7 great new podcast episodes Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you - in this roundup:

Tonebenders Podcast Podcast – Sound editor Gemma Nicholson, with unique experience in sound work, shares advice on collaborating effectively with a post-production supervisor.

 

Immersive Audio Podcast Podcast – Renowned recording engineer Hans-Martin Buff talks about music production and distribution for spatial audio formats.

 

AMPS Podcast Podcast – Sound designer James Harrison discusses his work on Steve McQueen’s film “Blitz” with Martyn Harries.

 

Sound Business with Akash Thakkar Podcast – Game audio veteran Rob Pearsall discusses his 20-year career in the industry, including work on “Halo”, “Destiny”, and more.

 

SoundWorks Collection Podcast – The sound team behind Todd Phillips’ “Joker: Folie à Deux” share a conversation about working on the film.

 

Dolby Creator Talks Podcast – Director Denis Villeneuve discusses the power of sound design in his film “Dune: Part Two” alongside his award-winning sound team.

 

Twenty Thousand Hertz Podcast – Learn about deciphering dog communication through the expertise of an animal behaviorist and the story of a language-learning dog.

 

These podcasts are all members of the Audio Podcast Alliance. → Learn more here


Last chance sound deals

Hear all the episodes below:

 

Tonebenders Podcast Podcast – 286 – How To Successfully Work With Your Post Supervisor:

Gemma Nicholson made the leap from being a busy sound editor to a successful post production supervisor. It is not a typical career path, but it gives her insight into the sound work done on any given project. This differentiates her from many other post supervisors, that might not have this built-in knowledge. In this interview she gives us her advice on how to get the most out of a working relationship with your post production supervisor. We discuss how to ask for more budget, how to set expectations, all the other departments that they deal with and lots more.

Hear the episode:


↑ back to the podcast overview
 

 

Immersive Audio Podcast Podcast – Episode 107 Hans-Martin Buff (Music Production with Spatial Audio):

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the world-renowned recording engineer and music producer Hans-Martin Buff from Bath, United Kingdom. Hans-Martin shares his perspective on music recording, production and distribution for spatial audio formats, and we discuss his recent work on the Grammy-nominated Peter Gabriel’s latest album – “I/O”.

Hear the episode:


↑ back to the podcast overview
 

 

AMPS Podcast Podcast – EP 36 – BLITZ – James Harrison, Re-Recording Mixer and Supervising Sound Editor:

Martyn Harries talks with BAFTA and Oscar nominee (“No Time to Die” – 2021) James Harrison about his work on Steve McQueen’s film “Blitz” (2024).

Hear the episode:


↑ back to the podcast overview
 

 

Sound Business with Akash Thakkar Podcast – Ep. 79: Building a 40-Year Career in Audio with Rob Pearsall:

My guest today is Rob Pearsall, a composer and sound designer based out of Seattle, Washington. He has had a career in game audio spanning over 20 years and dove into game audio for the first time at 46 years old. Since beginning his career he has worked on “Halo: Reach”, “Halo 4”, “Destiny”, “République”, “BattleTech”, “Falcon Age, The Lamplighters League”, and many others.

Hear the episode:


↑ back to the podcast overview
 

 

SoundWorks Collection Podcast – The Sound of Joker: Folie à Deux:

In this episode of the Soundworks Collection podcast we chat with the sound team behind Director Todd Phillip’s “Joker: Folie à Deux”.

For Phillips, sound isn’t just an afterthought; it’s a vital part of his storytelling. And in this film, the collaboration between Phillips and his sound team creates an auditory experience that blurs the line between reality and madness.

In this conversation we feature Co–Supervising Sound Editors and Sound Designers Erik Aadahl and Ethan Van der Ryn, Re-Recording Mixers Tom Ozanich and Dean Zupancic, Production Sound mixer Steven Morrow and Executive Music Producer, Supervising Music Editor, and Executive Producer Jason Ruder.

