Sound effects ideas 2020 Asbjoern Andersen


Earlier this year, we ran a survey to figure out what sort of libraries you were having trouble finding anywhere. The idea? To inspire indie SFX creators to create what you're looking for - and after some processing, here are the results of the survey. A big thanks to all of you who sent in your ideas!

Hope it comes in handy - and a quick heads up for SFX creators: Before you go ahead and use this list as inspiration for making your own libraries, be sure to research what's currently available in the marketplace for your given idea.


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Before we start – want to know what’s already out there? Try searching through the vast number of libraries on A Sound Effect to get an idea. Try some variations on your topic keywords to get a feel for the current coverage.

Search for sound effects below:



Ideas for new sound effects libraries – 2020 edition:

About the list:

• In places where we had ideas for existing libraries that could fit the bill, we’ve added our suggestions in parentheses, and ideas that have been carried over from last years’ list are marked with an *.
• If you have any additional ideas, suggestions for existing libraries that could come in handy for the requests below, or entries that could be merged, do let us know in the comments.
 


 

SFX ideas list 2020:

• Abandoned house ambiences – no activity (libraries such as British Stately Home, Historical Houses & Barns, Old Cottages, Abandoned Doors and additional searches like this one libraries could bring up some useful content)
• Affordable car engine and exhaust ramp – a single recording of the entire rev range for implementation with REV and Wwise and loopable sections of steady RPMs / Vehicle engine and exhaust recordings at set RPM rates. Ideal for simple modeling of car engines (something like the Game Audio Engines library might be useful)
• African-american walla *
• Air from different environments for the center channel *
• American and UK English office walla / Office Ambiences *
• Animal Foley – movements / actions / steps (The Stomps and Paw Creature Foley libraries could be worth checking out)
• Animals that communicate outside of our hearing range, that are then lowered in pitch so they are audible, rats are particularly interesting / bat shrieks *
• Anime Japan Sound Effects library (If you’re looking for old school anime sounds, this library could come in handy) *
• Arctic / Polar / Greenland ambiences *
• Aztech death whistle *
• Bar and restaurant Walla (libraries such as London Pubs, the Restaurant Ambiences and the Crowds at the restaurant libraries might help here) *
• Beach buggy *
• Bicycles – various kinds (these libraries could be a good starting point)
• Birds from all over the world, a large collection of close-up recordings *
• Bodyfall collection – there are already some, but it is not covering enough materials
• British / European specific Crowds
• Car interior – A “standard” car at normal speed, exterior drive by or continuously rides (there are a large number of everyday cars in the car category here, and here’s a collection dedicated to everyday cars)
• Cemetery ambiences and atmospheres *
• Children – small group, 12 to 25, reacting to a magic act or other indoor performance. Cheers, laughter, applause, vocal reactions, but not all in unison
• China Ambiences – countryside, no humans *
• Classic cars collection going back to the 60’s, 50’s and 40’s
• Clocks (here are some interesting clock libraries to start with) *
• Contact Mic Horse Hooves *
• Dog foley – “footsteps”, panting, breath * (some paw sounds & animal foley can be found here and here)
• Dolphins (high sample rate) *
• Electricity – more and new libraries (there’s an ongoing stream of new electricity releases – here’s an overview)
• Engine failures
• European Windows – Open and Close *
• Everyday cars – normal civilized drive mode with maneuvers, parking / no action skid material, easy to combine interior and exterior, prepared for editorial to match normal car movements in feature films ( here is a collection of everyday cars and also have a look into the car category for more normal car libraries )
• Everyday quiet surround room tones (here are some useful libraries) *
• Fight punches – John Wick-style
• Fishing sounds *
• Footsteps in Kontakt or Battery format, new collections *
• Foley-type sounds, a large collection – recorded from a distance of 2-5 meters from source
• Formula E race cars
• Futuristic SciFi vehicles – including helicopters, aircrafts, cars
• Geiger Counter
• Geographically unspecific exteriors *
• Global events (Olympics, World Cup, Tour De France etc) **
• Go-kart engine & driving sounds *
• Grabbing / touching / knocking different items/things/surfaces with hands (metal, wood, ceramic etc.) / Subtle hand touches and rubs on a variety of materials / Touching skin, handshakes, bumps, hi-five (for skin/hands-on-body types of sound, check out the Skin and The Hand library)
