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SoundMorph is a sound design company based in San Francisco and Montreal.
Our team members come from all over the world including the United States, Canada and France.
SoundMorph was conceived on the idea of creating sound effects and sound design libraries based on the evolution of sound.
We believe, like any medium, sound evolves with time, and therefore new sounds are needed for new times.
Our experience in games, film, cartoons, and television has given us the knowledge to design the best sounds for your project.
SoundMorph’s libraries are never over-designed, or under-designed. We strive to provide highly usable sounds for games, film, television, entertainment and the web that can easily be added as layers or quickly become a final asset.
We constantly keep sound designers in mind, always striking a perfect balance of usability and design.
– Evolved WATER Sound Library
This isn’t just another water library, this is a professional’s dream library, and we feel you are all going to love it. Not only from all the source recordings, but also from all the incredible designed sounds. It really is an all around workhorse that will have you covered for everything WATER. With over 1600 files and over 3,000 sounds, this library is absolutely massive. Everything from rain, lakes, waterfalls, rivers, and bubbles all the way up to KYMA designed cinematic impacts. We spent over a year recording and designing this collection and are so proud to offer it to you for your toolbox!
Why make another Water library? Because here at SoundMorph we always want to push the limits and quality of what is out on the current marketplace. Elements like WATER present a huge challenge to make modern and exciting. This is what we aimed for with this collection. Watch the Behind The Scenes video by clicking on the “How’s Made Button” to find out just how much went into making this colossal release. A new standard for any working sound professional!
Welcome to the first in our new Element Series: FIRE. The Element series will feature highly designed sounds as well as expertly recorded raw source recordings. With FIRE we spared no expense to experiment with tons of different props and sources. From a double ended fire staff all the way to a “plasma gun” fire tube. Can you ever have enough FIRE? We don’t think so. FIRE is a collaboration between SoundMorph, Jason Cushing, Tibo Csuko & Boris Karekine. FIre contains more than 3.4GB / 675+ files.
All files are 24bit/96khz .WAV stereo files, all meticulously embedded with Soundminer & Basehead metadata. FIRE contains the following folder categories:
This SFX library is a complete collection of everything ENERGY, covering Electricity, Power Ups, Shockwaves, Sparks, Force Fields, Zaps, Loops, and plenty more.
ENERGY is created in collaboration with talented French sound design duo Frederic Devanlay and Cedric Denooz, and features more than 625+ sounds and 6.4GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer & Basehead metadata.
• Energy Loops (start, loop, end)
• Neutrons and Particles
• Electricity sparks, zaps, impacts
• Energy Weapons / Special Powers
• Whoosh and Passbys
• Energy Foley
• Ambiences
• Hums and Buzzes
• Lightning Elements
• Power Ups and Power Downs
• Source Tool Box – Create your own sounds from scratch!
Welcome to SoundMorph’s Future Weapons soundpack, one of the most advanced weapon sound effects libraries ever created.
Inspired by some of the latest modern sci-fi films, Future Weapons takes high tech weaponry to whole other universes.
Divided into two factions ‘Alliance’ and ‘Resistance’, Future Weapons sound effects create sonic signatures for both good and evil forces.
Providing excellent designed sounds and source to get you started on crafting your own advanced arsenal, Future Weapons is a must have for the twenty-first century sound designer!
The Users of Tomorrow library is the next level of futuristic and high-tech interface sounds, containing 2.2GB and more than 1,800 sounds designed to be used as final assets or layers.
Users of Tomorrow features more than 2.2GB of 1,800 24bit/96khz files, all embedded with Soundminer metadata.
It’s been 5 years since the release of our Robotic Lifeforms 1 library, and we just felt we could do more! So we teamed up with an epic team of Sound Designers to create an ultimate follow up to it all with Robotic Lifeforms 2. This is no joke, a library of love and over 4,100 files and 12.5GB!
Using some of the most advanced microphones, Kyma, and synths, we really went all out to bring what we think is the most advanced and modern Robot library ever created. Not only do you get over 2,700 designed sounds, but you also get over 1,300 source audio files recorded in 192 kHz 24Bit with the Sanken c1000 mic, so you can pitch the sounds to infinity to create some stellar new sounds of your own.
In our opinion, this is THE robot library to have in your tool box. We aren’t just saying that because we made it, we are saying it because we believe it to be a fact.
Take Robotic Lifeforms 2 for a ride, and you will be happy to own the most advanced robot library ever made so far!
