Asbjoern Andersen


It's May 4th, and let's celebrate that with 11 stories that'll take you on an deep-dive into the world of incredible Star Wars sound:
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How The Mandalorian Score Found The New Star Wars Sound:

Get the story behind Ludwig Görransson’s score for The Mandalorian:



How 'The Mandalorian' Score Found The New 'Star Wars' Sound


The Sound Of The Mandalorian – with Bonnie Wild:

 
In this great interview by the Dolby Institute and the Soundworks Collection, Bonnie Wild – sound effects editor and re-recording mixer of Disney+’s hit show The Mandalorian – takes us behind the scenes for a conversation about achieving cinematic scale and production value on a television budget, balancing the palette of new sound creation with classic Star Wars sounds we all know and love, why mixing in a home theater environment was important for the show, and how to do a Jawa loop group session:



The Sound Of The Mandalorian | Dolby Institute Podcast


Behind the sound for Return of the Jedi – with Ben Burtt:

Check out Mike James Gallagher’s great feature on the sound of Return of the Jedi – with Ben Burtt:



Star Wars: Return of the Jedi sound design explained by Ben Burtt


Twenty Thousand Hertz special – the sound of Star Wars:

In this episode from Audio Podcast Alliance member Twenty Thousand Hertz, the team explores how Ben Burtt created the sonic universe of Star Wars from scratch, one sound at a time – featuring Marshall McGee:


ABC’s fantastic Force of Sound documentary:

Go behind the sound of Star Wars in ABC’s fantastic documentary below:

#StarWarsDay: How ‘The Mandalorian’ found the new Star Wars sound + 10 other Star Wars Sound Stories:
Audio interviews:

 
In this Soundworks Collection interview, supervising sound editors Matthew Wood and David Acord delve into the conceptual and sonic intricacies of evolving “force lightning,” and about working in stages from temp mixes to the final mix in a film with a legacy. They share experiences working playfully and dynamically with director J.J. Abrams, recording lines in actor Adam Driver’s closet, and working on previous Star Wars films.


Matthew Wood and David Acord, co-sound supervisors on Star Wars: The Rise of Skywalker, have been working on the sound of the SW films for nearly two decades. Join us for a wide-ranging conversation on the audio restorations of the original films, the voice of Baby Yoda from The Mandalorian, the importance of sound to George Lucas… and even the controversy about whether Han or Greedo shot first and the notorious “Maclunkey.”
 

(via @Soundworks)

Ben Burtt, on the sound of Star Wars:

Mike James Gallagher has released this brilliant educational video with commentary by legendary sound designer Ben Burtt, giving you the interesting stories behind the making of the Star Wars: A New Hope sound design:

Watch the video here:



Star Wars: A New Hope sound design explained by Ben Burtt


Shaping the satisfying sound of Star Wars Jedi: Fallen Order


How Respawn Entertainment’s sound team designed their first Star Wars game — Jedi: Fallen Order:

 
Read the story here

Go behind the sound of Rogue One here:

Get the story behind he sound for Rogue One: A Star Wars Story in this in-depth feature:



Sound Design for Rogue One: A Star Wars Story


Hear the Rise of Skywalker score here:

Here’s legendary composer John Williams on creating the score for Rise of Skywalker:



John Williams on Star Wars: The Rise of Skywalker Score


Hear the full score below, via Spotify:

Behind the Audio of the Heroes of Star Wars Battlefront II:

EA Dice’s Philip Eriksson shows how the audio team at DICE unified the sound experiences from all eras of Star Wars into one soundscape for Star Wars Battlefront II:



Behind the Audio of the Heroes of Star Wars Battlefront II


 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Animal Sound Effects Animal Hyperrealism Vol III Play Track 1711 sounds included $170

    Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.

    The sounds were recorded in zoos and wildlife centers. The asset list includes but is not limited to: european red deers, monkeys, reindeers, hornbills camels, crickets, tamarins, boars, frogs, red ruffed lemurs, parrots, and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    Part of the cheats section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Spell Variations Vol. 3 brings a fresh wave of magical creativity and sonic variety. This collection dives deep into the mystical realm, offering everything from shimmering chime spells and celestial choirs, to demonic voices that feel torn from the depths of hell, along with earth-based magic, electric spells, powerful invocations, and more.

    Inside, you’ll find 247 sound effects across 27 distinct types of magic, each with multiple variations. As with our previous volumes, these variations ensure each spell feels unique, even when reused throughout different moments in your project.

    Each spell type is neatly organized into individual folders, giving you total flexibility when designing magical scenes, gameplay effects, or transitions. Whether you need a subtle magical aura or a powerful blast, you’ll have the perfect sound at your fingertips.