• Hands hit/slap/grab/touch a window. Like that hollow sound, you get when someone is on the other side of a window tapping or banging on it. *
• Heavy object slides and drags (this library could be useful)
• Human reactions and children’s voices – a wide range * (something like this might come in handy)
• Industrial machines and factory equipment – constantly updated
• Kids, not babies, both genders, multiple characters, solo, not field recordings, a wide variety of natural/not-hammy laughs, screams, emotes, etc. Avoiding words/accents to remain internationally applicable **
• Large cracks library – longer duration, stone friction, grinding, big breaks like the size of a wall
• Light pedestrian backgrounds (small town or community) There’s lots of busy city stuff that’s too busy. How about some nice nature ambiances without a lot of birds… I’m tired of cutting around birds *
• Loop Group – Shoutouts/Callouts; Doughnuts; Mic Bys; Presence; 2-3 People talking (dry); Casual Conversations (M/F); Different languages; Different Ages – Specifics (Not general wallas) that would go on optional for M&E (Actor buyout)
• Loop Group Walla – Different sizes, genders, races, moods/emotions – reactions for scenes requiring specific groups reactions rather than generic background walla *
• Marine mammal – High-quality library with a focus on Walrus, Whales, Dolphins, Sea Lions, Elephant Seals, etc.
• Mechanical creatures
• Metal cable hits, whips, pulls, drags *
• Mexico Ambiences and Various Walla *
• Mine hauler *
• Mobile phone ring tones – well-prepared, “up to date” ring tones that can compete with the sound of the big brands, no FM-experimental a-tonal sounds. Those are liked by directors/show runners
• Modern car alarms *
• Motorcycle, KTM 400 *
• Mountain Bikes (this library contains some mountain bike recordings that could be useful)
• Multichannel walla collection – big choice in intensity and without modern sound like traffic
• New cars are always a challenge. Full set doors, switches, alarms. electric, and internal combustion *
• Non-Discernable-English PA announcements for Psychiatric wards and hospitals for use in building generic M&E’s *
• Non-Discernable-English Walkie-Talkie call-outs for use in building generic M&E’s (crime scenes, police cars, military, etc.) *
• On-board 5.1 ambience of a car driving less than 10 mph. Every 5.1 amb of a car driving I have sounds like it’s going 40 mph and those suspension bumps don’t match when the picture is less than 10. *
• Penguin vocalizations *
• People Moving – sitting down, getting up, single and groups * (for chairs, check out Take A Seat and Modern Seating)
• People, People, People – all languages, walla, groups in different sizes, moods, and surroundings
• Pitched, Non-Obvious Sounds – I’d love to see some building blocks that are super-distinctive, don’t claim to be anything in particular, and aren’t driven by a particular piece of gear/recording technique
• Polar bear vocalizations and grunts *
• Prairie ambiences (this library could be useful) *
• Prius LFE bys *
• Psychedelics
• Punches and bodyfalls / Generic punchy impacts (there are quite a few hand combat libraries here)
• Pure airy whooshes – no reverb, no distortion, no resonance
• Quiet crowds *
• Ratchets. All sorts. Wood, metal, bone. Various lengths *
• Reward sounds and win melodies with midi files for added layering possibilities
• Rock / Stone library – very big and clear, but not overly pre-designed (something like this library could be the one you are looking for – lots more rock libraries here)
• Rural and urban (definitely no birds) *
• Scrapnel/debris, hitting a fuselage *
• Simple smooth smartphone UI sounds -text, email *
• Smoke alarms, emergency sirens, security systems (with proper rights clearance or soundalikes) *
• Sneaker footsteps – Chuck Taylors and other normal sneakers on lots of surfaces, walk / run / scuff / toe-heel, etc
• Sound design elements to create different gui sounds for clicks, hover, select, etc *
• Sparse and distant Birds Library *
• Steam / Air
• Street call outs *
• Stuka Siren / Plane
• Suction through tubes – “foomp” type sounds of various sizes
• Surround room tones and variety of ambiences (you can find a a large collection of surround libraries here which might be a a good starting point)*
• Synthy cartoon SFX (goofy or anime-style SFX) *
• Tires – not skids (you can get a lot of isolated different tyre and car chassis sounds from the Grip plugin)
• Tundra ambiences *
• Twirling and lunging sounds, extensive library *
• Ultra basic foley – 1) stuff put on a table like a book, glass – 2) presence
• Victorian Era Industrial revolution Engineering equipment *
• Walla / Crowd reactions that convey specific emotions (panic, relief, surprise, happy, sad, etc.) – Without specific language
• Weapons, 50.-Caliber – sounds firing, and foley
• Whales (high sample rate) *
• Whistles, human and instruments *
• Women’s Sports – General field walla, call outs and vocalizations *
• Zuzz – canvas, nylon, etc.

