Job in sound Asbjoern Andersen


If you want to succeed in sound, you'll need to do lots of networking - or do you? Check out this thought-provoking Sound Opinions post by Kenn White: He talks about working in the games industry in general, but it's equally relevant for anyone in sound:
Written by Kenn White, republished with his kind permission
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Want a job in the game industry? Stop networking.

If you’re looking for work you’re probably hearing how you should be networking all the time. So you probably decide to try attending some “networking events” with the goal of finding people who can get you a job. After all, you want a job and you need to meet people to get one, so you go to the event with that in mind.

The problem is that you’re thinking of “networking” as a transaction. You want to meet people to get a job. You seem them as a means to an end – the end of your unemployment.

Strangely, most people don’t like feeling used…which is unfortunately exactly what this sort of interaction feels like. So a lot of the people who could help you find a job end up avoiding these events because they don’t like that feeling. After all, no one likes to feel like they’re getting worked over just to say hello. Connecting with people should feel organic and natural, not like some sort of ritualistic quid pro quo.

Want to get the most of these events? Stop thinking of them as “events”. While you’re at it, stop thinking of networking as “networking”.

Want to get the most of these events? Stop thinking of them as “events”. While you’re at it, stop thinking of networking as “networking”

I remember the first time I walked into my friendly neighborhood game store. Beyond the rows of games and models and dice, I was instantly struck by how so many other people in the store were just openly talking about gaming. Just browsing the aisles, I was wafting in and out of earshot of a dozen conversations about everything from DnD to Star Wars. Before long, I found myself jumping into a discussion about Battletech and introducing myself with some folks who ended up being some long time friends. I’d found my people…and they’d found me.

You want to get better at networking? First, you need to stop trying to network and you need to start finding your people.

When you shift your mindset like this, you stop worrying about whether the people at the “networking event” are even going to be able to help you find a job, because that’s no longer the point of you going. Instead, you’re looking for your people and I promise you’ll find them when you start thinking of it this way.

Suddenly, finding folks out of work isn’t a bad thing at all. After all, they won’t be out of work forever and those connections you made with other folks who were looking end up going a long way, particularly if you find yourself trying to help them find work (even when you need the help yourself).

Just because someone’s out of work today doesn’t mean they will stay there. And when they are working, they’re going to remember “their people” who helped them out along the way – just as you’ll remember them

Look, a lot of the people I entered the industry with as entry level associate producers at Activision are all now running teams or studios 15 years later. You never know who’s going to end up making it big, so just because someone’s out of work today doesn’t mean they will stay there. And when they are working, they’re going to remember “their people” who helped them out along the way – just as you’ll remember them.

So yeah, stop networking. Go find your people, instead … and let them find you, too. At worst, you’ve found new connections.

A big thanks to Kenn White for letting me share his post – learn more about him here

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Looking for the ultimate collection of monster sounds for your video game development? Look no further than “Bestiary,” the ultimate bundle of monster sound effects from Khron Studio!

    Preview:
    SoundCloud playlist preview
    Monster Library Vol 1
    Monster Library Vol 2
    Monster Library Vol 3
    Monster Library Vol 4

    Featuring a total of 536 high-quality sound effects, this bundle includes four unique sound packs, each designed to bring your game to life with a variety of monstrous sounds. Here’s what you can expect from each pack:

    Monster Library Vol 1 features 141 organic monster sounds inspired by famous audiovisual products, including squawks, screams, attacks, and more. This pack is perfect for adding a touch of realism to your smaller and medium-sized monsters.

    Monster Library Vol 2 contains 107 sounds with a wide variety of monster characteristics, including breathing, different types of steps, eating, and more. This library is divided into categories such as attacks, deaths, growls, and more.

    Monster Library Vol 3 offers 168 sounds covering the most important actions of 5 types of monsters, including dragons, spiders, trolls, goblins, and orcs. With a large number of variations for each sound, this pack is perfect for making your monsters feel more alive than ever.

    Monster Library Vol 4 includes 120 sounds covering the most important actions of 5 types of monsters, including behemoths, insects, skeletons, aberrations, and specters. Like the previous pack, this library also offers a large number of variations for each sound.

    With “Bestiary,” you’ll have everything you need to create a truly immersive and terrifying experience for your players. Whether you’re creating an action-packed game or a spooky horror adventure, this bundle is a must-have for any game developer looking to take their sound effects to the next level.

    So what are you waiting for? Add “Bestiary Monster Bundle” to your audio library today and watch your game come alive with the sounds of monstrous beasts!

    More about the pack
    • Intuitive file naming
    • All you’ll ever need regarding magical elemental sounds [Use them again & again]
    • Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    • Totally mono compatibility
    • All sounds have several variations.
    • Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    • For any questions or problems: khronstudio@gmail.com
    Features
    • 536 unique monster sounds
    • Number of Audio Waves: 536
    • Format: 44-48-96KHz / 16-24 bits
    • Do Sound FX loop: Some
    • Minutes of audio provided: 14 minutes & 57 seconds

    Documentation:
    Monster Library Vol 1
    Monster Library Vol 2
    Monster Library Vol 3
    Monster Library Vol 4
    License Agreement

  • Cats are remarkably expressive creatures. And capturing their voices can be a daunting task. Not anymore…

    The “Meow” sound library provides all the core cat vocalizations you'll need in a single package.

    Using 11 different cats cherry picked for their characters, this library provides over 272 vocalizations for your productions.

