KING OF STRINGS is the first Octobass sample library for Ni Kontakt.
Featuring the sampling of the unique custom made “Bohr-Moneta” Octobass.
There are only 4 octobasses in the world, this instrument is the perfect way to add the power of a rare bass instrument to your music compositions, giving an organic flavor without sacrificing the natural rough sound of a string instrument.
THE “KING”
The octobass is the larger and one of the most rare bowed string instrument.
Because of the extreme fingerboard length and string thickness, the musician plays it using a system of levers and pedals.
According to Berlioz, the three open strings were tuned C1, G1, and C2. This tuning gave it a low range one octave below the cello and equal to the modern double bass with low C extension. However, at the time when the octobass was invented, the double bass lacked this extension and could descend only to E1 or G1. The mechanism enabled each string to chromatically cover the range of a perfect fifth and gave the instrument a high range to G2.The fundamental frequencies of the lowest notes in this tuning lie below 20 Hz
It was first built around 1850 and in 1994 Pierre Bohr, Milan-based luthier build the actual Octobass owned by M° Nicola Moneta.
Thans to its solid low end the “King” is the perfect bass extension for all orchestral instruments giving a sense of deepness and power.
THE COURT
In this realm of the “King” there are 4 passionate knights that joined their forces to defend the uniqueness of his voice.
- Nicola Moneta: the Bard, he regularly performs with his Octobass around the courts.
- Pierre Bohr: the Luther, he crafts holy instruments from the wood
- Daniele Bertinelli: the Jester, he jumps from one microphone to another to achieve the best sound
- Giorgio Riolo: the Wizard, he knows the secret formula to make the enchantment
THE KONTAKT INSTRUMENT
KING OF STRINGS is an instrument for Ni Kontakt, it requires full version of Kontakt 5.8 or highter versions
It doesn’t work with Kontakt player free version.
The Instruments allows you to perform the Octobass with 4 articulation: Long, Short, Pizzicato and Col legno.
In addition to chromatic recordings you’ll find a SFX section for experimental sound design purpose, all articulations can be switched from GUI or directly with keys witches playing notes from C0 to G0.
The custom GUI gives you the access to the XY pad for microphones mixing, all samples were recorded by4 different microphones: a large diaphragm main condenser mic close to the body to get all the harmonics, a Shotgun mic , a contact microphone for the harshness of the wood and a custom made Subkick to capture the extremely low frequencies and rumbles.
Collegno_A1#_CONTACT.wav
Collegno_A1#_MAIN.wav
Collegno_A1#_RR_BOOM.wav
Collegno_A1#_RR_CONTACT.wav
Collegno_A1#_RR_MAIN.wav
Collegno_A1#_RR_SUB.wav
Collegno_A1#_SUB.wav
Collegno_A1_BOOM.wav
Collegno_A1_CONTACT.wav
Collegno_A1_MAIN.wav
Collegno_A1_RR_BOOM.wav
Collegno_A1_RR_CONTACT.wav
Collegno_A1_RR_MAIN.wav
Collegno_A1_RR_SUB.wav
Collegno_A1_SUB.wav
Collegno_A2_BOOM.wav
Collegno_A2_CONTACT.wav
Collegno_A2_MAIN.wav
Collegno_A2_RR_BOOM.wav
Collegno_A2_RR_CONTACT.wav
Collegno_A2_RR_MAIN.wav
Collegno_A2_RR_SUB.wav
Collegno_A2_SUB.wav
Collegno_C1#_BOOM.wav
Collegno_C1#_CONTACT.wav
Collegno_C1#_MAIN.wav
Collegno_C1#_RR_BOOM.wav
Collegno_C1#_RR_CONTACT.wav
Collegno_C1#_RR_MAIN.wav
Collegno_C1#_RR_SUB.wav
Collegno_C1#_SUB.wav
Collegno_C1_BOOM.wav
Collegno_C1_CONTACT.wav
Collegno_C1_MAIN.wav
Collegno_C1_RR_BOOM.wav
Collegno_C1_RR_CONTACT.wav
Collegno_C1_RR_MAIN.wav
