reaper sound editor interview Asbjoern Andersen


Excitement for the REAPER DAW continues to build, and in this special two-part guide, Anne-Sophie Mongeau shares her insights on how to make the most of it as a sound design tool – based on years of working with it for sound design:


Written by Anne-Sophie Mongeau



 

Over the last few years, Reaper has gained exponential popularity among audio professionals. It is indeed a powerful sound design tool which allows great flexibility and rapid workflow, provided that you familiarize yourself with some of its atypical functionalities and develop good habits from the start.

I have put together a series of workflow tips which I have come to develop over some years of working with Reaper. They are meant to provide some insight on how to get started, developing good habits and taking advantage of Reaper’s unique features. In this first article of a two parts series, I will go through the setting up process. In the second article, I will explore the Reaper workflow as well as some useful features.

There is of course more than one way to work with this DAW, and more than one set of shortcuts. If you already work with Reaper, you may take some of these tips as suggestions rather than instructions. However if you are just getting started, I strongly recommend following these simple guidelines.

Getting started

Set the Reaper Project Settings

Setting up the Reaper Project Settings (File > Project Settings or alt+ENTER) to your liking at an early stage will allow you to save a considerable amount of time. By clicking ‘Save as default project settings’, you will only need to this step once. Given the use I make of Reaper (mostly for sound design), this is how I usually like those settings:
Reaper project settings

Under the Project Settings tab
• Project sample rate: 48000 Hz
• BPM: 120
• Time signature: 4/4
• Timebase for items/envelopes/markers & Timebase for tempo/time signature envelope:

This is relevant mostly if you are working with tempo changes (for example if you are composing music and/or working with video). It determines how those different elements will behave when you change the BPM (overall or per section). It also matters if you are working with sound files or MIDI. You usually wouldn’t want to stretch your sound files when changing the project tempo, as this might generate unwanted artifacts. However, MIDI files can be stretched in order to match your tempo change and the virtual instrument will adapt accordingly without affecting the quality. Hence, I usually leave the Timebase for items/envelopes/markers to Beats (position only) and the Timebase for tempo/time signature envelope to Beats.

However, I strongly suggest setting the appropriate timebase for each relevant track when/if necessary. (Right-click on a track > Set track timebase > Time. This is very useful if you have both midi and audio files within your project, or if some items/tracks are beat sensitive and some others aren’t.
 

Reaper project media settings

Under the Media Tab
• WAV bit depth set to 24 bit PCM
• Set a Path to save media files.

This will create a subdirectory within your project directory to store media files. It is very useful to keep project directories clean, especially when working with hundreds of files. I name this path ‘Audio’, it could also be named ‘MediaFiles’ or something equivalent.

I usually leave the Video and Advanced tabs options to their default state, and change them per project when/if necessary.

The Notes tab can actually be quite useful when sharing sessions. For instance, you can write something about your latest changes or incomplete tasks to let your coworker(s) know, and tick the Show notes on project load box to make sure it appears when the session is opened.

When you are happy with your settings, click the Save as default project settings button to make sure these are remembered for every subsequently created Reaper session. You can always go back and modify them per project.
 

Need more help with REAPER? Get it here:
 
Looking for more help with REAPER, or do you want to read or share tips, ideas and resources? Visit the new REAPER channel on the Sound Community Discord server here

Set the Reaper Preferences

In addition to the Project Settings, you can use the Reaper Preferences window to set various paths, device and appearance settings, and so on. One of Reaper’s great strengths is its customisability; the Preferences give you a tremendous amount of options to personalize your workflow. It would be impossible to go through the entire Preferences in one article, but the following are some of my favored settings:

General > Paths
Tick Store all peak caches (.reapeaks) in alternate path and set path.
This will save all the reapeaks files in an alternate directory which will leave your project directory much cleaner.

Project
Tick Prompt to save on new project.
I find it extremely useful to be prompted to save when creating a new session: it avoids ending up with sessions saved in the wrong places, or work in an unsaved project for a while (which is risky). I find it’s a disciplined way of keeping my Reaper sessions neatly organised.

