
— with Techland’s Sound Team
Techland audio team members Wojciech Siadak, Tomasz Gruszka, Filip Hajzer, Edyta Mosińska-Duralska, and Michał Bendnarek talk about recording, designing, and implementing sounds for the first-person survival/horror game “Dying Light 2 Stay Human’:
– with Audio Director Aurélien Piters
Asobo Audio Director Aurélien Piters discusses the sonic evolution in ‘A Plauge Tale: Requiem,’ designing spatialized audio for next-gen systems, creating waves of rats, developing a time-saving approach to Foley implementation, designing the sound of Hugo’s abilities, simplifying the mix to maximize emotional impact, and more!
This is the only entry on the list that isn’t an exclusive A Sound Effect story – but we’re including it anyway as it’s a really interesting one. Here, Striking Distance Audio Director Nassim Ait-Kaci and Dead Space creator Glen Schofield take you behind the sound for The Callisto Protocol:
– huge game audio interview with Elise Kates & Andy Martin
Audio Lead Elise Kates and Ambient Sound Designer Andy Martin talk about their fresh approach to the sound of ‘Return to Monkey Island’ — creating fun, gross, and magical sound design to support the colorful visuals, and realistic, natural ambiences to build up immersive backgrounds & much more:
– with Sound Designers Yann van der Cruyssen and Raphaël Monnin
Get the exclusive A Sound Effect story behind the game audio for indie sensation ‘Stray’, told by sound designer/composer Yann van der Cruyssen and sound designer Raphaël Monnin:
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– with Adele Cutting
Audio Director Adele Cutting on The Quarry’s all-important dialogue, iconic horror sounds, responsive ambiences, interactive music, vicious werewolf sounds + so much more:
Looking for great tools and resources to get you up and running in game audio – without breaking the bank? After extensive research, Greg Lester brings you his road-tested overview of must-have tools for game audio:
Junior, Intermediate, and Senior Sound Designers – what sorts of skills and qualifications can reasonably be expected and required for each of those roles? It often depends on whether you’re looking to be hired – or you’re the one doing the hiring. Here, seasoned senior sound designer Glenn Gullskjegg Goa shares their opinions, expectations, recommendations, and lessons learned from both sides of game audio industry:
From games to feature films to animated series, the Angry Birds IP has become a successful cross-media franchise that’s still going strong. Here, the Rovio Entertainment sound team talks about creating sound for their latest release Angry Birds Journey:
Want to make it as a game composer? In this interview, you’ll hear what it takes to get started and succeed in composing for the game industry, from multi-award-winning composer Winifred Phillips, known for her scores on six of the biggest franchises in gaming: SIE’s LittleBigPlanet, God of War (2013), NCSOFT’s Lineage, EA’s The Sims, Ubisoft’s Assassin’s Creed, CA’s Total War – & her BAFTA nom’d score on Sackboy: A Big Adventure
Want more game audio stories and resources?
Check out the Game Audio Power List here!
Check out the Game Audio Power List here!
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