    All sounds were recorded, edited, and mastered at 192 kHz / 24-bit, delivering high-end quality and broad adaptability. This library is perfect for professional sound designers and creators looking for high-quality, drag-and-drop magical sounds for games, trailers, animations, or any audiovisual production.

    More about the pack
    . Intuitive file naming
    . All you’ll ever need regarding magical sounds [Use them again & again
    . Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter
    campaign, wherever you need to, as much as you want to.
    . Totally mono compatibility
    . All sounds have several variations.
    . Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    . For any questions or problems: khronstudio@gmail.com

    Khron Studio - Spells Variations Vol 3
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  • ‘Tiny Transitions’ deivers 275 short Whooshes and other Transition sounds. Instead of the huge, more cinematic transitional sounds that you are accustomed to hear from SoundBits, this sound pack focuses more on the smaller, not-so-intrusive production elements that come in very handy for any Sound Designer, All-In-One Film Editor or Web-, App- and Game-Developers.

    All these small motion-supporting elements that you need in your everyday work for game menus, apps, general motion designs, … or as parts of more complex moving stuff.

    You get 275 designed sounds + a selection of 290 cleaned and edited source sounds that were used to design the Tiny Transitions. These sounds are mostly different props that are scraping or sliding on different surfaces and also some vocalized whoosh attempts.

    All source sounds were recorded with Sonosax SX-R4+ and Sennheiser MKH8050+MKH30 M/S rig.

    All sounds come with embedded Soundminer Metadata.

    50 %
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Explore the full, unique collection here

Latest sound effects libraries:
 
  • Enhance your game with the UI Menu RPG Sound Effects Pack, featuring 174 carefully designed sound effects. Created for high-quality user interface interactions, this pack includes sounds for select, deny, and access actions, perfect for RPGs and other genres. But these versatile effects go beyond just menus—they can be used to elevate action, skills, magic, combat, motion, and more. Whether you’re building intricate gameplay systems or immersive user interfaces, this extensive collection offers the dynamic, rich sounds you need to bring your project to life.

    Features:

    •  174 universal user interface sounds for any type of game
    • High-quality sounds for the most commonly used categories
    • Can be used not only for UI, but perfect for any genre
  • Elevate your game with this Transmission/Glitchy sound effects pack, designed to add a dynamic, futuristic edge to your project. Perfect for enhancing the user experience, these high-quality, glitch-inspired sounds are ideal for creating technical malfunctions, digital disturbances, or sci-fi-themed environments. Whether you’re working on a cyberpunk game, a tech-heavy adventure, or any project in need of glitchy, electronic audio, this pack will help you immerse your audience with compelling, atmospheric effects that bring your digital world to life.

    Features:

    •  Transmissions
    •  Glitches
  • Environments & Ambiences Fantasy Jungle Ambiences Play Track 18 sounds included, 60 mins total $17.99

    Enter the mystical heart of an ancient, otherworldly wilderness with Fantasy Jungle — a curated collection of 18 designed stereo ambience tracks, totaling 1 hour, 31 minutes, and 41 seconds of immersive fantasy jungle soundscapes.

    Each track is a richly textured sonic environment where strange birds call from the treetops, mysterious creatures chirp and chatter in the shadows, and the soothing sounds of flowing water, rustling leaves, and gentle winds form a vivid natural backdrop. This ambience set is ideal for adding depth and life to fantasy worlds, game environments, audio dramas, or creative writing sessions.

    Crafted with care and detail, all files are delivered in high-quality stereo WAV format, with embedded metadata for easy organization and integration into your workflow.

    Product Features:

    ·          18 stereo WAV files

    ·          Total runtime: 1:31:41

    ·          Fantasy wildlife & jungle ambience – strange birds, unknown creatures, wind, and water

    ·          Metadata embedded for seamless library management

    ·          Loopable-friendly for continuous playback

    ·          Perfect for RPGs, games, film, podcasting, and immersive storytelling

    Let Fantasy Jungle breathe life into your magical worlds — where every chirp, breeze, and ripple tells a story beyond the veil of the ordinary.

  • Household Sound Effects Extra Coins Play Track 179 sounds included, 24 mins total $9.99

    EXTRA COINS – is an auxiliary sound library containing 179 unique sound effect files of real metal coins. From spare change and coin sacks to individual coins being handled and dropped. Whether it’s metallic clanking and ringing or the old familiar sound of a hand full of coins you’re looking for; This Extra sound effects library will help supplement any of your coin money needs, for your next project. Extra Coins comes in at over 24 minutes and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

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  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


   

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