This library contains more than 200 natural ambience clips with embedded metadata. They´re mixed and cut into: loops, transitions and variations to be ready to use inside your project.
The metadata precisely points out any bird species, the specific environment and acoustic properties, the current day-cycle, weather conditions and any foreground or background events that are audible in the clip. To enhance the ease of use, I decided to structure the library as a modular toolbox for ambience sound design.
It has been recorded in some of the oldest, quietest and most pristine forests all over Germany and offers a large collection of active and quiet nature ambiences featuring a variety of different natural environments and wildlife.
I am a graduated sound engineer and sound designer from Germany. I’m a specialist in fieldrecording and interactive game audio design. Apart from that, I’m always on the hunt to catch and produce evocative SFX, Atmos and Foley sounds. I always push to the limit of what is possible, constantly reinventing myself both artistically and technologically.