Footstep sounds can be tricky to get right in games, but sound designer and composer Ross Tregenza (The Texas Chain Saw Massacre, Deathloop, Cyberpunk 2077) has compiled a great step-by-step, practical guide tutorial on how to make them sound right - from designing the footstep assets, to setting up your middleware or in-game system, creating variations, and essential details to focus on. So pour yourself a cup of coffee, put on some comfy (and great-sounding) slippers and get ready for a footstep deep-dive with Ross Tregenza:
Looking for source footstep recordings? Here are some to get you started:
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The independent sound community has gathered a vast number of footstep recordings that you can build from, featuring a huge number of surfaces and a large selection of footwear โ here are some of the popular footstep sound libraries:







