ย
โ with Techlandโs Sound Team
Techland audio team members Wojciech Siadak, Tomasz Gruszka, Filip Hajzer, Edyta Mosiลska-Duralska, and Michaล Bendnarek talk about recording, designing, and implementing sounds for the first-person survival/horror game โDying Light 2 Stay Humanโ:
ย
โ with Audio Director Aurรฉlien Piters
Asobo Audio Director Aurรฉlien Piters discusses the sonic evolution in โA Plauge Tale: Requiem,โ designing spatialized audio for next-gen systems, creating waves of rats, developing a time-saving approach to Foley implementation, designing the sound of Hugoโs abilities, simplifying the mix to maximize emotional impact, and more!
ย
This is the only entry on the list that isnโt an exclusive A Sound Effect story โ but weโre including it anyway as itโs a really interesting one. Here, Striking Distance Audio Director Nassim Ait-Kaci and Dead Space creator Glen Schofield take you behind the sound for The Callisto Protocol:
ย
โ huge game audio interview with Elise Kates & Andy Martin
Audio Lead Elise Kates and Ambient Sound Designer Andy Martin talk about their fresh approach to the sound of โReturn to Monkey Islandโ โ creating fun, gross, and magical sound design to support the colorful visuals, and realistic, natural ambiences to build up immersive backgrounds & much more:
ย
โ with Sound Designers Yann van der Cruyssen and Raphaรซl Monnin
Get the exclusive A Sound Effect story behind the game audio for indie sensation โStrayโ, told by sound designer/composer Yann van der Cruyssen and sound designer Raphaรซl Monnin:
ย
โ with Adele Cutting
Audio Director Adele Cutting on The Quarryโs all-important dialogue, iconic horror sounds, responsive ambiences, interactive music, vicious werewolf sounds + so much more:
ย
Looking for great tools and resources to get you up and running in game audio โ without breaking the bank? After extensive research, Greg Lester brings you his road-tested overview of must-have tools for game audio:
ย
Junior, Intermediate, and Senior Sound Designers โ what sorts of skills and qualifications can reasonably be expected and required for each of those roles? It often depends on whether youโre looking to be hired โ or youโre the one doing the hiring. Here, seasoned senior sound designer Glenn Gullskjegg Goa shares their opinions, expectations, recommendations, and lessons learned from both sides of game audio industry:
ย
From games to feature films to animated series, the Angry Birds IP has become a successful cross-media franchise thatโs still going strong. Here, the Rovio Entertainment sound team talks about creating sound for their latest release Angry Birds Journey:
ย
Want to make it as a game composer? In this interview, youโll hear what it takes to get started and succeed in composing for the game industry, from multi-award-winning composer Winifred Phillips, known for her scores on six of the biggest franchises in gaming: SIEโs LittleBigPlanet, God of War (2013), NCSOFTโs Lineage, EAโs The Sims, Ubisoftโs Assassinโs Creed, CAโs Total War โ & her BAFTA nomโd score on Sackboy: A Big Adventure
ย
Want more game audio stories and resources?
Check out the Game Audio Power List here!
Check out the Game Audio Power List here!




