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Gemma Nicholson made the leap from being a busy sound editor to a successful post production supervisor. It is not a typical career path, but it gives her insight into the sound work done on any given project. This differentiates her from many other post supervisors, that might not have this built-in knowledge. In this interview she gives us her advice on how to get the most out of a working relationship with your post production supervisor. We discuss how to ask for more budget, how to set expectations, all the other departments that they deal with and lots more.
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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the world-renowned recording engineer and music producer Hans-Martin Buff from Bath, United Kingdom. Hans-Martin shares his perspective on music recording, production and distribution for spatial audio formats, and we discuss his recent work on the Grammy-nominated Peter Gabriel’s latest album – “I/O”.
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Martyn Harries talks with BAFTA and Oscar nominee (“No Time to Die” – 2021) James Harrison about his work on Steve McQueen’s film “Blitz” (2024).
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My guest today is Rob Pearsall, a composer and sound designer based out of Seattle, Washington. He has had a career in game audio spanning over 20 years and dove into game audio for the first time at 46 years old. Since beginning his career he has worked on “Halo: Reach”, “Halo 4”, “Destiny”, “République”, “BattleTech”, “Falcon Age, The Lamplighters League”, and many others.
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In this episode of the Soundworks Collection podcast we chat with the sound team behind Director Todd Phillip’s “Joker: Folie à Deux”.
For Phillips, sound isn’t just an afterthought; it’s a vital part of his storytelling. And in this film, the collaboration between Phillips and his sound team creates an auditory experience that blurs the line between reality and madness.
In this conversation we feature Co–Supervising Sound Editors and Sound Designers Erik Aadahl and Ethan Van der Ryn, Re-Recording Mixers Tom Ozanich and Dean Zupancic, Production Sound mixer Steven Morrow and Executive Music Producer, Supervising Music Editor, and Executive Producer Jason Ruder.
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“I think that sound is, by far, the most powerful tool in the cinematic language.”
—Denis Villeneuve, Director, Co-Writer, and Producer, “Dune: Part Two”
Director Denis Villeneuve returns to Dolby Creator Talks to discuss the incredible sound work in “Dune: Part Two,” his latest adaptation of the epic sci-fi saga. He and his multiple Academy Award®-winning sound team share their thoughts on how sound plays such a pivotal role in his films, offering insights into his process of integrating sound design even during the early stages of development.
From Paul’s iconic worm-riding sequence to the hauntingly quiet deserts of Arrakis, this episode explores the bold artistic choices that make the film such an immersive sonic experience.
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We all know that dogs are smart, sensitive creatures, but interpreting their vocalizations and behaviors can still be a challenge. In this episode, animal behaviorist Daniel Mills reveals the true meanings behind dogs’ noises, actions, and body language. Then, author Pilley Bianchi tells the story of Chaser, the border collie who became known as “The Smartest Dog in the World” for the way that she learned language.
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