Sound designer Joe Dzuban worked on five films with horror director James Wan, starting with Insidious in 2010. Since then, he’s designed and/or mixed the sound for a dozen top horror films including The Conjuring, Annabelle, Malignant, Scary Stories to Tell in the Dark, and Crimson Peak.
Here, Dzuban shares his insights and tips on how to design amazing horror sounds!
New ReleaseNOVA by Mattia CellottoWATCH VIDEO →What are five essential tips you’d share on how to design gory/scary/cringe-inducing horror sounds?
1. Record something! Find something unusual and unique to record for your gore. Try various things you can tear and destroy to get a variety of interesting textures. Take a trip to the grocery store!
2. Don’t over-do it: As sound editors, we love to layer our sounds. But when it comes to gore, fewer layers are better. Give the audience something strong to hold onto. Don’t clutter the moment.
3. Sync is optional: Don’t get too tied to picture. Make a sound that works and tells a story, and 9/10 it’ll work to picture. Evocative sounds will make the picture all the more squeamish.
4. Don’t stack all your sounds: Think of moments in terms of double or triple events. So a stab isn’t just a single sword ‘shing;’ it might be a tear followed by a thrust, followed by a juice splat.
5. Try, try, and try again: Try your sounds to picture, live with them for a few days, revisit them, and then try new sounds. Experiment with different types of sounds and rhythms until you get to that ‘moment’ where it works!
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What’s your approach to creating effective jump scares? (Any tips to offer on how to make the best/most effective jump scares?)
Jump scares work best when the audience least expects them. Much of the success of a scare comes from picture editing. But as sound folks, we can help those moments by trying to ‘lull’ the audience before the big jump. We want them to lean in a bit. Getting into that lull is the creative challenge and is different for every film. Sometimes the lull lives for say 15 seconds before the scare, other times it’s a brief pause just before the action.
I make sure all the sounds preceding scares are ‘rounded’ and less staccato. Take the transient ‘edges’ off of door closes or footsteps, or EQ them a bit so they are tucked into the mix – we don’t want any sounds capturing the audience’s attention.
Also, try to find a way out of music so that we really minimize the soundtrack.
For the sting itself, use sharp, strident sounds and play them ‘loud and proud.’
Anything that sound designers should avoid when creating sounds for a horror film?
Avoid excessive sounds in horror films. Don’t overdo the soundtrack with a classic ‘Hollywood’ feel. We don’t need to hear EVERY footstep, EVERY hand-pat, or 30 layers of BGs!
Horror soundtracks tend to be concise, compact, and incorporate only the bare essentials of what is needed to tell the story. Find those few sound elements in a scene that tell the story and make them come to life.
A big thanks to Joe Dzuban for sharing excellent tips on designing horror sounds and to Jennifer Walden for the interview!






