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Mar 19, 2017 |

The Future of Audio in the Unreal Engine:

By Asbjoern Andersen
Unreal engine audio

Just came across this great presentation of the new Unreal Audio Engine from GDC ’17 – here’s what’s in store:

Aaron McLeran, Senior Audio Programmer, Epic Games gives a technical presentation of the new multiplatform Unreal Audio Engine. Starting with a brief architectural description and walkthrough of the old audio engine and its varied technical challenges, he’ll outline the core design pillars of the new audio renderer.

He’ll then give several demos of the audio renderer in action, describe how it’s used in Epic’s upcoming VR game, Robo Recall, and what’s available now in Unreal Engine 4.15.

He then gives a walkthrough of several exciting features which are coming to Unreal Engine 4.16, such as real-time synthesis, dynamic DSP effects, and physical audio propagation modeling via third-party collaboration.

Finally, he demonstrates the steps to create a synthesizer from scratch and playing in a level in 30 seconds.

Watch the presentation below:



Thanks to Barney Oram for finding this.



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