Hear the episode:


↑ back to the podcast overview
 

 

Dolby Creator Talks Podcast – 217 – Director Denis Villeneuve and the Sound of Dune: Part Two:

“I think that sound is, by far, the most powerful tool in the cinematic language.”

—Denis Villeneuve, Director, Co-Writer, and Producer, “Dune: Part Two”

Director Denis Villeneuve returns to Dolby Creator Talks to discuss the incredible sound work in “Dune: Part Two,” his latest adaptation of the epic sci-fi saga. He and his multiple Academy Award®-winning sound team share their thoughts on how sound plays such a pivotal role in his films, offering insights into his process of integrating sound design even during the early stages of development.

From Paul’s iconic worm-riding sequence to the hauntingly quiet deserts of Arrakis, this episode explores the bold artistic choices that make the film such an immersive sonic experience.

Hear the episode:


↑ back to the podcast overview
 

 

Twenty Thousand Hertz Podcast – Dog Translation Guide:

We all know that dogs are smart, sensitive creatures, but interpreting their vocalizations and behaviors can still be a challenge. In this episode, animal behaviorist Daniel Mills reveals the true meanings behind dogs’ noises, actions, and body language. Then, author Pilley Bianchi tells the story of Chaser, the border collie who became known as “The Smartest Dog in the World” for the way that she learned language.

Hear the episode:


↑ back to the podcast overview
 

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Seismic Core is a modern sound effects library crafted to give your sound design its defining foundation. Every element in this collection is built for layering. Designed not to dominate, but to enhance, shape, and energize your creations. Whether you’re working on cinematic hits, trailers, motion design, game audio, or abstract sonic branding, Seismic Core delivers the essential low-end weight, transient snap, and textured grit that bring your designs to life.

    These sounds are meticulously processed and polished, yet intentionally left with enough space to sit perfectly under your own layers. They’re bold enough to add instant character, but subtle enough to leave room for further creativity. This makes Seismic Core not just a toolkit, but a true starting point for powerful, flexible, and unique sound design.

    This collection of Building Blocks contains following categories:

    • IMPACT *
    • BREAK *
    • WHOOSH *
    • SUSTAIN *
    • TRANSIENT (high and low)

     

    * Also including HEAVY & SUB variants

    Build with it. Layer on top of it. Drop the anchor. Feel the quake. Design from the core.

    25 %
    OFF
  • Demolition Aftermath is the perfect sound library if you’re looking to add a cinematic and realistic edge to your project. Featuring a total of 6 categories and 299 high-quality sounds, this collection provides a wide range of impactful, ready-to-use sound effects.

    Inside the library, you’ll find carefully organized sounds across the following categories:
    Buildings collapsing
    Vehicle crashes
    Glass: impacts, cracks, and shattering in various intensities
    Metal: twisting, impacts, and bending
    Rocks: avalanches, impacts, and crunching textures
    Wood: creaks and impacts in multiple intensity levels

    Each category is structured into separate folders, with multiple variations for each type of sound, giving you maximum creative flexibility and precision when selecting the perfect sound for any moment.

    As with nearly all of our libraries, each sound has been recorded, edited, and mastered at 192 kHz / 32-24 bit, ensuring exceptional audio quality and top-tier adaptability — ideal for professional sound designers and anyone seeking a fast, drag & drop workflow.
    We had a blast creating this library: we were able to collaborate with several companies that allowed us to break, manipulate, and record a wide variety of materials in real-world conditions, ensuring you get the most authentic and powerful sounds possible.

    Recording equipment used:
    – Sound Devices MixPre-6 II
    – Sanken CO-100K
    – Sennheiser MKH8050
    – Zoom H6
    – Tascam Portacapture X8

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding demolition sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 299 sounds
    – Number of Audio Waves: 299
    – Format: 192KHz / 24 bits
    – Do Sound FX loop: No
    – Win/Mac: Yes
    – Minutes of audio provided: 22:59

    45 %
    OFF
    Ends 1754776800
  • A unique collection featuring 415 originally recorded sounds from Earth’s coldest continent.

