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Magic UI

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Product Specifications

Licensor:
BOOM Library
Categories:
Specs:
4700+ sounds • 96kHz/24bit โ€ข 10.3GB โ€ข 846 files • Includes metadata
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout

Product Description

UI MEETS MAGIC

MAGIC UI โ€” The Complete Fantasy and RPG UI Sound Effects Library

Three weeks into a fantasy RPG build, the interface still sounds like four different libraries: a wooden creak from one, a shimmer from another, a confirmation tone from a third, none of which agree with each other, and every hour spent forcing them together is an hour not spent designing.
MAGIC UI carries the whole interaction vocabulary in one coherent set, from the faintest hover to a full quest complete, built so the parts already belong together. The organic layer was recorded from real wood, stone, metal, glass and leather in historic castles and a typewriter museum, with a magical tonal layer on top that gives every interaction its own recognizable signature.

One Sound Language. One Interface.

Menu navigation, selection, confirmation, system feedback, loot, rewards, progression, quests and economy are all covered in a single set. You stop matching mismatched material from three libraries and start building an interface that already agrees with itself.

Built From Real Material

The organic layer was recorded from real wood, stone, metal, glass and leather, on location in historic castles and a typewriter museum as well as in the studio. Every click and confirm carries the mass of an actual object, so the interface feels held rather than generated.

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Organic Meets Tonal

The organic layer gives the interface its physical foundation: texture, motion and credibility. The tonal magical layer gives it purpose: signaling importance, shaping emotion and pulling the player deeper into the fantasy world.

Tiny Clicks To Large Level Ups

Every interaction sits on a defined hierarchy: tiny for focus and hover, small for select, medium for confirm, large for quest complete and level up. Drop a sound into a build and it already knows its place.

Included Sounds โ€“ KEYWORDS
BELLS, CHEST, CLICK, CLOTH, COIN, DESIGNED, DOORS, GLASS, IMPACT, INVALID, LEATHER, LEVEL UP, LIQUID, MAGIC, MAP, MECHANICAL, MENU, METAL, NOTIFICATION, PAPER, POOF, POTION, QUEST, REWARD, ROCKS, SELECT, SHIMMER, USER INTERFACE, WHOOSH, WOOD

Magic UI โ€“ Designed

Menu Navigation and Gameplay Moments

The Designed edition provides 144 polished, ready-to-use fantasy UI events built around two pillars. For menu navigation it covers focus, select, tab switch, confirm, invalid, notification, progress states and small or large menu open and close, all designed for clear functionality, readable transients, controlled length and consistent character. For gameplay it covers reward tiers, quest accept, checkpoint, complete and fail, level up, chest openings, poofs, whooshes, health and mana potions, buy and sell, and map open and close.

Ready to Implement, Ready to Customize

The Designed sounds can go straight into implementation, and they also work as a sound design base. They can be edited, trimmed, filtered, re-pitched, layered or stripped back to fit a specific interface, hierarchy or mix context. This is the edition to reach for when you need fast, production-ready UI feedback while keeping enough flexibility to adapt the sounds to your own project style.


TECH SPECS:
  • Files: 144
  • Sounds: 576
  • Size: 1.5 GB
  • Content Info: PDF + XLSX
  • Available As: Download
  • Format: WAV โ€“ 24bit โ€“ 96kHz/ Windows + Mac

Magic UI โ€“ Construction Kit

Organic Sources and Magical Layers

The Construction Kit is built around organic source material and magical design layers: cloth, leather, paper, wood, stone, metal, glass, liquid, coins and mechanical movements alongside hits, rattles, pings, whooshes, sparkles, swells, tonal beds, tonal pings, magical bursts and magical motion.

For almost every type of UI interaction there is a specific articulation, from sharp transients for clicks and confirms to soft material movement for hovers and focus states, rattles and impacts for inventory and loot, airy or low-frequency motion for transitions, and tonal elements for magic and rarity.

A Toolkit, Not a Folder

These elements are designed to be layered, edited, pitched, shaped and processed into a unique UI language. The goal is not to hand over isolated source sounds but to give you control over weight, timing, material character, frequency balance, magical tone and interaction feel. Whether you are designing subtle menu navigation, potion feedback, quest cues, reward tiers, chest openings, map interactions or magical progression moments, the organic and magical layers needed to build them in your own style are already in the set.