Looking to create an independent sound effects library? Do this first:

If you’re looking to into independent sound effects – or you’re considering what library to make next – be sure to check out this read for some thoughts on a crucial first step that many SFX creators tend to forget.

 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Seismic Core is a modern sound effects library crafted to give your sound design its defining foundation. Every element in this collection is built for layering. Designed not to dominate, but to enhance, shape, and energize your creations. Whether you’re working on cinematic hits, trailers, motion design, game audio, or abstract sonic branding, Seismic Core delivers the essential low-end weight, transient snap, and textured grit that bring your designs to life.

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  • This is a unique bicycle library that captures this characteristic bike in clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.

    The RacerBike is that kind of bicyle the double shot cortado drinker nochalantly parks in front of the window at his favorite coffeeshop. This vintage Koga Miyata is  maintained very well, with fresh lubricants and perfectly lined up gears it’s a smooth racing devil that you pay nicely for second hand.

    Speeds and actions:
    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently squeaking handbrakes to heavy stuttering skids.

    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Overview of perspectives and mic placement:

    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
    All 3 onboard mics are edited in sync with one another to make layering easy.
    All Passbys, Arrivals and Departures move from Left to Right.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method that adheres to the Universal Category System. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window. We made a video that helps you navigate the library ans find your best bicycle sounds faster and easier.

    CategoryFull
    A quick way to filter out sounds you don’t need: like handling sounds or vice versa bicycle onboards.

    UserCategory
    Fastest way to find the type of action you need for all bicycles. Passby needed, just click and voila.

    OpenTier

    Once you’ve selected the bike you can open up OpenTier and audition and select the perspective you want to use.

    Scene &  Performer
    This field contains the type of bicycle or other sound. So you can find the bike you like fast.

    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.

    MicPerspective

    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!

    UserComments
    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!

    Need more?
    The GoodBike library is a part of the ‘City Bicycles – Complete Bundle‘ available here in the A Sound Effect store. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off  bicycle passes captured in the city and bounces and rattles. If you buy the complete bundle you get 1 package for free!

    Here’s a handy comparison table:

     

    'City Bicycles'  Sound Library by Frick & Traa
    Responses:

    344 AUDIO:City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

  • Bicycle Sound Effects Ride on Bike Play Track 112 sounds included $49.99

    This library was recorded in different locations. The main one is the woods to record the detail of the mountain bicycles when riding. Other locations were on asphalt roads, to obtain the delicious sound of the wheels and chain spinning and drifting.