Audio > Device
Select appropriate audio drivers & system
This is where you set which Audio system and drivers you wish to use, according to the equipment you are working with (audio interface). It is as straightforward as it is important: not setting the Audio system properly will result in errors when trying to playback or record audio.

Audio > MIDI Devices
If a MIDI device is not detected automatically, this is where you should see any connected device and be able to right-click it and select ‘enable input’.

Appearance > Media
I like to personalise the Media item buttons displayed on the items within the project. I find that the most useful ones are

Locked, Not locked (will allow you to quickly be able to click that button whenever an item needs to be locked);
Muted, Not muted (same with Mute button);
Per-take FX (will only show if an effect is present on the item);
Automation Envelopes (same with envelopes);
Notes (same with notes);
Item Properties only if resampled media;
Pooled MIDI;
Grouped items.

Plug-ins > VST
You can set one or more VST plug-in paths here and simply hit ‘Re-scan’ if you acquire new plug-ins and VSTs to update your database.

There are many other features you can customise, such as the scroll and zoom functionalities and anything appearance related, but I find that at least with those quick additions you are in a good place for an efficient workflow. Those settings will be remembered for all subsequently created Reaper projects.


Popular on A Sound Effect right now - article continues below:


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    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

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  • Metal Sweeteners / Gun Hyper-Realism contains hundreds of metal sounds to enhance your gun fights.

    We recorded tons of different metallic objects like wrenches, cameras, stands, microphones,etc… to create different hits and textures for the Source Material kit, everything was recorded at 192 kHz with the famous Sennheiser MKH 8040/8050 microphones in order to capture all the harmonics up to 50-60 kHz.  Then we layered/edited/pitched, crushed them to create the sounds in the Designed folder.

    The “Source” folder contains 91 files and hundreds individual sounds divided into these categories:
    – Hit
    – Scrape
    – Screw
    – Rattle
    – Mech
    – Click
    – Slide


    The “Designed” folder contains 20 files and many more individual sounds, all created from the “Source Material”:
    – Silenced/Suppressed shots
    – Reload
    – Bullets
    – Mechanics
    – Ejections

    The “Synced” folder contains multiple groups of 8 layers + 3 silencers/suppressor, all sync’ed on some of the most common guns rate of fire :
    – Ak 47
    – M16
    – Uzi
    – MP5
    – M60
    – M4

    All the sounds are 192 kHz / 24 bits, giving you all the process flexibility you need. Most importantly the files are embedded with exhaustive metadata compatible with Soundminer, Basehead, etc…

    This library is perfect to spice up “boring” real life recordings, create a whole new futuristic weapon or just to give that ” Hyper Realistic ” feel to the project you’re working on.

  • Inspired by app market hits like Clash of Clans and Candy Crush, we present to you Mobile Game – a truly fun and genuinely gameplay inspired sound effects library. Filled with a thorough selection of popular game ready audio assets, Mobile Game gives you sounds that you can quickly implement inside any game to give it a familiar “hit app” game feel.

    • Includes 578 files
    • All files in .Wav 96k 24bit
    • Plus game ready mp3 files
    • Inspired by today’s best App Games
    • Includes Soundminer metadata
    • 891.9 MB of samples
    Mobile Game features sounds such as:

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Latest releases:

  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
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  • Weather Sound Effects Hyper Thunder Play Track 800+ sounds included $49.50

    Hyper Thunder is a colossal collection of thunder and lightning, 100% crafted from the ground up using innovative synthesized technics and props recordings. Not a single real life thunder recording was used. using synthesis and props manipulation crafted to deliver impact far beyond natural recordings. Built entirely from innovative synthesis and props recordings, this library pushes the boundaries of weather sound design—perfect for when you need the raw energy of a storm dialed up to cinematic extremes.

    Featuring over 800 files, Hyper Thunder spans everything from subtle distant rumbles and rolling thunder to razor-sharp lightning strikes and earth-shaking impacts. With both designed hits and source layers, you have full control—drop in ready-to-use power or sculpt your own stormscapes using the source recordings.

    Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko—longtime SoundMorph contributors to acclaimed libraries like Robotic Lifeforms 2 and WATER— Hyper Thunder blends technical mastery with bold creativity.

    Key Features

    • 800+ files of synthesized thunder and lightning
    • Both designed hits and source layers for full creative control
    • Covers subtle distant rumbles through to massive cinematic impacts
    • Crafted 100% from synthesis for a unique, larger-than-life sound
    • Perfect for film, games, trailers, and any project needing storm power
    • Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko (Robotic Lifeforms 2, WATER)

    From atmospheric detail to explosive drama, Hyper Thunder gives you thunder and lightning that are bigger, subtler, and more versatile than nature itself.

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  • Dive into a world where sound shapes vision, with TRAILER IMPACTS that carve moments of intensity into the canvas of imagination. Feel the raw power of distorted explosions and the resonant clang of metal hits, each adding depth and drama to the unseen narrative. The sharp snap of percussive claps and the eerie resonance of a magnetic impact blend with the solid thud of wooden hits, crafting an auditory landscape ripe with tension and release. These sounds, each with their own story, merge to create a backdrop where every detail contributes to the unfolding of epic tales, inviting listeners to fill the silence with their own cinematic journeys.

  • A MEGA PACK of 450 handcrafted sound effects designed to take your projects beyond the ordinary. From sci-fi risers that stretch tension, to haunting horror stings, angelic swells, and mechanical whooshes that shake the air — every effect is built to elevate emotion and amplify impact. Inside the Mega Pack: 450 epic SFX – risers, stingers, drones, atmospheres & more. A rich blend of dark, magical, futuristic, and orchestral textures. Ideal for film trailers, video games, streaming, and immersive content. Sounds that add depth, drama, and cinematic scale instantly. Step into the world of sound that moves stories. Don’t just tell your story — let your audience feel every moment.

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  • Ambisonic Sound Effects Sirens Vol. 3 Play Track 100 sounds included, 41 mins total $25

    Need to add urgency? Our siren library has you covered. Featuring police wails, ambulance highs/lows, historic air raid sirens, and epic sci-fi alerts. Ideal for action sequences, documentaries, and creating instant tension. Make some noise!

    Turn up the tension with Sirens Vol 3 – your ultimate toolbox for audio emergencies. This isn’t your average siren library. We’ve packed 100 authentic sounds with everything you need to create heart-pounding moments.
    What’s inside?

    • The Classics: Get all the essential wails, yelps, and high-lows from real police cars, ambulances, and fire trucks.

    • Global & Vintage Vibes: Spice things up with distinct European signals and epic vintage WWII air raid sirens for that historical feel.

    • Next-Level Realism: It’s not just about the sound, it’s about the scene. Choose from close-up blasts, dynamic pass-bys (with that cool Doppler effect), and distant city ambiance blends.

    • The Unique Stuff: Go beyond the ordinary with glitchy malfunctioning sirens, old-school hand-cranked sounds, electronic whoops, and a killer selection of sci-fi and fantasy alarms for your game or film.

    Perfect for building: cinematic car chases, gritty urban environments, intense disaster scenes, and any project that needs a serious shot of adrenaline.

    Stop searching and start creating. Find your perfect siren sound right here.

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Need specific sound effects? Try a search below:


Saving a Reaper session

When saving a new Reaper session, you should always:
• tick Create subdirectory for project
Copy all media into project directory.

reaper file names
This allows the Reaper session to be completely independent and non destructive to original files. It will create a folder containing the Reaper session file along with copied media files. The ‘Audio’ Path to save media files created earlier in the Project Settings will create a subfolder within the directory for all media files. If you don’t do these steps, you will encounter issues when moving the project and could be modifying original files.
 