Get the sounds of mechanisms, Steampunk inspired gears, contraptions, metal and servos with the Mechanism sound effects library.
Mechanism was created in collaboration with Sweet Justice Sound, Richard Devine, and SoundMorph, and we put great effort into ensuring the quality and usefulness of this unique collection. Half designed and half source recordings, Mechanism gives you a toolbox to be inspired by.
It features more than 300 files – and right now you get a bonus 400 best-of-sounds from our Robotic Lifeforms library, for a total of 2.8GB of 24bit/96khz .WAV files.
• Mechanical Gears
• Designed contraptions
• Steampunk rusty doors and levers
• Source recorded by Richard Devine
• All meticulously embedded with Soundminer & Basehead metadata
+ 400 “best of” sounds from our Robotic Lifeforms library
Welcome to Elemental, a rich source of magic sound effects, focusing on the 5 elements of magic: Earth, Wind, Fire, Water, Ether, plus much more.
We worked over a year with award winning sound designers to create a magic sound library like no other. If you need both cutting edge designed magic sounds as well as raw source recordings with all the different elements and materials, than Elemental is going to be a perfect fit in your collection. Be sure to also check out the launch trailer video as well, featuring all Elemental sound effects. It's a great way to get an idea just how well the Elemental Soundpack works with magic type visuals!
Featuring tons of different spells, casts, loops, impacts, healing, breaths, and much more, we went all out to bring you plenty of options. Just look at the list below or view the full sound list further down to get an idea of all that you get. Elemental features more than 650 files, 3GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer and Basehead metadata.
Brace for impact! Rupture delivers more than 375 impacts and destruction sound effects, categorized and ready for immediate implementation into any game. It's not only for games though, Rupture would be perfectly suited in any film or media project where high quality impacts, breaks, and destruction are needed. You could think of Rupture as the baby brother to our massive destruction library Matter Mayhem, but Rupture comes with all new recordings, new textures, and new objects. For the price, it's a must-have!
Rupture was created in collaboration with Rick Hernandez, a Los Angeles based professional sound designer. Rick is an accomplished AAA video game sound designer and field recordist. He also works on feature films & television.
Brick breaks/ crushes • Car impacts • Concrete impacts • Dirt, dust, debris • Drywall impacts • Glass breaks, shatters, cracking • Ice explosions • Lights shatters • Marble impacts • Metal impacts • Plaster impacts • Rock crumble, roll, impacts • Sand blasts, debris, dust • Snow impacts • Trees hits • Water splashes • Wood crushes, impacts, breaks – all meticulously embedded with Soundminer & Basehead metadata
1,500 Monster & Creature sounds!
We’re proud to announce our newest sound library: Monster Within! Clocking in at 1,500 files, we’ve not only included 18 different creatures, monsters, and aliens, but also 25 categories for them! Everything from Attacks, Roars, Giant Footsteps, to detailed foley, vocals and flesh ripping. We think this is a must have Monster and Creature library to add to your collection.
WHAT’S INSIDE
Monster Within is massive. Just look at the list below or download the PDF excel sheet to get an idea of all that you get. Monster Within features more than 1,500 files, 2GB GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer and Basehead metadata. Monster Within was created by Rick Hernandez, a Los Angeles based professional sound designer. Rick is an accomplished AAA video game sound designer and field recordist. He also works on feature films & television. Learn more about Rick and his company Melee Sound Design.
Monster Within includes the following:
– 18 different creatures and monsters
– Attacks
– Body Movements
– Breathing
– Charges
– Damage
– Death
– Enter
– Exit
– Foley
– Footsteps
– Footsteps Giant
– Grunts
– Hits
– Idles
– Impacts
– Jumps
– Melee
– Pain
– Reactions
– Screams – Roars
– Spawns
– Special Effects
– Swings / Swipes
– Taunts
– Vocals
Enter GORE 2, The follow up to our first smash hit GORE sound library. Full of the most insane blood explosions, drips, flesh rips, splatters, blood gurgles, and intense fight and ultra violence sounds. Why did we make it? Because we wanted a HUGE collection of bigger, wetter, juicer, and crazier GORE sounds that could be a forever go to for professional sound designers. We recorded over 5,000 sounds and 300+ files to make this a whopping 20+ GB collection with lots of variations for all your scenes, film, gameplay or project. The GORE 2 library is split up into 3 sections, designed, source, and builds. Design – Bone, blood, melee & slaughter categories. Source – Featuring 192Khz 32 Bit Sanken Co-100k mic recordings, allowing you to pitch up ultra high or ultra low without loosing fidelity. Builds – Halfway between source material and designed, allowing you flexibility to start with some sounds that are slightly designed. GORE 2 is a classic giant collection that will serve you for years and years.
