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Scorched Earth

0,00 $
excl. VAT

Product Specifications

Licensor:
Puzzlebox Audio
Categories:
Specs:
311 sounds • 311 files • 24 Bit / 96 kHz • 15.6 • Includes metadata
Duration:
Approx. 487 minutes total
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout

Product Description

 

PRAISE FOR THE WASTELAND SERIES

“Great depth and also an overriding sense of the quality and depth of sound. There’s just so much stuff in the Wasteland Series and so many elements that inspire as starting points. Awesome for any type of aggressive trailer, promo work and horror as well. Everything hangs together in terms of its sound world and purpose, naming and branding.”

Andrew Hind

Andrew Hind

Composer, The Apprentice / Dragon’s Den (BBC), NBC News Daily

Scorched Earth is a cinematic collection of post-apocalyptic atmospheres, environmental textures, corrupted transmissions, and low-end drones created for film, television, games, trailers, and immersive sound design.

Built around the sound of a world after collapse, the library moves from distant warning sirens and fragmented radio signals to scorched environments, static beds, pressure textures, and subterranean rumbles. Its interconnected drones, ambiences, and environmental elements provide a cohesive foundation for constructing hostile locations, ruined infrastructure, and slow-building cinematic tension.

Designed for desolation, decay, and environmental storytelling, Scorched Earth gives you the sustained sonic material to build a world that still feels alive beneath the wreckage.

Features:

  • 311 professionally designed post-apocalyptic sound effects
  • 9 categories of wasteland atmosphere
  • Environmental ambiences, drones, transmissions, static, and pressure textures
  • Designed for layering and long-form atmospheric world-building
  • Raw, processed, and tonal variations for flexible sound design
  • Ideal for film, games, trailers, horror, and immersive post-apocalyptic environments
  • UCS-compliant metadata for fast workflows
  • Royalty-free 24-bit / 96kHz WAV files

INCLUDES

ENVIRONMENTS

Ashen Environments

Bleak atmospheric environments shaped around wind, debris, heat, and desolation. From dust-laden windscapes and distant infernos to reverberant weather textures and scorched environmental movement, these ambiences establish the physical scale of a devastated landscape. Ideal for wastelands, ruined cities, exterior exploration, disaster aftermaths, and wide post-apocalyptic environments.

Crackle Textures

Detailed burning textures ranging from subtle embers to intense structural fire. Close sizzling crackles, controlled flames, deep burning layers, and distant infernos provide varied perspectives and intensities of sustained combustion for scorched landscapes, destroyed structures, camps, industrial spaces, and environmental aftermath.

Dread Ambiences

Dark environmental beds designed to make empty spaces feel threatening. Abandoned cityscapes, industrial resonance, low-end drones, dissonant whines, and desolate atmospheric layers combine environmental space with sustained tension for ruins, bunkers, underground spaces, abandoned facilities, and slow-building post-apocalyptic dread.

 

TEXTURES & NOISE

Static Noise Beds

Continuous layers of damaged signal noise, interference, and electronic decay. From radio static and digital crackle to signal dropouts, tape degradation, and broken transmission textures, these beds add constantly evolving background detail to abandoned technology, surveillance systems, ruined facilities, and larger atmospheric scenes.

Pressure Textures

Dense atmospheric layers designed to create weight, anxiety, and mechanical tension. Low industrial hums, dissonant machinery, filtered noise movement, and darker pressure variations sit between ambience and sound design, making them ideal for hostile interiors, machinery rooms, underground facilities, suspense sequences, and tension beneath dialogue.

Thermal Rumbles

Low, evolving textures built around heat, combustion, and subterranean movement. Deep environmental rumbles, molten resonance, airy burning textures, and atmospheric variations suggest immense energy moving beneath the surface—ideal for fires, volcanic environments, industrial destruction, distant catastrophe, and large-scale environmental tension.

 

DRONES & SIGNALS

Feedback Drones

Harsh, unstable tonal layers built from amplified feedback and distortion. Dissonant resonances, grinding tonal movement, clipping, saturation, and raw distorted variations create an abrasive sense of instability for hostile environments, psychological tension, industrial sequences, and scenes that need sustained sonic pressure.

Siren Drones

Distant warning tones and air-raid textures designed for danger and scale. Slow-cycling sirens, distant alarm calls, and shimmering processed variations evoke abandoned cities, breached facilities, incoming threats, and large-scale emergencies.

