7 great new podcast episodes Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you - in this roundup:

Tonebenders Podcast Podcast – Sound editor Gemma Nicholson, with unique experience in sound work, shares advice on collaborating effectively with a post-production supervisor.

 

Immersive Audio Podcast Podcast – Renowned recording engineer Hans-Martin Buff talks about music production and distribution for spatial audio formats.

 

AMPS Podcast Podcast – Sound designer James Harrison discusses his work on Steve McQueen’s film “Blitz” with Martyn Harries.

 

Sound Business with Akash Thakkar Podcast – Game audio veteran Rob Pearsall discusses his 20-year career in the industry, including work on “Halo”, “Destiny”, and more.

 

SoundWorks Collection Podcast – The sound team behind Todd Phillips’ “Joker: Folie à Deux” share a conversation about working on the film.

 

Dolby Creator Talks Podcast – Director Denis Villeneuve discusses the power of sound design in his film “Dune: Part Two” alongside his award-winning sound team.

 

Twenty Thousand Hertz Podcast – Learn about deciphering dog communication through the expertise of an animal behaviorist and the story of a language-learning dog.

 

These podcasts are all members of the Audio Podcast Alliance. → Learn more here


Last chance sound deals

Hear all the episodes below:

 

Tonebenders Podcast Podcast – 286 – How To Successfully Work With Your Post Supervisor:

Gemma Nicholson made the leap from being a busy sound editor to a successful post production supervisor. It is not a typical career path, but it gives her insight into the sound work done on any given project. This differentiates her from many other post supervisors, that might not have this built-in knowledge. In this interview she gives us her advice on how to get the most out of a working relationship with your post production supervisor. We discuss how to ask for more budget, how to set expectations, all the other departments that they deal with and lots more.

Hear the episode:


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Immersive Audio Podcast Podcast – Episode 107 Hans-Martin Buff (Music Production with Spatial Audio):

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the world-renowned recording engineer and music producer Hans-Martin Buff from Bath, United Kingdom. Hans-Martin shares his perspective on music recording, production and distribution for spatial audio formats, and we discuss his recent work on the Grammy-nominated Peter Gabriel’s latest album – “I/O”.

Hear the episode:


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AMPS Podcast Podcast – EP 36 – BLITZ – James Harrison, Re-Recording Mixer and Supervising Sound Editor:

Martyn Harries talks with BAFTA and Oscar nominee (“No Time to Die” – 2021) James Harrison about his work on Steve McQueen’s film “Blitz” (2024).

Hear the episode:


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Sound Business with Akash Thakkar Podcast – Ep. 79: Building a 40-Year Career in Audio with Rob Pearsall:

My guest today is Rob Pearsall, a composer and sound designer based out of Seattle, Washington. He has had a career in game audio spanning over 20 years and dove into game audio for the first time at 46 years old. Since beginning his career he has worked on “Halo: Reach”, “Halo 4”, “Destiny”, “République”, “BattleTech”, “Falcon Age, The Lamplighters League”, and many others.

Hear the episode:


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SoundWorks Collection Podcast – The Sound of Joker: Folie à Deux:

In this episode of the Soundworks Collection podcast we chat with the sound team behind Director Todd Phillip’s “Joker: Folie à Deux”.

For Phillips, sound isn’t just an afterthought; it’s a vital part of his storytelling. And in this film, the collaboration between Phillips and his sound team creates an auditory experience that blurs the line between reality and madness.

In this conversation we feature Co–Supervising Sound Editors and Sound Designers Erik Aadahl and Ethan Van der Ryn, Re-Recording Mixers Tom Ozanich and Dean Zupancic, Production Sound mixer Steven Morrow and Executive Music Producer, Supervising Music Editor, and Executive Producer Jason Ruder.

Hear the episode:


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Dolby Creator Talks Podcast – 217 – Director Denis Villeneuve and the Sound of Dune: Part Two:

“I think that sound is, by far, the most powerful tool in the cinematic language.”

—Denis Villeneuve, Director, Co-Writer, and Producer, “Dune: Part Two”

Director Denis Villeneuve returns to Dolby Creator Talks to discuss the incredible sound work in “Dune: Part Two,” his latest adaptation of the epic sci-fi saga. He and his multiple Academy Award®-winning sound team share their thoughts on how sound plays such a pivotal role in his films, offering insights into his process of integrating sound design even during the early stages of development.

From Paul’s iconic worm-riding sequence to the hauntingly quiet deserts of Arrakis, this episode explores the bold artistic choices that make the film such an immersive sonic experience.

Hear the episode:


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Twenty Thousand Hertz Podcast – Dog Translation Guide:

We all know that dogs are smart, sensitive creatures, but interpreting their vocalizations and behaviors can still be a challenge. In this episode, animal behaviorist Daniel Mills reveals the true meanings behind dogs’ noises, actions, and body language. Then, author Pilley Bianchi tells the story of Chaser, the border collie who became known as “The Smartest Dog in the World” for the way that she learned language.

Hear the episode:


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Latest sound effects libraries:
 
  • Cinematic & Trailer Sound Effects Four Elements Play Track 3050 sounds included, 251 mins total $112.49
    FOUR ELEMENTS - Rock The Speakerbox Professional SFX

    Master the Art of Bending the Elemental Forces

     

    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
    • Processed Air: Filtered gusts and dynamic noise sweeps.
    • Explosion: Firework detonations, Butane bursts, and cinematic impacts.

    Building Blocks – 416 Sounds

    Game-ready sound layers featuring Impacts, Whooshes, and Textures as seamless loops. Elevate transitions and enhance atmospheres with loops and pre-designed sound layers.

    • Fire: Explosive bursts, blazing infernos, and warm embers.
    • Earth: Ground-shaking impacts, crumbling terrain, and heavy collisions.
    • Water: Cascading waves, serene rivers, and underwater ambiences.
    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

    Design Kit – 192 Sounds

    A collection of ready-to-use sound effects divided into Attack, Bend, and Explosion categories for quick integration into your projects. Perfect for high-energy scenes and immersive storytelling.

    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

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    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

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  • Car Sound Effects Aged Truck Play Track 100+ sounds included, 89 mins total $59

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    This library includes total 100 files, consisting of 65 mono files and 35 stereo files recorded in ORTF at 96 kHz. Approx. 1 hour and 29 minutes total.

    Certainly, this library was carefully tagged with rich Soundminer metadata, including marks in the recordings highlighting interesting sounds.

    All the recordings were recorded, edited and mastered with love and care.


   

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