Introducing SoundMorph’s Sinematic – a sound pack featuring cutting edge impacts, stutters, sub sonic bass, mega horns, stingers, risers, whooshs, bowed cymbals, and source recordings.
Get this collection of cinematic sounds to cater to the most modern and cutting edge productions out there.
• Stutter Risers
• Sub Sonic Bass
• Mega Horns
• Hits and Impacts
• Stingers
• Risers
• Simple Design
• Statics
• Whoosh Bys
• Bowed Cymbals
• Raw Source Recordings
Need the sound of utter destruction, debris, bomb blasts, and chaos – recorded in high definition sound, with multiple perspectives and tons of different materials? That's what you get right here:
As sound designers, we always need these types of highly useable sounds, and with the creation of Matter Mayhem, we've gone above and beyond. Spanning 5 months of recording out in the field and designing in the studio, SoundMorph is very proud to bring you one of our largest produced libraries ever! If you need debris and destruction, Matter Mayhem is a solid choice to add to your collection!
Matter Mayhem was created in collaboration with Frederic Devanlay (Sinematic, Solar Sky) and Cedric Denooz (Future Weapons), and contains 1,500+ sounds / 5.75Gb of 24bit/96khz .WAV files, all meticulously embedded with Soundminer & Basehead metadata.
The library includes sounds like Big Blow Ups – Stoney Structures • Big Blow Ups – Wood Structures • Near, Mid, and Far Perspectives • Bomb Blasts • Blow Ups – Stone, Pebble, Metal, Wood • Debris – Stone, Wood, Glass, Plastic • Collapses • Scaffold Impacts • Whoosh Objects • Designed Debris • First Person Debris • Metal Objects.
So if you're looking for the sound of destruction, this one delivers!
The top-selling futuristic weapons series returns with Future Weapons 2: An all-new collection of the most cutting-edge weapon sounds made for the future.
We spent months recording and designing all-new sounds to bring you the freshest set we could. Great-sounding guns, blasters, reloads, foley, and much more!
Be sure to also check out the first Future Weapons collection, these two collections are must-haves! Created in collaboration with the Russian sound design team from Principle Sound Design, Future Weapons 2 features more than 500+ sounds and 1.2GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer and Basehead metadata, including:
Road Riders brings a new twist on what you'd normally expect to hear from a motorcycle.
With a focus on capturing the unique sound of Ducati's higher-end motorbikes, the 2012 Ducati Panigale and the 2011 Ducati Monster.
These titans have a unique sound that can be used for many things beyond motorcycles, including spaceships, cinematic whooshes, and a variety of other sci-fi vehicles.
• 2012 Ducati Panigale (pass-bys, revs, idles, ignition, parts)
• 2011 Ducati Monster (pass-bys, revs, idles, ignition, parts)
• designed pass-bys
• Shepard tone loops for accelerations and decelerations
• Bonus files of the 2012 Yamaha FZ8
• Bonus files of the 2001 Honda Shadow
The Solar Sky library features a diverse set of state-of-the-art spaceship sounds. Designed for use in any modern sci-fi production, Solar Sky is an essential addition to add to your workflow.
Designing sound for spaceships can be quite time consuming, and Solar Sky gives you a great set of sounds to get started.
Solar Sky features more than 2.2GB of 350 24bit/96kHz files, all embedded with Soundminer and Basehead metadata.
• Ship ambiances and drones
• 120+ Ship passbys, both large and small
• Ship power ups
• Ship power downs
• Ship door opens and closes
• Wave Warped passbys
Introducing MOTION GRAPHICS, a complete Motion Graphics sound effects library from SoundMorph!
Motion Graphics focuses on all the elements you might need for sound design on a trailer, a cinematic scene or a visual that is heavy with motion graphics, whether it be abstract or straight forward, Motion Graphics has all the elements and textures you could think of. Motion Graphics are something all of us sound designers run into at one point or another, so this library is an excellent addition to your sound effects tool box.
Motion Graphics was created by and in collaboration with sound designer Rostislav Trifonov (SoundMorph Elemental library contributor).
Motion Graphics features 650 24bit/96 kHz .wav files, all meticulously embedded with Soundminer & Basehead metadata.
Bloody Nightmare is a modern horror cinematic library aimed at the most cutting edge bone chilling productions out there.
