Brace for impact! Rupture delivers more than 375 impacts and destruction sound effects, categorized and ready for immediate implementation into any game. It's not only for games though, Rupture would be perfectly suited in any film or media project where high quality impacts, breaks, and destruction are needed. You could think of Rupture as the baby brother to our massive destruction library Matter Mayhem, but Rupture comes with all new recordings, new textures, and new objects. For the price, it's a must-have!
Rupture was created in collaboration with Rick Hernandez, a Los Angeles based professional sound designer. Rick is an accomplished AAA video game sound designer and field recordist. He also works on feature films & television.
Brick breaks/ crushes • Car impacts • Concrete impacts • Dirt, dust, debris • Drywall impacts • Glass breaks, shatters, cracking • Ice explosions • Lights shatters • Marble impacts • Metal impacts • Plaster impacts • Rock crumble, roll, impacts • Sand blasts, debris, dust • Snow impacts • Trees hits • Water splashes • Wood crushes, impacts, breaks – all meticulously embedded with Soundminer & Basehead metadata
SoundMorph is a sound design company based in San Francisco and Montreal.
Our team members come from all over the world including the United States, Canada and France.
SoundMorph was conceived on the idea of creating sound effects and sound design libraries based on the evolution of sound.
We believe, like any medium, sound evolves with time, and therefore new sounds are needed for new times.
Our experience in games, film, cartoons, and television has given us the knowledge to design the best sounds for your project.