Collegno_C1_RR_SUB.wav
Collegno_C1_SUB.wav
Collegno_C2#_BOOM.wav
Collegno_C2#_CONTACT.wav
Collegno_C2#_MAIN.wav
Collegno_C2#_RR_BOOM.wav
Collegno_C2#_RR_CONTACT.wav
Collegno_C2#_RR_MAIN.wav
Collegno_C2#_RR_SUB.wav
Collegno_C2#_SUB.wav
Collegno_C2_BOOM.wav
Collegno_C2_CONTACT.wav
Collegno_C2_MAIN.wav
Collegno_C2_RR_BOOM.wav
Collegno_C2_RR_CONTACT.wav
Collegno_C2_RR_MAIN.wav
Collegno_C2_RR_SUB.wav
Collegno_C2_SUB.wav
Collegno_D1#_BOOM.wav
Collegno_D1#_CONTACT.wav
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Collegno_D1#_RR_CONTACT.wav
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Collegno_D1#_RR_SUB.wav
Collegno_D1#_SUB.wav
Collegno_D2#_BOOM.wav
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Collegno_G2_BOOM.wav
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Long_D2_BOOM.wav
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Long_F2#_SUB.wav
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Long_F2_CONTACT.wav
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Long_F2_RR_CONTACT.wav
Long_F2_RR_MAIN.wav
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Long_F2_SUB.wav
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Long_G1#_RR_CONTACT.wav
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Long_G2_CONTACT.wav
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Long_G2_RR_BOOM.wav
Long_G2_RR_CONTACT.wav
Long_G2_RR_MAIN.wav
Long_G2_RR_SUB.wav
Long_G2_SUB.wav
Pizzicato_A#1_BOOM.wav
Pizzicato_A#1_CONTACT.wav
Pizzicato_A#1_MAIN.wav
Pizzicato_A#1_RR_BOOM.wav
Pizzicato_A#1_RR_CONTACT.wav
Pizzicato_A#1_RR_MAIN.wav
Pizzicato_A#1_RR_SUB.wav
Pizzicato_A#1_SUB.wav
Pizzicato_A1_BOOM.wav
Pizzicato_A1_CONTACT.wav
Pizzicato_A1_MAIN.wav
Pizzicato_A1_SUB.wav
Pizzicato_B1_BOOM.wav
Pizzicato_B1_CONTACT.wav
Pizzicato_B1_MAIN.wav
Pizzicato_B1_RR_BOOM.wav
Pizzicato_B1_RR_CONTACT.wav
Pizzicato_B1_RR_MAIN.wav
Pizzicato_B1_RR_SUB.wav
Pizzicato_B1_SUB.wav
Pizzicato_C#2_BOOM.wav
Pizzicato_C#2_CONTACT.wav
Pizzicato_C#2_MAIN.wav
Pizzicato_C#2_RR_BOOM.wav
Pizzicato_C#2_RR_CONTACT.wav
Pizzicato_C#2_RR_MAIN.wav
Pizzicato_C#2_RR_SUB.wav
Pizzicato_C#2_SUB.wav
Pizzicato_C1_BOOM.wav
Pizzicato_C1_CONTACT.wav
Pizzicato_C1_MAIN.wav
Pizzicato_C1_RR_BOOM.wav
Pizzicato_C1_RR_CONTACT.wav
Pizzicato_C1_RR_MAIN.wav
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Pizzicato_C1_SUB.wav
Pizzicato_D#2_BOOM.wav
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Pizzicato_F2_BOOM.wav
Pizzicato_F2_CONTACT.wav
Pizzicato_F2_MAIN.wav
Pizzicato_F2_RR_BOOM.wav
Pizzicato_F2_RR_CONTACT.wav
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Pizzicato_F2_RR_SUB.wav
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Pizzicato_G#2_BOOM.wav
Pizzicato_G#2_CONTACT.wav
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SHORT_G1#_RR_MAIN.wav
SHORT_G1#_RR_SUB.wav
SHORT_G1#_SUB.wav
SHORT_G1_BOOM.wav
SHORT_G1_CONTACT.wav
SHORT_G1_MAIN.wav
SHORT_G1_SUB.wav
SHORT_G2#_BOOM.wav
SHORT_G2#_CONTACT.wav
SHORT_G2#_MAIN.wav
SHORT_G2#_RR_BOOM.wav
SHORT_G2#_RR_CONTACT.wav
SHORT_G2#_RR_MAIN.wav
SHORT_G2#_RR_SUB.wav
SHORT_G2#_SUB.wav
SHORT_G2_BOOM.wav
SHORT_G2_CONTACT.wav
SHORT_G2_MAIN.wav
SHORT_G2_RR_BOOM.wav
SHORT_G2_RR_CONTACT.wav
SHORT_G2_RR_MAIN.wav
SHORT_G2_RR_SUB.wav
SHORT_G2_SUB.wav
SoundDesign_Boom.wav
SoundDesign_Braams.wav
SoundDesign_Harmonic.wav
SoundDesign_Harmonic_02.wav
SoundDesign_Harmonic_03.wav
SoundDesign_Impact_1.wav
SoundDesign_Impact_2.wav
SoundDesign_Impact_3.wav
SoundDesign_Impact_4.wav
SoundDesign_Impact_5.wav
SoundDesign_Impact_6.wav
SoundDesign_Rumble.wav
SoundDesign_Spring.wav
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