Whether you work in sound design, as a composer, trailer editor or as an electronic musician, Bloody Nightmare is a valuable new wave of Horror sounds that will surely cause visceral moments of terror and dread!
Intervention is the most complete and researched SWAT sound effects library ever made, featuring 26 weapons recorded by Hollywood’s premier weapons recordist, Charles Maynes.
We've compiled a collection of the most frequently used weapons by American SWAT units, offering you a complete sound set to work on modern films, television or games.
We’ve even included the source recordings for you to design your own gunshots, and plenty of additional foley, utilities, boots, explosives, gun handling and gear body movements, making this the most developed soundpack library in its genre.
All files are 24bit/96khz stereo files, meticulously embedded with Soundminer & Basehead metadata, including:
• 26 weapons commonly used by US SWAT teams
• Suppressed and burst variations for most weapons
• Shot variations for dry, open exterior, interior and urban locations
• 4 source layers for each weapon, allowing you to design your own shots
• 14 gun foley weapon sets including reloads, magazine inserts and cocking
• SWAT body gear movements
• Utilities like night vision goggles, batons, battering rams and more
• Large explosives and explosive sweeteners
• Designed gun handling files for gun movements
Charles Maynes' work includes Spider-Man, Tom Clancy's Ghost Recon: Future Soldier and Resident Evil 5, and he is regarded as one of the go-to people in Hollywood and games for weapons recording. Intervention also contains gun foley recorded by another Hollywood sound pro, Matthew E. Taylor
Featuring over 2.4GB of designed sound effects, and over 1.6GB of source recordings, Robotic Lifeforms spans a wide range of robot sounds, from small bots to massive automatons.
• 1,700+ designed sound effects
• 950+ source recordings
• 230+ transforming sound layers
• 160+ morphing sound layers
• 650+ servo file
Robotic Lifeforms Lite Edition features 800+ robot sound effects – from small bots to massive automatons. It includes transforms, morphs & servos – essentials from our larger Robotic Lifeforms Soundpack.
Robotic Lifeforms Lite Edition features:
• 475+ designed sound effects
• 325+ source recordings
• 60+ transforming sound layers
• 100+ morphing and mechanism layers
• 200+ servos, drills, metal, & industrial layers
– all meticulously embedded with Soundminer & Basehead metadata
The follow up to SoundMorph's hit cinematic library Sinematic, Sinematic 2 is now here! We've gone all out to bring you the best of the best in designed and source files, more than doubling the size of the first release! Designed in collaboration with the same world class sound designers as Robotic Lifeforms 2 and Sinematic…we are really proud to give you even more awesome Sinematic goodness! This library was created over the last 2 years using extensive high end recording techniques, KYMA, and Euro Rack Modular setups.
Sinematic 2 was created by and in collaboration with Thibault Csukonyi and Boris Haladjian (Robotic Lifeforms 2) and Real Cardinal (BioWare, Sinematic, Microsoft).
Sinematic 2 features more than 1,000 24bit/96 kHz .wav files, all meticulously embedded with Soundminer & Basehead metadata, including:
500 + designed sound effects
550 + source audio files
Deep Impacts
Synthesized Impacts
Risers
Stingers
Lowend Hits
Subtle and Iconic
Passbys
Textures – noise, grit, glitch
Booms
Reversed FX
High Pitched
Motion Graphics
Impulse Responses
Gore is just plain & simple great high quality bloody impacts, splatters, and weapons. You can't go wrong with this library, and it will be a work horse go to for many years! GORE features more than 875 files, 2.92 GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer and Basehead metadata. GORE was created in collaboration with Michael Leaning, a UK based Triple AAA video game sound designer.
Modular UI is an advanced user interface library designed by world-renowned sound designer and musician Richard Devine.
Designed and sourced entirely from Richard Devine’s personal and exclusive Eurorack modular synths and processors collection, the Modular UI soundpack combines the retro, clean sound of analog with the futuristic tech of the new wave of advanced analog and digital synthesis from modular synths, evoking flashbacks of iconic sound design heard in both classic and modern sci-fi films.
The Modular UI soundpack gives you access to sounds created by one of the masters of modular synths and sound design, and is sourced from equipment that would take a lifetime to purchase and assemble, giving an incredible value to this soundpack both artistically and financially.
Utilizing many Eurorack modules that have not yet been released to the public and containing samples equally suited to sound designers and electronic musicians alike, Modular UI is in a class by itself!
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.