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Home Sound Effects Squeaky Bundle

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Squeaky Bundle

$20 $10

“He who squeaks you controls you!” – ancient squeaky proverb

A whole bunch of squeaks in a nice little set of folders. That’s TWO squeaky libraries that do the work for you. Included in this bundle are:

SQUEAKY TOYS: Looking for funny, squeaky sound effects? This library by George Hufnagl delivers them by the bucket: Whether it’s a rubber bone, cloth dog, or a giant flamingo, over 16 Minutes of squawks, honks and wheezes await your squeaky, sound effects needs. Squeezed, shaken, and stomped, all 190 stereo files include metadata at 96kHz, 24bit recording quality.

Aaaaand…

SQUEAKY CREATURES: A fun, raucous library that offers you nearly 600 sound files of chattering, gabbing, squawking nonsense to use for your cute critters in any media landscape. Use them as one-off emotes or sew them together for complex, expressive phrases. However you use it, this misfit squeaker gang will ensure that your fictional specimens will communicate in cute, boisterous tones that will carry across a crowded room full of adorable little monsters.

Licensor: Sounds Like George
Categories: , , , .
Type: Squeaky Sounds sound effects / recordings
Specs: 787 files • 800+ sounds • 96kHz / 24bit • 1.32GB • Includes metadata
Delivery:
Instant - blazingly-fast - digital download
License type:
Single user, royalty-free - for a multi-user license, click here
 

Full sound effects list for Squeaky Bundle:

View sound list

Download [265.82 KB]

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If we met in real life, I would shake your hand and say, “My name is George Hufnagl. It’s great to meet you!” And it would be great, because meeting new people is great, and names are great, and you’d tell me yours, and we’d be off to the races. Or wherever! You would describe your interests and concerns (I would let you go first), and then I’d explain my passion and experience working with game developers, live performers, toymakers, writers, and other creative people. If we hit it off, which I bet we would, we might share ideas, throw most of them away, but then find that one idea that just…you know. We’d nod. You’d say “Whoa.” I’d say, “Yeah.” Then we’d talk business.