More reads on REAPER
Want to know more about REAPER? Here are some more A Sound Effect stories about it:

The Rise of REAPER – with Justin Frankel
5 useful tips for making the most of REAPER – by Jon Tidey

 

Set and use shortcuts

In Reaper (as in any DAW really), keyboard shortcuts are your friends. Many of them will be set by default, you may like them or want to change them according to what you are used to from a previous DAW workflow, or simply adjust them to what makes more sense to you. You can access all actions and shortcuts through the Action list window: Actions > Show actions list…
reaper shortcuts

• To find an action (per type or per name), use the Filter (for instance split, glue, nudge, etc);
• To find out what actions are performed by specific shortcuts, use the Find Shortcut button;
• To set custom shortcuts for existing actions, use the Shortcuts for select action section at the bottom left. Simply select the action in the action list, click the Add… button and enter the desired shortcut. If the shortcut is already used, Reaper will prompt you to decide if you wish to override it or keep the original one.
• To create custom actions click on Custom actions: New > drag desired actions. You can then assign a shortcut to your custom action. This is very handy and can greatly increase your workflow speed when you need to perform some repetitive task.
 

Get the SWS extensions

They can be downloaded here

The SWS extensions are a collection of features which integrate directly and seamlessly into Reaper as additional functionalities. It is entirely free and extremely simple to install, you can find a full list of their actions here.

This concludes how to get set up using Reaper. Keep an eye out for the second article of this two part series to know more about the Reaper workflow and some of its useful and unique features.
 

A big thanks to Anne-Sophie Mongeau for her REAPER insights! Part two of this guide – covering workflow and some of the unique REAPER features – is here

 

Please share this:


 

 

About Anne-Sophie Mongeau
Anne-Sophie Mongeau is a game audio engineer at DIGIT Game Studios, and has a great blog about sound here. You can also meet her on Twitter here.

 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
  • Metal Sweeteners / Gun Hyper-Realism contains hundreds of metal sounds to enhance your gun fights.

    We recorded tons of different metallic objects like wrenches, cameras, stands, microphones,etc… to create different hits and textures for the Source Material kit, everything was recorded at 192 kHz with the famous Sennheiser MKH 8040/8050 microphones in order to capture all the harmonics up to 50-60 kHz.  Then we layered/edited/pitched, crushed them to create the sounds in the Designed folder.

    The “Source” folder contains 91 files and hundreds individual sounds divided into these categories:
    – Hit
    – Scrape
    – Screw
    – Rattle
    – Mech
    – Click
    – Slide


    The “Designed” folder contains 20 files and many more individual sounds, all created from the “Source Material”:
    – Silenced/Suppressed shots
    – Reload
    – Bullets
    – Mechanics
    – Ejections

    The “Synced” folder contains multiple groups of 8 layers + 3 silencers/suppressor, all sync’ed on some of the most common guns rate of fire :
    – Ak 47
    – M16
    – Uzi
    – MP5
    – M60
    – M4

    All the sounds are 192 kHz / 24 bits, giving you all the process flexibility you need. Most importantly the files are embedded with exhaustive metadata compatible with Soundminer, Basehead, etc…

    This library is perfect to spice up “boring” real life recordings, create a whole new futuristic weapon or just to give that ” Hyper Realistic ” feel to the project you’re working on.

  • Inspired by app market hits like Clash of Clans and Candy Crush, we present to you Mobile Game – a truly fun and genuinely gameplay inspired sound effects library. Filled with a thorough selection of popular game ready audio assets, Mobile Game gives you sounds that you can quickly implement inside any game to give it a familiar “hit app” game feel.

    • Includes 578 files
    • All files in .Wav 96k 24bit
    • Plus game ready mp3 files
    • Inspired by today’s best App Games
    • Includes Soundminer metadata
    • 891.9 MB of samples
    Mobile Game features sounds such as:

    Bubbles • Building • Coins • Crafting • Mechanisms and Contraptions • Musical Stabs • Objective Completes • Pick Ups • Potions • Tonal Designed Organic fx • UI/Menu • Upgrades

    20 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
  • Weather Sound Effects Hyper Thunder Play Track 800+ sounds included $49.50

    Hyper Thunder is a colossal collection of thunder and lightning, 100% crafted from the ground up using innovative synthesized technics and props recordings. Not a single real life thunder recording was used. using synthesis and props manipulation crafted to deliver impact far beyond natural recordings. Built entirely from innovative synthesis and props recordings, this library pushes the boundaries of weather sound design—perfect for when you need the raw energy of a storm dialed up to cinematic extremes.

