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Home Sound Effects Just Whoosh 3

Just Whoosh 3

$38

Just Whoosh 3  brings you 575 recorded whoosh sound effects. Some of the props used include: Cloth blankets, jeans, leather and nylon jackets, fishing rods, boom poles, bamboo/wood/metal/plastic sticks + ropes with things like spatulas attached to one end (!), chains, a torch, and some cars passing by.

Licensor: SoundBits
Categories: , .
Type: Whoosh sound effects / recordings
Specs: 575 files • 575+ sounds • 24 Bit / 96 - 192 kHz • 873.4 MB • Includes metadata
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout
Wishlist:  
 

Full sound effects list for Just Whoosh 3 | Whoosh Essentials:

View sound list

Download [51.76 KB]

Recorded with: Beyedynamic MC930 ORTF, RODE NT-4, Sound Devices 744t, Sony PCM-D100. Most of the sounds were recorded at and edited at 192kHz, some at 96kHz. All sounds were edited and cleaned for instant use in your projects or creative processing.

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What is SoundBits and who else is in the team?
Well, that’s me Saro Sahihi, that guy in the mirror and a worldwide network of wonderful, professional partners, distributors and friends.
I’m not 100% sure about the actual date of birth of SoundBits. It must have been somewhen around the year 2011, though working in the audio-field started out several years before.
There never was a longterm plan or targeted destination – only a feeling, too strong to resist.
So, I had to follow and submissively obey to the feelings’ – sometimes weird – orders. You don’t want that feeling to get mad, so I kept it satisfied. Even if it meant to jump in at the deep end most of the time.
In hindsight that feeling was a magnificent guide, a golden thread throughout my career.
Meanwhile we’re good friends.

Anyway, SoundBits and I, we stand on 3 main pillars.
#1 is all about recording, editing and designing high quality Sound Effects Libraries for whatever opportunity or idea pops up. These libraries are then sold in the SoundBits | Shop and spread all over the world through my strong partners and distributors, such as Pro Sound Effects, A Sound Effect, Sonniss, Unreal Marketplace and many more.

#2 – almost equal – comes my work as a Sound Designer, -Editor and Mixing Engineer, covering most of the Audio-Postproduction areas.
Also Music Production is a steadily growing part.

C# emerged from the fact, that I love what I do, which needs you to steadily keep it rolling, what means you have to continuously learn new stuff and educate and train oneself, which then again leads to the urge to share all that new experience and knowledge.
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