Transmission Drones

Corrupted communications and fragmented radio signals from a broken world. Military radio chatter, interference-heavy broadcasts, glitched transmissions, and shuffled signals combine degraded voices, static, distortion, and signal corruption for abandoned facilities, military environments, survival scenes, and post-apocalyptic world-building.

 

Built for Wasteland Atmosphere

Scorched Earth was designed as the environmental foundation of the Wasteland Series: a cohesive collection of atmosphere, signal decay, and sustained sonic tension. Whether building ruined cities, hostile interiors, military remnants, burning landscapes, or distant catastrophe, its layered elements create a world shaped by collapse and lingering threat.

Compatible Software

Delivered in universal WAV, compatible with all major audio and video platforms.

Metadata & UCS Compliance

All files include embedded metadata and UCS-compliant categorisation for fast search, organisation, and asset management.

 

Explore the Complete Wasteland Series

Scorched Earth, The Final Score, and Ground Zero combine into a complete post-apocalyptic sound-design system.

Keywords:

Post-apocalyptic sounds, Apocalypse sounds, Wasteland sounds, Wasteland SFX, Post-apocalyptic SFX, Dystopian sounds, Abandoned world sounds, Post-apocalyptic ambience, Apocalypse ambience, Wasteland ambience, Dystopian ambience, Desolate ambience, Industrial ambience, Wasteland atmosphere, Apocalyptic atmosphere, Post-apocalyptic atmosphere, Dark atmosphere, Ominous atmosphere, Dark drones, Radio sounds, Radio static, Broken transmissions, Distorted broadcasts, Signal interference, Siren sounds, Warning sirens, Mechanical ambience, Burning sounds, Crackling sounds, Wind ambience, Post-apocalyptic game sounds, Wasteland game sounds, Apocalypse sound effects, Post-apocalyptic sound effects, Wasteland sound effects, Wasteland sound library, Post-apocalyptic sound library

