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10 Most Popular Game Audio Stories in 2022

By Asbjoern Andersen
Popular Game Audio Stories 2022

We published a large number of exclusive game audio interviews and stories in 2022, and in this highlight we've glad to bring you the most popular ones - hope you enjoy this game audio deep-dive!

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Hereโ€™s a highlight of 2022โ€™s most popular game audio stories (newest first):

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Designing and Implementing Game Audio for โ€˜Dying Light 2 Stay Humanโ€™
โ€” with Techlandโ€™s Sound Team


Dying Light 2 Game AudioTechland audio team members Wojciech Siadak, Tomasz Gruszka, Filip Hajzer, Edyta Mosiล„ska-Duralska, and Michaล‚ Bendnarek talk about recording, designing, and implementing sounds for the first-person survival/horror game โ€œDying Light 2 Stay Humanโ€™:

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Read the in-depth interview

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Designing Next-Gen Sound for โ€˜A Plague Tale: Requiemโ€™
โ€“ with Audio Director Aurรฉlien Piters


A Plague Tale Requiem Game AudioAsobo Audio Director Aurรฉlien Piters discusses the sonic evolution in โ€˜A Plauge Tale: Requiem,โ€™ designing spatialized audio for next-gen systems, creating waves of rats, developing a time-saving approach to Foley implementation, designing the sound of Hugoโ€™s abilities, simplifying the mix to maximize emotional impact, and more!

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Read the in-depth interview

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Video: Behind The Callisto Protocolโ€™s Terrifying, Immersive Sound


The Callisto Protocol Game AudioThis is the only entry on the list that isnโ€™t an exclusive A Sound Effect story โ€“ but weโ€™re including it anyway as itโ€™s a really interesting one. Here, Striking Distance Audio Director Nassim Ait-Kaci and Dead Space creator Glen Schofield take you behind the sound for The Callisto Protocol:

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Watch the game audio video here

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Making the Merry Sound of โ€˜Return to Monkey Islandโ€™
โ€“ huge game audio interview with Elise Kates & Andy Martin


Return To Monkey Island Game AudioAudio Lead Elise Kates and Ambient Sound Designer Andy Martin talk about their fresh approach to the sound of โ€˜Return to Monkey Islandโ€™ โ€” creating fun, gross, and magical sound design to support the colorful visuals, and realistic, natural ambiences to build up immersive backgrounds & much more:

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Behind the Purr-fect Sound of โ€˜Strayโ€™
โ€“ with Sound Designers Yann van der Cruyssen and Raphaรซl Monnin


Stray Game AudioGet the exclusive A Sound Effect story behind the game audio for indie sensation โ€˜Strayโ€™, told by sound designer/composer Yann van der Cruyssen and sound designer Raphaรซl Monnin:

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Read the in-depth interview

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Crafting โ€˜The Quarryโ€™s Cinematic-Style Horror Game Audio
โ€“ with Adele Cutting


The Quarry Game AudioAudio Director Adele Cutting on The Quarryโ€™s all-important dialogue, iconic horror sounds, responsive ambiences, interactive music, vicious werewolf sounds + so much more:

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Read the in-depth interview

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The Essential Game Audio Toolkit โ€“ Greg Lesterโ€™s Overview of Must-Have Tools


Game Audio ToolsLooking for great tools and resources to get you up and running in game audio โ€“ without breaking the bank? After extensive research, Greg Lester brings you his road-tested overview of must-have tools for game audio:

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Read the detailed guide

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Hiring in Game Audio: Sound Design Roles and What To Expect:


Game Audio Roles and HiringJunior, Intermediate, and Senior Sound Designers โ€“ what sorts of skills and qualifications can reasonably be expected and required for each of those roles? It often depends on whether youโ€™re looking to be hired โ€“ or youโ€™re the one doing the hiring. Here, seasoned senior sound designer Glenn Gullskjegg Goa shares their opinions, expectations, recommendations, and lessons learned from both sides of game audio industry:

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Read the insights

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Creating an Aural Adventure for โ€˜Angry Birds Journeyโ€™


Angry Birds Journey Game AudioFrom games to feature films to animated series, the Angry Birds IP has become a successful cross-media franchise thatโ€™s still going strong. Here, the Rovio Entertainment sound team talks about creating sound for their latest release Angry Birds Journey:

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What It Takes To Get Started And Succeed As A Game Composer โ€“ Insights From Winifred Phillips:


How to become a game music composerWant to make it as a game composer? In this interview, youโ€™ll hear what it takes to get started and succeed in composing for the game industry, from multi-award-winning composer Winifred Phillips, known for her scores on six of the biggest franchises in gaming: SIEโ€™s LittleBigPlanet, God of War (2013), NCSOFTโ€™s Lineage, EAโ€™s The Sims, Ubisoftโ€™s Assassinโ€™s Creed, CAโ€™s Total War โ€“ & her BAFTA nomโ€™d score on Sackboy: A Big Adventure

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Read the in-depth game composer interview

Want more game audio stories and resources?
Check out the Game Audio Power List here!



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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
  • Hero - Medieval Weapons
    Rock The Speakerbox
    149,00ย $
    37,25ย $
    75% OFF ENDS TODAY
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    Hero - Medieval Weapons
    2846 sounds included โ€ข 238 min total
  • from 27,80ย $
    Cannons
    4723 sounds included
  • Spells Variations - Complete Collection
    Khron Studio
    45,00ย $
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    Spells Variations - Complete Collection
    1268 sounds included
Explore the full, unique collection here