Start with four original creatures direct from the voice of our own Mark Camperell. Each sound was recorded at 192k/24bit for maximum design potential.
Then, we meticulously edited, mastered and embedded the files with metadata. Next, we have provided a second version of each creature, stretched to 50% (96k) for even more variation and creative potential.
The HD sample rates will allow for plenty of manipulative capability through the preservation of high frequencies in processing/stretching.
Eight original creature voices in all, Sea Monsters can not be missed!