Full sound effects list for Scorched Earth



DSGNDron_DRONE-Dangerous Path_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Dusty Ringer_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Eerie Travels_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Hollow Horizon_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Iron Howl_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Neverending Travels_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Rusted Airwaves_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Rusted Pulses_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-The Last Note_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Tonal Voltage_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Chatter in the Dark_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Cracked Airwaves_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Crippled Command_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Distorted Relay_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Fragmented Response_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Ghost Channel_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Interference Protocol_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Rusted Airwaves_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Scrambled Voices_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Signal to No One_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Static Command_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Transmission in Ruin_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Dangerous Path DISTORTED_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Dusty Ringer DISTORTED_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Eerie Travels DISTORTED_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Hollow Horizon DISTORTED_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Iron Howl DISTORTED_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Neverending Travels DISTORTED_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Rusted Airwaves DISTORTED_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Rusted Pulses DISTORTED_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-The Last Note DISTORTED_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Tonal Voltage DISTORTED_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Dangerous Path RAW_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Dusty Ringer RAW_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Eerie Travels RAW_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Hollow Horizon RAW_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Iron Howl RAW_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Neverending Travels RAW_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Rusted Airwaves RAW_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Rusted Pulses RAW_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-The Last Note RAW_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNDron_DRONE-Tonal Voltage RAW_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Chatter in the Dark GLITCHED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Cracked Airwaves GLITCHED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Crippled Command GLITCHED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Distorted Relay GLITCHED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Fragmented Response GLITCHED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Ghost Channel GLITCHED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Interference Protocol GLITCHED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Rusted Airwaves GLITCHED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Scrambled Voices GLITCHED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Signal to No One GLITCHED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Static Command GLITCHED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Transmission in Ruin GLITCHED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Chatter in the Dark SHUFFLED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Cracked Airwaves SHUFFLED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Crippled Command SHUFFLED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Distorted Relay SHUFFLED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Fragmented Response SHUFFLED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Ghost Channel SHUFFLED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Interference Protocol SHUFFLED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Rusted Airwaves SHUFFLED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Scrambled Voices SHUFFLED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Signal to No One SHUFFLED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Static Command SHUFFLED_PUZZLEBOX_SCORCHEDEARTH.wav
COMRadio_DRONE-Transmission in Ruin SHUFFLED_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Bastion Breach_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Dead City Call_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Distant Wails_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Facility Attack_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Red Horizon_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Resonant Alerts_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Seige Tone_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Shock Siren_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Warwake_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Windswept Warnings_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Abandoned Station_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Broken Off Switch_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Data Swarm_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Deactivated Input_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Device Speaker Error_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Empty Radiowaves_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Industry Remnants_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Lost Connection_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Noise Blanket_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Offline Forever_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Seared Broadcast Tower_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Sizzling Noise Fog_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Static Veil_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Unsettling Layer_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Will Not Connect_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Aftermath_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Burning Structure_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Close But Safe_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Complex Inferno_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Deep Controlled Flames_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Exploring the Aftermatch_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Forest Fire Diversion_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Intense Burn_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Landscape Still Burning_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Observing the Flames_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Passage Through Fire_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Relelntless Firestorm_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Seared Remains_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Sizzle Layer_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Tread Carefully_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Bastion Breach SHIMMER_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Dead City Call SHIMMER_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Distant Wails SHIMMER_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Facility Attack SHIMMER_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Red Horizon SHIMMER_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Resonant Alerts SHIMMER_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Seige Tone SHIMMER_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Shock Siren SHIMMER_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Warwake SHIMMER_PUZZLEBOX_SCORCHEDEARTH.wav
ALRMSirn_DRONE-Windswept Warnings SHIMMER_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Abandoned Station BROKEN_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Broken Off Switch BROKEN_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Data Swarm BROKEN_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Deactivated Input BROKEN_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Device Speaker Error BROKEN_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Empty Radiowaves BROKEN_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Industry Remnants BROKEN_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Lost Connection BROKEN_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Noise Blanket BROKEN_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Offline Forever BROKEN_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Seared Broadcast Tower BROKEN_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Sizzling Noise Fog BROKEN_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Static Veil BROKEN_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Unsettling Layer BROKEN_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Will Not Connect BROKEN_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Abandoned Station TAPE_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Broken Off Switch TAPE_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Data Swarm TAPE_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Deactivated Input TAPE_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Device Speaker Error TAPE_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Empty Radiowaves TAPE_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Industry Remnants TAPE_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Lost Connection TAPE_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Noise Blanket TAPE_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Offline Forever TAPE_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Seared Broadcast Tower TAPE_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Sizzling Noise Fog TAPE_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Static Veil TAPE_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Unsettling Layer TAPE_PUZZLEBOX_SCORCHEDEARTH.wav
