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Sun Mar 19 2017 |

The Future of Audio in the Unreal Engine:

By Asbjoern Andersen
Unreal engine audio

Just came across this great presentation of the new Unreal Audio Engine from GDC โ€™17 โ€“ hereโ€™s whatโ€™s in store:

Aaron McLeran, Senior Audio Programmer, Epic Games gives a technical presentation of the new multiplatform Unreal Audio Engine. Starting with a brief architectural description and walkthrough of the old audio engine and its varied technical challenges, heโ€™ll outline the core design pillars of the new audio renderer.

Heโ€™ll then give several demos of the audio renderer in action, describe how itโ€™s used in Epicโ€™s upcoming VR game, Robo Recall, and whatโ€™s available now in Unreal Engine 4.15.

He then gives a walkthrough of several exciting features which are coming to Unreal Engine 4.16, such as real-time synthesis, dynamic DSP effects, and physical audio propagation modeling via third-party collaboration.

Finally, he demonstrates the steps to create a synthesizer from scratch and playing in a level in 30 seconds.

Watch the presentation below:



Thanks to Barney Oram for finding this.



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