    Ride on Bike


    The library was recorded in mono and stereo depending on the perspective of the rider.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Car Sound Effects Lada 2104 Play Track 226 sounds included $179

    This is a definitive sound library for the legendary Soviet automobile: the original Lada. The Flysound team procured an old model of this retro series, with a charmingly worse-for-wear engine and a battered exhaust, and set to the task of recording the unique sounds of starting, idling, various engine speeds, acceleration, cruising and braking.

    Externally the microphone set was a Neumann U 87, a Schoeps CMC6/MK4, and a Sennheiser MKH 416. Neumann U 87s were also used for recording the engine and exhaust, and wheel recordings were done by a Sennheiser MKH 416. The car’s interior was captured by a Neumann U 69.

    We cataloged everything from quiet and calm sounds to the loud and crazy! Truly feel the retro atmosphere with our collection of Lada sounds.

  • Our team went all-in, tracking down the most iconic WWII weapons.

    From gritty mechanical close-ups to heavy cloth movement and intense firearm handling, this library isn’t just sounds—it’s history in every detail!

    What you get : Bullet Handling & Reload, Gun Mechanics, Cocking, Gun Handling, Cloth Foley and Mechanical Sweetener.

    Included Weapons : MP40, Thompson M1A1, K43, M1, Mosin Nagant, Mauser G43, Mauser 98K, Walther P38, Luger P08, Colt M1911, Zastava M72, M260, StG 44, Marushin M500

    With a minimum of 8 variations per action, this library is perfectly suited for both game audio and film, offering the versatility and depth required for high-quality production!

    All GCRadix libraries are named after the UCS standard and baked with rich metadata and detailed vendor categories. Find the perfect sound, fast!

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  • This paper library was born from the need for diverse, high-quality performances for everything from continuous motion to start/stop actions and simple Foley. Paper movement sounds are often scattered across multiple libraries, making it hard to find consistent actions with the same feel. We’ve brought it all together in one place, so you can find exactly what you need—seamlessly.

    What you get : Movement Textures, Friction, Destruction, Impacts, Sweetener, Foley Actions, UI Sounds, Sub Sweetener

    Every sound is recorded and curated to give you maximum flexibility and creative freedom, whether you’re designing magical spells, UI sounds, cinematic transitions, Foley actions, gritty impacts, casual games, indie games, or anything else that needs a little extra crunch and texture!

    With a minimum of 8 variations per action, this library is perfectly suited for both game audio and film, offering the versatility and depth required for high-quality production!

    All GCRadix libraries are named after the UCS standard and baked with rich metadata and detailed vendor categories. Find the perfect sound, fast!

    https://www.youtube.com/watch?v=Dgp0F04yTIE?feature=share

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  • Capture the essence of iconic locations, from the bustling streets of London to the peaceful countryside of the Lake District, the tranquil atmospheres of Scotland’s landmarks, and the serene sounds of seaside towns, forests, parks, and pubs.

    This collection is your ultimate toolkit for adding authentic British soundscapes to your film, TV, or video games. With over 400 meticulously recorded files and embedded UCS metadata, these high-quality recordings offer a true-to-life acoustic representation of each environment. Whether you’re looking to create a specific mood or build your own custom soundscapes, this sound effects library provides the flexibility and pristine clarity needed to enhance your creative projects. Bring scenes to life with the UK Ambiences library—your gateway to a world of immersive, original sounds.

    This sound library contains over 400 audio files, all with embedded UCS metadata. It has the deepest collection of ambiences from Northern England, including voices, crowds, wildlife, and tourist attractions. Uncover diverse and captivating soundscapes that transport you straight to the heart of Britain with the UK Ambiences library.

  • Sports Sound Effects Ping Pong Play Track 357 sounds included $11.19

    “Ping Pong” is a sound library containing many recordings of Ping Pong/Table Tennis. Includes the sound of rallies, individual hits, drops, and more!

     

    Features:

    • 350+ audio files in 24 bit 96kHz WAV format
    • Many variants provided for most sounds
    • UCS compliant file naming and metadata, allowing for easy searching in sound library management tools
    • Available for commercial or personal use without attribution

     

    View a summary of included sounds here​​

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