COMStatic_AMBIENCE-Will Not Connect TAPE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Aftermath DEEP BURN_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Burning Structure DEEP BURN_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Close But Safe DEEP BURN_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Complex Inferno DEEP BURN_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Deep Controlled Flames DEEP BURN_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Exploring the Aftermatch DEEP BURN_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Forest Fire Diversion DEEP BURN_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Intense Burn DEEP BURN_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Landscape Still Burning DEEP BURN_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Observing the Flames DEEP BURN_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Passage Through Fire DEEP BURN_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Relelntless Firestorm DEEP BURN_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Seared Remains DEEP BURN_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Sizzle Layer DEEP BURN_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Tread Carefully DEEP BURN_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Above the Cyclone_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Blighted Darkness_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Break in the Firestorm_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Distant Infernos_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Erroded Layer_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Face Cutting Windscape_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Faint Dust Gale_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Gusts of Flame_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Hiding From Danger_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Intense Surroundings_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Molten Puddles_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Prohibited Location_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Stepping Into Disaster_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Thick With Smoke_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Windswept Ashes_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Above the Cyclone DISTANT_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Blighted Darkness DISTANT_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Break in the Firestorm DISTANT_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Distant Infernos DISTANT_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Erroded Layer DISTANT_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Face Cutting Windscape DISTANT_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Faint Dust Gale DISTANT_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Gusts of Flame DISTANT_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Hiding From Danger DISTANT_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Intense Surroundings DISTANT_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Molten Puddles DISTANT_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Prohibited Location DISTANT_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Stepping Into Disaster DISTANT_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Thick With Smoke DISTANT_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Windswept Ashes DISTANT_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Above the Cyclone HIGHPEAKS_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Blighted Darkness HIGHPEAKS_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Break in the Firestorm HIGHPEAKS_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Distant Infernos HIGHPEAKS_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Erroded Layer HIGHPEAKS_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Face Cutting Windscape HIGHPEAKS_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Faint Dust Gale HIGHPEAKS_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Gusts of Flame HIGHPEAKS_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Hiding From Danger HIGHPEAKS_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Intense Surroundings HIGHPEAKS_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Molten Puddles HIGHPEAKS_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Prohibited Location HIGHPEAKS_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Stepping Into Disaster HIGHPEAKS_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Thick With Smoke HIGHPEAKS_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Windswept Ashes HIGHPEAKS_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Abandoned Cityscapes_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Ashen Stillness_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Bleak Ruins_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Cold Fallout_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Desolate Path_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Desolate Tension_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Empty Graves_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Faded Remnants_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Forgotten Dust_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Isolated and Stalked_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Last Path_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Silent Afterglow_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Vast and Empty_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Void of Life_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Waning Shadows_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Abandoned Cityscapes DESOLATE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Ashen Stillness DESOLATE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Bleak Ruins DESOLATE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Cold Fallout DESOLATE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Desolate Path DESOLATE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Desolate Tension DESOLATE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Empty Graves DESOLATE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Faded Remnants DESOLATE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Forgotten Dust DESOLATE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Isolated and Stalked DESOLATE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Last Path DESOLATE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Silent Afterglow DESOLATE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Vast and Empty DESOLATE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Void of Life DESOLATE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_AMBIENCE-Waning Shadows DESOLATE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Broken Facility_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Collapsed Industry_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Constant Anxiety_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Distorted Mid Layer_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Enemy Territory_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Groaning Madness_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Heavyweight White Noise_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Hostile Environment_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Instinct Says Hide_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Instinct Says Run_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Leave Immediately_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Noise and Pressure_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Relentless Pusher_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Static Pressure_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Surrounded by Trouble_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Abandoned Lavapits_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Beneath the Inferno_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Comfortable Destruction_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Confronting Disaster_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Depth Charge Aftermath_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Distant Lands Burning_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Distant Volcanic Flow_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Ear to the Wall_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Hidden Molten Pools_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Long Escaped Inferno_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Soothing Apocalypse_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Surge from Above_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Tectonic Issues_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Underground Approach_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Unsettled Earth_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Broken Facility DARKER PRESSURE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Collapsed Industry DARKER PRESSURE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Constant Anxiety DARKER PRESSURE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Distorted Mid Layer DARKER PRESSURE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Enemy Territory DARKER PRESSURE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Groaning Madness DARKER PRESSURE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Heavyweight White Noise DARKER PRESSURE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Hostile Environment DARKER PRESSURE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Instinct Says Hide DARKER PRESSURE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Instinct Says Run DARKER PRESSURE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Leave Immediately DARKER PRESSURE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Noise and Pressure DARKER PRESSURE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Relentless Pusher DARKER PRESSURE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Static Pressure DARKER PRESSURE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Surrounded by Trouble DARKER PRESSURE_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Broken Facility FILTER_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Collapsed Industry FILTER_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Constant Anxiety FILTER_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Distorted Mid Layer FILTER_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Enemy Territory FILTER_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Groaning Madness FILTER_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Heavyweight White Noise FILTER_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Hostile Environment FILTER_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Instinct Says Hide FILTER_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Instinct Says Run FILTER_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Leave Immediately FILTER_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Noise and Pressure FILTER_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Relentless Pusher FILTER_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Static Pressure FILTER_PUZZLEBOX_SCORCHEDEARTH.wav
AMBDsgn_TEXTURE-Surrounded by Trouble FILTER_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Abandoned Lavapits ATMOSPHERIC_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Beneath the Inferno ATMOSPHERIC_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Comfortable Destruction ATMOSPHERIC_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Confronting Disaster ATMOSPHERIC_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Depth Charge Aftermath ATMOSPHERIC_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Distant Lands Burning ATMOSPHERIC_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Distant Volcanic Flow ATMOSPHERIC_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Ear to the Wall ATMOSPHERIC_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Hidden Molten Pools ATMOSPHERIC_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Long Escaped Inferno ATMOSPHERIC_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Soothing Apocalypse ATMOSPHERIC_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Surge from Above ATMOSPHERIC_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Tectonic Issues ATMOSPHERIC_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Underground Approach ATMOSPHERIC_PUZZLEBOX_SCORCHEDEARTH.wav
DSGNRmbl_TEXTURE-Unsettled Earth ATMOSPHERIC_PUZZLEBOX_SCORCHEDEARTH.wav