TECH SPECS:
  • Files: 702
  • Sounds: 4,137
  • Size: 8.9 GB
  • Content Info: PDF + XLSX
  • Available As: Download
  • Format: WAV โ€“ 24bit โ€“ 96kHz/ Windows + Mac


THE BUNDLE โ€“ Construction Kit and Designed Content combined at a discounted price.

The Bundle delivers the full library: every Construction Kit element plus the complete Designed edition at a reduced combined price. It suits teams who want production-ready feedback in the build on day one and the organic and tonal layers to build a unique, distinctive sound language of their own on top. The Construction Kit includes the exact source material the Designed edition was built with, and more. The combination feels natural and supports a fast workflow with high detail easily added.


TECH SPECS:
  • Files: 846
  • Sounds: 4,713
  • Size: 10.3 GB
  • Content Info Construction Kit: PDF + XLSX
  • Content Info Designed: PDF + XLSX
  • Available As: Download
  • Format: WAV โ€“ 24bit โ€“ 96kHz/ Windows + Mac


How is MAGIC UI different from BOOM Libraryโ€™s CASUAL UI and MODERN UI?

MODERN UI is sci-fi and futuristic system feedback, tonally the opposite of MAGIC UI and fully complementary. CASUAL UI is built for bright, positive, casual-game interfaces. MAGIC UI is the serious, material-led fantasy and RPG interface: grounded rather than playful, recorded from real wood, stone, metal, glass and leather, with a magical tonal character on top. It also connects directly to our Magic Series, which covers spell and combat sound design rather than interface.

What is the difference between the Construction Kit and the Designed edition of MAGIC UI?

The Construction Kit contains the organic source material and magical design layers: wood, stone, metal, glass, leather, cloth, paper, liquid, coins and mechanical movements alongside hits, rattles, pings, whooshes, sparkles, swells, tonal beds and magical motion. These are the building blocks for constructing your own UI events. The Designed edition contains finished, ready-to-use interface and gameplay sounds: focus, select, confirm, notification, menu open and close, reward tiers, quest feedback, level up, chest openings, potions, buy and sell, and map interactions. The Bundle includes both.

What sounds does an RPG interface need?

An RPG interface needs two groups of sounds. The first is the UI system itself: menu navigation, selection and confirmation, interface feedback such as invalid actions and notifications, and system responses including menu open and close and progress states. The second is gameplay: loot and rewards, progression and leveling, quests and objectives, and economy and items such as coins, buying, selling and inventory. MAGIC UI covers both, arranged along a hierarchy from a near-silent hover to a full quest complete.

Can I use MAGIC UI in Unity, Unreal and commercial projects?

Yes. The license covers commercial use across games, film, television, advertising and digital media, with no per-project or per-title fees. Files integrate directly into Unity and Unreal Engine projects and into Wwise and FMOD middleware pipelines.

What We Recorded

To create believable fantasy interfaces, we started from the real, physical materials these worlds are built from and transformed them into something both familiar and magical. Recording ran on location and in the studio, so MAGIC UI carries both the character of real spaces and clean, close, controlled material that drops into an interface without a room attached to it.

Castles and old buildings. We traveled to historic castles and old buildings to capture the foundation of the organic layer. Heavy wooden doors creaking on iron hinges, ancient locks turning, latches snapping into place, chests opening and closing, wooden handles, ornate brass mechanisms, parquet floors creaking under weight, leather-bound books being opened. Every recording carries the tactile weight of real material with mass and history.

A typewriter museum. A particularly rich source was a typewriter museum, where we captured the precise mechanical voice of vintage typewriters and mechanical instruments. The crisp action of individual keys gave us subtle clicks for hover and selection. Heavier strikes and carriage returns provided defined confirmation tones. Internal gears, levers, springs and ribbon mechanics became the raw material for complex interface and chest sounds.

Magical and tonal sources. For the magical and tonal layer we explored a wide range of resonant and harmonic sources: crystal glasses bowed and struck, metal singing bowls, glass harmonicas, tuned wind chimes, and various forms of granular synthesis applied to organic source recordings. Layered over the organic foundation, they define character and deliver clear, satisfying feedback to the player.