    From the majestic Emperor Penguins to the thunderous Southern Elephant Seals, the Icebreaker ship, and the serene Antarctic ambiences, this pack offers a diverse array of wild and untamed sounds.

    Four categories are inside:
    • Animals (258 sounds)
    • Ice Breaker Ship (68 sounds)
    • Antarctic Ambiences (50 sounds)
    • Sea Ice Sounds (39 sounds)
    15 %
    OFF
    Ends 1754776800
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Cold Weapon Sound Effects Blades Sound Effects Play Track 192 sounds included, 4 mins total $12.99

    Elevate your audio design with 192 Blades Sound Effects – a collection of razor-sharp sounds crafted for ultimate precision and impact. Whether you’re working on a blockbuster film, an epic game, or an intense animation, this comprehensive library delivers the authentic metallic edge your project needs.

    From the hiss of blades slicing through the air to the dramatic clash of swords and the resonant scrape of sharpening steel, every sound has been captured and edited with care to immerse your audience in the action.

     

  • Power up your project with our 165 High-Quality Electricity Sound Effects pack. Designed for sound designers and game developers, this extensive collection offers a wide range of dynamic electric sounds, from sparks and crackles to electric hums, shocks, and powerful energy bursts. Perfect for enhancing everything from futuristic technology and sci-fi environments to electrical systems and high-voltage scenes, these meticulously crafted effects will add a vibrant, immersive energy to your project. Whether you’re working on games, animations, or other media, these electricity sounds are essential for bringing electrifying moments to life.

    Features:

    • Voltage
    • Power
    • Electricity
    • Casting
    • Power Up
    • Sparks
    • Danger
    • Electromagnetic fields
    •  Energy

    165 sounds that you can import directly into your project.

  • Embark on a journey through various modes of motion with this comprehensive collection of transportation sounds. Experience the creak of a medieval cart, the thunderous roar of a jetplane flyby, and the rhythmic pedaling of a bicycle. Feel the ascent in an elevator and the urgency of a firetruck’s siren. Drift on the gentle waves of a boat and soar through the skies with the whirring blades of a helicopter. From the adrenaline rush of a gokart to the rhythmic clatter of a train, and the soaring majesty of a plane, each sound captures the essence of its respective mode of transport. Perfect for filmmakers, game developers, and sound designers, these recordings offer a rich tapestry of auditory experiences to enhance any project involving transportation.

    20 %
    OFF
    Ends 1753999199
  • Elemental Mutation Whooshes And Impacts is your ultimate toolkit for conjuring intense elemental sound design. Packed with over 1,900 royalty-free sound effects, this library brings together ethereal whooshes, explosive impacts, and immersive magic casts that transform any ordinary moment into pure audio alchemy. Perfect for summoning spells, elemental attacks, or cinematic transitions, each sound is meticulously designed to layer seamlessly into your project — from subtle energy swirls to bone-rattling impact blasts. Get ready to amplify your games, trailers, and fantasy worlds with an arsenal of otherworldly audio that’s ready to cast, conjure, and conquer.

    • 1940 sound effects in total
    • All in 96k 24bit .wav
    • 3+ GB of samples
    • 306 sound sets / glued files
  • Car Sound Effects VAZ 2101 Play Track 148 sounds included $179

    Explore an impressive collection of sounds from the Soviet VAZ car. In this library you will find the sounds of starting, idling, various accelerations, maneuvers, and braking, Comrade!

    Externally the microphone set-up comprised a Neumann U 87, a Schoeps CMC6/MK4, and a Sennheiser MKH 416. The engine and exhaust were captured by a Neumann U 87 each, and wheel recordings were done by a Sennheiser MKH 416. We also recorded details such as the doors, the horn, switches, windshield wipers, and gear shifts, with a Neumann U 69 deployed to the interior.

    From quiet and slow, to loud and wild, it’s all here. If your project requires an auditory trip down Soviet memory lane, look no further. Immerse yourself in the atmosphere of an icon of automotive history with our library of VAZ sounds!

    You say Fiat, I say VAZ. Listen to this while I step on the gas!


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.