Armies, Colossus and many, many more!


    Update: Glued version also included

    STOMPS now also features a special GLUED version, with the exact same content but with variation files edited together to reduce the number of single files in the collection, and making search through all sounds easier.

    With “STOMPS, Creature Footsteps,” you’ll have anything you’ll need to create everything from small creature footsteps to big, out-of-this-world ones.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Woodpile Chaos is a gritty collection of 82 wooden hits, creaks, and scrapes — a wild mix of organic textures born from raw timber and controlled destruction.

  • This is big set of scary sound effects, that will make your game, or any other project performance much more impressive!

    Dark, evil ambient loops, ambient noises, scary sounds, heavy rumbles, moans, metal squeaks, scratches, cracks, debris sounds, sub bass sound FX, background white noises, thunder strikes, electric sounds, engine loops, electric sparks and many, many more!…

    40 %
    OFF
  • Car Sound Effects Ford Puma 1997 sports car Play Track 206 sounds included, 48 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

  • Ambisonic Sound Effects Red Deer Play Track 13+ sounds included $80

    A small collection of High quality, close up red deer recordings.

    Red Deer Roars and Moans and other vocalisations from different habitats. (mountainous areas and forest)

    Recorded over the years during the rutting season, varying distances but mostly up close and face to face with this loud and scary mammal.

    20 %
    OFF
  • Take full control of your interface sound design with the Ultimate UI Click & Select SFX Bundle — a massive collection of 1,054 professional-grade UI sound effects across seven expertly crafted libraries by RawAmbience.

    From crisp button clicks and smooth menu transitions to RPG-style selects, denies, and toggles, this all-in-one bundle gives you everything needed to design intuitive and immersive UI audio for games, apps, web, or interactive media.


    Your complete UI sound design toolkit.

    The Ultimate UI Click & Select SFX Bundle delivers a polished collection of responsive interface sounds, including:

    • Click & Select UI RPG SFX 1 & 2 – Over 456 sounds tailored for RPG and interactive UI: selects, hovers, alerts, cancels, access-denied, and more.
    • Click Menu Sound Effects 1 & 2 – 281 high-quality menu interaction sounds for toggles, clicks, opens, closes, and confirmations.
    • Click Sound Effects – 110 versatile UI clicks designed for modern app and game interfaces.
    • Essential Menu Click Sounds – 107 precise and minimal click sounds, ideal for clean, modern UIs.
    • Essential Menu Select Sounds – 100 select-focused sound effects, delivering clean, modern UI feedback for toggles, confirms, menu navigation, and precise user selections.

    Perfect For:

    • Game menus and HUDs (RPGs, mobile, indie, AAA)
    • Web and app UI feedback
    • Interactive experiences (VR, AR, touchscreen)
    • UI prototyping and UX testing
    • Accessibility-focused sound design

   

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