    Featuring over 800 files, Hyper Thunder spans everything from subtle distant rumbles and rolling thunder to razor-sharp lightning strikes and earth-shaking impacts. With both designed hits and source layers, you have full control—drop in ready-to-use power or sculpt your own stormscapes using the source recordings.

    Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko—longtime SoundMorph contributors to acclaimed libraries like Robotic Lifeforms 2 and WATER— Hyper Thunder blends technical mastery with bold creativity.

    Key Features

    • 800+ files of synthesized thunder and lightning
    • Both designed hits and source layers for full creative control
    • Covers subtle distant rumbles through to massive cinematic impacts
    • Crafted 100% from synthesis for a unique, larger-than-life sound
    • Perfect for film, games, trailers, and any project needing storm power
    • Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko (Robotic Lifeforms 2, WATER)

    From atmospheric detail to explosive drama, Hyper Thunder gives you thunder and lightning that are bigger, subtler, and more versatile than nature itself.

    50 %
    OFF
  • Dive into a world where sound shapes vision, with TRAILER IMPACTS that carve moments of intensity into the canvas of imagination. Feel the raw power of distorted explosions and the resonant clang of metal hits, each adding depth and drama to the unseen narrative. The sharp snap of percussive claps and the eerie resonance of a magnetic impact blend with the solid thud of wooden hits, crafting an auditory landscape ripe with tension and release. These sounds, each with their own story, merge to create a backdrop where every detail contributes to the unfolding of epic tales, inviting listeners to fill the silence with their own cinematic journeys.

  • A MEGA PACK of 450 handcrafted sound effects designed to take your projects beyond the ordinary. From sci-fi risers that stretch tension, to haunting horror stings, angelic swells, and mechanical whooshes that shake the air — every effect is built to elevate emotion and amplify impact. Inside the Mega Pack: 450 epic SFX – risers, stingers, drones, atmospheres & more. A rich blend of dark, magical, futuristic, and orchestral textures. Ideal for film trailers, video games, streaming, and immersive content. Sounds that add depth, drama, and cinematic scale instantly. Step into the world of sound that moves stories. Don’t just tell your story — let your audience feel every moment.

    49 %
    OFF
  • Ambisonic Sound Effects Sirens Vol. 3 Play Track 100 sounds included, 41 mins total $25

    Need to add urgency? Our siren library has you covered. Featuring police wails, ambulance highs/lows, historic air raid sirens, and epic sci-fi alerts. Ideal for action sequences, documentaries, and creating instant tension. Make some noise!

    Turn up the tension with Sirens Vol 3 – your ultimate toolbox for audio emergencies. This isn’t your average siren library. We’ve packed 100 authentic sounds with everything you need to create heart-pounding moments.
    What’s inside?

    • The Classics: Get all the essential wails, yelps, and high-lows from real police cars, ambulances, and fire trucks.

    • Global & Vintage Vibes: Spice things up with distinct European signals and epic vintage WWII air raid sirens for that historical feel.

    • Next-Level Realism: It’s not just about the sound, it’s about the scene. Choose from close-up blasts, dynamic pass-bys (with that cool Doppler effect), and distant city ambiance blends.

    • The Unique Stuff: Go beyond the ordinary with glitchy malfunctioning sirens, old-school hand-cranked sounds, electronic whoops, and a killer selection of sci-fi and fantasy alarms for your game or film.

    Perfect for building: cinematic car chases, gritty urban environments, intense disaster scenes, and any project that needs a serious shot of adrenaline.

    Stop searching and start creating. Find your perfect siren sound right here.

    50 %
    OFF

   

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