    From sweet mewls, to longing cries, or vicious shrieks, this library has got you covered.

    This library also includes the Sonic Worlds “CAT” sound pack.

    Meet the beasts:

    JASPER
    A lunatic Calico. A treasure trove of enraged vocalizations.

    AFORI & FANGS
    Sweet natured Russian Blues for that soft gentle character.

    BASTARDO
    A nasty mean tomcat, hence his name. A Tabby with a rich growl.

    BOGART
    Deep threatening growls and hisses. A Ginger in a foul mood.

    GINGY & LUCIFER
    Whiny sounding Ginger cats. For those hungry begging cries.

    JESSICA
    Classic meows that work like a charm.

    MARTY
    A sad sounding Tabby cat. For those longing mewls that will break your heart.

    SWEETY
    An absolute sweetheart black cat. Purry meows galore.

    Cat sounds included:
    ● Screeches and Shrieks
    ● Snipes
    ● Yelps
    ● Mewls
    ● Cries
    ● Purrs
    ● Growls
    ● Grumbles, Groans and Moans
    ● Whining and Begging
    ● Hisses
    ● Squirms
    ● Meows in a huge variety of characters
    ● And more…
  • Birds Of Prey delivers an extraordinary collection of flying raptors: Buzzards, cranes, eagles, falcons, goshawks, vultures, owls and more.
    The wildlife of the skies represents itself with calling, chirping, shrieking, cawing, screeching, growling and other unique bird voices.

    Whether aggressive or social, anxious or relaxed, melodic or irregular – get ready for a concert of the remarkable!

    The collection offers more than 3.6 GB and more than 900 sounds in 160 files of high-quality material.

    Includes the following birds:

    Black Chested Eagle Buzzard • Common Buzzard • Citron Cockatoo • Major Mitchell's Cockatoo • Umbrella Cockatoo • Blue Crane • Cape Crow • African Fish Eagle • Bald Eagle • Bateleur Eagle • Booted Eagle • Eastern Imperial Eagle • Golden Eagle • Martial Eagle • Stellers Sea Eagle • Tawny Eagle • White Tailed Eagle • Greater Kestrel Falcon • Lanners Falcon • Pygmy Falcon • Saker Falcon • Taita Falcon • Pale Chanting Goshawk • African Cuckoo Hawk • African Harrier Hawk • Harris Hawk • Red-tailed Hawk • Hadeda Ibis • Yellow Billed Kite • Barn Owl • Snowy Owl • Spotted Eagle Owl • African Grey Parrot • Cape Vulture • Monk Vulture • Palmnut Vulture

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Animal Sound Effects Steller Sea Lions Play Track 24+ sounds included, 17 mins total $38

    Steller Sea Lions
    The Steller Sea Lions library is a mini library of stereo recordings from an expedition up the coast of Vancouver Island. In this library you will find a variety of vocalizations from a colony of over 200 Steller Sea Lions.
    It’s everything you’d need for any linear or game media.

    The Herring spawn (or Herring run) happens every spring along eastern Vancouver Island. Adult Pacific Herring congregate in huge numbers along the coastal shorelines.
    This brings an abundance of wildlife to the coastal areas of Vancouver Island.

    Keywords: BARKING, BARK, BREATH, GURGAL, SPUTTER, EXHALE, GROAN, GUTTURAL, SNORT, BELCHES, ROAR, BLEATS
    ZAP Library - Steller Sea Lions
    16 %
    OFF
  • The Master Gun Ultimax 100 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Looking to transport your audience straight to the 1980s? Need to build the perfect atmosphere of a buzzing shopping mall arcade? Want to capture the vibe of those early living room gaming sessions?

    Whether you’re recreating vintage console-style environments or crafting your own retro-inspired game audio, the 8-Bit and Retro Game Sounds library has you covered.

    Experience the classic 8-bit sounds from 1980s arcades and home gaming systems – including effects from gameplay actions, item pickups, battles, catchy chiptune melodies, beeps, and other nostalgic retro gaming audio.

    With more than 500 lo-fi, gritty sound effects, this collection delivers over 2 gigabytes of meticulously crafted audio – packed with authentic retro and 8-bit game sounds:

    • accents (achievement, danger, error, game over, score counting, points, select)
    • in-game actions (bouncing, falling, jumping, using items, pick up, teleport)
    • in game items (alarms, communications, computers, machines, force fields, vehicles, robots)
    • combat (hits, explosions, guns, lasers)
    • melodies (bonus round, boss fight, dungeon crawl, final stage, new wave, win)
    • tones (going down, going up, ascending, descending)

    The package features authentic 8-bit game sounds alongside retro-style clips that have a more contemporary twist.

  • Transport yourself to the tranquil depths of ancient caves with this atmospheric soundscape collection. “Ancient Caves Ambiences” features 8 serene tracks that capture the essence of solitude and peace in the heart of the earth. With a total duration of 25 minutes and 11 seconds, this pack brings together soothing elements such as the subtle sound of water dripping, distant birds, and the gentle resonance of a meditation bowl. Perfect for relaxation, meditation, or setting a calm, mystical atmosphere, these tracks invite you to unwind and connect with nature’s quiet beauty.

    Included Elements:

    • Water Dripping
    • Birds in the Distance
    • Meditation Bowl Resonance

    With its immersive sound textures, “Ancient Caves Ambiences” creates a peaceful auditory experience ideal for meditation, deep focus, or creating a serene ambiance in any space.


   

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