Asbjoern Andersen


Italian sound designer Giorgio Riolo has recently launched Silentscapes, his very first independent sound effect library. Silentscapes features 36 long roomtones and ambiences, and is released through Giorgio’s own SoundFXWizard label. I spoke with him about the making of the library:
 

What made you decide to launch your first sound effect library?

I think that independent sound libraries are the most genuine way to offer high quality sound effects. I already did a title for a big publisher, but I follow the independent market and was inspired by its authenticity and its quality.

It’s a place to build your own ideas in your own pace without obligations, and these are elements that lead to a better end-result.
 

What’s the concept behind Silentscapes?

The main idea is to give sound editors, busy post production studios and sound designers a collection of ambience sounds to use as the most neutral layer, and to give them a foundation to build the designed sound events on.

The first idea started with the desire to collect room tone sounds but then I decided to extend it to exterior sounds.
 

How did you decide what sounds and ambiences to include?

Following my ideas I tried to use all everyday ambiences. Cutting out sound events, making it as simple as possible to get good exterior sounds, and searching for interesting peculiarities in indoor sounds.

Silentscapes isn’t a collection of rare location recordings but a collection of a revisited common background sounds.
 

How did you go about recording it, and what was your equipment?

I keep the Zoom H4n with me to stay ready to capture interesting and unexpected location sounds. Some recordings are the result of sound editing of the Zoom H4n recordings and the Rode NTG3 Shotgun mic.

This 3-mic setup was the method I used for locating a specific element within the ambience (for example an air conditioning system in a room).

I recorded the “wet” ambience sound with the Zoom stereo microphones, and used the Rode to capture specific sound elements.

This was the way to have the possibility – in the post-production stage – to create the final sound, balancing the ambient sounds with the specific sound source, and blending the Zoom’s wet ambience sounds with the details of an on-axis shotgun recording.

I really enjoyed to see people’s reactions to the Zoom, looking at it as if it was some sort of mysterious device.. and in particular, finding their comments in my headphones or in the editing stage – very useful for a Commentscapes release!
 


 

Thanks to Giorgio Riolo for taking the time for this Q&A. You can hear a preview of the library below, and get the full library here

 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
  • Human Swordfighter Play Track 479 sounds included $25

    Swordfighter is a robust package with sharp sounding swords, heaps of variations and all the extras you need to make a fight come alive. Build unique sword swings with various hits, swooshes, schings, different fighter vocals and impacts on various surfaces. All up there are 137 sword sounds, 93 surface impact sounds, 15 knife throwing sounds, 48 swooshes and 180 fighter vocals.

    This version includes two sub-folders: one optimised for a film & TV workflow and the other optimised for video games workflow. Plus a few bonus sounds of a charging army.

  • Environments High Desert Ambiences Play Track 50+ sounds included, 94 mins total $29

    In High Desert Ambiences, get the desolately beautiful sounds of the American Southwest as the sun brings to life the songs of desert wildlife. This collection features sounds that will make you fall in love with the desert with the trickling of distant rivers, smooth cricket chirps, echoey caws from ravens so close you can hear the details in their wings flaps, snorts from a cautious yet curious mule deer, choruses of birds at dawn, and much more. Most recordings are well over 4 minutes, with one half-hour night-time track that will make you want to take out your tent immediately. For lush, peaceful nature sounds from the heart of the American Southwest, here’s High Desert Ambiences.


    Key Features:
    • Featured on Designing Sound: “Our Favorite Sounds of 2016
    • Desert dawn and evening choruses
    • Distant flowing river, songbirds, and insects
    • Ravens soaring and squawking in a stark and resonant valley
    • Lengthy night-time cricket chorus
    • Partially audible and ultrasonic bat clicks up to 70kHz
    • Ghostly distant animal calls
    • Mule deer warning snorts and jumping movement
    • Files ranging from 31 seconds to 30 minutes
    • Rio Grande dawn chorus along the Texas/Mexico river border
    • Locations: Near Marfa, Texas (in a mountain valley at an altitude of 6,000 ft) and Big Bend National Park along the Rio Grande River, Texas/Mexico border.
    • These desert ambiences are extremely quiet, so I have included descriptive markers to signal interesting events in an otherwise featureless waveform. These markers can be read in programs such as RX, Reaper, and Soundminer. The markers are also included as .txt files in the sound files folder.

    ambiences_markers

    Gear Used:
    Sennheiser MKH 50/30 MS pair
    Mid/Side recordings decoded to LR stereo
    Sound Devices 702
    Rycote AG MS Blimp

  • Mechanical Clink Play Track 46+ sounds included $10

    Clink gets you the sound of of clicks, latches and whirrs generated from a little found Herschede Starville clock mechanism.

    Each take is loaded up with unique performances that explore the mechanism’s unique character from up-close.

    Recorded in a quiet space with an MKH50 through a John Hardy preamp, this libary is small but mighty. Also included is a NI Battery 4 kit that is programmed to enhance the best characteristics of the source material by doing transient enhancement, eq, delay and compression that can be dialed in to taste.

    Note: NI Battery 4 is required to use the kit – not included. You don't need any version of Battery to use the audio files as a standalone sample library.

    These recordings are excellent for adding character and complexity to your next mechanical element design.

Explore the full, unique collection here
 
 
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