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Jul 24, 2014 |

Here they are: Ideas for new sound effect libraries

By Asbjoern Andersen

Update: Iโ€™ve done a new survey โ€“ and here are (at least) 29 ideas for new sound effect libraries.

Last week, I did a small survey to see what sounds you just couldnโ€™t find in the SFX libraries that are currently out there. And now, the results are in (+ a few of my own) โ€“ hope this proves inspiring to all the indie SFX creators out there. And if youโ€™ve got further ideas to add, leave a comment and Iโ€™ll update the list.


โ€ข Babies, toddlers, kids
โ€ข Blustery wind
โ€ข Boring cars, like Fiestas, Golfs and Prii (officially the multiple for Priuses, apparently) *
โ€ข Christmas Sound Effects
โ€ข Convolution Reverb: Forests โ€“ and outdoor reverbs in general *
โ€ข Crowds trying to be quiet
โ€ข Distant dog barking
โ€ข Exercise sounds (gym, running, biking, skipping, etc.)
โ€ข Flags flapping
โ€ข Forests being quiet (see details in the comments)
โ€ข Grains (everything starting from fine sand, to debris)
โ€ข Ice โ€“ the echoing sound when you stomp on it (free from other sounds) *
โ€ข Modern elevators
โ€ข Modern trams and metros *
โ€ข Natural disasters
โ€ข Presentation / Corporate Event sound packs
โ€ข Scooters
โ€ข Sound packs that tie in with current and upcoming global events (Olympics, World Cup, Tour De France etc)
โ€ข Small โ€œfireโ€ (candle, lighter, old lamps)
โ€ข Sea gulls
โ€ข Sports packs
โ€ข Spring/summer/autumn sound packs โ€“ with typical sounds for the given season
โ€ข Tank sound effects / military vehicles
โ€ข Theme park rides/sounds
โ€ข Themed libraries (birthdays, parties, holidays)
โ€ข Tiny gears, cranks, mechanisms etc
โ€ข Various cars and motorcycles with the choice of mic placement (Interior, Motor, Exhaust, Maneuvering etc) and sufficient durations

Ideas marked with an * are from the comments on this post.

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A Sound Effect reader Torley also offered his thoughts on whatโ€™s next in sound effects:

I think we have plenty of straight โ€œsampleโ€ libraries which donโ€™t offer more than playback .WAVs (as high-quality as they may be). They will always feel โ€œfrozenโ€ and somewhat limited in adaptation.

Thus, as we head into the future, itโ€™s right to consider more flexibility to move the field forward. A powerful transition from the toolmakers to the sound designers/musicianโ€™s personalization whims, such as:

(1) More effect plugins/apps that include quality raw SFX, but let you customize. SoundMorphโ€™s Wave Warper is a good one. I know there are some others focused on editing transition sounds.

(2) More packs of exceptional โ€œnaturalโ€ and โ€œcreativeโ€ impulse responses for convolution reverbs. Diego Stoccoโ€™s Rhythmic Convolutions is one example.

(3) Perhaps related to #1 but a distinct pillar in its own right, more procedural-generation audio tools, where we can make gestures using an iPad or Leap Motion. This is less painful and has huge implications for casual/incidental sounds like foley which must be synced to onscreen action.

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Thanks to everyone who shared their thoughts! Hope this list proves inspiring for everyone doing sound effects. And as mentioned, if youโ€™ve got ideas or comments to add, do leave a note below.



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